mirror of
https://github.com/lubosz/overte.git
synced 2025-04-24 07:13:57 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into agent/noise-gate
This commit is contained in:
commit
abac14ee19
18 changed files with 175 additions and 173 deletions
|
@ -17,6 +17,7 @@ module.exports = {
|
|||
"Clipboard": false,
|
||||
"Controller": false,
|
||||
"DialogsManager": false,
|
||||
"DebugDraw": false,
|
||||
"Entities": false,
|
||||
"FaceTracker": false,
|
||||
"GlobalServices": false,
|
||||
|
|
|
@ -608,6 +608,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
}
|
||||
}
|
||||
|
||||
// make sure the debug draw singleton is initialized on the main thread.
|
||||
DebugDraw::getInstance().removeMarker("");
|
||||
|
||||
_runningMarker.startRunningMarker();
|
||||
|
||||
|
|
|
@ -20,55 +20,28 @@ using namespace render;
|
|||
CauterizedMeshPartPayload::CauterizedMeshPartPayload(Model* model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform)
|
||||
: ModelMeshPartPayload(model, meshIndex, partIndex, shapeIndex, transform, offsetTransform) {}
|
||||
|
||||
void CauterizedMeshPartPayload::updateTransformForSkinnedCauterizedMesh(const Transform& transform,
|
||||
const QVector<glm::mat4>& clusterMatrices,
|
||||
const QVector<glm::mat4>& cauterizedClusterMatrices) {
|
||||
_transform = transform;
|
||||
_cauterizedTransform = transform;
|
||||
|
||||
if (clusterMatrices.size() > 0) {
|
||||
_worldBound = AABox();
|
||||
for (auto& clusterMatrix : clusterMatrices) {
|
||||
AABox clusterBound = _localBound;
|
||||
clusterBound.transform(clusterMatrix);
|
||||
_worldBound += clusterBound;
|
||||
}
|
||||
|
||||
_worldBound.transform(transform);
|
||||
if (clusterMatrices.size() == 1) {
|
||||
_transform = _transform.worldTransform(Transform(clusterMatrices[0]));
|
||||
if (cauterizedClusterMatrices.size() != 0) {
|
||||
_cauterizedTransform = _cauterizedTransform.worldTransform(Transform(cauterizedClusterMatrices[0]));
|
||||
} else {
|
||||
_cauterizedTransform = _transform;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
_worldBound = _localBound;
|
||||
_worldBound.transform(_drawTransform);
|
||||
}
|
||||
void CauterizedMeshPartPayload::updateTransformForCauterizedMesh(
|
||||
const Transform& renderTransform,
|
||||
const gpu::BufferPointer& buffer) {
|
||||
_cauterizedTransform = renderTransform;
|
||||
_cauterizedClusterBuffer = buffer;
|
||||
}
|
||||
|
||||
void CauterizedMeshPartPayload::bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const {
|
||||
// Still relying on the raw data from the model
|
||||
const Model::MeshState& state = _model->getMeshState(_meshIndex);
|
||||
SkeletonModel* skeleton = static_cast<SkeletonModel*>(_model);
|
||||
bool useCauterizedMesh = (renderMode != RenderArgs::RenderMode::SHADOW_RENDER_MODE) && skeleton->getEnableCauterization();
|
||||
|
||||
if (state.clusterBuffer) {
|
||||
if (useCauterizedMesh) {
|
||||
const Model::MeshState& cState = skeleton->getCauterizeMeshState(_meshIndex);
|
||||
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, cState.clusterBuffer);
|
||||
} else {
|
||||
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, state.clusterBuffer);
|
||||
if (useCauterizedMesh) {
|
||||
if (_cauterizedClusterBuffer) {
|
||||
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, _cauterizedClusterBuffer);
|
||||
}
|
||||
batch.setModelTransform(_cauterizedTransform);
|
||||
} else {
|
||||
if (_clusterBuffer) {
|
||||
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, _clusterBuffer);
|
||||
}
|
||||
batch.setModelTransform(_transform);
|
||||
} else {
|
||||
if (useCauterizedMesh) {
|
||||
batch.setModelTransform(_cauterizedTransform);
|
||||
} else {
|
||||
batch.setModelTransform(_transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -17,12 +17,13 @@
|
|||
class CauterizedMeshPartPayload : public ModelMeshPartPayload {
|
||||
public:
|
||||
CauterizedMeshPartPayload(Model* model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform);
|
||||
