diff --git a/interface/resources/controllers/oculus_touch.json b/interface/resources/controllers/oculus_touch.json
index b818d371e3..86f559d964 100644
--- a/interface/resources/controllers/oculus_touch.json
+++ b/interface/resources/controllers/oculus_touch.json
@@ -13,11 +13,11 @@
{ "from": "OculusTouch.LY", "to": "Standard.LY",
"filters": [
- { "type": "deadZone", "min": 0.7 },
+ { "type": "deadZone", "min": 0.15 },
"invert"
]
},
- { "from": "OculusTouch.LX", "filters": { "type": "deadZone", "min": 0.7 }, "to": "Standard.LX" },
+ { "from": "OculusTouch.LX", "filters": { "type": "deadZone", "min": 0.15 }, "to": "Standard.LX" },
{ "from": "OculusTouch.LT", "to": "Standard.LTClick",
"peek": true,
"filters": [ { "type": "hysteresis", "min": 0.85, "max": 0.9 } ]
@@ -29,11 +29,11 @@
{ "from": "OculusTouch.RY", "to": "Standard.RY",
"filters": [
- { "type": "deadZone", "min": 0.7 },
+ { "type": "deadZone", "min": 0.15 },
"invert"
]
},
- { "from": "OculusTouch.RX", "filters": { "type": "deadZone", "min": 0.7 }, "to": "Standard.RX" },
+ { "from": "OculusTouch.RX", "filters": { "type": "deadZone", "min": 0.15 }, "to": "Standard.RX" },
{ "from": "OculusTouch.RT", "to": "Standard.RTClick",
"peek": true,
"filters": [ { "type": "hysteresis", "min": 0.85, "max": 0.9 } ]
diff --git a/interface/resources/controllers/standard.json b/interface/resources/controllers/standard.json
index 28f15605e0..0a5bd12460 100644
--- a/interface/resources/controllers/standard.json
+++ b/interface/resources/controllers/standard.json
@@ -1,11 +1,14 @@
{
"name": "Standard to Action",
"channels": [
- { "from": "Standard.LY", "to": "Actions.TranslateZ" },
+ { "from": "Standard.LY",
+ "when": ["Application.RightHandDominant", "!Standard.RY"],
+ "to": "Actions.TranslateZ"
+ },
{ "from": "Standard.LX",
"when": [
- "Application.InHMD", "!Application.AdvancedMovement",
+ "Application.InHMD", "!Application.AdvancedMovement", "Application.RightHandDominant",
"Application.SnapTurn", "!Standard.RX"
],
"to": "Actions.StepYaw",
@@ -18,14 +21,14 @@
]
},
{ "from": "Standard.LX", "to": "Actions.TranslateX",
- "when": [ "Application.AdvancedMovement" ]
+ "when": [ "Application.AdvancedMovement", "Application.StrafeEnabled", "Application.RightHandDominant" ]
},
{ "from": "Standard.LX", "to": "Actions.Yaw",
- "when": [ "!Application.AdvancedMovement", "!Application.SnapTurn" ]
+ "when": [ "!Application.AdvancedMovement", "!Application.SnapTurn", "Application.RightHandDominant" ]
},
{ "from": "Standard.RX",
- "when": [ "Application.SnapTurn" ],
+ "when": [ "Application.SnapTurn", "Application.RightHandDominant" ],
"to": "Actions.StepYaw",
"filters":
[
@@ -36,20 +39,69 @@
]
},
{ "from": "Standard.RX", "to": "Actions.Yaw",
- "when": [ "!Application.SnapTurn" ]
+ "when": [ "!Application.SnapTurn", "Application.RightHandDominant" ]
},
+ { "from": "Standard.LeftSecondaryThumb",
+ "when": [ "Application.Grounded", "Application.LeftHandDominant" ],
+ "to": "Actions.Up"
+ },
+
+ { "from": "Standard.LeftSecondaryThumb",
+ "when": "Application.LeftHandDominant",
+ "to": "Actions.Up"
+ },
+
{ "from": "Standard.RY",
- "when": "Application.Grounded",
- "to": "Actions.Up",
+ "when": ["Application.LeftHandDominant", "!Standard.LY"],
+ "to": "Actions.TranslateZ"
+ },
+
+ { "from": "Standard.RX",
+ "when": [
+ "Application.InHMD", "!Application.AdvancedMovement", "Application.LeftHandDominant",
+ "Application.SnapTurn", "!Standard.RX"
+ ],
+ "to": "Actions.StepYaw",
"filters":
[
- { "type": "deadZone", "min": 0.6 },
- "invert"
+ { "type": "deadZone", "min": 0.15 },
+ "constrainToInteger",
+ { "type": "pulse", "interval": 0.25 },
+ { "type": "scale", "scale": 22.5 }
]
},
+ { "from": "Standard.RX", "to": "Actions.TranslateX",
+ "when": [ "Application.AdvancedMovement", "Application.StrafeEnabled", "Application.LeftHandDominant" ]
+ },
+ { "from": "Standard.RX", "to": "Actions.Yaw",
+ "when": [ "!Application.AdvancedMovement", "!Application.SnapTurn", "Application.LeftHandDominant" ]
+ },
- { "from": "Standard.RY", "to": "Actions.Up", "filters": "invert"},
+ { "from": "Standard.LX",
+ "when": [ "Application.SnapTurn", "Application.LeftHandDominant" ],
+ "to": "Actions.StepYaw",
+ "filters":
+ [
+ { "type": "deadZone", "min": 0.15 },
+ "constrainToInteger",
+ { "type": "pulse", "interval": 0.25 },
+ { "type": "scale", "scale": 22.5 }
+ ]
+ },
+ { "from": "Standard.LX", "to": "Actions.Yaw",
+ "when": [ "!Application.SnapTurn", "Application.LeftHandDominant" ]
+ },
+
+ { "from": "Standard.RightSecondaryThumb",
+ "when": [ "Application.Grounded", "Application.RightHandDominant" ],
+ "to": "Actions.Up"
+ },
+
+ { "from": "Standard.RightSecondaryThumb",
+ "when": "Application.RightHandDominant",
+ "to": "Actions.Up"
+ },
{ "from": "Standard.Back", "to": "Actions.CycleCamera" },
{ "from": "Standard.Start", "to": "Actions.ContextMenu" },
@@ -128,4 +180,4 @@
{ "from": "Standard.TrackedObject14", "to" : "Actions.TrackedObject14" },
{ "from": "Standard.TrackedObject15", "to" : "Actions.TrackedObject15" }
]
-}
\ No newline at end of file
+}
diff --git a/interface/resources/controllers/vive.json b/interface/resources/controllers/vive.json
index 24b1587691..730e1bcb58 100644
--- a/interface/resources/controllers/vive.json
+++ b/interface/resources/controllers/vive.json
@@ -10,8 +10,9 @@
"filters": [ { "type": "hysteresis", "min": 0.7, "max": 0.75 } ]
},
- { "from": "Vive.LY", "when": "Vive.LSY", "filters": ["invert"], "to": "Standard.LY" },
- { "from": "Vive.LX", "when": "Vive.LSX", "to": "Standard.LX" },
+ { "from": "Vive.LY", "when": "Vive.LS", "filters": [ { "type": "deadZone", "min": 0.15 }, "invert" ], "to": "Standard.LY" },
+ { "from": "Vive.LX", "when": ["Vive.LS", "Application.RightHandDominant"], "filters": { "type": "deadZone", "min": 0.15 }, "to": "Standard.LX" },
+ { "from": "Vive.LX", "when": ["Vive.LS", "Vive.LSX", "!Vive.LSY", "Application.LeftHandDominant"], "filters": { "type": "deadZone", "min": 0.15 }, "to": "Standard.LX" },
{
"from": "Vive.LT", "to": "Standard.LT",
"filters": [
@@ -28,8 +29,9 @@
},
{ "from": "Vive.LSTouch", "to": "Standard.LSTouch" },
- { "from": "Vive.RY", "when": "Vive.RSY", "filters": ["invert"], "to": "Standard.RY" },
- { "from": "Vive.RX", "when": "Vive.RSX", "to": "Standard.RX" },
+ { "from": "Vive.RY", "when": "Vive.RS", "filters": [ { "type": "deadZone", "min": 0.15 }, "invert" ], "to": "Standard.RY" },
+ { "from": "Vive.RX", "when": ["Vive.RS", "Application.LeftHandDominant"], "filters": { "type": "deadZone", "min": 0.15 }, "to": "Standard.RX" },
+ { "from": "Vive.RX", "when": ["Vive.RS", "Vive.RSX", "!Vive.RSY", "Application.RightHandDominant"], "filters": { "type": "deadZone", "min": 0.15 }, "to": "Standard.RX" },
{
"from": "Vive.RT", "to": "Standard.RT",
"filters": [
diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp
index b8eb216a87..e959f87a46 100644
--- a/interface/src/Application.cpp
+++ b/interface/src/Application.cpp
@@ -680,6 +680,8 @@ private:
*
InHMD | number | number | The user is in HMD mode. |
* AdvancedMovement | number | number | Advanced movement controls are enabled.
