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Merge pull request #3922 from AndrewMeadows/thermonuclear
overhaul EntitySimulation API (and relay relevant EntityItem properties to simulation when they change)
This commit is contained in:
commit
a9079b64e4
16 changed files with 423 additions and 355 deletions
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@ -150,7 +150,7 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
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}
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glm::quat rotation = getRotation();
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if (needsSimulation() && _model->isActive()) {
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if (needsToCallUpdate() && _model->isActive()) {
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_model->setScaleToFit(true, dimensions);
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_model->setSnapModelToRegistrationPoint(true, getRegistrationPoint());
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_model->setRotation(rotation);
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@ -253,8 +253,8 @@ Model* RenderableModelEntityItem::getModel(EntityTreeRenderer* renderer) {
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return result;
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}
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bool RenderableModelEntityItem::needsSimulation() const {
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return _needsInitialSimulation || getSimulationState() == EntityItem::Moving;
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bool RenderableModelEntityItem::needsToCallUpdate() const {
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return _needsInitialSimulation || ModelEntityItem::needsToCallUpdate();
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}
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EntityItemProperties RenderableModelEntityItem::getProperties() const {
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@ -57,9 +57,11 @@ public:
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void** intersectedObject, bool precisionPicking) const;
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Model* getModel(EntityTreeRenderer* renderer);
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bool needsToCallUpdate() const;
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private:
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void remapTextures();
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bool needsSimulation() const;
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Model* _model;
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bool _needsInitialSimulation;
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@ -208,7 +208,9 @@ void EntityCollisionSystem::updateCollisionWithEntities(EntityItem* entityA) {
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propertiesA.setPosition(newPositionA * (float)TREE_SCALE);
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propertiesA.setLastEdited(now);
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_entityTree->updateEntity(idA, propertiesA);
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// NOTE: EntityTree::updateEntity() will cause the entity to get sorted correctly in the EntitySimulation,
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// thereby waking up static non-moving entities.
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_entityTree->updateEntity(entityA, propertiesA);
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_packetSender->queueEditEntityMessage(PacketTypeEntityAddOrEdit, idA, propertiesA);
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}
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@ -225,7 +227,9 @@ void EntityCollisionSystem::updateCollisionWithEntities(EntityItem* entityA) {
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propertiesB.setPosition(newPositionB * (float)TREE_SCALE);
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propertiesB.setLastEdited(now);
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_entityTree->updateEntity(idB, propertiesB);
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// NOTE: EntityTree::updateEntity() will cause the entity to get sorted correctly in the EntitySimulation,
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// thereby waking up static non-moving entities.
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_entityTree->updateEntity(entityB, propertiesB);
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_packetSender->queueEditEntityMessage(PacketTypeEntityAddOrEdit, idB, propertiesB);
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}
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}
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@ -331,6 +335,6 @@ void EntityCollisionSystem::applyHardCollision(EntityItem* entity, const Collisi
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properties.setVelocity(velocity * (float)TREE_SCALE);
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properties.setLastEdited(usecTimestampNow());
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_entityTree->updateEntity(entityItemID, properties);
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_entityTree->updateEntity(entity, properties);
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_packetSender->queueEditEntityMessage(PacketTypeEntityAddOrEdit, entityItemID, properties);
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}
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@ -29,7 +29,7 @@ const float EntityItem::DEFAULT_LOCAL_RENDER_ALPHA = 1.0f;
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const float EntityItem::DEFAULT_MASS = 1.0f;
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const float EntityItem::DEFAULT_LIFETIME = EntityItem::IMMORTAL;
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const QString EntityItem::DEFAULT_USER_DATA = QString("");
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const float EntityItem::DEFAULT_DAMPING = 0.5f;
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const float EntityItem::DEFAULT_DAMPING = 2.0f;
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const glm::vec3 EntityItem::NO_VELOCITY = glm::vec3(0, 0, 0);
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const float EntityItem::EPSILON_VELOCITY_LENGTH = (1.0f / 1000.0f) / (float)TREE_SCALE; // really small: 1mm/second
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const glm::vec3 EntityItem::DEFAULT_VELOCITY = EntityItem::NO_VELOCITY;
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@ -42,7 +42,7 @@ const glm::vec3 EntityItem::DEFAULT_DIMENSIONS = glm::vec3(0.1f, 0.1f, 0.1f);
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const glm::vec3 EntityItem::DEFAULT_REGISTRATION_POINT = glm::vec3(0.5f, 0.5f, 0.5f); // center