void updateTransformForSkinnedCauterizedMesh(const Transform& transform,
|
||||
const QVector<glm::mat4>& clusterMatrices,
|
||||
const QVector<glm::mat4>& cauterizedClusterMatrices);
|
||||
|
||||
void updateTransformForCauterizedMesh(const Transform& renderTransform, const gpu::BufferPointer& buffer);
|
||||
|
||||
void bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const override;
|
||||
|
||||
private:
|
||||
gpu::BufferPointer _cauterizedClusterBuffer;
|
||||
Transform _cauterizedTransform;
|
||||
};
|
||||
|
||||
|
|
|
@ -26,8 +26,8 @@ CauterizedModel::~CauterizedModel() {
|
|||
}
|
||||
|
||||
void CauterizedModel::deleteGeometry() {
|
||||
Model::deleteGeometry();
|
||||
_cauterizeMeshStates.clear();
|
||||
Model::deleteGeometry();
|
||||
_cauterizeMeshStates.clear();
|
||||
}
|
||||
|
||||
bool CauterizedModel::updateGeometry() {
|
||||
|
@ -41,7 +41,7 @@ bool CauterizedModel::updateGeometry() {
|
|||
_cauterizeMeshStates.append(state);
|
||||
}
|
||||
}
|
||||
return needsFullUpdate;
|
||||
return needsFullUpdate;
|
||||
}
|
||||
|
||||
void CauterizedModel::createVisibleRenderItemSet() {
|
||||
|
@ -86,13 +86,13 @@ void CauterizedModel::createVisibleRenderItemSet() {
|
|||
}
|
||||
}
|
||||
} else {
|
||||
Model::createVisibleRenderItemSet();
|
||||
Model::createVisibleRenderItemSet();
|
||||
}
|
||||
}
|
||||
|
||||
void CauterizedModel::createCollisionRenderItemSet() {
|
||||
// Temporary HACK: use base class method for now
|
||||
Model::createCollisionRenderItemSet();
|
||||
Model::createCollisionRenderItemSet();
|
||||
}
|
||||
|
||||
void CauterizedModel::updateClusterMatrices() {
|
||||
|
@ -122,8 +122,8 @@ void CauterizedModel::updateClusterMatrices() {
|
|||
state.clusterBuffer->setSubData(0, state.clusterMatrices.size() * sizeof(glm::mat4),
|
||||
(const gpu::Byte*) state.clusterMatrices.constData());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// as an optimization, don't build cautrizedClusterMatrices if the boneSet is empty.
|
||||
if (!_cauterizeBoneSet.empty()) {
|
||||
|
@ -191,6 +191,9 @@ void CauterizedModel::updateRenderItems() {
|
|||
return;
|
||||
}
|
||||
|
||||
// lazy update of cluster matrices used for rendering. We need to update them here, so we can correctly update the bounding box.
|
||||
self->updateClusterMatrices();
|
||||
|
||||
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
|
||||
Transform modelTransform;
|
||||
|
@ -209,15 +212,22 @@ void CauterizedModel::updateRenderItems() {
|
|||
if (data._model && data._model->isLoaded()) {
|
||||
// Ensure the model geometry was not reset between frames
|
||||
if (deleteGeometryCounter == data._model->getGeometryCounter()) {
|
||||
// lazy update of cluster matrices used for rendering. We need to update them here, so we can correctly update the bounding box.
|
||||
data._model->updateClusterMatrices();
|
||||
|
||||
// update the model transform and bounding box for this render item.
|
||||
// this stuff identical to what happens in regular Model
|
||||
const Model::MeshState& state = data._model->getMeshState(data._meshIndex);
|
||||
Transform renderTransform = modelTransform;
|
||||
if (state.clusterMatrices.size() == 1) {
|
||||
renderTransform = modelTransform.worldTransform(Transform(state.clusterMatrices[0]));
|
||||
}
|
||||
data.updateTransformForSkinnedMesh(renderTransform, modelTransform, state.clusterBuffer);
|
||||
|
||||
// this stuff for cauterized mesh
|
||||
CauterizedModel* cModel = static_cast<CauterizedModel*>(data._model);
|
||||
assert(data._meshIndex < cModel->_cauterizeMeshStates.size());
|
||||
const Model::MeshState& cState = cModel->_cauterizeMeshStates.at(data._meshIndex);
|
||||
data.updateTransformForSkinnedCauterizedMesh(modelTransform, state.clusterMatrices, cState.clusterMatrices);
|
||||
const Model::MeshState& cState = cModel->getCauterizeMeshState(data._meshIndex);
|
||||
renderTransform = modelTransform;
|
||||
if (cState.clusterMatrices.size() == 1) {
|
||||
renderTransform = modelTransform.worldTransform(Transform(cState.clusterMatrices[0]));
