Put back temporal jitter of SSAO (but without filtering)

This commit is contained in:
Olivier Prat 2018-09-28 19:33:34 +02:00
parent 9f9fe909b0
commit abc415c5ad

View file

@ -202,7 +202,7 @@ private:
static gpu::PipelinePointer _buildNormalsPipeline; static gpu::PipelinePointer _buildNormalsPipeline;
AmbientOcclusionFramebufferPointer _framebuffer; AmbientOcclusionFramebufferPointer _framebuffer;
std::array<float, 3 * SSAO_SPLIT_COUNT*SSAO_SPLIT_COUNT> _randomSamples; std::array<float, 8 * SSAO_SPLIT_COUNT*SSAO_SPLIT_COUNT> _randomSamples;
int _frameId{ 0 }; int _frameId{ 0 };
gpu::RangeTimerPointer _gpuTimer; gpu::RangeTimerPointer _gpuTimer;