* |
+ * LeftHandDominant | number | number | Dominant hand set to left. |
+ * RightHandDominant | number | number | Dominant hand set to right. |
* SnapTurn | number | number | Snap turn is enabled. |
* Grounded | number | number | The user's avatar is on the ground. |
* NavigationFocused | number | number | Not used. |
@@ -701,6 +703,9 @@ static const QString STATE_NAV_FOCUSED = "NavigationFocused";
static const QString STATE_PLATFORM_WINDOWS = "PlatformWindows";
static const QString STATE_PLATFORM_MAC = "PlatformMac";
static const QString STATE_PLATFORM_ANDROID = "PlatformAndroid";
+static const QString STATE_LEFT_HAND_DOMINANT = "LeftHandDominant";
+static const QString STATE_RIGHT_HAND_DOMINANT = "RightHandDominant";
+static const QString STATE_STRAFE_ENABLED = "StrafeEnabled";
// Statically provided display and input plugins
extern DisplayPluginList getDisplayPlugins();
@@ -902,7 +907,7 @@ bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
controller::StateController::setStateVariables({ { STATE_IN_HMD, STATE_CAMERA_FULL_SCREEN_MIRROR,
STATE_CAMERA_FIRST_PERSON, STATE_CAMERA_THIRD_PERSON, STATE_CAMERA_ENTITY, STATE_CAMERA_INDEPENDENT,
STATE_SNAP_TURN, STATE_ADVANCED_MOVEMENT_CONTROLS, STATE_GROUNDED, STATE_NAV_FOCUSED,
- STATE_PLATFORM_WINDOWS, STATE_PLATFORM_MAC, STATE_PLATFORM_ANDROID } });
+ STATE_PLATFORM_WINDOWS, STATE_PLATFORM_MAC, STATE_PLATFORM_ANDROID, STATE_LEFT_HAND_DOMINANT, STATE_RIGHT_HAND_DOMINANT, STATE_STRAFE_ENABLED } });
DependencyManager::set();
DependencyManager::set();
DependencyManager::set();
@@ -1740,6 +1745,15 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
_applicationStateDevice->setInputVariant(STATE_ADVANCED_MOVEMENT_CONTROLS, []() -> float {
return qApp->getMyAvatar()->useAdvancedMovementControls() ? 1 : 0;
});
+ _applicationStateDevice->setInputVariant(STATE_LEFT_HAND_DOMINANT, []() -> float {
+ return qApp->getMyAvatar()->getDominantHand() == "left" ? 1 : 0;
+ });
+ _applicationStateDevice->setInputVariant(STATE_RIGHT_HAND_DOMINANT, []() -> float {
+ return qApp->getMyAvatar()->getDominantHand() == "right" ? 1 : 0;
+ });
+ _applicationStateDevice->setInputVariant(STATE_STRAFE_ENABLED, []() -> float {
+ return qApp->getMyAvatar()->getStrafeEnabled() ? 1 : 0;
+ });
_applicationStateDevice->setInputVariant(STATE_GROUNDED, []() -> float {
return qApp->getMyAvatar()->getCharacterController()->onGround() ? 1 : 0;
diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp
index 9ffcd0184e..568b492b46 100644
--- a/interface/src/avatar/MyAvatar.cpp
+++ b/interface/src/avatar/MyAvatar.cpp
@@ -155,6 +155,7 @@ MyAvatar::MyAvatar(QThread* thread) :
_prevShouldDrawHead(true),
_audioListenerMode(FROM_HEAD),
_dominantHandSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "dominantHand", DOMINANT_RIGHT_HAND),
+ _strafeEnabledSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "strafeEnabled", DEFAULT_STRAFE_ENABLED),
_hmdAvatarAlignmentTypeSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "hmdAvatarAlignmentType", DEFAULT_HMD_AVATAR_ALIGNMENT_TYPE),
_headPitchSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "", 0.0f),
_scaleSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "scale", _targetScale),
@@ -169,7 +170,16 @@ MyAvatar::MyAvatar(QThread* thread) :
_useSnapTurnSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "useSnapTurn", _useSnapTurn),
_userHeightSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "userHeight", DEFAULT_AVATAR_HEIGHT),
_flyingHMDSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "flyingHMD", _flyingPrefHMD),
+ _movementReferenceSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "movementReference", _movementReference),
_avatarEntityCountSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "avatarEntityData" << "size", 0),
+ _driveGear1Setting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "driveGear1", _driveGear1),
+ _driveGear2Setting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "driveGear2", _driveGear2),
+ _driveGear3Setting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "driveGear3", _driveGear3),
+ _driveGear4Setting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "driveGear4", _driveGear4),
+ _driveGear5Setting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "driveGear5", _driveGear5),
+ _analogWalkSpeedSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "analogWalkSpeed", _analogWalkSpeed.get()),
+ _analogPlusWalkSpeedSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "analogPlusWalkSpeed", _analogPlusWalkSpeed.get()),
+ _controlSchemeIndexSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "controlSchemeIndex", _controlSchemeIndex),
_userRecenterModelSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "userRecenterModel", USER_RECENTER_MODEL_AUTO)
{
_clientTraitsHandler.reset(new ClientTraitsHandler(this));
@@ -322,6 +332,14 @@ QString MyAvatar::getDominantHand() const {
return _dominantHand.get();
}
+void MyAvatar::setStrafeEnabled(bool enabled) {
+ _strafeEnabled.set(enabled);
+}
+
+bool MyAvatar::getStrafeEnabled() const {
+ return _strafeEnabled.get();
+}
+
void MyAvatar::setDominantHand(const QString& hand) {
if (hand == DOMINANT_LEFT_HAND || hand == DOMINANT_RIGHT_HAND) {
bool changed = (hand != _dominantHand.get());
@@ -1256,6 +1274,7 @@ void MyAvatar::resizeAvatarEntitySettingHandles(uint32_t maxIndex) {
void MyAvatar::saveData() {
_dominantHandSetting.set(getDominantHand());
+ _strafeEnabledSetting.set(getStrafeEnabled());
_hmdAvatarAlignmentTypeSetting.set(getHmdAvatarAlignmentType());
_headPitchSetting.set(getHead()->getBasePitch());
_scaleSetting.set(_targetScale);
@@ -1279,6 +1298,15 @@ void MyAvatar::saveData() {
_useSnapTurnSetting.set(_useSnapTurn);
_userHeightSetting.set(getUserHeight());
_flyingHMDSetting.set(getFlyingHMDPref());
+ _movementReferenceSetting.set(getMovementReference());
+ _driveGear1Setting.set(getDriveGear1());
+ _driveGear2Setting.set(getDriveGear2());
+ _driveGear3Setting.set(getDriveGear3());
+ _driveGear4Setting.set(getDriveGear4());
+ _driveGear5Setting.set(getDriveGear5());
+ _analogWalkSpeedSetting.set(getAnalogWalkSpeed());
+ _analogPlusWalkSpeedSetting.set(getAnalogPlusWalkSpeed());
+ _controlSchemeIndexSetting.set(getControlSchemeIndex());
_userRecenterModelSetting.set(userRecenterModelToString(getUserRecenterModel()));
auto hmdInterface = DependencyManager::get();
@@ -1856,12 +1884,22 @@ void MyAvatar::loadData() {
// Flying preferences must be loaded before calling setFlyingEnabled()
Setting::Handle firstRunVal { Settings::firstRun, true };
setFlyingHMDPref(firstRunVal.get() ? false : _flyingHMDSetting.get());
+ setMovementReference(firstRunVal.get() ? false : _movementReferenceSetting.get());
+ setDriveGear1(firstRunVal.get() ? DEFAULT_GEAR_1 : _driveGear1Setting.get());
+ setDriveGear2(firstRunVal.get() ? DEFAULT_GEAR_2 : _driveGear2Setting.get());
+ setDriveGear3(firstRunVal.get() ? DEFAULT_GEAR_3 : _driveGear3Setting.get());
+ setDriveGear4(firstRunVal.get() ? DEFAULT_GEAR_4 : _driveGear4Setting.get());
+ setDriveGear5(firstRunVal.get() ? DEFAULT_GEAR_5 : _driveGear5Setting.get());
+ setControlSchemeIndex(firstRunVal.get() ? LocomotionControlsMode::CONTROLS_DEFAULT : _controlSchemeIndexSetting.get());
+ setAnalogWalkSpeed(firstRunVal.get() ? ANALOG_AVATAR_MAX_WALKING_SPEED : _analogWalkSpeedSetting.get());
+ setAnalogPlusWalkSpeed(firstRunVal.get() ? ANALOG_PLUS_AVATAR_MAX_WALKING_SPEED : _analogPlusWalkSpeedSetting.get());
setFlyingEnabled(getFlyingEnabled());
setDisplayName(_displayNameSetting.get());
setCollisionSoundURL(_collisionSoundURLSetting.get(QUrl(DEFAULT_AVATAR_COLLISION_SOUND_URL)).toString());
setSnapTurn(_useSnapTurnSetting.get());
setDominantHand(_dominantHandSetting.get(DOMINANT_RIGHT_HAND).toLower());
+ setStrafeEnabled(_strafeEnabledSetting.get(DEFAULT_STRAFE_ENABLED));
setHmdAvatarAlignmentType(_hmdAvatarAlignmentTypeSetting.get(DEFAULT_HMD_AVATAR_ALIGNMENT_TYPE).toLower());
setUserHeight(_userHeightSetting.get(DEFAULT_AVATAR_HEIGHT));
setTargetScale(_scaleSetting.get());
@@ -2519,6 +2557,12 @@ controller::Pose MyAvatar::getControllerPoseInAvatarFrame(controller::Action act
}
}
+glm::quat MyAvatar::getOffHandRotation() const {
+ auto hand = (getDominantHand() == DOMINANT_RIGHT_HAND) ? controller::Action::LEFT_HAND : controller::Action::RIGHT_HAND;
+ auto pose = getControllerPoseInAvatarFrame(hand);
+ return pose.rotation;
+}
+
void MyAvatar::updateMotors() {
_characterController.clearMotors();
glm::quat motorRotation;
@@ -3285,21 +3329,131 @@ void MyAvatar::updateOrientation(float deltaTime) {
}
}
-static float scaleSpeedByDirection(const glm::vec2 velocityDirection, const float forwardSpeed, const float backwardSpeed) {
- // for the elipse function --> (x^2)/(backwardSpeed*backwardSpeed) + y^2/(forwardSpeed*forwardSpeed) = 1, scale == y^2 when x is 0
- float fwdScale = forwardSpeed * forwardSpeed;
- float backScale = backwardSpeed * backwardSpeed;
- float scaledX = velocityDirection.x * backwardSpeed;
- float scaledSpeed = forwardSpeed;
- if (velocityDirection.y < 0.0f) {
- if (backScale > 0.0f) {
- float yValue = sqrtf(fwdScale * (1.0f - ((scaledX * scaledX) / backScale)));
- scaledSpeed = sqrtf((scaledX * scaledX) + (yValue * yValue));
+float MyAvatar::calculateGearedSpeed(const float driveKey) {
+ float absDriveKey = abs(driveKey);
+ float sign = (driveKey < 0.0f) ? -1.0f : 1.0f;
+ if (absDriveKey > getDriveGear5()) {
+ return sign * 1.0f;
+ }
+ else if (absDriveKey > getDriveGear4()) {
+ return sign * 0.8f;
+ }
+ else if (absDriveKey > getDriveGear3()) {
+ return sign * 0.6f;
+ }
+ else if (absDriveKey > getDriveGear2()) {
+ return sign * 0.4f;
+ }
+ else if (absDriveKey > getDriveGear1()) {
+ return sign * 0.2f;
+ }
+ else {
+ return sign * 0.0f;
+ }
+}
+
+glm::vec3 MyAvatar::scaleMotorSpeed(const glm::vec3 forward, const glm::vec3 right) {
+ float stickFullOn = 0.85f;
+ auto zSpeed = getDriveKey(TRANSLATE_Z);
+ auto xSpeed = getDriveKey(TRANSLATE_X);
+ glm::vec3 direction;
+ if (!useAdvancedMovementControls() && qApp->isHMDMode()) {
+ // Walking disabled in settings.