|
||||
}
|
||||
data.updateTransformForCauterizedMesh(renderTransform, cState.clusterBuffer);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
|
|
@ -154,9 +154,12 @@ MyAvatar::MyAvatar(RigPointer rig) :
|
|||
if (recordingInterface->getPlayFromCurrentLocation()) {
|
||||
setRecordingBasis();
|
||||
}
|
||||
_wasCharacterControllerEnabled = _characterController.isEnabled();
|
||||
_characterController.setEnabled(false);
|
||||
} else {
|
||||
clearRecordingBasis();
|
||||
useFullAvatarURL(_fullAvatarURLFromPreferences, _fullAvatarModelName);
|
||||
_characterController.setEnabled(_wasCharacterControllerEnabled);
|
||||
}
|
||||
|
||||
auto audioIO = DependencyManager::get<AudioClient>();
|
||||
|
|
|
@ -411,6 +411,7 @@ private:
|
|||
SharedSoundPointer _collisionSound;
|
||||
|
||||
MyCharacterController _characterController;
|
||||
bool _wasCharacterControllerEnabled { true };
|
||||
|
||||
AvatarWeakPointer _lookAtTargetAvatar;
|
||||
glm::vec3 _targetAvatarPosition;
|
||||
|
|
|
@ -19,19 +19,13 @@
|
|||
const float AudioNoiseGate::CLIPPING_THRESHOLD = 0.90f;
|
||||
|
||||
AudioNoiseGate::AudioNoiseGate() :
|
||||
_inputBlockCounter(0),
|
||||
_lastLoudness(0.0f),
|
||||
_quietestBlock(std::numeric_limits<float>::max()),
|
||||
_loudestBlock(0.0f),
|
||||
_didClipInLastBlock(false),
|
||||
_dcOffset(0.0f),
|
||||
_measuredFloor(0.0f),
|
||||
_sampleCounter(0),
|
||||
_isOpen(false),
|
||||
_blocksToClose(0)
|
||||
{
|
||||
|
||||
}
|
||||
_blocksToClose(0) {}
|
||||
|
||||
void AudioNoiseGate::removeDCOffset(int16_t* samples, int numSamples) {
|
||||
//
|
||||
|
@ -80,7 +74,7 @@ void AudioNoiseGate::gateSamples(int16_t* samples, int numSamples) {
|
|||
float loudness = 0;
|
||||
int thisSample = 0;
|
||||
int samplesOverNoiseGate = 0;
|
||||
|
||||
|
||||
const float NOISE_GATE_HEIGHT = 7.0f;
|
||||
const int NOISE_GATE_WIDTH = 5;
|
||||
const int NOISE_GATE_CLOSE_BLOCK_DELAY = 5;
|
||||
|
@ -88,36 +82,22 @@ void AudioNoiseGate::gateSamples(int16_t* samples, int numSamples) {
|
|||
|
||||
// Check clipping, and check if should open noise gate
|
||||
_didClipInLastBlock = false;
|
||||
|
||||
|
||||
for (int i = 0; i < numSamples; i++) {
|
||||
thisSample = std::abs(samples[i]);
|
||||
if (thisSample >= ((float) AudioConstants::MAX_SAMPLE_VALUE * CLIPPING_THRESHOLD)) {
|
||||
_didClipInLastBlock = true;
|
||||
}
|
||||
|
||||
|
||||
loudness += thisSample;
|
||||
// Noise Reduction: Count peaks above the average loudness
|
||||
if (thisSample > (_measuredFloor * NOISE_GATE_HEIGHT)) {
|
||||
samplesOverNoiseGate++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
_lastLoudness = fabs(loudness / numSamples);
|
||||
|
||||
if (_quietestBlock > _lastLoudness) {
|
||||
_quietestBlock = _lastLoudness;
|
||||
}
|
||||
if (_loudestBlock < _lastLoudness) {
|
||||
_loudestBlock = _lastLoudness;
|
||||
}
|
||||
|
||||
const int FRAMES_FOR_NOISE_DETECTION = 400;
|
||||
if (_inputBlockCounter++ > FRAMES_FOR_NOISE_DETECTION) {
|
||||
_quietestBlock = std::numeric_limits<float>::max();
|
||||
_loudestBlock = 0.0f;
|
||||
_inputBlockCounter = 0;
|
||||
}
|
||||
|
||||
|
||||
// If Noise Gate is enabled, check and turn the gate on and off
|
||||
float averageOfAllSampleBlocks = 0.0f;
|
||||
_sampleBlocks[_sampleCounter++] = _lastLoudness;
|
||||
|
@ -130,7 +110,7 @@ void AudioNoiseGate::gateSamples(int16_t* samples, int numSamples) {
|
|||
averageOfAllSampleBlocks += _sampleBlocks[j];
|
||||
}
|
||||
thisAverage /= NOISE_GATE_BLOCKS_TO_AVERAGE;
|
||||
|
||||
|
||||
if (thisAverage < smallestSample) {
|
||||
smallestSample = thisAverage;
|
||||
}
|
||||
|
@ -138,7 +118,7 @@ void AudioNoiseGate::gateSamples(int16_t* samples, int numSamples) {
|
|||
averageOfAllSampleBlocks /= NUMBER_OF_NOISE_SAMPLE_BLOCKS;
|
||||
_measuredFloor = smallestSample;
|
||||
_sampleCounter = 0;
|
||||
|
||||
|
||||
}
|
||||
|
||||
_closedInLastBlock = false;
|
||||
|
@ -156,7 +136,7 @@ void AudioNoiseGate::gateSamples(int16_t* samples, int numSamples) {
|
|||
