Use the head height to determine the pushback amount.

This commit is contained in:
Andrzej Kapolka 2014-04-08 14:55:46 -07:00
parent 5776514e6a
commit add7bb26ed
3 changed files with 9 additions and 8 deletions

View file

@ -532,8 +532,8 @@ void Application::paintGL() {
// if the head would intersect the near clip plane, we must push the camera out
glm::vec3 relativePosition = glm::inverse(_myCamera.getTargetRotation()) *
(_myAvatar->getHead()->getPosition() - _myCamera.getTargetPosition());
const float HEAD_RADIUS = 0.1f;
float pushback = relativePosition.z + _myCamera.getNearClip() + HEAD_RADIUS;
const float HEAD_EXPANSION = 1.1f;
float pushback = relativePosition.z + _myCamera.getNearClip() + _myAvatar->getHeadHeight() * HEAD_EXPANSION;
if (pushback > 0.0f) {
_myCamera.setTargetPosition(_myCamera.getTargetPosition() +
_myCamera.getTargetRotation() * glm::vec3(0.0f, 0.0f, pushback));

View file

@ -524,6 +524,11 @@ void Avatar::updateShapePositions() {
headModel.updateShapePositions();
}
float Avatar::getHeadHeight() const {
Extents extents = getHead()->getFaceModel().getBindExtents();
return extents.maximum.y - extents.minimum.y;
}
bool Avatar::findCollisions(const QVector<const Shape*>& shapes, CollisionList& collisions) {
// TODO: Andrew to fix: also collide against _skeleton
//bool collided = _skeletonModel.findCollisions(shapes, collisions);
@ -750,11 +755,6 @@ float Avatar::getSkeletonHeight() const {
return extents.maximum.y - extents.minimum.y;
}
float Avatar::getHeadHeight() const {
Extents extents = getHead()->getFaceModel().getBindExtents();
return extents.maximum.y - extents.minimum.y;
}
bool Avatar::collisionWouldMoveAvatar(CollisionInfo& collision) const {
if (!collision._data || collision._type != MODEL_COLLISION) {
return false;

View file

@ -151,6 +151,8 @@ public:
virtual float getBoundingRadius() const;
void updateShapePositions();
float getHeadHeight() const;
public slots:
void updateCollisionFlags();
@ -179,7 +181,6 @@ protected:
void setScale(float scale);
float getSkeletonHeight() const;
float getHeadHeight() const;
float getPelvisFloatingHeight() const;
float getPelvisToHeadLength() const;