Proposing a more flexible design for the engine

This commit is contained in:
Sam Gateau 2018-04-17 02:06:33 -07:00
parent fd752a07c1
commit ab04a34ccf

View file

@ -58,6 +58,6 @@ void GameWorkload::updateViews(const ViewFrustum& frustum, const glm::vec3& head
_engine->_task->feedInput(views);
}
void GameWorkload::updateSimulationTiming(const workload::Timings& timings) {
void GameWorkload::updateSimulationTimings(const workload::Timings& timings) {
// _engine->_task->feedInput(timings);
}