}
|
||||
if (!_isOpen) {
|
||||
// First block after being closed gets faded to silence, we fade across
|
||||
// the entire block on fading out. All subsequent blocks are muted by being slammed
|
||||
// the entire block on fading out. All subsequent blocks are muted by being slammed
|
||||
// to zeros
|
||||
if (_closedInLastBlock) {
|
||||
float fadeSlope = (1.0f / numSamples);
|
||||
|
|
|
@ -19,24 +19,21 @@ const int NUMBER_OF_NOISE_SAMPLE_BLOCKS = 300;
|
|||
class AudioNoiseGate {
|
||||
public:
|
||||
AudioNoiseGate();
|
||||
|
||||
|
||||
void gateSamples(int16_t* samples, int numSamples);
|
||||
void removeDCOffset(int16_t* samples, int numSamples);
|
||||
|
||||
|
||||
bool clippedInLastBlock() const { return _didClipInLastBlock; }
|
||||
bool closedInLastBlock() const { return _closedInLastBlock; }
|
||||
bool openedInLastBlock() const { return _openedInLastBlock; }
|
||||
bool isOpen() const { return _isOpen; }
|
||||
float getMeasuredFloor() const { return _measuredFloor; }
|
||||
float getLastLoudness() const { return _lastLoudness; }
|
||||
|
||||
|
||||
static const float CLIPPING_THRESHOLD;
|
||||
|
||||
|
||||
private:
|
||||
int _inputBlockCounter;
|
||||
float _lastLoudness;
|
||||
float _quietestBlock;
|
||||
float _loudestBlock;
|
||||
bool _didClipInLastBlock;
|
||||
float _dcOffset;
|
||||
float _measuredFloor;
|
||||
|
|
|
@ -143,12 +143,35 @@ void PhysicsEngine::addObjectToDynamicsWorld(ObjectMotionState* motionState) {
|
|||
}
|
||||
|
||||
void PhysicsEngine::removeObjects(const VectorOfMotionStates& objects) {
|
||||
// first bump and prune contacts for all objects in the list
|
||||
// bump and prune contacts for all objects in the list
|
||||
for (auto object : objects) {
|
||||
bumpAndPruneContacts(object);
|
||||
}
|
||||
|
||||
// then remove them
|
||||
if (_activeStaticBodies.size() > 0) {
|
||||
// _activeStaticBodies was not cleared last frame.
|
||||
// The only way to get here is if a static object were moved but we did not actually step the simulation last
|
||||
// frame (because the framerate is faster than our physics simulation rate). When this happens we must scan
|
||||
// _activeStaticBodies for objects that were recently deleted so we don't try to access a dangling pointer.
|
||||
for (auto object : objects) {
|
||||
btRigidBody* body = object->getRigidBody();
|
||||
|
||||
std::vector<btRigidBody*>::reverse_iterator itr = _activeStaticBodies.rbegin();
|
||||
while (itr != _activeStaticBodies.rend()) {
|
||||
if (body == *itr) {
|
||||
if (*itr != *(_activeStaticBodies.rbegin())) {
|
||||
// swap with rbegin
|
||||
*itr = *(_activeStaticBodies.rbegin());
|
||||
}
|
||||
_activeStaticBodies.pop_back();
|
||||
break;
|
||||
}
|
||||
++itr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// remove bodies
|
||||
for (auto object : objects) {
|
||||
btRigidBody* body = object->getRigidBody();
|
||||
if (body) {
|
||||
|
|
|
@ -33,6 +33,7 @@ void Deck::queueClip(ClipPointer clip, float timeOffset) {
|
|||
|
||||
// FIXME disabling multiple clips for now
|
||||
_clips.clear();
|
||||
_length = 0.0f;
|
||||
|
||||
// if the time offset is not zero, wrap in an OffsetClip
|
||||
if (timeOffset != 0.0f) {
|
||||
|
@ -153,8 +154,8 @@ void Deck::processFrames() {
|
|||
// if doing relative movement
|
||||
emit looped();
|
||||
} else {
|
||||
// otherwise pause playback
|
||||
pause();
|
||||
// otherwise stop playback
|
||||
stop();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -346,7 +346,9 @@ void AnimDebugDraw::update() {
|
|||
numVerts += (int)markerMap.size() * VERTICES_PER_BONE;
|
||||
auto myAvatarMarkerMap = DebugDraw::getInstance().getMyAvatarMarkerMap();
|
||||
numVerts += (int)myAvatarMarkerMap.size() * VERTICES_PER_BONE;
|
||||
numVerts += (int)DebugDraw::getInstance().getRays().size() * VERTICES_PER_RAY;
|
||||
auto rays = DebugDraw::getInstance().getRays();
|
||||
DebugDraw::getInstance().clearRays();
|
||||
numVerts += (int)rays.size() * VERTICES_PER_RAY;
|
||||
|
||||
// allocate verts!
