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Merge pull request #14081 from SamGondelman/blendshapes
Improve ModelBlender queuing
This commit is contained in:
commit
b02e2c8123
2 changed files with 179 additions and 176 deletions
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@ -1281,92 +1281,6 @@ QStringList Model::getJointNames() const {
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return isActive() ? getFBXGeometry().getJointNames() : QStringList();
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}
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class Blender : public QRunnable {
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public:
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Blender(ModelPointer model, int blendNumber, const Geometry::WeakPointer& geometry, const QVector<float>& blendshapeCoefficients);
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virtual void run() override;
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private:
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ModelPointer _model;
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int _blendNumber;
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Geometry::WeakPointer _geometry;
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QVector<float> _blendshapeCoefficients;
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};
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Blender::Blender(ModelPointer model, int blendNumber, const Geometry::WeakPointer& geometry, const QVector<float>& blendshapeCoefficients) :
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_model(model),
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_blendNumber(blendNumber),
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_geometry(geometry),
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_blendshapeCoefficients(blendshapeCoefficients) {
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}
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void Blender::run() {
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QVector<glm::vec3> vertices;
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QVector<NormalType> normalsAndTangents;
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if (_model && _model->isLoaded()) {
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DETAILED_PROFILE_RANGE_EX(simulation_animation, __FUNCTION__, 0xFFFF0000, 0, { { "url", _model->getURL().toString() } });
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int offset = 0;
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int normalsAndTangentsOffset = 0;
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auto meshes = _model->getFBXGeometry().meshes;
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int meshIndex = 0;
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foreach (const FBXMesh& mesh, meshes) {
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auto modelMeshNormalsAndTangents = _model->_normalsAndTangents.find(meshIndex++);
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if (mesh.blendshapes.isEmpty() || modelMeshNormalsAndTangents == _model->_normalsAndTangents.end()) {
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continue;
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}
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vertices += mesh.vertices;
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normalsAndTangents += modelMeshNormalsAndTangents->second;
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glm::vec3* meshVertices = vertices.data() + offset;
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NormalType* meshNormalsAndTangents = normalsAndTangents.data() + normalsAndTangentsOffset;
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offset += mesh.vertices.size();
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normalsAndTangentsOffset += modelMeshNormalsAndTangents->second.size();
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const float NORMAL_COEFFICIENT_SCALE = 0.01f;
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for (int i = 0, n = qMin(_blendshapeCoefficients.size(), mesh.blendshapes.size()); i < n; i++) {
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float vertexCoefficient = _blendshapeCoefficients.at(i);
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const float EPSILON = 0.0001f;
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if (vertexCoefficient < EPSILON) {
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continue;
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}
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float normalCoefficient = vertexCoefficient * NORMAL_COEFFICIENT_SCALE;
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const FBXBlendshape& blendshape = mesh.blendshapes.at(i);
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tbb::parallel_for(tbb::blocked_range<int>(0, blendshape.indices.size()), [&](const tbb::blocked_range<int>& range) {
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for (auto j = range.begin(); j < range.end(); j++) {
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int index = blendshape.indices.at(j);
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meshVertices[index] += blendshape.vertices.at(j) * vertexCoefficient;
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glm::vec3 normal = mesh.normals.at(index) + blendshape.normals.at(j) * normalCoefficient;
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glm::vec3 tangent;
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if (index < mesh.tangents.size()) {
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tangent = mesh.tangents.at(index);
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if ((int)j < blendshape.tangents.size()) {
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tangent += blendshape.tangents.at(j) * normalCoefficient;
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}
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}
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#if FBX_PACK_NORMALS
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glm::uint32 finalNormal;
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glm::uint32 finalTangent;
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buffer_helpers::packNormalAndTangent(normal, tangent, finalNormal, finalTangent);
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#else
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const auto& finalNormal = normal;
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const auto& finalTangent = tangent;
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#endif
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meshNormalsAndTangents[2 * index] = finalNormal;
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meshNormalsAndTangents[2 * index + 1] = finalTangent;
