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a few debugging changes
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d7f37e5972
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2 changed files with 4 additions and 6 deletions
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@ -922,7 +922,7 @@ void Head::updateSkeleton() {
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_avatar.orientation.yaw( _bodyYaw );
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//test! - make sure this does what expected: st rotation to be identity PLUS _bodyYaw
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_rotation = glm::angleAxis( _bodyYaw, _avatar.orientation.up );
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//_rotation = glm::angleAxis( _bodyYaw, _avatar.orientation.up );
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//glm::quat yaw_rotation = glm::angleAxis( _bodyYaw, _avatar.orientation.up );
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@ -940,7 +940,7 @@ void Head::updateSkeleton() {
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_bone[b].position = _bone[ _bone[b].parent ].position;
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}
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///TEST! - get this working and then add a comment JJV
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///TEST! - get this working and then add a comment; JJV
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if ( ! _isMine ) {
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_bone[ AVATAR_BONE_RIGHT_HAND ].position = _handPosition;
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}
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@ -1051,7 +1051,7 @@ void Head::updateHandMovement() {
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+ _avatar.orientation.getFront() * -_movedHandOffset.y;
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_bone[ AVATAR_BONE_RIGHT_HAND ].position += transformedHandMovement;
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//if holding hands, add a pull to the hand...
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if ( _usingSprings ) {
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if ( _closestOtherAvatar != -1 ) {
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@ -63,7 +63,7 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
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memcpy(destinationBuffer, &_handPosition, sizeof(float) * 3);
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destinationBuffer += sizeof(float) * 3;
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//std::cout << _handPosition.x << ", " << _handPosition.y << ", " << _handPosition.z << "\n";
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std::cout << _handPosition.x << ", " << _handPosition.y << ", " << _handPosition.z << "\n";
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return destinationBuffer - bufferStart;
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}
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@ -80,8 +80,6 @@ void AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
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sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &_bodyPitch);
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sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &_bodyRoll);
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printf( "_bodyYaw = %f\n", _bodyYaw );
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memcpy(&_handPosition, sourceBuffer, sizeof(float) * 3);
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sourceBuffer += sizeof(float) * 3;
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