+ return Vectors::ZERO;
+ } else if (qApp->isHMDMode()) {
+ // HMD advanced movement controls.
+ switch (_controlSchemeIndex) {
+ case LocomotionControlsMode::CONTROLS_DEFAULT:
+ // No acceleration curve for this one, constant speed.
+ if (zSpeed || xSpeed) {
+ direction = (zSpeed * forward) + (xSpeed * right);
+ // Normalize direction.
+ auto length = glm::length(direction);
+ if (length > EPSILON) {
+ direction /= length;
+ }
+ return getSensorToWorldScale() * direction * getSprintSpeed() * _walkSpeedScalar;
+ } else {
+ return Vectors::ZERO;
+ }
+ case LocomotionControlsMode::CONTROLS_ANALOG:
+ case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
+ if (zSpeed || xSpeed) {
+ glm::vec3 scaledForward = getSensorToWorldScale() * calculateGearedSpeed(zSpeed) * _walkSpeedScalar * ((zSpeed >= stickFullOn) ? getSprintSpeed() : getWalkSpeed()) * forward;
+ glm::vec3 scaledRight = getSensorToWorldScale() * calculateGearedSpeed(xSpeed) * _walkSpeedScalar * ((xSpeed > stickFullOn) ? getSprintSpeed() : getWalkSpeed()) * right;
+ direction = scaledForward + scaledRight;
+ return direction;
+ } else {
+ return Vectors::ZERO;
+ }
+ default:
+ qDebug() << "Invalid control scheme index.";
+ return Vectors::ZERO;
}
} else {
- scaledSpeed = backwardSpeed;
+ // Desktop mode.
+ direction = (zSpeed * forward) + (xSpeed * right);
+ auto length = glm::length(direction);
+ if (length > EPSILON) {
+ direction /= length;
+ }
+ direction *= getWalkSpeed() * _walkSpeedScalar;
+ return direction;
}
- return scaledSpeed;
+}
+
+glm::vec3 MyAvatar::calculateScaledDirection(){
+ CharacterController::State state = _characterController.getState();
+
+ // compute action input
+ // Determine if we're head or controller relative...
+ glm::vec3 forward, right;
+
+ if (qApp->isHMDMode()) {
+ auto handRotation = getOffHandRotation();
+ glm::vec3 controllerForward(0.0f, 1.0f, 0.0f);
+ glm::vec3 controllerRight(0.0f, 0.0f, (getDominantHand() == DOMINANT_RIGHT_HAND ? 1.0f : -1.0f));
+ glm::vec3 transform;
+ switch (getMovementReference()) {
+ case LocomotionRelativeMovementMode::MOVEMENT_HAND_RELATIVE:
+ forward = (handRotation * controllerForward);
+ right = (handRotation * controllerRight);
+ break;
+ case LocomotionRelativeMovementMode::MOVEMENT_HAND_RELATIVE_LEVELED:
+ forward = (handRotation * controllerForward);
+ transform = forward - (glm::dot(forward, Vectors::UNIT_Y) * Vectors::UNIT_Y);
+ if (glm::length(transform) > EPSILON) {
+ forward = glm::normalize(transform);
+ } else {
+ forward = Vectors::ZERO;
+ }
+ right = (handRotation * controllerRight);
+ transform = right - (glm::dot(right, Vectors::UNIT_Y) * Vectors::UNIT_Y);
+ if (glm::length(transform) > EPSILON) {
+ right = glm::normalize(transform);
+ } else {
+ right = Vectors::ZERO;
+ }
+ break;
+ case LocomotionRelativeMovementMode::MOVEMENT_HMD_RELATIVE:
+ default:
+ forward = IDENTITY_FORWARD;
+ right = IDENTITY_RIGHT;
+ }
+ } else {
+ forward = IDENTITY_FORWARD;
+ right = IDENTITY_RIGHT;
+ }
+
+ glm::vec3 direction = scaleMotorSpeed(forward, right);
+
+ if (state == CharacterController::State::Hover ||
+ _characterController.computeCollisionMask() == BULLET_COLLISION_MASK_COLLISIONLESS) {
+ glm::vec3 up = (getDriveKey(TRANSLATE_Y)) * IDENTITY_UP;
+ direction += up;
+ }
+
+ return direction;
}
void MyAvatar::updateActionMotor(float deltaTime) {
@@ -3319,25 +3473,13 @@ void MyAvatar::updateActionMotor(float deltaTime) {
CharacterController::State state = _characterController.getState();
- // compute action input
- glm::vec3 forward = (getDriveKey(TRANSLATE_Z)) * IDENTITY_FORWARD;
- glm::vec3 right = (getDriveKey(TRANSLATE_X)) * IDENTITY_RIGHT;
-
- glm::vec3 direction = forward + right;
- if (state == CharacterController::State::Hover ||
- _characterController.computeCollisionMask() == BULLET_COLLISION_MASK_COLLISIONLESS) {
- glm::vec3 up = (getDriveKey(TRANSLATE_Y)) * IDENTITY_UP;
- direction += up;
- }
+ glm::vec3 direction = calculateScaledDirection();
_wasPushing = _isPushing;
float directionLength = glm::length(direction);
_isPushing = directionLength > EPSILON;
- // normalize direction
- if (_isPushing) {
- direction /= directionLength;
- } else {
+ if (!_isPushing) {
direction = Vectors::ZERO;
}
@@ -3353,6 +3495,7 @@ void MyAvatar::updateActionMotor(float deltaTime) {
const float maxBoostSpeed = sensorToWorldScale * MAX_BOOST_SPEED;
if (_isPushing) {
+ direction /= directionLength;
if (motorSpeed < maxBoostSpeed) {
// an active action motor should never be slower than this
float boostCoefficient = (maxBoostSpeed - motorSpeed) / maxBoostSpeed;
@@ -3363,11 +3506,17 @@ void MyAvatar::updateActionMotor(float deltaTime) {
}
_actionMotorVelocity = motorSpeed * direction;
} else {
- // we're interacting with a floor --> simple horizontal speed and exponential decay
- const glm::vec2 currentVel = { direction.x, direction.z };
- float scaledSpeed = scaleSpeedByDirection(currentVel, _walkSpeed.get(), _walkBackwardSpeed.get());
- // _walkSpeedScalar is a multiplier if we are in sprint mode, otherwise 1.0
- _actionMotorVelocity = sensorToWorldScale * (scaledSpeed * _walkSpeedScalar) * direction;
+ _actionMotorVelocity = direction;
+ }
+
+ float previousBoomLength = _boomLength;
+ float boomChange = getDriveKey(ZOOM);
+ _boomLength += 2.0f * _boomLength * boomChange + boomChange * boomChange;
+ _boomLength = glm::clamp(_boomLength, ZOOM_MIN, ZOOM_MAX);
+
+ // May need to change view if boom length has changed
+ if (previousBoomLength != _boomLength) {
+ qApp->changeViewAsNeeded(_boomLength);
}
}
@@ -3880,6 +4029,136 @@ void MyAvatar::setFlyingHMDPref(bool enabled) {
_flyingPrefHMD = enabled;
}
+void MyAvatar::setMovementReference(int enabled) {
+ if (QThread::currentThread() != thread()) {
+ QMetaObject::invokeMethod(this, "setMovementReference", Q_ARG(bool, enabled));
+ return;
+ }
+ _movementReference = enabled;
+}
+
+int MyAvatar::getMovementReference() {
+ return _movementReference;
+}
+
+void MyAvatar::setControlSchemeIndex(int index){
+ if (QThread::currentThread() != thread()) {
+ QMetaObject::invokeMethod(this, "setControlSchemeIndex", Q_ARG(int, index));
+ return;
+ }
+ // Need to add checks for valid indices.