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}
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});
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}
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}
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}
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// post the result to the ModelBlender, which will dispatch to the model if still alive
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QMetaObject::invokeMethod(DependencyManager::get<ModelBlender>().data(), "setBlendedVertices",
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Q_ARG(ModelPointer, _model), Q_ARG(int, _blendNumber), Q_ARG(QVector<glm::vec3>, vertices),
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Q_ARG(QVector<NormalType>, normalsAndTangents));
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}
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void Model::setScaleToFit(bool scaleToFit, const glm::vec3& dimensions, bool forceRescale) {
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if (forceRescale || _scaleToFit != scaleToFit || _scaleToFitDimensions != dimensions) {
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_scaleToFit = scaleToFit;
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@ -1531,44 +1445,6 @@ void Model::updateClusterMatrices() {
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}
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}
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bool Model::maybeStartBlender() {
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if (isLoaded()) {
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const FBXGeometry& fbxGeometry = getFBXGeometry();
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if (fbxGeometry.hasBlendedMeshes()) {
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QThreadPool::globalInstance()->start(new Blender(getThisPointer(), ++_blendNumber, _renderGeometry, _blendshapeCoefficients));
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return true;
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}
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}
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return false;
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}
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void Model::setBlendedVertices(int blendNumber, const QVector<glm::vec3>& vertices, const QVector<NormalType>& normalsAndTangents) {
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if (!isLoaded() || blendNumber < _appliedBlendNumber || !_blendedVertexBuffersInitialized) {
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return;
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}
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_appliedBlendNumber = blendNumber;
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const FBXGeometry& fbxGeometry = getFBXGeometry();
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int index = 0;
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int normalAndTangentIndex = 0;
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for (int i = 0; i < fbxGeometry.meshes.size(); i++) {
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const FBXMesh& mesh = fbxGeometry.meshes.at(i);
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auto meshNormalsAndTangents = _normalsAndTangents.find(i);
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const auto& buffer = _blendedVertexBuffers.find(i);
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if (mesh.blendshapes.isEmpty() || meshNormalsAndTangents == _normalsAndTangents.end() || buffer == _blendedVertexBuffers.end()) {
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continue;
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}
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const auto vertexCount = mesh.vertices.size();
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const auto verticesSize = vertexCount * sizeof(glm::vec3);
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buffer->second->resize(mesh.vertices.size() * sizeof(glm::vec3) + meshNormalsAndTangents->second.size() * sizeof(NormalType));
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buffer->second->setSubData(0, verticesSize, (gpu::Byte*) vertices.constData() + index * sizeof(glm::vec3));
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buffer->second->setSubData(verticesSize, meshNormalsAndTangents->second.size() * sizeof(NormalType), (const gpu::Byte*) normalsAndTangents.data() + normalAndTangentIndex * sizeof(NormalType));
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index += vertexCount;
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normalAndTangentIndex += meshNormalsAndTangents->second.size();
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}
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}
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void Model::deleteGeometry() {
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_deleteGeometryCounter++;
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_blendedVertexBuffers.clear();
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@ -1605,42 +1481,6 @@ const render::ItemIDs& Model::fetchRenderItemIDs() const {
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return _modelMeshRenderItemIDs;
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}
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void Model::initializeBlendshapes(const FBXMesh& mesh, int index) {
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_blendedVertexBuffers[index] = std::make_shared<gpu::Buffer>();
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QVector<NormalType> normalsAndTangents;
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normalsAndTangents.resize(2 * mesh.normals.size());
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// Interleave normals and tangents
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// Parallel version for performance
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tbb::parallel_for(tbb::blocked_range<int>(0, mesh.normals.size()), [&](const tbb::blocked_range<int>& range) {
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auto normalsRange = std::make_pair(mesh.normals.begin() + range.begin(), mesh.normals.begin() + range.end());
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auto tangentsRange = std::make_pair(mesh.tangents.begin() + range.begin(), mesh.tangents.begin() + range.end());
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auto normalsAndTangentsIt = normalsAndTangents.begin() + 2 * range.begin();
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for (auto normalIt = normalsRange.first, tangentIt = tangentsRange.first;
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normalIt != normalsRange.second;