|
||||
std::vector<AnimDebugDrawData::Vertex> vertices;
|
||||
|
@ -398,10 +400,9 @@ void AnimDebugDraw::update() {
|
|||
}
|
||||
|
||||
// draw rays from shared DebugDraw singleton
|
||||
for (auto& iter : DebugDraw::getInstance().getRays()) {
|
||||
for (auto& iter : rays) {
|
||||
addLine(std::get<0>(iter), std::get<1>(iter), std::get<2>(iter), v);
|
||||
}
|
||||
DebugDraw::getInstance().clearRays();
|
||||
|
||||
data._vertexBuffer->resize(sizeof(AnimDebugDrawData::Vertex) * numVerts);
|
||||
data._vertexBuffer->setSubData<AnimDebugDrawData::Vertex>(0, vertices);
|
||||
|
|
|
@ -372,19 +372,12 @@ void ModelMeshPartPayload::notifyLocationChanged() {
|
|||
|
||||
}
|
||||
|
||||
void ModelMeshPartPayload::updateTransformForSkinnedMesh(const Transform& transform, const QVector<glm::mat4>& clusterMatrices) {
|
||||
_transform = transform;
|
||||
|
||||
if (clusterMatrices.size() > 0) {
|
||||
_worldBound = _adjustedLocalBound;
|
||||
_worldBound.transform(_transform);
|
||||
if (clusterMatrices.size() == 1) {
|
||||
_transform = _transform.worldTransform(Transform(clusterMatrices[0]));
|
||||
}
|
||||
} else {
|
||||
_worldBound = _localBound;
|
||||
_worldBound.transform(_transform);
|
||||
}
|
||||
void ModelMeshPartPayload::updateTransformForSkinnedMesh(const Transform& renderTransform, const Transform& boundTransform,
|
||||
const gpu::BufferPointer& buffer) {
|
||||
_transform = renderTransform;
|
||||
_worldBound = _adjustedLocalBound;
|
||||
_worldBound.transform(boundTransform);
|
||||
_clusterBuffer = buffer;
|
||||
}
|
||||
|
||||
ItemKey ModelMeshPartPayload::getKey() const {
|
||||
|
@ -532,9 +525,8 @@ void ModelMeshPartPayload::bindMesh(gpu::Batch& batch) const {
|
|||
|
||||
void ModelMeshPartPayload::bindTransform(gpu::Batch& batch, const ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const {
|
||||
// Still relying on the raw data from the model
|
||||
const Model::MeshState& state = _model->getMeshState(_meshIndex);
|
||||
if (state.clusterBuffer) {
|
||||
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, state.clusterBuffer);
|
||||
if (_clusterBuffer) {
|
||||
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, _clusterBuffer);
|
||||
}
|
||||
batch.setModelTransform(_transform);
|
||||
}
|
||||
|
@ -590,8 +582,6 @@ void ModelMeshPartPayload::render(RenderArgs* args) const {
|
|||
auto locations = args->_pipeline->locations;
|
||||
assert(locations);
|
||||
|
||||
// Bind the model transform and the skinCLusterMatrices if needed
|
||||
_model->updateClusterMatrices();
|
||||
bindTransform(batch, locations, args->_renderMode);
|
||||
|
||||
//Bind the index buffer and vertex buffer and Blend shapes if needed
|
||||
|
|
|
@ -89,8 +89,9 @@ public:
|
|||
typedef Payload::DataPointer Pointer;
|
||||
|
||||
void notifyLocationChanged() override;
|
||||
void updateTransformForSkinnedMesh(const Transform& transform,
|
||||
const QVector<glm::mat4>& clusterMatrices);
|
||||
void updateTransformForSkinnedMesh(const Transform& renderTransform,
|
||||
const Transform& boundTransform,
|
||||
const gpu::BufferPointer& buffer);
|
||||
|
||||
float computeFadeAlpha() const;
|
||||
|
||||
|
@ -108,6 +109,7 @@ public:
|
|||
|
||||
void computeAdjustedLocalBound(const QVector<glm::mat4>& clusterMatrices);
|
||||
|
||||
gpu::BufferPointer _clusterBuffer;
|
||||
Model* _model;
|
||||
|
||||
int _meshIndex;
|
||||
|
|
|
@ -227,6 +227,10 @@ void Model::updateRenderItems() {
|
|||
return;
|
||||
}
|
||||
|
||||
// lazy update of cluster matrices used for rendering.
|
||||
// We need to update them here so we can correctly update the bounding box.
|
||||
self->updateClusterMatrices();
|
||||
|
||||
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
|
||||
uint32_t deleteGeometryCounter = self->_deleteGeometryCounter;
|
||||
|
@ -240,12 +244,12 @@ void Model::updateRenderItems() {
|
|||
Transform modelTransform = data._model->getTransform();
|
||||
modelTransform.setScale(glm::vec3(1.0f));
|
||||
|
||||
// lazy update of cluster matrices used for rendering. We need to update them here, so we can correctly update the bounding box.
|
||||
data._model->updateClusterMatrices();
|
||||
|
||||
// update the model transform and bounding box for this render item.
