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Merge pull request #10394 from zzmp/fix/local-audio-prep
Guard against local audio crashes
This commit is contained in:
commit
b4118e5619
7 changed files with 62 additions and 43 deletions
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@ -1097,28 +1097,27 @@ void AudioClient::handleRecordedAudioInput(const QByteArray& audio) {
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}
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void AudioClient::prepareLocalAudioInjectors() {
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if (_outputPeriod == 0) {
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return;
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}
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int bufferCapacity = _localInjectorsStream.getSampleCapacity();
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if (_localToOutputResampler) {
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// avoid overwriting the buffer,
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// instead of failing on writes because the buffer is used as a lock-free pipe
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bufferCapacity -=
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_localToOutputResampler->getMaxOutput(AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL) *
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AudioConstants::STEREO;
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bufferCapacity += 1;
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}
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int samplesNeeded = std::numeric_limits<int>::max();
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while (samplesNeeded > 0) {
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// lock for every write to avoid locking out the device callback
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// this lock is intentional - the buffer is only lock-free in its use in the device callback
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RecursiveLock lock(_localAudioMutex);
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// unlock between every write to allow device switching
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Lock lock(_localAudioMutex);
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// in case of a device switch, consider bufferCapacity volatile across iterations
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if (_outputPeriod == 0) {
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return;
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}
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int bufferCapacity = _localInjectorsStream.getSampleCapacity();
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int maxOutputSamples = AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL * AudioConstants::STEREO;
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if (_localToOutputResampler) {
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maxOutputSamples =
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_localToOutputResampler->getMaxOutput(AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL) *
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AudioConstants::STEREO;
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}
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samplesNeeded = bufferCapacity - _localSamplesAvailable.load(std::memory_order_relaxed);
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if (samplesNeeded <= 0) {
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if (samplesNeeded < maxOutputSamples) {
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// avoid overwriting the buffer to prevent losing frames
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break;
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}
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@ -1168,16 +1167,18 @@ bool AudioClient::mixLocalAudioInjectors(float* mixBuffer) {
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memset(mixBuffer, 0, AudioConstants::NETWORK_FRAME_SAMPLES_STEREO * sizeof(float));
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for (AudioInjector* injector : _activeLocalAudioInjectors) {
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if (injector->getLocalBuffer()) {
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// the lock guarantees that injectorBuffer, if found, is invariant
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AudioInjectorLocalBuffer* injectorBuffer = injector->getLocalBuffer();
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if (injectorBuffer) {
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static const int HRTF_DATASET_INDEX = 1;
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int numChannels = injector->isAmbisonic() ? AudioConstants::AMBISONIC : (injector->isStereo() ? AudioConstants::STEREO : AudioConstants::MONO);
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qint64 bytesToRead = numChannels * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL;
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size_t bytesToRead = numChannels * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL;
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// get one frame from the injector
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memset(_localScratchBuffer, 0, bytesToRead);
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if (0 < injector->getLocalBuffer()->readData((char*)_localScratchBuffer, bytesToRead)) {
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if (0 < injectorBuffer->readData((char*)_localScratchBuffer, bytesToRead)) {
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if (injector->isAmbisonic()) {
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@ -1317,15 +1318,17 @@ void AudioClient::setIsStereoInput(bool isStereoInput) {
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}
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bool AudioClient::outputLocalInjector(AudioInjector* injector) {
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Lock lock(_injectorsMutex);
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if (injector->getLocalBuffer() && _audioInput ) {
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// just add it to the vector of active local injectors, if
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// not already there.
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// Since this is invoked with invokeMethod, there _should_ be
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// no reason to lock access to the vector of injectors.
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AudioInjectorLocalBuffer* injectorBuffer = injector->getLocalBuffer();
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if (injectorBuffer) {
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// local injectors are on the AudioInjectorsThread, so we must guard access
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Lock lock(_injectorsMutex);
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if (!_activeLocalAudioInjectors.contains(injector)) {
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qCDebug(audioclient) << "adding new injector";
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_activeLocalAudioInjectors.append(injector);
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// move local buffer to the LocalAudioThread to avoid dataraces with AudioInjector (like stop())
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injectorBuffer->setParent(nullptr);
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injectorBuffer->moveToThread(&_localAudioThread);
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} else {
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qCDebug(audioclient) << "injector exists in active list already";
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}
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@ -1333,7 +1336,7 @@ bool AudioClient::outputLocalInjector(AudioInjector* injector) {
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return true;
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} else {
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// no local buffer or audio
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// no local buffer
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return false;
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}
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}
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@ -1452,7 +1455,7 @@ void AudioClient::outputNotify() {
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bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDeviceInfo) {
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bool supportedFormat = false;
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RecursiveLock lock(_localAudioMutex);
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Lock lock(_localAudioMutex);
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_localSamplesAvailable.exchange(0, std::memory_order_release);
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// cleanup any previously initialized device
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@ -1681,8 +1684,12 @@ qint64 AudioClient::AudioOutputIODevice::readData(char * data, qint64 maxSize) {
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int injectorSamplesPopped = 0;
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{
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RecursiveLock lock(_audio->_localAudioMutex);
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bool append = networkSamplesPopped > 0;
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// this does not require a lock as of the only two functions adding to _localSamplesAvailable (samples count):
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// - prepareLocalAudioInjectors will only increase samples count