+ _controlSchemeIndex = index;
+}
+
+int MyAvatar::getControlSchemeIndex() {
+ return _controlSchemeIndex;
+}
+
+void MyAvatar::setDriveGear1(float shiftPoint) {
+ if (QThread::currentThread() != thread()) {
+ QMetaObject::invokeMethod(this, "setDriveGear1", Q_ARG(float, shiftPoint));
+ return;
+ }
+ if (shiftPoint > 1.0f || shiftPoint < 0.0f) return;
+ _driveGear1 = (shiftPoint < _driveGear2) ? shiftPoint : _driveGear1;
+}
+
+float MyAvatar::getDriveGear1() {
+ switch (_controlSchemeIndex) {
+ case LocomotionControlsMode::CONTROLS_ANALOG:
+ return ANALOG_AVATAR_GEAR_1;
+ case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
+ return _driveGear1;
+ case LocomotionControlsMode::CONTROLS_DEFAULT:
+ default:
+ return 1.0f;
+ }
+}
+
+void MyAvatar::setDriveGear2(float shiftPoint) {
+ if (QThread::currentThread() != thread()) {
+ QMetaObject::invokeMethod(this, "setDriveGear2", Q_ARG(float, shiftPoint));
+ return;
+ }
+ if (shiftPoint > 1.0f || shiftPoint < 0.0f) return;
+ _driveGear2 = (shiftPoint < _driveGear3 && shiftPoint >= _driveGear1) ? shiftPoint : _driveGear2;
+}
+
+float MyAvatar::getDriveGear2() {
+ switch (_controlSchemeIndex) {
+ case LocomotionControlsMode::CONTROLS_ANALOG:
+ return ANALOG_AVATAR_GEAR_2;
+ case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
+ return _driveGear2;
+ case LocomotionControlsMode::CONTROLS_DEFAULT:
+ default:
+ return 1.0f;
+ }
+}
+
+void MyAvatar::setDriveGear3(float shiftPoint) {
+ if (QThread::currentThread() != thread()) {
+ QMetaObject::invokeMethod(this, "setDriveGear3", Q_ARG(float, shiftPoint));
+ return;
+ }
+ if (shiftPoint > 1.0f || shiftPoint < 0.0f) return;
+ _driveGear3 = (shiftPoint < _driveGear4 && shiftPoint >= _driveGear2) ? shiftPoint : _driveGear3;
+}
+
+float MyAvatar::getDriveGear3() {
+ switch (_controlSchemeIndex) {
+ case LocomotionControlsMode::CONTROLS_ANALOG:
+ return ANALOG_AVATAR_GEAR_3;
+ case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
+ return _driveGear3;
+ case LocomotionControlsMode::CONTROLS_DEFAULT:
+ default:
+ return 1.0f;
+ }
+}
+
+void MyAvatar::setDriveGear4(float shiftPoint) {
+ if (QThread::currentThread() != thread()) {
+ QMetaObject::invokeMethod(this, "setDriveGear4", Q_ARG(float, shiftPoint));
+ return;
+ }
+ if (shiftPoint > 1.0f || shiftPoint < 0.0f) return;
+ _driveGear4 = (shiftPoint < _driveGear5 && shiftPoint >= _driveGear3) ? shiftPoint : _driveGear4;
+}
+
+float MyAvatar::getDriveGear4() {
+ switch (_controlSchemeIndex) {
+ case LocomotionControlsMode::CONTROLS_ANALOG:
+ return ANALOG_AVATAR_GEAR_4;
+ case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
+ return _driveGear4;
+ case LocomotionControlsMode::CONTROLS_DEFAULT:
+ default:
+ return 1.0f;
+ }
+}
+
+void MyAvatar::setDriveGear5(float shiftPoint) {
+ if (QThread::currentThread() != thread()) {
+ QMetaObject::invokeMethod(this, "setDriveGear5", Q_ARG(float, shiftPoint));
+ return;
+ }
+ if (shiftPoint > 1.0f || shiftPoint < 0.0f) return;
+ _driveGear5 = (shiftPoint > _driveGear4) ? shiftPoint : _driveGear5;
+}
+
+float MyAvatar::getDriveGear5() {
+ switch (_controlSchemeIndex) {
+ case LocomotionControlsMode::CONTROLS_ANALOG:
+ return ANALOG_AVATAR_GEAR_5;
+ case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
+ return _driveGear5;
+ case LocomotionControlsMode::CONTROLS_DEFAULT:
+ default:
+ return 1.0f;
+ }
+}
+
bool MyAvatar::getFlyingHMDPref() {
return _flyingPrefHMD;
}
@@ -4488,11 +4767,37 @@ bool MyAvatar::getIsSitStandStateLocked() const {
}
float MyAvatar::getWalkSpeed() const {
- return _walkSpeed.get() * _walkSpeedScalar;
+ if (qApp->isHMDMode()) {
+ switch (_controlSchemeIndex) {
+ case LocomotionControlsMode::CONTROLS_ANALOG:
+ return _analogWalkSpeed.get();
+ case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
+ return _analogPlusWalkSpeed.get();
+ case LocomotionControlsMode::CONTROLS_DEFAULT:
+ default:
+ return _defaultWalkSpeed.get();
+ }
+ } else {
+ return _defaultWalkSpeed.get();
+ }
+
}
float MyAvatar::getWalkBackwardSpeed() const {
- return _walkSpeed.get() * _walkSpeedScalar;
+ if (qApp->isHMDMode()) {
+ switch (_controlSchemeIndex) {
+ case LocomotionControlsMode::CONTROLS_ANALOG:
+ return _analogWalkBackwardSpeed.get();
+ case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
+ return _analogPlusWalkBackwardSpeed.get();
+ case LocomotionControlsMode::CONTROLS_DEFAULT:
+ default:
+ return _defaultWalkBackwardSpeed.get();
+ }
+ } else {
+ return _defaultWalkBackwardSpeed.get();
+ }
+
}
bool MyAvatar::isReadyForPhysics() const {
@@ -4500,7 +4805,7 @@ bool MyAvatar::isReadyForPhysics() const {
}
void MyAvatar::setSprintMode(bool sprint) {
- _walkSpeedScalar = sprint ? _sprintSpeed.get() : AVATAR_WALK_SPEED_SCALAR;
+ _walkSpeedScalar = sprint ? AVATAR_SPRINT_SPEED_SCALAR : AVATAR_WALK_SPEED_SCALAR;
}
void MyAvatar::setIsInWalkingState(bool isWalking) {
@@ -4563,19 +4868,103 @@ void MyAvatar::setIsSitStandStateLocked(bool isLocked) {
}
void MyAvatar::setWalkSpeed(float value) {
- _walkSpeed.set(value);
+ switch (_controlSchemeIndex) {
+ case LocomotionControlsMode::CONTROLS_DEFAULT:
+ _defaultWalkSpeed.set(value);
+ break;
+ case LocomotionControlsMode::CONTROLS_ANALOG:
+ _analogWalkSpeed.set(value);
+ break;
+ case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
+ _analogPlusWalkSpeed.set(value);
+ break;
+ default:
+ break;
+ }
}
void MyAvatar::setWalkBackwardSpeed(float value) {
- _walkBackwardSpeed.set(value);
+ switch (_controlSchemeIndex) {
+ case LocomotionControlsMode::CONTROLS_DEFAULT:
+ _defaultWalkBackwardSpeed.set(value);
+ break;
+ case LocomotionControlsMode::CONTROLS_ANALOG:
+ _analogWalkBackwardSpeed.set(value);
+ break;
+ case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
+ _analogPlusWalkBackwardSpeed.set(value);
+ break;
+ default:
+ break;
+ }
}
void MyAvatar::setSprintSpeed(float value) {
- _sprintSpeed.set(value);
+ switch (_controlSchemeIndex) {
+ case LocomotionControlsMode::CONTROLS_DEFAULT:
+ _defaultSprintSpeed.set(value);
+ break;
+ case LocomotionControlsMode::CONTROLS_ANALOG:
+ _analogSprintSpeed.set(value);
+ break;
+ case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
+ _analogPlusSprintSpeed.set(value);
+ break;
+ default:
+ break;
+ }
}
float MyAvatar::getSprintSpeed() const {
- return _sprintSpeed.get();
+ if (qApp->isHMDMode()) {
+ switch (_controlSchemeIndex) {
+ case LocomotionControlsMode::CONTROLS_ANALOG:
+ return _analogSprintSpeed.get();
+ case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
+ return _analogPlusSprintSpeed.get();
+ case LocomotionControlsMode::CONTROLS_DEFAULT:
+ default:
+ return _defaultSprintSpeed.get();
+ }
+ } else {
+ return _defaultSprintSpeed.get();
+ }
+}
+
+void MyAvatar::setAnalogWalkSpeed(float value) {
+ _analogWalkSpeed.set(value);
+ // Sprint speed for Analog should be double walk speed.
+ _analogSprintSpeed.set(value * 2.0f);
+}
+
+float MyAvatar::getAnalogWalkSpeed() const {
+ return _analogWalkSpeed.get();
+}
+
+void MyAvatar::setAnalogSprintSpeed(float value) {
+ _analogSprintSpeed.set(value);
+}
+
+float MyAvatar::getAnalogSprintSpeed() const {
+ return _analogSprintSpeed.get();
+}
+
+void MyAvatar::setAnalogPlusWalkSpeed(float value) {
+ _analogPlusWalkSpeed.set(value);
+ // Sprint speed for Analog Plus should be double walk speed.