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++normalIt, ++tangentIt) {
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#if FBX_PACK_NORMALS
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glm::uint32 finalNormal;
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glm::uint32 finalTangent;
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buffer_helpers::packNormalAndTangent(*normalIt, *tangentIt, finalNormal, finalTangent);
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#else
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const auto& finalNormal = *normalIt;
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const auto& finalTangent = *tangentIt;
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#endif
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*normalsAndTangentsIt = finalNormal;
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++normalsAndTangentsIt;
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*normalsAndTangentsIt = finalTangent;
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++normalsAndTangentsIt;
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}
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});
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const auto verticesSize = mesh.vertices.size() * sizeof(glm::vec3);
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_blendedVertexBuffers[index]->resize(mesh.vertices.size() * sizeof(glm::vec3) + normalsAndTangents.size() * sizeof(NormalType));
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_blendedVertexBuffers[index]->setSubData(0, verticesSize, (const gpu::Byte*) mesh.vertices.constData());
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_blendedVertexBuffers[index]->setSubData(verticesSize, normalsAndTangents.size() * sizeof(NormalType), (const gpu::Byte*) normalsAndTangents.data());
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_normalsAndTangents[index] = normalsAndTangents;
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}
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void Model::createRenderItemSet() {
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assert(isLoaded());
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const auto& meshes = _renderGeometry->getMeshes();
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@ -1774,6 +1614,164 @@ public:
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}
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};
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class Blender : public QRunnable {
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public:
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Blender(ModelPointer model, int blendNumber, const Geometry::WeakPointer& geometry, const QVector<float>& blendshapeCoefficients);
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virtual void run() override;
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private:
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ModelPointer _model;
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int _blendNumber;
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Geometry::WeakPointer _geometry;
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QVector<float> _blendshapeCoefficients;
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};
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Blender::Blender(ModelPointer model, int blendNumber, const Geometry::WeakPointer& geometry, const QVector<float>& blendshapeCoefficients) :
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_model(model),
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_blendNumber(blendNumber),
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_geometry(geometry),
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_blendshapeCoefficients(blendshapeCoefficients) {
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}
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void Blender::run() {
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QVector<glm::vec3> vertices;
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QVector<NormalType> normalsAndTangents;
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if (_model && _model->isLoaded()) {
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DETAILED_PROFILE_RANGE_EX(simulation_animation, __FUNCTION__, 0xFFFF0000, 0, { { "url", _model->getURL().toString() } });
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int offset = 0;
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int normalsAndTangentsOffset = 0;
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auto meshes = _model->getFBXGeometry().meshes;
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int meshIndex = 0;
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foreach(const FBXMesh& mesh, meshes) {
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auto modelMeshNormalsAndTangents = _model->_normalsAndTangents.find(meshIndex++);
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if (mesh.blendshapes.isEmpty() || modelMeshNormalsAndTangents == _model->_normalsAndTangents.end()) {
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continue;
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}
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vertices += mesh.vertices;
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normalsAndTangents += modelMeshNormalsAndTangents->second;
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glm::vec3* meshVertices = vertices.data() + offset;
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NormalType* meshNormalsAndTangents = normalsAndTangents.data() + normalsAndTangentsOffset;
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offset += mesh.vertices.size();
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normalsAndTangentsOffset += modelMeshNormalsAndTangents->second.size();
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const float NORMAL_COEFFICIENT_SCALE = 0.01f;
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for (int i = 0, n = qMin(_blendshapeCoefficients.size(), mesh.blendshapes.size()); i < n; i++) {
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float vertexCoefficient = _blendshapeCoefficients.at(i);
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const float EPSILON = 0.0001f;
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if (vertexCoefficient < EPSILON) {
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continue;
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}
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float normalCoefficient = vertexCoefficient * NORMAL_COEFFICIENT_SCALE;
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const FBXBlendshape& blendshape = mesh.blendshapes.at(i);
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tbb::parallel_for(tbb::blocked_range<int>(0, blendshape.indices.size()), [&](const tbb::blocked_range<int>& range) {