|
||||
const Model::MeshState& state = data._model->_meshStates.at(data._meshIndex);
|
||||
data.updateTransformForSkinnedMesh(modelTransform, state.clusterMatrices);
|
||||
const Model::MeshState& state = data._model->getMeshState(data._meshIndex);
|
||||
Transform renderTransform = modelTransform;
|
||||
if (state.clusterMatrices.size() == 1) {
|
||||
renderTransform = modelTransform.worldTransform(Transform(state.clusterMatrices[0]));
|
||||
}
|
||||
data.updateTransformForSkinnedMesh(renderTransform, modelTransform, state.clusterBuffer);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
@ -1048,7 +1052,7 @@ void Model::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
|||
}
|
||||
|
||||
void Model::computeMeshPartLocalBounds() {
|
||||
for (auto& part : _modelMeshRenderItemsSet) {
|
||||
for (auto& part : _modelMeshRenderItemsSet) {
|
||||
assert(part->_meshIndex < _modelMeshRenderItemsSet.size());
|
||||
const Model::MeshState& state = _meshStates.at(part->_meshIndex);
|
||||
part->computeAdjustedLocalBound(state.clusterMatrices);
|
||||
|
|
|
@ -142,7 +142,7 @@ QString encodeEntityIdIntoEntityUrl(const QString& url, const QString& entityID)
|
|||
|
||||
QString ScriptEngine::logException(const QScriptValue& exception) {
|
||||
auto message = formatException(exception);
|
||||
scriptErrorMessage(qPrintable(message));
|
||||
scriptErrorMessage(message);
|
||||
return message;
|
||||
}
|
||||
|
||||
|
@ -453,7 +453,7 @@ void ScriptEngine::loadURL(const QUrl& scriptURL, bool reload) {
|
|||
}
|
||||
|
||||
void ScriptEngine::scriptErrorMessage(const QString& message) {
|
||||
qCCritical(scriptengine) << message;
|
||||
qCCritical(scriptengine) << qPrintable(message);
|
||||
emit errorMessage(message);
|
||||
}
|
||||
|
||||
|
|
|
@ -9,12 +9,14 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
/* globals HIFI_PUBLIC_BUCKET:true, Tool, ToolBar */
|
||||
|
||||
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
|
||||
Script.include("/~/system/libraries/toolBars.js");
|
||||
|
||||
var recordingFile = "recording.hfr";
|
||||
|
||||
function setPlayerOptions() {
|
||||
function setDefaultPlayerOptions() {
|
||||
Recording.setPlayFromCurrentLocation(true);
|
||||
Recording.setPlayerUseDisplayName(false);
|
||||
Recording.setPlayerUseAttachments(false);
|
||||
|
@ -38,16 +40,16 @@ var saveIcon;
|
|||
var loadIcon;
|
||||
var spacing;
|
||||
var timerOffset;
|
||||
setupToolBar();
|
||||
|
||||
var timer = null;
|
||||
var slider = null;
|
||||
|
||||
setupToolBar();
|
||||
setupTimer();
|
||||
|
||||
var watchStop = false;
|
||||
|
||||
function setupToolBar() {
|
||||
if (toolBar != null) {
|
||||
if (toolBar !== null) {
|
||||
print("Multiple calls to Recorder.js:setupToolBar()");
|
||||
return;
|
||||
}
|
||||
|
@ -56,6 +58,8 @@ function setupToolBar() {
|
|||
|
||||
toolBar = new ToolBar(0, 0, ToolBar.HORIZONTAL);
|
||||
|
||||
toolBar.onMove = onToolbarMove;
|
||||
|
||||
toolBar.setBack(COLOR_TOOL_BAR, ALPHA_OFF);
|
||||
|
||||
recordIcon = toolBar.addTool({
|
||||
|
@ -86,7 +90,7 @@ function setupToolBar() {
|
|||
visible: true
|
||||
}, false);
|
||||
|
||||
timerOffset = toolBar.width;
|
||||
timerOffset = toolBar.width + ToolBar.SPACING;
|
||||
spacing = toolBar.addSpacing(0);
|
||||
|
||||
saveIcon = toolBar.addTool({
|
||||
|
@ -112,15 +116,15 @@ function setupTimer() {
|
|||
text: (0.00).toFixed(3),
|
||||
backgroundColor: COLOR_OFF,
|
||||
x: 0, y: 0,
|
||||
width: 0, height: 0,
|
||||
leftMargin: 10, topMargin: 10,
|
||||
width: 200, height: 25,
|
||||
leftMargin: 5, topMargin: 3,
|
||||
alpha: 1.0, backgroundAlpha: 1.0,
|
||||
visible: true
|
||||
});
|
||||
|
||||
slider = { x: 0, y: 0,
|
||||
w: 200, h: 20,
|
||||