+ _analogPlusSprintSpeed.set(value * 2.0f);
+}
+
+float MyAvatar::getAnalogPlusWalkSpeed() const {
+ return _analogPlusWalkSpeed.get();
+}
+
+void MyAvatar::setAnalogPlusSprintSpeed(float value) {
+ _analogPlusSprintSpeed.set(value);
+}
+
+float MyAvatar::getAnalogPlusSprintSpeed() const {
+ return _analogPlusSprintSpeed.get();
}
void MyAvatar::setSitStandStateChange(bool stateChanged) {
diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h
index 0859c20153..804e2687e7 100755
--- a/interface/src/avatar/MyAvatar.h
+++ b/interface/src/avatar/MyAvatar.h
@@ -39,6 +39,18 @@ class ModelItemID;
class MyHead;
class DetailedMotionState;
+enum LocomotionControlsMode {
+ CONTROLS_DEFAULT = 0,
+ CONTROLS_ANALOG,
+ CONTROLS_ANALOG_PLUS
+};
+
+enum LocomotionRelativeMovementMode {
+ MOVEMENT_HMD_RELATIVE = 0,
+ MOVEMENT_HAND_RELATIVE,
+ MOVEMENT_HAND_RELATIVE_LEVELED
+};
+
enum eyeContactTarget {
LEFT_EYE,
RIGHT_EYE,
@@ -371,6 +383,13 @@ class MyAvatar : public Avatar {
using Clock = std::chrono::system_clock;
using TimePoint = Clock::time_point;
+ const float DEFAULT_GEAR_1 = 0.2f;
+ const float DEFAULT_GEAR_2 = 0.4f;
+ const float DEFAULT_GEAR_3 = 0.8f;
+ const float DEFAULT_GEAR_4 = 0.9f;
+ const float DEFAULT_GEAR_5 = 1.0f;
+
+ const bool DEFAULT_STRAFE_ENABLED = true;
public:
/**jsdoc
@@ -729,7 +748,17 @@ public:
*/
Q_INVOKABLE void setSnapTurn(bool on) { _useSnapTurn = on; }
+ /**
+ * @function MyAvatar.getControlScheme
+ * @returns {number}
+ */
+ Q_INVOKABLE int getControlScheme() const { return _controlSchemeIndex; }
+ /**
+ * @function MyAvatar.setControlScheme
+ * @param {number} index
+ */
+ Q_INVOKABLE void setControlScheme(int index) { _controlSchemeIndex = (index >= 0 && index <= 2) ? index : 0; }
/**jsdoc
* Sets the avatar's dominant hand.
* @function MyAvatar.setDominantHand
@@ -744,7 +773,16 @@ public:
* @returns {string} "left"
for the left hand, "right"
for the right hand.
*/
Q_INVOKABLE QString getDominantHand() const;
-
+ /**jsdoc
+ * @function MyAVatar.setStrafeEnabled
+ * @param {bool} enabled
+ */
+ Q_INVOKABLE void setStrafeEnabled(bool enabled);
+ /**jsdoc
+ * @function MyAvatar.getStrafeEnabled
+ * @returns {bool}
+ */
+ Q_INVOKABLE bool getStrafeEnabled() const;
/**jsdoc
* @function MyAvatar.setHmdAvatarAlignmentType
* @param {string} type - "head"
to align your head and your avatar's head, "eyes"
to align your
@@ -1235,6 +1273,7 @@ public:
controller::Pose getControllerPoseInSensorFrame(controller::Action action) const;
controller::Pose getControllerPoseInWorldFrame(controller::Action action) const;
controller::Pose getControllerPoseInAvatarFrame(controller::Action action) const;
+ glm::quat getOffHandRotation() const;
bool hasDriveInput() const;
@@ -1317,6 +1356,106 @@ public:
*/
Q_INVOKABLE bool getFlyingHMDPref();
+ /**jsdoc
+ * Set your preference for hand-relative movement.
+ * @function MyAvatar.setHandRelativeMovement
+ * @param {number} enabled - Set true
if you want to enable hand-relative movement, otherwise set to false
.
+ *
+ */
+ Q_INVOKABLE void setMovementReference(int enabled);
+
+ /**jsdoc
+ * Get your preference for hand-relative movement.
+ * @function MyAvatar.getHandRelativeMovement
+ * @returns {number} true
if your preference is for user locomotion to be relative to the direction your
+ * controller is pointing, otherwise false
.
+ */
+ Q_INVOKABLE int getMovementReference();
+
+ /**jsdoc
+ * Set the first 'shifting point' for acceleration step function.
+ * @function MyAvatar.setDriveGear1
+ * @param {number} shiftPoint - Set the first shift point for analog movement acceleration step function, between [0.0, 1.0]. Must be less than or equal to Gear 2.
+ */
+ Q_INVOKABLE void setDriveGear1(float shiftPoint);
+
+ /**jsdoc
+ * Get the first 'shifting point' for acceleration step function.
+ * @function MyAvatar.getDriveGear1
+ * @returns {number} Value between [0.0, 1.0].
+ */
+ Q_INVOKABLE float getDriveGear1();
+
+ /**jsdoc
+ * Set the second 'shifting point' for acceleration step function.
+ * @function MyAvatar.setDriveGear2
+ * @param {number} shiftPoint - Defines the second shift point for analog movement acceleration step function, between [0, 1]. Must be greater than or equal to Gear 1 and less than or equal to Gear 2.
+ */
+ Q_INVOKABLE void setDriveGear2(float shiftPoint);
+
+ /**jsdoc
+ * Get the second 'shifting point' for acceleration step function.
+ * @function MyAvatar.getDriveGear2
+ * @returns {number} Value between [0.0, 1.0].
+ */
+ Q_INVOKABLE float getDriveGear2();
+
+ /**jsdoc
+ * Set the third 'shifting point' for acceleration step function.
+ * @function MyAvatar.setDriveGear3
+ * @param {number} shiftPoint - Defines the third shift point for analog movement acceleration step function, between [0, 1]. Must be greater than or equal to Gear 2 and less than or equal to Gear 4.
+ */
+ Q_INVOKABLE void setDriveGear3(float shiftPoint);
+
+ /**jsdoc
+ * Get the third 'shifting point' for acceleration step function.
+ * @function MyAvatar.getDriveGear3
+ * @returns {number} Value between [0.0, 1.0].
+ */
+ Q_INVOKABLE float getDriveGear3();
+
+ /**jsdoc
+ * Set the fourth 'shifting point' for acceleration step function.
+ * @function MyAvatar.setDriveGear4
+ * @param {number} shiftPoint - Defines the fourth shift point for analog movement acceleration step function, between [0, 1]. Must be greater than Gear 3 and less than Gear 5.
+ */
+ Q_INVOKABLE void setDriveGear4(float shiftPoint);
+
+ /**jsdoc
+ * Get the fourth 'shifting point' for acceleration step function.
+ * @function MyAvatar.getDriveGear4
+ * @returns {number} Value between [0.0, 1.0].
+ */
+ Q_INVOKABLE float getDriveGear4();
+
+ /**jsdoc
+ * Set the fifth 'shifting point' for acceleration step function.
+ * @function MyAvatar.setDriveGear5
+ * @param {number} shiftPoint - Defines the fifth shift point for analog movement acceleration step function, between [0, 1]. Must be greater than or equal to Gear 4.
+ */
+ Q_INVOKABLE void setDriveGear5(float shiftPoint);
+
+ /**jsdoc
+ * Get the fifth 'shifting point' for acceleration step function.
+ * @function MyAvatar.getDriveGear5
+ * @returns {number} Value between [0.0, 1.0].
+ */
+ Q_INVOKABLE float getDriveGear5();
+
+ /**jsdoc
+ * Choose the control scheme.
+ * @function MyAvatar.setControlSchemeIndex
+ * @param {number} Choose the control scheme to be used.
+ */
+ void setControlSchemeIndex(int index);
+
+ /**jsdoc
+ * Check what control scheme is in use.
+ * @function MyAvatar.getControlSchemeIndex
+ * @returns {number} Returns the index associated with a given control scheme.
+ */
+ int getControlSchemeIndex();
+
/**jsdoc
* Gets the target scale of the avatar. The target scale is the desired scale of the avatar without any restrictions on
* permissible scale values imposed by the domain.
