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Proposing a more flexible design for the engine
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@ -58,6 +58,6 @@ void GameWorkload::updateViews(const ViewFrustum& frustum, const glm::vec3& head
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_engine->_task->feedInput(views);
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}
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void GameWorkload::updateSimulationTiming(const workload::Timings& timings) {
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void GameWorkload::updateSimulationTimings(const workload::Timings& timings) {
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// _engine->_task->feedInput(timings);
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}
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