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// - switchOutputToAudioDevice will zero samples count
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// stop the device, so that readData will exhaust the existing buffer or see a zeroed samples count
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// and start the device, which can only see a zeroed samples count
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samplesRequested = std::min(samplesRequested, _audio->_localSamplesAvailable.load(std::memory_order_acquire));
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if ((injectorSamplesPopped = _localInjectorsStream.appendSamples(mixBuffer, samplesRequested, append)) > 0) {
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_audio->_localSamplesAvailable.fetch_sub(injectorSamplesPopped, std::memory_order_release);
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@ -96,8 +96,6 @@ public:
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using AudioPositionGetter = std::function<glm::vec3()>;
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using AudioOrientationGetter = std::function<glm::quat()>;
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using RecursiveMutex = std::recursive_mutex;
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using RecursiveLock = std::unique_lock<RecursiveMutex>;
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using Mutex = std::mutex;
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using Lock = std::unique_lock<Mutex>;
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@ -345,7 +343,7 @@ private:
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int16_t _localScratchBuffer[AudioConstants::NETWORK_FRAME_SAMPLES_AMBISONIC];
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float* _localOutputMixBuffer { NULL };
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AudioInjectorsThread _localAudioThread;
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RecursiveMutex _localAudioMutex;
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Mutex _localAudioMutex;
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// for output audio (used by this thread)
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int _outputPeriod { 0 };
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@ -33,7 +33,11 @@ public:
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PacketType packetType, QString codecName = QString(""));
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public slots:
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// threadsafe
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// moves injector->getLocalBuffer() to another thread (so removes its parent)
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// take care to delete it when ~AudioInjector, as parenting Qt semantics will not work
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virtual bool outputLocalInjector(AudioInjector* injector) = 0;
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virtual bool shouldLoopbackInjectors() { return false; }
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virtual void setIsStereoInput(bool stereo) = 0;
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@ -51,6 +51,10 @@ AudioInjector::AudioInjector(const QByteArray& audioData, const AudioInjectorOpt
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{
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}
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AudioInjector::~AudioInjector() {
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deleteLocalBuffer();
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}
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bool AudioInjector::stateHas(AudioInjectorState state) const {
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return (_state & state) == state;
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}
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@ -87,11 +91,7 @@ void AudioInjector::finish() {
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emit finished();
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if (_localBuffer) {
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_localBuffer->stop();
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_localBuffer->deleteLater();
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_localBuffer = NULL;
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}
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deleteLocalBuffer();
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if (stateHas(AudioInjectorState::PendingDelete)) {
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// we've been asked to delete after finishing, trigger a deleteLater here
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@ -163,7 +163,7 @@ bool AudioInjector::injectLocally() {
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if (_localAudioInterface) {
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if (_audioData.size() > 0) {
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_localBuffer = new AudioInjectorLocalBuffer(_audioData, this);
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_localBuffer = new AudioInjectorLocalBuffer(_audioData);
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_localBuffer->open(QIODevice::ReadOnly);
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_localBuffer->setShouldLoop(_options.loop);
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@ -172,7 +172,8 @@ bool AudioInjector::injectLocally() {
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_localBuffer->setCurrentOffset(_currentSendOffset);
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// call this function on the AudioClient's thread
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success = QMetaObject::invokeMethod(_localAudioInterface, "outputLocalInjector", Q_ARG(AudioInjector*, this));
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// this will move the local buffer's thread to the LocalInjectorThread
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success = _localAudioInterface->outputLocalInjector(this);
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if (!success) {
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qCDebug(audio) << "AudioInjector::injectLocally could not output locally via _localAudioInterface";
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@ -185,6 +186,14 @@ bool AudioInjector::injectLocally() {
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return success;
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}
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void AudioInjector::deleteLocalBuffer() {
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if (_localBuffer) {
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_localBuffer->stop();
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_localBuffer->deleteLater();
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_localBuffer = nullptr;
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}
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}
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const uchar MAX_INJECTOR_VOLUME = packFloatGainToByte(1.0f);
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static const int64_t NEXT_FRAME_DELTA_ERROR_OR_FINISHED = -1;
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static const int64_t NEXT_FRAME_DELTA_IMMEDIATELY = 0;
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@ -52,6 +52,7 @@ class AudioInjector : public QObject {
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public:
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AudioInjector(const Sound& sound, const AudioInjectorOptions& injectorOptions);
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AudioInjector(const QByteArray& audioData, const AudioInjectorOptions& injectorOptions);
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~AudioInjector();
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bool isFinished() const { return (stateHas(AudioInjectorState::Finished)); }
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@ -99,6 +100,7 @@ private:
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int64_t injectNextFrame();
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bool inject(bool(AudioInjectorManager::*injection)(AudioInjector*));
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bool injectLocally();
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void deleteLocalBuffer();
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static AbstractAudioInterface* _localAudioInterface;
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@ -11,8 +11,7 @@
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#include "AudioInjectorLocalBuffer.h"
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AudioInjectorLocalBuffer::AudioInjectorLocalBuffer(const QByteArray& rawAudioArray, QObject* parent) :
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QIODevice(parent),
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AudioInjectorLocalBuffer::AudioInjectorLocalBuffer(const QByteArray& rawAudioArray) :
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_rawAudioArray(rawAudioArray),
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_shouldLoop(false),
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_isStopped(false),
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@ -19,7 +19,7 @@
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class AudioInjectorLocalBuffer : public QIODevice {
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Q_OBJECT
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public:
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AudioInjectorLocalBuffer(const QByteArray& rawAudioArray, QObject* parent);
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AudioInjectorLocalBuffer(const QByteArray& rawAudioArray);
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void stop();
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