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Put back temporal jitter of SSAO (but without filtering)
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@ -202,7 +202,7 @@ private:
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static gpu::PipelinePointer _buildNormalsPipeline;
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AmbientOcclusionFramebufferPointer _framebuffer;
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std::array<float, 3 * SSAO_SPLIT_COUNT*SSAO_SPLIT_COUNT> _randomSamples;
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std::array<float, 8 * SSAO_SPLIT_COUNT*SSAO_SPLIT_COUNT> _randomSamples;
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int _frameId{ 0 };
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gpu::RangeTimerPointer _gpuTimer;
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