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const glm::vec3 EntityItem::NO_ANGULAR_VELOCITY = glm::vec3(0.0f, 0.0f, 0.0f);
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const glm::vec3 EntityItem::DEFAULT_ANGULAR_VELOCITY = NO_ANGULAR_VELOCITY;
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const float EntityItem::DEFAULT_ANGULAR_DAMPING = 0.5f;
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const float EntityItem::DEFAULT_ANGULAR_DAMPING = 2.0f;
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const bool EntityItem::DEFAULT_VISIBLE = true;
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const bool EntityItem::DEFAULT_IGNORE_FOR_COLLISIONS = false;
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const bool EntityItem::DEFAULT_COLLISIONS_WILL_MOVE = false;
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@ -58,6 +58,7 @@ void EntityItem::initFromEntityItemID(const EntityItemID& entityItemID) {
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_lastEditedFromRemote = 0;
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_lastEditedFromRemoteInRemoteTime = 0;
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_lastSimulated = 0;
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_lastUpdated = 0;
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_created = 0; // TODO: when do we actually want to make this "now"
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_changedOnServer = 0;
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@ -88,12 +89,12 @@ EntityItem::EntityItem(const EntityItemID& entityItemID) {
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_lastEdited = 0;
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_lastEditedFromRemote = 0;
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_lastEditedFromRemoteInRemoteTime = 0;
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_lastSimulated = 0;
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_lastUpdated = 0;
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_created = 0;
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_updateFlags = 0;
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_dirtyFlags = 0;
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_changedOnServer = 0;
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initFromEntityItemID(entityItemID);
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_simulationState = EntityItem::Static;
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}
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EntityItem::EntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) {
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@ -101,13 +102,13 @@ EntityItem::EntityItem(const EntityItemID& entityItemID, const EntityItemPropert
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_lastEdited = 0;
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_lastEditedFromRemote = 0;
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_lastEditedFromRemoteInRemoteTime = 0;
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_lastSimulated = 0;
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_lastUpdated = 0;
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_created = properties.getCreated();
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_updateFlags = 0;
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_dirtyFlags = 0;
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_changedOnServer = 0;
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initFromEntityItemID(entityItemID);
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setProperties(properties, true); // force copy
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_simulationState = EntityItem::Static;
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}
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EntityPropertyFlags EntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
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@ -154,7 +155,7 @@ OctreeElement::AppendState EntityItem::appendEntityData(OctreePacketData* packet
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ByteCountCoded<quint32> typeCoder = getType();
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QByteArray encodedType = typeCoder;
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quint64 updateDelta = getLastUpdated() <= getLastEdited() ? 0 : getLastUpdated() - getLastEdited();
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quint64 updateDelta = getLastSimulated() <= getLastEdited() ? 0 : getLastSimulated() - getLastEdited();
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ByteCountCoded<quint64> updateDeltaCoder = updateDelta;
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QByteArray encodedUpdateDelta = updateDeltaCoder;
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EntityPropertyFlags propertyFlags(PROP_LAST_ITEM);
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@ -450,9 +451,9 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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ByteCountCoded<quint64> updateDeltaCoder = encodedUpdateDelta;
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quint64 updateDelta = updateDeltaCoder;
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if (overwriteLocalData) {
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_lastUpdated = lastEditedFromBufferAdjusted + updateDelta; // don't adjust for clock skew since we already did that for _lastEdited
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_lastSimulated = _lastUpdated = lastEditedFromBufferAdjusted + updateDelta; // don't adjust for clock skew since we already did that for _lastEdited
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if (wantDebug) {
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qDebug() << "_lastUpdated=" << _lastUpdated;
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qDebug() << "_lastUpdated =" << _lastUpdated;
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qDebug() << "_lastEdited=" << _lastEdited;
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qDebug() << "lastEditedFromBufferAdjusted=" << lastEditedFromBufferAdjusted;
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}
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@ -565,20 +566,20 @@ bool EntityItem::isRestingOnSurface() const {
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&& _gravity.y < 0.0f;
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}
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void EntityItem::update(const quint64& updateTime) {
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void EntityItem::simulate(const quint64& now) {
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bool wantDebug = false;
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if (_lastUpdated == 0) {
