diff --git a/libraries/render-utils/CMakeLists.txt b/libraries/render-utils/CMakeLists.txt index bde26ea5ca..eb96e7c5ec 100644 --- a/libraries/render-utils/CMakeLists.txt +++ b/libraries/render-utils/CMakeLists.txt @@ -10,7 +10,7 @@ if (APPLE) # link in required OS X frameworks and include the right GL headers find_library(OpenGL OpenGL) - target_link_libraries(${TARGET_NAME} ${OpenGL}) + #target_link_libraries(${TARGET_NAME} ${OpenGL}) else (APPLE) find_package(OpenGL REQUIRED) @@ -19,8 +19,6 @@ else (APPLE) include_directories(SYSTEM "${OPENGL_INCLUDE_DIR}") endif () - #target_link_libraries(${TARGET_NAME} "${OPENGL_LIBRARY}") - # link target to external libraries if (WIN32) find_package(GLEW REQUIRED) @@ -28,17 +26,6 @@ else (APPLE) # we're using static GLEW, so define GLEW_STATIC add_definitions(-DGLEW_STATIC) - - #target_link_libraries(${TARGET_NAME} "${GLEW_LIBRARIES}" "${NSIGHT_LIBRARIES}" opengl32.lib) - - # try to find the Nsight package and add it to the build if we find it - #find_package(NSIGHT) - #if (NSIGHT_FOUND) - # include_directories(${NSIGHT_INCLUDE_DIRS}) - # add_definitions(-DNSIGHT_FOUND) - # #target_link_libraries(${TARGET_NAME} "${NSIGHT_LIBRARIES}") - #endif () - endif() endif (APPLE)