pos: 0.0, // 0.0 <= pos <= 1.0
|
||||
pos: 0.0 // 0.0 <= pos <= 1.0
|
||||
};
|
||||
slider.background = Overlays.addOverlay("text", {
|
||||
text: "",
|
||||
|
@ -144,20 +148,40 @@ function setupTimer() {
|
|||
});
|
||||
}
|
||||
|
||||
function onToolbarMove(newX, newY, deltaX, deltaY) {
|
||||
Overlays.editOverlay(timer, {
|
||||
x: newX + timerOffset - ToolBar.SPACING,
|
||||
y: newY
|
||||
});
|
||||
|
||||
slider.x = newX - ToolBar.SPACING;
|
||||
slider.y = newY - slider.h - ToolBar.SPACING;
|
||||
|
||||
Overlays.editOverlay(slider.background, {
|
||||
x: slider.x,
|
||||
y: slider.y
|
||||
});
|
||||
Overlays.editOverlay(slider.foreground, {
|
||||
x: slider.x,
|
||||
y: slider.y
|
||||
});
|
||||
}
|
||||
|
||||
function updateTimer() {
|
||||
var text = "";
|
||||
if (Recording.isRecording()) {
|
||||
text = formatTime(Recording.recorderElapsed());
|
||||
|
||||
} else {
|
||||
text = formatTime(Recording.playerElapsed()) + " / " +
|
||||
formatTime(Recording.playerLength());
|
||||
text = formatTime(Recording.playerElapsed()) + " / " + formatTime(Recording.playerLength());
|
||||
}
|
||||
|
||||
var timerWidth = text.length * 8 + ((Recording.isRecording()) ? 15 : 0);
|
||||
|
||||
Overlays.editOverlay(timer, {
|
||||
text: text
|
||||
})
|
||||
toolBar.changeSpacing(text.length * 8 + ((Recording.isRecording()) ? 15 : 0), spacing);
|
||||
text: text,
|
||||
width: timerWidth
|
||||
});
|
||||
toolBar.changeSpacing(timerWidth + ToolBar.SPACING, spacing);
|
||||
|
||||
if (Recording.isRecording()) {
|
||||
slider.pos = 1.0;
|
||||
|
@ -173,7 +197,7 @@ function updateTimer() {
|
|||
function formatTime(time) {
|
||||
var MIN_PER_HOUR = 60;
|
||||
var SEC_PER_MIN = 60;
|
||||
var MSEC_PER_SEC = 1000;
|
||||
var MSEC_DIGITS = 3;
|
||||
|
||||
var hours = Math.floor(time / (SEC_PER_MIN * MIN_PER_HOUR));
|
||||
time -= hours * (SEC_PER_MIN * MIN_PER_HOUR);
|
||||
|
@ -184,37 +208,19 @@ function formatTime(time) {
|
|||
var seconds = time;
|
||||
|
||||
var text = "";
|
||||
text += (hours > 0) ? hours + ":" :
|
||||
"";
|
||||
text += (minutes > 0) ? ((minutes < 10 && text != "") ? "0" : "") + minutes + ":" :
|
||||
"";
|
||||
text += ((seconds < 10 && text != "") ? "0" : "") + seconds.toFixed(3);
|
||||
text += (hours > 0) ? hours + ":" : "";
|
||||
text += (minutes > 0) ? ((minutes < 10 && text !== "") ? "0" : "") + minutes + ":" : "";
|
||||
text += ((seconds < 10 && text !== "") ? "0" : "") + seconds.toFixed(MSEC_DIGITS);
|
||||
return text;
|
||||
}
|
||||
|
||||
function moveUI() {
|
||||
var relative = { x: 70, y: 40 };
|
||||
toolBar.move(relative.x, windowDimensions.y - relative.y);
|
||||
Overlays.editOverlay(timer, {
|
||||
x: relative.x + timerOffset - ToolBar.SPACING,
|
||||
y: windowDimensions.y - relative.y - ToolBar.SPACING
|
||||
});
|
||||
|
||||
slider.x = relative.x - ToolBar.SPACING;
|
||||
slider.y = windowDimensions.y - relative.y - slider.h - ToolBar.SPACING;
|
||||
|
||||
Overlays.editOverlay(slider.background, {
|
||||
x: slider.x,
|
||||
y: slider.y,
|
||||
});
|
||||
Overlays.editOverlay(slider.foreground, {
|
||||
x: slider.x,
|
||||
y: slider.y,
|
||||
});
|
||||
}
|
||||
|
||||
function mousePressEvent(event) {
|
||||
clickedOverlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y });
|
||||
var clickedOverlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y });
|
||||
|
||||
if (recordIcon === toolBar.clicked(clickedOverlay, false) && !Recording.isPlaying()) {
|
||||
if (!Recording.isRecording()) {
|
||||
|
@ -226,7 +232,11 @@ function mousePressEvent(event) {
|
|||
toolBar.setAlpha(ALPHA_OFF, loadIcon);
|
||||
} else {
|
||||
Recording.stopRecording();
|
||||
toolBar.selectTool(recordIcon, true );