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for (auto j = range.begin(); j < range.end(); j++) {
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int index = blendshape.indices.at(j);
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meshVertices[index] += blendshape.vertices.at(j) * vertexCoefficient;
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glm::vec3 normal = mesh.normals.at(index) + blendshape.normals.at(j) * normalCoefficient;
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glm::vec3 tangent;
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if (index < mesh.tangents.size()) {
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tangent = mesh.tangents.at(index);
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if ((int)j < blendshape.tangents.size()) {
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tangent += blendshape.tangents.at(j) * normalCoefficient;
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}
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}
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#if FBX_PACK_NORMALS
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glm::uint32 finalNormal;
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glm::uint32 finalTangent;
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buffer_helpers::packNormalAndTangent(normal, tangent, finalNormal, finalTangent);
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#else
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const auto& finalNormal = normal;
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const auto& finalTangent = tangent;
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#endif
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meshNormalsAndTangents[2 * index] = finalNormal;
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meshNormalsAndTangents[2 * index + 1] = finalTangent;
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}
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});
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}
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}
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}
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// post the result to the ModelBlender, which will dispatch to the model if still alive
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QMetaObject::invokeMethod(DependencyManager::get<ModelBlender>().data(), "setBlendedVertices",
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Q_ARG(ModelPointer, _model), Q_ARG(int, _blendNumber), Q_ARG(QVector<glm::vec3>, vertices),
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Q_ARG(QVector<NormalType>, normalsAndTangents));
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}
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bool Model::maybeStartBlender() {
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if (isLoaded()) {
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QThreadPool::globalInstance()->start(new Blender(getThisPointer(), ++_blendNumber, _renderGeometry, _blendshapeCoefficients));
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return true;
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}
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return false;
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}
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void Model::setBlendedVertices(int blendNumber, const QVector<glm::vec3>& vertices, const QVector<NormalType>& normalsAndTangents) {
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if (!isLoaded() || blendNumber < _appliedBlendNumber || !_blendedVertexBuffersInitialized) {
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return;
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}
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_appliedBlendNumber = blendNumber;
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const FBXGeometry& fbxGeometry = getFBXGeometry();
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int index = 0;
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int normalAndTangentIndex = 0;
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for (int i = 0; i < fbxGeometry.meshes.size(); i++) {
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const FBXMesh& mesh = fbxGeometry.meshes.at(i);
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auto meshNormalsAndTangents = _normalsAndTangents.find(i);
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const auto& buffer = _blendedVertexBuffers.find(i);
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if (mesh.blendshapes.isEmpty() || meshNormalsAndTangents == _normalsAndTangents.end() || buffer == _blendedVertexBuffers.end()) {
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continue;
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}
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const auto vertexCount = mesh.vertices.size();
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const auto verticesSize = vertexCount * sizeof(glm::vec3);
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buffer->second->resize(mesh.vertices.size() * sizeof(glm::vec3) + meshNormalsAndTangents->second.size() * sizeof(NormalType));
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buffer->second->setSubData(0, verticesSize, (gpu::Byte*) vertices.constData() + index * sizeof(glm::vec3));
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buffer->second->setSubData(verticesSize, meshNormalsAndTangents->second.size() * sizeof(NormalType), (const gpu::Byte*) normalsAndTangents.data() + normalAndTangentIndex * sizeof(NormalType));
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index += vertexCount;
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normalAndTangentIndex += meshNormalsAndTangents->second.size();
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}
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}
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void Model::initializeBlendshapes(const FBXMesh& mesh, int index) {
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_blendedVertexBuffers[index] = std::make_shared<gpu::Buffer>();
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QVector<NormalType> normalsAndTangents;
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normalsAndTangents.resize(2 * mesh.normals.size());
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// Interleave normals and tangents
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// Parallel version for performance
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tbb::parallel_for(tbb::blocked_range<int>(0, mesh.normals.size()), [&](const tbb::blocked_range<int>& range) {
