mirror of
https://github.com/lubosz/overte.git
synced 2025-04-08 04:42:20 +02:00
Removes the environment variable requirement for procedural material shaders.
Signed-off-by: Marcus Llewellyn <marcus.llewellyn@gmail.com>
This commit is contained in:
parent
aa911f3c27
commit
af4c0ea0d1
1 changed files with 3 additions and 3 deletions
|
@ -23,8 +23,8 @@
|
|||
|
||||
#include "RenderPipelines.h"
|
||||
|
||||
static const QString ENABLE_MATERIAL_PROCEDURAL_SHADERS_STRING { "HIFI_ENABLE_MATERIAL_PROCEDURAL_SHADERS" };
|
||||
static bool ENABLE_MATERIAL_PROCEDURAL_SHADERS = QProcessEnvironment::systemEnvironment().contains(ENABLE_MATERIAL_PROCEDURAL_SHADERS_STRING);
|
||||
// static const QString ENABLE_MATERIAL_PROCEDURAL_SHADERS_STRING { "HIFI_ENABLE_MATERIAL_PROCEDURAL_SHADERS" };
|
||||
// static bool ENABLE_MATERIAL_PROCEDURAL_SHADERS = QProcessEnvironment::systemEnvironment().contains(ENABLE_MATERIAL_PROCEDURAL_SHADERS_STRING);
|
||||
|
||||
bool MeshPartPayload::enableMaterialProceduralShaders = false;
|
||||
|
||||
|
@ -471,7 +471,7 @@ void ModelMeshPartPayload::render(RenderArgs* args) {
|
|||
|
||||
if (!_drawMaterials.empty() && _drawMaterials.top().material && _drawMaterials.top().material->isProcedural() &&
|
||||
_drawMaterials.top().material->isReady()) {
|
||||
if (!(enableMaterialProceduralShaders && ENABLE_MATERIAL_PROCEDURAL_SHADERS)) {
|
||||
if (!(enableMaterialProceduralShaders)) {
|
||||
return;
|
||||
}
|
||||
auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(_drawMaterials.top().material);
|
||||
|
|
Loading…
Reference in a new issue