@@ -1490,6 +1629,14 @@ public:
float getWalkBackwardSpeed() const;
void setSprintSpeed(float value);
float getSprintSpeed() const;
+ void setAnalogWalkSpeed(float value);
+ float getAnalogWalkSpeed() const;
+ void setAnalogSprintSpeed(float value);
+ float getAnalogSprintSpeed() const;
+ void setAnalogPlusWalkSpeed(float value);
+ float getAnalogPlusWalkSpeed() const;
+ void setAnalogPlusSprintSpeed(float value);
+ float getAnalogPlusSprintSpeed() const;
void setSitStandStateChange(bool stateChanged);
float getSitStandStateChange() const;
void updateSitStandState(float newHeightReading, float dt);
@@ -2230,6 +2377,13 @@ private:
float _boomLength { ZOOM_DEFAULT };
float _yawSpeed; // degrees/sec
float _pitchSpeed; // degrees/sec
+ float _driveGear1 { DEFAULT_GEAR_1 };
+ float _driveGear2 { DEFAULT_GEAR_2 };
+ float _driveGear3 { DEFAULT_GEAR_3 };
+ float _driveGear4 { DEFAULT_GEAR_4 };
+ float _driveGear5 { DEFAULT_GEAR_5 };
+ int _controlSchemeIndex { CONTROLS_DEFAULT };
+ int _movementReference{ 0 };
glm::vec3 _thrust { 0.0f }; // impulse accumulator for outside sources
@@ -2270,6 +2424,9 @@ private:
// private methods
void updateOrientation(float deltaTime);
+ glm::vec3 calculateScaledDirection();
+ float calculateGearedSpeed(const float driveKey);
+ glm::vec3 scaleMotorSpeed(const glm::vec3 forward, const glm::vec3 right);
void updateActionMotor(float deltaTime);
void updatePosition(float deltaTime);
void updateViewBoom();
@@ -2287,6 +2444,7 @@ private:
bool _useSnapTurn { true };
ThreadSafeValueCache _dominantHand { DOMINANT_RIGHT_HAND };
ThreadSafeValueCache _hmdAvatarAlignmentType { DEFAULT_HMD_AVATAR_ALIGNMENT_TYPE };
+ ThreadSafeValueCache _strafeEnabled{ DEFAULT_STRAFE_ENABLED };
const float ROLL_CONTROL_DEAD_ZONE_DEFAULT = 8.0f; // degrees
const float ROLL_CONTROL_RATE_DEFAULT = 114.0f; // degrees / sec
@@ -2438,9 +2596,16 @@ private:
ThreadSafeValueCache _lockSitStandState { false };
// max unscaled forward movement speed
- ThreadSafeValueCache _walkSpeed { DEFAULT_AVATAR_MAX_WALKING_SPEED };
- ThreadSafeValueCache _walkBackwardSpeed { DEFAULT_AVATAR_MAX_WALKING_BACKWARD_SPEED };
- ThreadSafeValueCache _sprintSpeed { AVATAR_SPRINT_SPEED_SCALAR };
+ ThreadSafeValueCache _defaultWalkSpeed { DEFAULT_AVATAR_MAX_WALKING_SPEED };
+ ThreadSafeValueCache _defaultWalkBackwardSpeed { DEFAULT_AVATAR_MAX_WALKING_BACKWARD_SPEED };
+ ThreadSafeValueCache _defaultSprintSpeed { DEFAULT_AVATAR_MAX_SPRINT_SPEED };
+ ThreadSafeValueCache _analogWalkSpeed { ANALOG_AVATAR_MAX_WALKING_SPEED };
+ ThreadSafeValueCache _analogWalkBackwardSpeed { ANALOG_AVATAR_MAX_WALKING_BACKWARD_SPEED };
+ ThreadSafeValueCache _analogSprintSpeed { ANALOG_AVATAR_MAX_SPRINT_SPEED };
+ ThreadSafeValueCache _analogPlusWalkSpeed { ANALOG_PLUS_AVATAR_MAX_WALKING_SPEED };
+ ThreadSafeValueCache _analogPlusWalkBackwardSpeed { ANALOG_PLUS_AVATAR_MAX_WALKING_BACKWARD_SPEED };
+ ThreadSafeValueCache _analogPlusSprintSpeed { ANALOG_PLUS_AVATAR_MAX_SPRINT_SPEED };
+
float _walkSpeedScalar { AVATAR_WALK_SPEED_SCALAR };
bool _isInWalkingState { false };
ThreadSafeValueCache _isInSittingState { false };
@@ -2460,6 +2625,7 @@ private:
TimePoint _nextTraitsSendWindow;
Setting::Handle _dominantHandSetting;
+ Setting::Handle _strafeEnabledSetting;
Setting::Handle _hmdAvatarAlignmentTypeSetting;
Setting::Handle _headPitchSetting;
Setting::Handle _scaleSetting;
@@ -2473,8 +2639,17 @@ private:
Setting::Handle _useSnapTurnSetting;
Setting::Handle _userHeightSetting;
Setting::Handle _flyingHMDSetting;
+ Setting::Handle _movementReferenceSetting;
Setting::Handle _avatarEntityCountSetting;
Setting::Handle _allowTeleportingSetting { "allowTeleporting", true };
+ Setting::Handle _driveGear1Setting;
+ Setting::Handle _driveGear2Setting;
+ Setting::Handle _driveGear3Setting;
+ Setting::Handle _driveGear4Setting;
+ Setting::Handle _driveGear5Setting;
+ Setting::Handle _analogWalkSpeedSetting;
+ Setting::Handle _analogPlusWalkSpeedSetting;
+ Setting::Handle _controlSchemeIndexSetting;
std::vector> _avatarEntityIDSettings;
std::vector> _avatarEntityDataSettings;
Setting::Handle _userRecenterModelSetting;
diff --git a/interface/src/ui/PreferencesDialog.cpp b/interface/src/ui/PreferencesDialog.cpp
index dbd24573ee..75279ef889 100644
--- a/interface/src/ui/PreferencesDialog.cpp
+++ b/interface/src/ui/PreferencesDialog.cpp
@@ -266,6 +266,11 @@ void setupPreferences() {
auto preference = new CheckPreference(VR_MOVEMENT, "Walking", getter, setter);
preferences->addPreference(preference);
}
+ {
+ auto getter = [myAvatar]()->bool { return myAvatar->getStrafeEnabled(); };
+ auto setter = [myAvatar](bool value) { myAvatar->setStrafeEnabled(value); };
+ preferences->addPreference(new CheckPreference(VR_MOVEMENT, "Strafing", getter, setter));
+ }
{
auto getter = [myAvatar]()->bool { return myAvatar->getFlyingHMDPref(); };
auto setter = [myAvatar](bool value) { myAvatar->setFlyingHMDPref(value); };
@@ -273,6 +278,22 @@ void setupPreferences() {
preference->setIndented(true);
preferences->addPreference(preference);
}
+ {
+ auto getter = [myAvatar]()->int { return myAvatar->getMovementReference(); };
+ auto setter = [myAvatar](int value) { myAvatar->setMovementReference(value); };
+ //auto preference = new CheckPreference(VR_MOVEMENT, "Hand-Relative Movement", getter, setter);
+ auto preference = new RadioButtonsPreference(VR_MOVEMENT, "Movement Direction", getter, setter);
+ QStringList items;
+ items << "HMD-Relative" << "Hand-Relative" << "Hand-Relative (Leveled)";
+ preference->setHeading("Movement Direction");
+ preference->setItems(items);
+ preferences->addPreference(preference);
+ }
+ {
+ auto getter = [myAvatar]()->QString { return myAvatar->getDominantHand(); };
+ auto setter = [myAvatar](const QString& value) { myAvatar->setDominantHand(value); };
+ preferences->addPreference(new PrimaryHandPreference(VR_MOVEMENT, "Dominant Hand", getter, setter));
+ }
{
auto getter = [myAvatar]()->int { return myAvatar->getSnapTurn() ? 0 : 1; };
auto setter = [myAvatar](int value) { myAvatar->setSnapTurn(value == 0); };
@@ -283,6 +304,26 @@ void setupPreferences() {
preference->setItems(items);
preferences->addPreference(preference);
}
+ {
+ auto getter = [myAvatar]()->int { return myAvatar->getControlScheme(); };
+ auto setter = [myAvatar](int index) { myAvatar->setControlScheme(index); };
+ auto preference = new RadioButtonsPreference(VR_MOVEMENT, "Control Scheme", getter, setter);
+ QStringList items;
+ items << "Default" << "Analog" << "Analog++";
+ preference->setHeading("Control Scheme Selection");
+ preference->setItems(items);
+ preferences->addPreference(preference);
+ }
+ {
+ auto getter = [myAvatar]()->float { return myAvatar->getAnalogPlusWalkSpeed(); };
+ auto setter = [myAvatar](float value) { myAvatar->setAnalogPlusWalkSpeed(value); };
+ auto preference = new SpinnerSliderPreference(VR_MOVEMENT, "Analog++ Walk Speed", getter, setter);
+ preference->setMin(6.0f);
+ preference->setMax(30.0f);
+ preference->setStep(1);
+ preference->setDecimals(2);
+ preferences->addPreference(preference);
+ }
{
auto getter = [myAvatar]()->bool { return myAvatar->getShowPlayArea(); };
auto setter = [myAvatar](bool value) { myAvatar->setShowPlayArea(value); };
diff --git a/libraries/shared/src/AvatarConstants.h b/libraries/shared/src/AvatarConstants.h
index d55a63b960..5166cb7a0b 100644
--- a/libraries/shared/src/AvatarConstants.h
+++ b/libraries/shared/src/AvatarConstants.h
@@ -69,7 +69,23 @@ const glm::quat DEFAULT_AVATAR_RIGHTFOOT_ROT { -0.4016716778278351f, 0.915461599
const float DEFAULT_AVATAR_MAX_WALKING_SPEED = 2.6f; // meters / second
const float DEFAULT_AVATAR_MAX_WALKING_BACKWARD_SPEED = 2.2f; // meters / second
const float DEFAULT_AVATAR_MAX_FLYING_SPEED = 30.0f; // meters / second
-const float DEFAULT_AVATAR_WALK_SPEED_THRESHOLD = 0.15f;
+const float DEFAULT_AVATAR_MAX_SPRINT_SPEED = 3.4f; // meters / second
+const float DEFAULT_AVATAR_WALK_SPEED_THRESHOLD = 0.15f; // meters / second
+
+const float ANALOG_AVATAR_MAX_WALKING_SPEED = 6.0f; // meters / second
+const float ANALOG_AVATAR_MAX_WALKING_BACKWARD_SPEED = 2.2f; // meters / second
+const float ANALOG_AVATAR_MAX_FLYING_SPEED = 30.0f; // meters / second
+const float ANALOG_AVATAR_MAX_SPRINT_SPEED = 8.0f; // meters / second
+const float ANALOG_AVATAR_GEAR_1 = 0.2f; // meters / second
+const float ANALOG_AVATAR_GEAR_2 = 0.4f; // meters / second
+const float ANALOG_AVATAR_GEAR_3 = 0.6f; // meters / second
+const float ANALOG_AVATAR_GEAR_4 = 0.8f; // meters / second
+const float ANALOG_AVATAR_GEAR_5 = 1.0f; // meters / second
+
+const float ANALOG_PLUS_AVATAR_MAX_WALKING_SPEED = 10.0f; // meters / second
+const float ANALOG_PLUS_AVATAR_MAX_WALKING_BACKWARD_SPEED = 2.42f; // meters / second
+const float ANALOG_PLUS_AVATAR_MAX_FLYING_SPEED = 30.0f; // meters / second
+const float ANALOG_PLUS_AVATAR_MAX_SPRINT_SPEED = 20.0f; // meters / second
const float DEFAULT_AVATAR_GRAVITY = -5.0f; // meters / second^2 (world)
const float DEFAULT_AVATAR_JUMP_SPEED = 3.5f; // meters / second (sensor)
@@ -86,6 +102,6 @@ static const float MAX_AVATAR_HEIGHT = 1000.0f * DEFAULT_AVATAR_HEIGHT; // meter
static const float MIN_AVATAR_HEIGHT = 0.005f * DEFAULT_AVATAR_HEIGHT; // meters
static const float MIN_AVATAR_RADIUS = 0.5f * MIN_AVATAR_HEIGHT;
static const float AVATAR_WALK_SPEED_SCALAR = 1.0f;
-static const float AVATAR_SPRINT_SPEED_SCALAR = 3.0f;
+static const float AVATAR_SPRINT_SPEED_SCALAR = 2.0f;
#endif // hifi_AvatarConstants_h
diff --git a/scripts/system/controllers/controllerModules/farGrabEntity.js b/scripts/system/controllers/controllerModules/farGrabEntity.js
index 65a3671cae..ecafa3cb26 100644
--- a/scripts/system/controllers/controllerModules/farGrabEntity.js
+++ b/scripts/system/controllers/controllerModules/farGrabEntity.js