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auto normalsRange = std::make_pair(mesh.normals.begin() + range.begin(), mesh.normals.begin() + range.end());
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auto tangentsRange = std::make_pair(mesh.tangents.begin() + range.begin(), mesh.tangents.begin() + range.end());
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auto normalsAndTangentsIt = normalsAndTangents.begin() + 2 * range.begin();
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for (auto normalIt = normalsRange.first, tangentIt = tangentsRange.first;
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normalIt != normalsRange.second;
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++normalIt, ++tangentIt) {
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#if FBX_PACK_NORMALS
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glm::uint32 finalNormal;
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glm::uint32 finalTangent;
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buffer_helpers::packNormalAndTangent(*normalIt, *tangentIt, finalNormal, finalTangent);
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#else
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const auto& finalNormal = *normalIt;
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const auto& finalTangent = *tangentIt;
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#endif
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*normalsAndTangentsIt = finalNormal;
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++normalsAndTangentsIt;
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*normalsAndTangentsIt = finalTangent;
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++normalsAndTangentsIt;
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}
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});
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const auto verticesSize = mesh.vertices.size() * sizeof(glm::vec3);
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_blendedVertexBuffers[index]->resize(mesh.vertices.size() * sizeof(glm::vec3) + normalsAndTangents.size() * sizeof(NormalType));
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_blendedVertexBuffers[index]->setSubData(0, verticesSize, (const gpu::Byte*) mesh.vertices.constData());
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_blendedVertexBuffers[index]->setSubData(verticesSize, normalsAndTangents.size() * sizeof(NormalType), (const gpu::Byte*) normalsAndTangents.data());
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_normalsAndTangents[index] = normalsAndTangents;
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}
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ModelBlender::ModelBlender() :
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_pendingBlenders(0) {
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}
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@ -1783,14 +1781,23 @@ ModelBlender::~ModelBlender() {
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void ModelBlender::noteRequiresBlend(ModelPointer model) {
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Lock lock(_mutex);
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if (_pendingBlenders < QThread::idealThreadCount()) {
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if (model->maybeStartBlender()) {
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_pendingBlenders++;
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return;
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}
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if (_modelsRequiringBlendsSet.find(model) == _modelsRequiringBlendsSet.end()) {
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_modelsRequiringBlendsQueue.push(model);
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_modelsRequiringBlendsSet.insert(model);
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}
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_modelsRequiringBlends.insert(model);
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if (_pendingBlenders < QThread::idealThreadCount()) {
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while (!_modelsRequiringBlendsQueue.empty()) {
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auto weakPtr = _modelsRequiringBlendsQueue.front();
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_modelsRequiringBlendsQueue.pop();
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_modelsRequiringBlendsSet.erase(weakPtr);
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ModelPointer nextModel = weakPtr.lock();
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if (nextModel && nextModel->maybeStartBlender()) {
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_pendingBlenders++;
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return;
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}
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}
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}
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}
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void ModelBlender::setBlendedVertices(ModelPointer model, int blendNumber, QVector<glm::vec3> vertices, QVector<NormalType> normalsAndTangents) {
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@ -1800,20 +1807,15 @@ void ModelBlender::setBlendedVertices(ModelPointer model, int blendNumber, QVect
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{
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Lock lock(_mutex);
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_pendingBlenders--;
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_modelsRequiringBlends.erase(model);
|
||||
std::set<ModelWeakPointer, std::owner_less<ModelWeakPointer>> modelsToErase;
|
||||
for (auto i = _modelsRequiringBlends.begin(); i != _modelsRequiringBlends.end(); i++) {
|
||||
auto weakPtr = *i;
|
||||
while (!_modelsRequiringBlendsQueue.empty()) {
|
||||
auto weakPtr = _modelsRequiringBlendsQueue.front();
|
||||
_modelsRequiringBlendsQueue.pop();
|
||||
_modelsRequiringBlendsSet.erase(weakPtr);
|
||||
ModelPointer nextModel = weakPtr.lock();
|
||||
if (nextModel && nextModel->maybeStartBlender()) {
|
||||
_pendingBlenders++;
|
||||
break;
|
||||
} else {
|
||||
modelsToErase.insert(weakPtr);
|
||||
}
|
||||
}
|
||||
for (auto& weakPtr : modelsToErase) {
|
||||
_modelsRequiringBlends.erase(weakPtr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -530,7 +530,8 @@ private:
|
|||
ModelBlender();
|
||||
virtual ~ModelBlender();
|
||||
|
||||
std::set<ModelWeakPointer, std::owner_less<ModelWeakPointer>> _modelsRequiringBlends;
|
||||
std::queue<ModelWeakPointer> _modelsRequiringBlendsQueue;
|
||||
std::set<ModelWeakPointer, std::owner_less<ModelWeakPointer>> _modelsRequiringBlendsSet;
|
||||
int _pendingBlenders;
|
||||
Mutex _mutex;
|
||||
|
||||
|
|
Loading…
Reference in a new issue