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_lastUpdated = updateTime;
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if (_lastSimulated == 0) {
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_lastSimulated = now;
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}
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float timeElapsed = (float)(updateTime - _lastUpdated) / (float)(USECS_PER_SECOND);
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float timeElapsed = (float)(now - _lastSimulated) / (float)(USECS_PER_SECOND);
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if (wantDebug) {
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qDebug() << "********** EntityItem::update()";
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qDebug() << " entity ID=" << getEntityItemID();
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qDebug() << " updateTime=" << updateTime;
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qDebug() << " _lastUpdated=" << _lastUpdated;
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qDebug() << " now=" << now;
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qDebug() << " _lastSimulated=" << _lastSimulated;
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qDebug() << " timeElapsed=" << timeElapsed;
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qDebug() << " hasVelocity=" << hasVelocity();
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qDebug() << " hasGravity=" << hasGravity();
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@ -611,10 +612,10 @@ void EntityItem::update(const quint64& updateTime) {
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}
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}
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_lastUpdated = updateTime;
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_lastSimulated = now;
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if (wantDebug) {
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qDebug() << " ********** EntityItem::update() .... SETTING _lastUpdated=" << _lastUpdated;
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qDebug() << " ********** EntityItem::update() .... SETTING _lastSimulated=" << _lastSimulated;
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}
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if (hasAngularVelocity()) {
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@ -631,13 +632,13 @@ void EntityItem::update(const quint64& updateTime) {
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setRotation(rotation);
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// handle damping for angular velocity
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if (getAngularDamping() > 0.0f) {
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glm::vec3 dampingResistance = getAngularVelocity() * getAngularDamping();
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glm::vec3 newAngularVelocity = getAngularVelocity() - (dampingResistance * timeElapsed);
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float dampingTimescale = getAngularDamping();
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if (dampingTimescale > 0.0f) {
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float dampingFactor = glm::clamp(timeElapsed / dampingTimescale, 0.0f, 1.0f);
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glm::vec3 newAngularVelocity = (1.0f - dampingFactor) * getAngularVelocity();
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setAngularVelocity(newAngularVelocity);
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if (wantDebug) {
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qDebug() << " getDamping():" << getDamping();
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qDebug() << " dampingResistance:" << dampingResistance;
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qDebug() << " dampingTimescale :" << dampingTimescale;
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qDebug() << " newAngularVelocity:" << newAngularVelocity;
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}
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}
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@ -688,13 +689,15 @@ void EntityItem::update(const quint64& updateTime) {
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}
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// handle damping for velocity
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glm::vec3 dampingResistance = velocity * getDamping();
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if (wantDebug) {
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qDebug() << " getDamping():" << getDamping();
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qDebug() << " dampingResistance:" << dampingResistance;
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qDebug() << " dampingResistance * timeElapsed:" << dampingResistance * timeElapsed;
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float dampingTimescale = getDamping();
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if (dampingTimescale > 0.0f) {
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float dampingFactor = glm::clamp(timeElapsed / dampingTimescale, 0.0f, 1.0f);
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velocity *= (1.0f - dampingFactor);
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if (wantDebug) {
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qDebug() << " dampingTimescale:" << dampingTimescale;
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qDebug() << " newVelocity:" << velocity;
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}
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}
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velocity -= dampingResistance * timeElapsed;
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if (wantDebug) {
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qDebug() << " velocity AFTER dampingResistance:" << velocity;
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@ -707,6 +710,7 @@ void EntityItem::update(const quint64& updateTime) {
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velocity = NO_VELOCITY;
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}
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// NOTE: the simulation should NOT set any DirtyFlags on this entity
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setPosition(position); // this will automatically recalculate our collision shape
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setVelocity(velocity);
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@ -719,20 +723,18 @@ void EntityItem::update(const quint64& updateTime) {
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}
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}
