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replace cube tex DSA transfer with EXT
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8d12a23efb
commit
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1 changed files with 4 additions and 1 deletions
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@ -84,7 +84,10 @@ void GL45Backend::GL45Texture::transferMip(uint16_t mipLevel, uint8_t face) cons
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if (GL_TEXTURE_2D == _target) {
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if (GL_TEXTURE_2D == _target) {
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glTextureSubImage2D(_id, mipLevel, 0, 0, size.x, size.y, texelFormat.format, texelFormat.type, mip->readData());
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glTextureSubImage2D(_id, mipLevel, 0, 0, size.x, size.y, texelFormat.format, texelFormat.type, mip->readData());
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} else if (GL_TEXTURE_CUBE_MAP == _target) {
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} else if (GL_TEXTURE_CUBE_MAP == _target) {
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glTextureSubImage3D(_id, mipLevel, 0, 0, face, size.x, size.y, 1, texelFormat.format, texelFormat.type, mip->readData());
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// DSA ARB does not work on AMD, so use EXT
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// glTextureSubImage3D(_id, mipLevel, 0, 0, face, size.x, size.y, 1, texelFormat.format, texelFormat.type, mip->readData());
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auto target = CUBE_FACE_LAYOUT[face];
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glTextureSubImage2DEXT(_id, target, mipLevel, 0, 0, size.x, size.y, texelFormat.format, texelFormat.type, mip->readData());
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} else {
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} else {
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Q_ASSERT(false);
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Q_ASSERT(false);
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}
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}
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