@@ -18,7 +18,7 @@
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
Script.include("/~/system/libraries/controllers.js");
-(function() {
+(function () {
var MARGIN = 25;
function TargetObject(entityID, entityProps) {
@@ -27,12 +27,13 @@ Script.include("/~/system/libraries/controllers.js");
this.targetEntityID = null;
this.targetEntityProps = null;
- this.getTargetEntity = function() {
+ this.getTargetEntity = function () {
var parentPropsLength = this.parentProps.length;
if (parentPropsLength !== 0) {
var targetEntity = {
id: this.parentProps[parentPropsLength - 1].id,
- props: this.parentProps[parentPropsLength - 1]};
+ props: this.parentProps[parentPropsLength - 1]
+ };
this.targetEntityID = targetEntity.id;
this.targetEntityProps = targetEntity.props;
return targetEntity;
@@ -41,7 +42,8 @@ Script.include("/~/system/libraries/controllers.js");
this.targetEntityProps = this.entityProps;
return {
id: this.entityID,
- props: this.entityProps};
+ props: this.entityProps
+ };
};
}
@@ -62,8 +64,6 @@ Script.include("/~/system/libraries/controllers.js");
this.MIN_HAPTIC_PULSE_INTERVAL = 500; // ms
this.disabled = false;
var _this = this;
- this.leftTrigger = 0.0;
- this.rightTrigger = 0.0;
this.initialControllerRotation = Quat.IDENTITY;
this.currentControllerRotation = Quat.IDENTITY;
this.manipulating = false;
@@ -101,13 +101,9 @@ Script.include("/~/system/libraries/controllers.js");
return (this.hand === RIGHT_HAND ? LEFT_HAND : RIGHT_HAND);
}
- this.getOffhandTrigger = function () {
- return (_this.hand === RIGHT_HAND ? _this.leftTrigger : _this.rightTrigger);
- }
-
// Activation criteria for rotating a fargrabbed entity. If we're changing the mapping, this is where to do it.
- this.shouldManipulateTarget = function () {
- return (_this.getOffhandTrigger() > TRIGGER_ON_VALUE) ? true : false;
+ this.shouldManipulateTarget = function (controllerData) {
+ return (controllerData.triggerValues[this.getOffhand()] > TRIGGER_ON_VALUE || controllerData.secondaryValues[this.getOffhand()] > TRIGGER_ON_VALUE) ? true : false;
};
// Get the delta between the current rotation and where the controller was when manipulation started.
@@ -123,11 +119,15 @@ Script.include("/~/system/libraries/controllers.js");
MyAvatar.setJointRotation(FAR_GRAB_JOINTS[this.hand], newTargetRotLocal);
};
- this.handToController = function() {
+ this.setJointRotation = function (newTargetRotLocal) {
+ MyAvatar.setJointRotation(FAR_GRAB_JOINTS[this.hand], newTargetRotLocal);
+ };
+
+ this.handToController = function () {
return (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
};
- this.distanceGrabTimescale = function(mass, distance) {
+ this.distanceGrabTimescale = function (mass, distance) {
var timeScale = DISTANCE_HOLDING_ACTION_TIMEFRAME * mass /
DISTANCE_HOLDING_UNITY_MASS * distance /
DISTANCE_HOLDING_UNITY_DISTANCE;
@@ -137,7 +137,7 @@ Script.include("/~/system/libraries/controllers.js");
return timeScale;
};
- this.getMass = function(dimensions, density) {
+ this.getMass = function (dimensions, density) {
return (dimensions.x * dimensions.y * dimensions.z) * density;
};
@@ -204,8 +204,8 @@ Script.include("/~/system/libraries/controllers.js");
}
var farJointIndex = FAR_GRAB_JOINTS[this.hand];
this.grabID = MyAvatar.grab(targetProps.id, farJointIndex,
- Entities.worldToLocalPosition(targetProps.position, MyAvatar.SELF_ID, farJointIndex),
- Entities.worldToLocalRotation(targetProps.rotation, MyAvatar.SELF_ID, farJointIndex));
+ Entities.worldToLocalPosition(targetProps.position, MyAvatar.SELF_ID, farJointIndex),
+ Entities.worldToLocalRotation(targetProps.rotation, MyAvatar.SELF_ID, farJointIndex));
Messages.sendMessage('Hifi-Object-Manipulation', JSON.stringify({
action: 'grab',
@@ -217,7 +217,7 @@ Script.include("/~/system/libraries/controllers.js");
this.previousRoomControllerPosition = roomControllerPosition;
};
- this.continueDistanceHolding = function(controllerData) {
+ this.continueDistanceHolding = function (controllerData) {
var controllerLocation = controllerData.controllerLocations[this.hand];
var worldControllerPosition = controllerLocation.position;
var worldControllerRotation = controllerLocation.orientation;
@@ -263,7 +263,7 @@ Script.include("/~/system/libraries/controllers.js");
var RADIAL_GRAB_AMPLIFIER = 10.0;
if (Math.abs(this.grabRadialVelocity) > 0.0) {
this.grabRadius = this.grabRadius + (this.grabRadialVelocity * deltaObjectTime *
- this.grabRadius * RADIAL_GRAB_AMPLIFIER);
+ this.grabRadius * RADIAL_GRAB_AMPLIFIER);
}
// don't let grabRadius go all the way to zero, because it can't come back from that
@@ -278,7 +278,7 @@ Script.include("/~/system/libraries/controllers.js");
var newTargetPosLocal = MyAvatar.worldToJointPoint(newTargetPosition);
// This block handles the user's ability to rotate the object they're FarGrabbing
- if (this.shouldManipulateTarget()) {
+ if (this.shouldManipulateTarget(controllerData)) {
// Get the pose of the controller that is not grabbing.
var pose = Controller.getPoseValue((this.getOffhand() ? Controller.Standard.RightHand : Controller.Standard.LeftHand));
if (pose.valid) {
@@ -345,13 +345,13 @@ Script.include("/~/system/libraries/controllers.js");
otherModule.disabled = false;
};
- this.updateRecommendedArea = function() {
+ this.updateRecommendedArea = function () {
var dims = Controller.getViewportDimensions();
this.reticleMaxX = dims.x - MARGIN;
this.reticleMaxY = dims.y - MARGIN;
};
- this.calculateNewReticlePosition = function(intersection) {
+ this.calculateNewReticlePosition = function (intersection) {
this.updateRecommendedArea();
var point2d = HMD.overlayFromWorldPoint(intersection);
point2d.x = Math.max(this.reticleMinX, Math.min(point2d.x, this.reticleMaxX));
@@ -359,7 +359,7 @@ Script.include("/~/system/libraries/controllers.js");
return point2d;
};
- this.notPointingAtEntity = function(controllerData) {
+ this.notPointingAtEntity = function (controllerData) {
var intersection = controllerData.rayPicks[this.hand];
var entityProperty = Entities.getEntityProperties(intersection.objectID, DISPATCHER_PROPERTIES);
var entityType = entityProperty.type;
@@ -372,7 +372,7 @@ Script.include("/~/system/libraries/controllers.js");
return false;
};
- this.destroyContextOverlay = function(controllerData) {
+ this.destroyContextOverlay = function (controllerData) {
if (this.entityWithContextOverlay) {
ContextOverlay.destroyContextOverlay(this.entityWithContextOverlay);
this.entityWithContextOverlay = false;
@@ -380,7 +380,7 @@ Script.include("/~/system/libraries/controllers.js");
}
};
- this.targetIsNull = function() {
+ this.targetIsNull = function () {
var properties = Entities.getEntityProperties(this.targetEntityID, DISPATCHER_PROPERTIES);
if (Object.keys(properties).length === 0 && this.distanceHolding) {
return true;
@@ -424,8 +424,6 @@ Script.include("/~/system/libraries/controllers.js");
};
this.run = function (controllerData) {
- this.leftTrigger = controllerData.triggerValues[LEFT_HAND];
- this.rightTrigger = controllerData.triggerValues[RIGHT_HAND];
if (controllerData.triggerValues[this.hand] < TRIGGER_OFF_VALUE || this.targetIsNull()) {
this.endFarGrabEntity(controllerData);
return makeRunningValues(false, [], []);
@@ -522,12 +520,12 @@ Script.include("/~/system/libraries/controllers.js");
_this.contextOverlayTimer &&
_this.potentialEntityWithContextOverlay === rayPickInfo.objectID) {
var cotProps = Entities.getEntityProperties(rayPickInfo.objectID,
- DISPATCHER_PROPERTIES);
+ DISPATCHER_PROPERTIES);
var pointerEvent = {
type: "Move",
id: _this.hand + 1, // 0 is reserved for hardware mouse
pos2D: projectOntoEntityXYPlane(rayPickInfo.objectID,
- rayPickInfo.intersection, cotProps),
+ rayPickInfo.intersection, cotProps),
pos3D: rayPickInfo.intersection,
normal: rayPickInfo.surfaceNormal,
direction: Vec3.subtract(ZERO_VEC, rayPickInfo.surfaceNormal),
@@ -546,7 +544,7 @@ Script.include("/~/system/libraries/controllers.js");
return this.exitIfDisabled(controllerData);
};
- this.exitIfDisabled = function(controllerData) {
+ this.exitIfDisabled = function (controllerData) {
var moduleName = this.hand === RIGHT_HAND ? "RightDisableModules" : "LeftDisableModules";
var disableModule = getEnabledModuleByName(moduleName);
if (disableModule) {
@@ -563,10 +561,10 @@ Script.include("/~/system/libraries/controllers.js");
return makeRunningValues(true, [], [], laserLockInfo);
};
- this.calculateOffset = function(controllerData) {
+ this.calculateOffset = function (controllerData) {
if (this.distanceHolding) {
var targetProps = Entities.getEntityProperties(this.targetObject.entityID,
- [ "position", "rotation", "registrationPoint", "dimensions" ]);
+ ["position", "rotation", "registrationPoint", "dimensions"]);
return worldPositionToRegistrationFrameMatrix(targetProps, controllerData.rayPicks[this.hand].intersection);
}
return undefined;
diff --git a/scripts/system/controllers/controllerModules/teleport.js b/scripts/system/controllers/controllerModules/teleport.js
index 23457cdd85..5a51773930 100644
--- a/scripts/system/controllers/controllerModules/teleport.js
+++ b/scripts/system/controllers/controllerModules/teleport.js
@@ -129,6 +129,8 @@ Script.include("/~/system/libraries/controllers.js");
this.init = false;
this.hand = hand;
this.buttonValue = 0;
+ this.standardAxisLY = 0.0;
+ this.standardAxisRY = 0.0;
this.disabled = false; // used by the 'Hifi-Teleport-Disabler' message handler
this.active = false;
this.state = TELEPORTER_STATES.IDLE;
@@ -690,6 +692,44 @@ Script.include("/~/system/libraries/controllers.js");
}
};
+ this.getStandardLY = function (value) {
+ _this.standardAxisLY = value;
+ };
+
+ this.getStandardRY = function (value) {
+ _this.standardAxisRY = value;
+ };
+
+ // Return value for the getDominantY and getOffhandY functions has to be inverted.