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EntityItem::SimulationState EntityItem::computeSimulationState() const {
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if (hasVelocity() || (hasGravity() && !isRestingOnSurface()) || hasAngularVelocity()) {
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return EntityItem::Moving;
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}
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if (isMortal()) {
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return EntityItem::Mortal;
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}
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return EntityItem::Static;
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bool EntityItem::isMoving() const {
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return hasVelocity() || (hasGravity() && !isRestingOnSurface()) || hasAngularVelocity();
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}
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bool EntityItem::lifetimeHasExpired() const {
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return isMortal() && (getAge() > getLifetime());
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}
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quint64 EntityItem::getExpiry() const {
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return _created + (quint64)(_lifetime * (float)USECS_PER_SECOND);
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}
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EntityItemProperties EntityItem::getProperties() const {
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EntityItemProperties properties;
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properties._id = getID();
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@ -778,23 +780,23 @@ bool EntityItem::setProperties(const EntityItemProperties& properties, bool forc
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}
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}
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(position, setPositionInMeters); // this will call recalculate collision shape if needed
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(dimensions, setDimensionsInMeters); // NOTE: radius is obsolete
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(rotation, setRotation);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(mass, setMass);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(velocity, setVelocityInMeters);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(gravity, setGravityInMeters);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(position, updatePositionInMeters); // this will call recalculate collision shape if needed
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(dimensions, updateDimensionsInMeters); // NOTE: radius is obsolete
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(rotation, updateRotation);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(mass, updateMass);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(velocity, updateVelocityInMeters);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(gravity, updateGravityInMeters);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(damping, setDamping);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(lifetime, setLifetime);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(script, setScript);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(lifetime, updateLifetime);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(script, updateScript);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(registrationPoint, setRegistrationPoint);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(angularVelocity, setAngularVelocity);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(angularVelocity, updateAngularVelocity);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(angularDamping, setAngularDamping);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(glowLevel, setGlowLevel);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(localRenderAlpha, setLocalRenderAlpha);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(visible, setVisible);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(ignoreForCollisions, setIgnoreForCollisions);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(collisionsWillMove, setCollisionsWillMove);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(ignoreForCollisions, updateIgnoreForCollisions);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(collisionsWillMove, updateCollisionsWillMove);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(locked, setLocked);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(userData, setUserData);
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@ -948,7 +950,7 @@ void EntityItem::updatePosition(const glm::vec3& value) {
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if (_position != value) {
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_position = value;
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recalculateCollisionShape();
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_updateFlags |= EntityItem::UPDATE_POSITION;
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_dirtyFlags |= EntityItem::DIRTY_POSITION;
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}
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}
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@ -957,7 +959,7 @@ void EntityItem::updatePositionInMeters(const glm::vec3& value) {
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if (_position != position) {
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_position = position;
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recalculateCollisionShape();
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_updateFlags |= EntityItem::UPDATE_POSITION;
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_dirtyFlags |= EntityItem::DIRTY_POSITION;
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}
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}
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@ -965,7 +967,7 @@ void EntityItem::updateDimensions(const glm::vec3& value) {
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if (_dimensions != value) {
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_dimensions = value;
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recalculateCollisionShape();
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_updateFlags |= EntityItem::UPDATE_SHAPE;
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_dirtyFlags |= EntityItem::DIRTY_SHAPE;
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}
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}
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@ -974,7 +976,7 @@ void EntityItem::updateDimensionsInMeters(const glm::vec3& value) {
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if (_dimensions != dimensions) {
