fix bad merge

This commit is contained in:
ZappoMan 2017-01-26 14:37:28 -08:00
parent 4c80422a73
commit af426063ac
2 changed files with 1 additions and 4 deletions

View file

@ -938,7 +938,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
JointData& data = _jointData[i];
if (validRotations[i]) {
sourceBuffer += unpackOrientationQuatFromSixBytes(sourceBuffer, data.rotation);
_hasNewJointRotations = true;
_hasNewJointData = true;
data.rotationSet = true;
}
}

View file

@ -82,9 +82,6 @@ const quint32 AVATAR_MOTION_DEFAULTS =
const quint32 AVATAR_MOTION_SCRIPTABLE_BITS =
AVATAR_MOTION_SCRIPTED_MOTOR_ENABLED;
const qint64 AVATAR_SILENCE_THRESHOLD_USECS = 5 * USECS_PER_SECOND;
// Bitset of state flags - we store the key state, hand state, Faceshift, eye tracking, and existence of
// referential data in this bit set. The hand state is an octal, but is split into two sections to maintain
// backward compatibility. The bits are ordered as such (0-7 left to right).