+ this.getDominantY = function () {
+ return (MyAvatar.getDominantHand() === "left") ? -(_this.standardAxisLY) : -(_this.standardAxisRY);
+ };
+
+ this.getOffhandY = function () {
+ return (MyAvatar.getDominantHand() === "left") ? -(_this.standardAxisRY) : -(_this.standardAxisLY);
+ };
+
+ this.getDominantHand = function () {
+ return (MyAvatar.getDominantHand() === "left") ? LEFT_HAND : RIGHT_HAND;
+ }
+
+ this.getOffHand = function () {
+ return (MyAvatar.getDominantHand() === "left") ? RIGHT_HAND : LEFT_HAND;
+ }
+
+ this.showReticle = function () {
+ return (_this.getDominantY() > TELEPORT_DEADZONE) ? true : false;
+ };
+
+ this.shouldTeleport = function () {
+ return (_this.getDominantY() > TELEPORT_DEADZONE && _this.getOffhandY() > TELEPORT_DEADZONE) ? true : false;
+ };
+
+ this.shouldCancel = function () {
+ //return (_this.getDominantY() < -TELEPORT_DEADZONE || _this.getOffhandY() < -TELEPORT_DEADZONE) ? true : false;
+ return (_this.getDominantY() <= TELEPORT_DEADZONE) ? true : false;
+ };
+
this.parameters = makeDispatcherModuleParameters(
80,
this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
@@ -706,7 +746,7 @@ Script.include("/~/system/libraries/controllers.js");
}
var otherModule = this.getOtherModule();
- if (!this.disabled && this.buttonValue !== 0 && !otherModule.active) {
+ if (!this.disabled && this.showReticle() && !otherModule.active && this.hand === this.getDominantHand()) {
this.active = true;
this.enterTeleport();
return makeRunningValues(true, [], []);
@@ -715,6 +755,12 @@ Script.include("/~/system/libraries/controllers.js");
};
this.run = function(controllerData, deltaTime) {
+ // Kill condition:
+ if (_this.shouldCancel()) {
+ _this.disableLasers();
+ this.active = false;
+ return makeRunningValues(false, [], []);
+ }
// Get current hand pose information to see if the pose is valid
var pose = Controller.getPoseValue(handInfo[(_this.hand === RIGHT_HAND) ? 'right' : 'left'].controllerInput);
@@ -778,7 +824,7 @@ Script.include("/~/system/libraries/controllers.js");
this.teleport = function(newResult, target) {
var result = newResult;
_this.teleportedPosition = newResult.intersection;
- if (_this.buttonValue !== 0) {
+ if (!_this.shouldTeleport()) {
return makeRunningValues(true, [], []);
}
@@ -801,8 +847,8 @@ Script.include("/~/system/libraries/controllers.js");
};
this.disableLasers = function() {
- _this.setPlayAreaVisible(false, null, true);
- _this.setTeleportVisible(false, null, true);
+ _this.setPlayAreaVisible(false, null, false);
+ _this.setTeleportVisible(false, null, false);
Pointers.disablePointer(_this.teleportParabolaHandVisuals);
Pointers.disablePointer(_this.teleportParabolaHandCollisions);
Pointers.disablePointer(_this.teleportParabolaHeadVisuals);
@@ -982,6 +1028,10 @@ Script.include("/~/system/libraries/controllers.js");
// Teleport actions.
teleportMapping.from(Controller.Standard.LeftPrimaryThumb).peek().to(leftTeleporter.buttonPress);
teleportMapping.from(Controller.Standard.RightPrimaryThumb).peek().to(rightTeleporter.buttonPress);
+ teleportMapping.from(Controller.Standard.LY).peek().to(leftTeleporter.getStandardLY);
+ teleportMapping.from(Controller.Standard.RY).peek().to(leftTeleporter.getStandardRY);
+ teleportMapping.from(Controller.Standard.LY).peek().to(rightTeleporter.getStandardLY);
+ teleportMapping.from(Controller.Standard.RY).peek().to(rightTeleporter.getStandardRY);
}
var leftTeleporter = new Teleporter(LEFT_HAND);
diff --git a/scripts/system/controllers/controllerScripts.js b/scripts/system/controllers/controllerScripts.js
index ca7d041792..c9cb61b5f5 100644
--- a/scripts/system/controllers/controllerScripts.js
+++ b/scripts/system/controllers/controllerScripts.js
@@ -15,7 +15,7 @@ var CONTOLLER_SCRIPTS = [
"squeezeHands.js",
"controllerDisplayManager.js",
"grab.js",
- "toggleAdvancedMovementForHandControllers.js",
+ //"toggleAdvancedMovementForHandControllers.js",
"handTouch.js",
"controllerDispatcher.js",
"controllerModules/nearParentGrabOverlay.js",
diff --git a/scripts/system/libraries/controllerDispatcherUtils.js b/scripts/system/libraries/controllerDispatcherUtils.js
index 51645e5502..3b81e17473 100644
--- a/scripts/system/libraries/controllerDispatcherUtils.js
+++ b/scripts/system/libraries/controllerDispatcherUtils.js
@@ -103,6 +103,8 @@ TEAR_AWAY_DISTANCE = 0.15; // ungrab an entity if its bounding-box moves this fa
TEAR_AWAY_COUNT = 2; // multiply by TEAR_AWAY_CHECK_TIME to know how long the item must be away
TEAR_AWAY_CHECK_TIME = 0.15; // seconds, duration between checks
+TELEPORT_DEADZONE = 0.15;
+
NEAR_GRAB_DISTANCE = 0.14; // Grab an entity if its bounding box is within this distance.
// Smaller than TEAR_AWAY_DISTANCE for hysteresis.
diff --git a/scripts/system/tablet-ui/tabletUI.js b/scripts/system/tablet-ui/tabletUI.js
index 60848224bb..a38febaa77 100644
--- a/scripts/system/tablet-ui/tabletUI.js
+++ b/scripts/system/tablet-ui/tabletUI.js
@@ -291,7 +291,7 @@
var clickMapping = Controller.newMapping('tabletToggle-click');
var wantsMenu = 0;
clickMapping.from(function () { return wantsMenu; }).to(Controller.Actions.ContextMenu);
- clickMapping.from(Controller.Standard.RightSecondaryThumb).peek().to(function (clicked) {
+ clickMapping.from(Controller.Standard.RightSecondaryThumb).peek().when(Controller.Hardware.Application.LeftHandDominant).to(function (clicked) {
if (clicked) {
//activeHudPoint2d(Controller.Standard.RightHand);
Messages.sendLocalMessage("toggleHand", Controller.Standard.RightHand);
@@ -299,7 +299,7 @@
wantsMenu = clicked;
});
- clickMapping.from(Controller.Standard.LeftSecondaryThumb).peek().to(function (clicked) {
+ clickMapping.from(Controller.Standard.LeftSecondaryThumb).peek().when(Controller.Hardware.Application.RightHandDominant).to(function (clicked) {
if (clicked) {
//activeHudPoint2d(Controller.Standard.LeftHand);
Messages.sendLocalMessage("toggleHand", Controller.Standard.LeftHand);