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Merge pull request #12909 from hyperlogic/bug-fix/case-12628-rc66
RC66: Fix for avatar glitches, head and legs folding into chest.
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commit
ab4d328d4f
4 changed files with 39 additions and 8 deletions
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@ -5940,6 +5940,9 @@ void Application::nodeActivated(SharedNodePointer node) {
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}
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getMyAvatar()->markIdentityDataChanged();
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getMyAvatar()->resetLastSent();
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// transmit a "sendAll" packet to the AvatarMixer we just connected to.
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getMyAvatar()->sendAvatarDataPacket(true);
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}
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}
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@ -58,6 +58,13 @@ void SkeletonModel::initJointStates() {
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glm::mat4 modelOffset = glm::scale(_scale) * glm::translate(_offset);
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_rig.initJointStates(geometry, modelOffset);
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{
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// initialize _jointData with proper values for default joints
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QVector<JointData> defaultJointData;
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_rig.copyJointsIntoJointData(defaultJointData);
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_owningAvatar->setRawJointData(defaultJointData);
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}
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// Determine the default eye position for avatar scale = 1.0
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int headJointIndex = geometry.headJointIndex;
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if (0 > headJointIndex || headJointIndex >= _rig.getJointStateCount()) {
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@ -559,7 +559,8 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
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const JointData& last = lastSentJointData[i];
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if (!data.rotationIsDefaultPose) {
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if (sendAll || last.rotationIsDefaultPose || last.rotation != data.rotation) {
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bool mustSend = sendAll || last.rotationIsDefaultPose;
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if (mustSend || last.rotation != data.rotation) {
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bool largeEnoughRotation = true;
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if (cullSmallChanges) {
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@ -568,7 +569,7 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
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largeEnoughRotation = fabsf(glm::dot(last.rotation, data.rotation)) < minRotationDOT;
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}
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if (sendAll || !cullSmallChanges || largeEnoughRotation) {
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if (mustSend || !cullSmallChanges || largeEnoughRotation) {
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validity |= (1 << validityBit);
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#ifdef WANT_DEBUG
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rotationSentCount++;
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@ -608,10 +609,12 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
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float maxTranslationDimension = 0.0;
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for (int i = 0; i < _jointData.size(); i++) {
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const JointData& data = _jointData[i];
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const JointData& last = lastSentJointData[i];
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if (!data.translationIsDefaultPose) {
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if (sendAll || lastSentJointData[i].translation != data.translation) {
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if (sendAll || !cullSmallChanges || glm::distance(data.translation, lastSentJointData[i].translation) > minTranslation) {
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bool mustSend = sendAll || last.translationIsDefaultPose;
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if (mustSend || last.translation != data.translation) {
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if (mustSend || !cullSmallChanges || glm::distance(data.translation, lastSentJointData[i].translation) > minTranslation) {
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validity |= (1 << validityBit);
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#ifdef WANT_DEBUG
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translationSentCount++;
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@ -669,6 +672,19 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
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}
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if (sentJointDataOut) {
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// Mark default poses in lastSentJointData, so when they become non-default we send them.
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for (int i = 0; i < _jointData.size(); i++) {
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const JointData& data = _jointData[i];
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JointData& local = localSentJointDataOut[i];
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if (data.rotationIsDefaultPose) {
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local.rotationIsDefaultPose = true;
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}
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if (data.translationIsDefaultPose) {
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local.translationIsDefaultPose = true;
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}
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}
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// Push new sent joint data to sentJointDataOut
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sentJointDataOut->swap(localSentJointDataOut);
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}
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@ -1816,13 +1832,13 @@ void AvatarData::setJointMappingsFromNetworkReply() {
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networkReply->deleteLater();
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}
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void AvatarData::sendAvatarDataPacket() {
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void AvatarData::sendAvatarDataPacket(bool sendAll) {
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auto nodeList = DependencyManager::get<NodeList>();
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// about 2% of the time, we send a full update (meaning, we transmit all the joint data), even if nothing has changed.
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// this is to guard against a joint moving once, the packet getting lost, and the joint never moving again.
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bool cullSmallData = (randFloat() < AVATAR_SEND_FULL_UPDATE_RATIO);
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bool cullSmallData = !sendAll && (randFloat() < AVATAR_SEND_FULL_UPDATE_RATIO);
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auto dataDetail = cullSmallData ? SendAllData : CullSmallData;
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QByteArray avatarByteArray = toByteArrayStateful(dataDetail);
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@ -256,6 +256,11 @@ namespace AvatarDataPacket {
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SixByteQuat rotation[numValidRotations]; // encodeded and compressed by packOrientationQuatToSixBytes()
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uint8_t translationValidityBits[ceil(numJoints / 8)]; // one bit per joint, if true then a compressed translation follows.
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SixByteTrans translation[numValidTranslations]; // encodeded and compressed by packFloatVec3ToSignedTwoByteFixed()
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SixByteQuat leftHandControllerRotation;
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SixByteTrans leftHandControllerTranslation;
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SixByteQuat rightHandControllerRotation;
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SixByteTrans rightHandControllerTranslation;
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};
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*/
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size_t maxJointDataSize(size_t numJoints);
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@ -707,11 +712,11 @@ signals:
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void sessionUUIDChanged();
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public slots:
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void sendAvatarDataPacket();
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void sendAvatarDataPacket(bool sendAll = false);
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void sendIdentityPacket();
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void setJointMappingsFromNetworkReply();
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void setSessionUUID(const QUuid& sessionUUID) {
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virtual void setSessionUUID(const QUuid& sessionUUID) {
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if (sessionUUID != getID()) {
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if (sessionUUID == QUuid()) {
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setID(AVATAR_SELF_ID);
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