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Update Sound to use new ResourceCache
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parent
3843e642e5
commit
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2 changed files with 10 additions and 9 deletions
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@ -56,16 +56,17 @@ Sound::Sound(const QUrl& url, bool isStereo) :
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}
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void Sound::downloadFinished(QNetworkReply* reply) {
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void Sound::downloadFinished(const QByteArray& data) {
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// replace our byte array with the downloaded data
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QByteArray rawAudioByteArray = reply->readAll();
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QString fileName = reply->url().fileName();
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QByteArray rawAudioByteArray = QByteArray(data);
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QString fileName = getURL().fileName();
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const QString WAV_EXTENSION = ".wav";
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if (reply->hasRawHeader("Content-Type") || fileName.endsWith(WAV_EXTENSION)) {
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if (fileName.endsWith(WAV_EXTENSION)) {
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QByteArray headerContentType = reply->rawHeader("Content-Type");
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QString headerContentType = "audio/x-wav";
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//QByteArray headerContentType = reply->rawHeader("Content-Type");
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// WAV audio file encountered
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if (headerContentType == "audio/x-wav"
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@ -80,9 +81,9 @@ void Sound::downloadFinished(QNetworkReply* reply) {
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} else {
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// check if this was a stereo raw file
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// since it's raw the only way for us to know that is if the file was called .stereo.raw
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if (reply->url().fileName().toLower().endsWith("stereo.raw")) {
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if (fileName.toLower().endsWith("stereo.raw")) {
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_isStereo = true;
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qCDebug(audio) << "Processing sound of" << rawAudioByteArray.size() << "bytes from" << reply->url() << "as stereo audio file.";
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qCDebug(audio) << "Processing sound of" << rawAudioByteArray.size() << "bytes from" << getURL() << "as stereo audio file.";
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}
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// Process as RAW file
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@ -94,7 +95,7 @@ void Sound::downloadFinished(QNetworkReply* reply) {
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}
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_isReady = true;
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reply->deleteLater();
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_request->deleteLater();
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}
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void Sound::downSample(const QByteArray& rawAudioByteArray) {
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@ -39,7 +39,7 @@ private:
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void downSample(const QByteArray& rawAudioByteArray);
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void interpretAsWav(const QByteArray& inputAudioByteArray, QByteArray& outputAudioByteArray);
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virtual void downloadFinished(QNetworkReply* reply);
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virtual void downloadFinished(const QByteArray& data) override;
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};
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typedef QSharedPointer<Sound> SharedSoundPointer;
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