|
||||
toolBar.selectTool(recordIcon, true);
|
||||
setDefaultPlayerOptions();
|
||||
// Plays the recording at the same spot as you recorded it
|
||||
Recording.setPlayFromCurrentLocation(false);
|
||||
Recording.setPlayerTime(0);
|
||||
Recording.loadLastRecording();
|
||||
toolBar.setAlpha(ALPHA_ON, playIcon);
|
||||
toolBar.setAlpha(ALPHA_ON, playLoopIcon);
|
||||
|
@ -240,7 +250,6 @@ function mousePressEvent(event) {
|
|||
toolBar.setAlpha(ALPHA_ON, saveIcon);
|
||||
toolBar.setAlpha(ALPHA_ON, loadIcon);
|
||||
} else if (Recording.playerLength() > 0) {
|
||||
setPlayerOptions();
|
||||
Recording.setPlayerLoop(false);
|
||||
Recording.startPlaying();
|
||||
toolBar.setAlpha(ALPHA_OFF, recordIcon);
|
||||
|
@ -255,7 +264,6 @@ function mousePressEvent(event) {
|
|||
toolBar.setAlpha(ALPHA_ON, saveIcon);
|
||||
toolBar.setAlpha(ALPHA_ON, loadIcon);
|
||||
} else if (Recording.playerLength() > 0) {
|
||||
setPlayerOptions();
|
||||
Recording.setPlayerLoop(true);
|
||||
Recording.startPlaying();
|
||||
toolBar.setAlpha(ALPHA_OFF, recordIcon);
|
||||
|
@ -263,7 +271,7 @@ function mousePressEvent(event) {
|
|||
toolBar.setAlpha(ALPHA_OFF, loadIcon);
|
||||
}
|
||||
} else if (saveIcon === toolBar.clicked(clickedOverlay)) {
|
||||
if (!Recording.isRecording() && !Recording.isPlaying() && Recording.playerLength() != 0) {
|
||||
if (!Recording.isRecording() && !Recording.isPlaying() && Recording.playerLength() !== 0) {
|
||||
recordingFile = Window.save("Save recording to file", ".", "Recordings (*.hfr)");
|
||||
if (!(recordingFile === "null" || recordingFile === null || recordingFile === "")) {
|
||||
Recording.saveRecording(recordingFile);
|
||||
|
@ -274,6 +282,7 @@ function mousePressEvent(event) {
|
|||
recordingFile = Window.browse("Load recording from file", ".", "Recordings (*.hfr *.rec *.HFR *.REC)");
|
||||
if (!(recordingFile === "null" || recordingFile === null || recordingFile === "")) {
|
||||
Recording.loadRecording(recordingFile);
|
||||
setDefaultPlayerOptions();
|
||||
}
|
||||
if (Recording.playerLength() > 0) {
|
||||
toolBar.setAlpha(ALPHA_ON, playIcon);
|
||||
|
@ -282,8 +291,8 @@ function mousePressEvent(event) {
|
|||
}
|
||||
}
|
||||
} else if (Recording.playerLength() > 0 &&
|
||||
slider.x < event.x && event.x < slider.x + slider.w &&
|
||||
slider.y < event.y && event.y < slider.y + slider.h) {
|
||||
slider.x < event.x && event.x < slider.x + slider.w &&
|
||||
slider.y < event.y && event.y < slider.y + slider.h) {
|
||||
isSliding = true;
|
||||
slider.pos = (event.x - slider.x) / slider.w;
|
||||
Recording.setPlayerTime(slider.pos * Recording.playerLength());
|
||||
|
@ -308,7 +317,7 @@ function mouseReleaseEvent(event) {
|
|||
|
||||
function update() {
|
||||
var newDimensions = Controller.getViewportDimensions();
|
||||
if (windowDimensions.x != newDimensions.x || windowDimensions.y != newDimensions.y) {
|
||||
if (windowDimensions.x !== newDimensions.x || windowDimensions.y !== newDimensions.y) {
|
||||
windowDimensions = newDimensions;
|
||||
moveUI();
|
||||
}
|
||||
|
|
|
@ -160,6 +160,7 @@ ToolBar = function(x, y, direction, optionalPersistenceKey, optionalInitialPosit
|
|||
visible: false
|
||||
});
|
||||
this.spacing = [];
|
||||
this.onMove = null;
|
||||
|
||||
this.addTool = function(properties, selectable, selected) {
|
||||
if (direction == ToolBar.HORIZONTAL) {
|
||||
|
@ -254,6 +255,9 @@ ToolBar = function(x, y, direction, optionalPersistenceKey, optionalInitialPosit
|
|||
y: y - ToolBar.SPACING
|
||||
});
|
||||
}
|
||||
if (this.onMove !== null) {
|
||||
this.onMove(x, y, dx, dy);
|
||||
};
|
||||
}
|
||||
|
||||
this.setAlpha = function(alpha, tool) {
|
||||
|
|
Loading…
Reference in a new issue