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use external project hack on win only
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275fa1c5c7
commit
acdd0bda2e
1 changed files with 17 additions and 5 deletions
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@ -109,13 +109,18 @@ else()
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add_executable(${TARGET_NAME} ${INTERFACE_SRCS} ${QM})
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endif()
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<<<<<<< HEAD
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target_include_directories(${TARGET_NAME} PRIVATE "${CMAKE_BINARY_DIR}/includes")
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=======
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>>>>>>> ebdd430... use external project hack on win only
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if (WIN32)
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add_dependency_external_projects(OpenVR)
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endif()
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if(WIN32 OR APPLE)
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add_dependency_external_projects(neuron)
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# These are external plugins, but we need to do the 'add dependency' here so that their
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# binary directories get added to the fixup path
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add_dependency_external_projects(sixense)
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add_dependency_external_projects(sdl2)
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add_dependency_external_projects(OpenVR)
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add_dependency_external_projects(neuron)
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endif()
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# disable /OPT:REF and /OPT:ICF for the Debug builds
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@ -141,7 +146,7 @@ target_glew()
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target_opengl()
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if (WIN32 OR APPLE)
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target_faceshift()
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target_faceshift()
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endif()
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# perform standard include and linking for found externals
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@ -208,10 +213,17 @@ if (APPLE)
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target_link_libraries(${TARGET_NAME} ${OpenGL} ${AppKit})
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<<<<<<< HEAD
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# setup install of OS X interface bundle
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install(TARGETS ${TARGET_NAME}
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BUNDLE DESTINATION ${INTERFACE_INSTALL_DIR}
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COMPONENT ${CLIENT_COMPONENT}
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=======
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# install command for OS X bundle
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INSTALL(TARGETS ${TARGET_NAME}
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BUNDLE DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/install" COMPONENT Runtime
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RUNTIME DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/install" COMPONENT Runtime
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>>>>>>> ebdd430... use external project hack on win only
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)
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else (APPLE)
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