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_dimensions = dimensions;
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recalculateCollisionShape();
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_updateFlags |= EntityItem::UPDATE_SHAPE;
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_dirtyFlags |= EntityItem::DIRTY_SHAPE;
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}
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}
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@ -982,21 +984,21 @@ void EntityItem::updateRotation(const glm::quat& rotation) {
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if (_rotation != rotation) {
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_rotation = rotation;
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recalculateCollisionShape();
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_updateFlags |= EntityItem::UPDATE_POSITION;
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_dirtyFlags |= EntityItem::DIRTY_POSITION;
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}
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}
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void EntityItem::updateMass(float value) {
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if (_mass != value) {
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_mass = value;
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_updateFlags |= EntityItem::UPDATE_MASS;
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_dirtyFlags |= EntityItem::DIRTY_MASS;
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}
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}
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void EntityItem::updateVelocity(const glm::vec3& value) {
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if (_velocity != value) {
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_velocity = value;
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_updateFlags |= EntityItem::UPDATE_VELOCITY;
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_dirtyFlags |= EntityItem::DIRTY_VELOCITY;
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}
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}
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@ -1004,14 +1006,14 @@ void EntityItem::updateVelocityInMeters(const glm::vec3& value) {
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glm::vec3 velocity = value / (float) TREE_SCALE;
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if (_velocity != velocity) {
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_velocity = velocity;
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_updateFlags |= EntityItem::UPDATE_VELOCITY;
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_dirtyFlags |= EntityItem::DIRTY_VELOCITY;
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}
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}
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void EntityItem::updateGravity(const glm::vec3& value) {
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if (_gravity != value) {
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_gravity = value;
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_updateFlags |= EntityItem::UPDATE_VELOCITY;
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_dirtyFlags |= EntityItem::DIRTY_VELOCITY;
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}
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}
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@ -1019,36 +1021,42 @@ void EntityItem::updateGravityInMeters(const glm::vec3& value) {
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glm::vec3 gravity = value / (float) TREE_SCALE;
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if (_gravity != gravity) {
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_gravity = gravity;
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_updateFlags |= EntityItem::UPDATE_VELOCITY;
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_dirtyFlags |= EntityItem::DIRTY_VELOCITY;
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}
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}
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void EntityItem::updateAngularVelocity(const glm::vec3& value) {
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if (_angularVelocity != value) {
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_angularVelocity = value;
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_updateFlags |= EntityItem::UPDATE_VELOCITY;
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_dirtyFlags |= EntityItem::DIRTY_VELOCITY;
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}
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}
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|
||||
void EntityItem::updateIgnoreForCollisions(bool value) {
|
||||
if (_ignoreForCollisions != value) {
|
||||
_ignoreForCollisions = value;
|
||||
_updateFlags |= EntityItem::UPDATE_COLLISION_GROUP;
|
||||
_dirtyFlags |= EntityItem::DIRTY_COLLISION_GROUP;
|
||||
}
|
||||
}
|
||||
|
||||
void EntityItem::updateCollisionsWillMove(bool value) {
|
||||
if (_collisionsWillMove != value) {
|
||||
_collisionsWillMove = value;
|
||||
_updateFlags |= EntityItem::UPDATE_MOTION_TYPE;
|
||||
_dirtyFlags |= EntityItem::DIRTY_MOTION_TYPE;
|
||||
}
|
||||
}
|
||||
|
||||
void EntityItem::updateLifetime(float value) {
|
||||
if (_lifetime != value) {
|
||||
_lifetime = value;
|
||||
_updateFlags |= EntityItem::UPDATE_LIFETIME;
|
||||
_dirtyFlags |= EntityItem::DIRTY_LIFETIME;
|
||||
}
|
||||
}
|
||||
|
||||
void EntityItem::updateScript(const QString& value) {
|
||||
if (_script != value) {
|
||||
_script = value;
|
||||
_dirtyFlags |= EntityItem::DIRTY_SCRIPT;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -41,15 +41,17 @@ class EntityTreeElementExtraEncodeData;
|
|||
class EntityItem {
|
||||
|
||||
public:
|
||||
enum EntityUpdateFlags {
|
||||
UPDATE_POSITION = 0x0001,
|
||||
UPDATE_VELOCITY = 0x0002,
|
||||
UPDATE_MASS = 0x0004,
|
||||
UPDATE_COLLISION_GROUP = 0x0008,
|
||||
UPDATE_MOTION_TYPE = 0x0010,
|
||||
UPDATE_SHAPE = 0x0020,
|
||||
UPDATE_LIFETIME = 0x0040
|
||||
//UPDATE_APPEARANCE = 0x8000,
|
||||
enum EntityDirtyFlags {
|
||||
DIRTY_POSITION = 0x0001,
|
||||
DIRTY_VELOCITY = 0x0002,
|
||||
DIRTY_MASS = 0x0004,
|
||||
DIRTY_COLLISION_GROUP = 0x0008,
|
||||
DIRTY_MOTION_TYPE = 0x0010,
|
||||
DIRTY_SHAPE = 0x0020,
|
||||
DIRTY_LIFETIME = 0x0040,
|
||||
// add new simulation-relevant flags above
|
||||
// all other flags below
|
||||
DIRTY_SCRIPT = 0x8000
|
||||
};
|
||||
|
||||
DONT_ALLOW_INSTANTIATION // This class can not be instantiated directly
|
||||
|
@ -77,12 +79,12 @@ public:
|
|||
/// has changed. This will be called with properties change or when new data is loaded from a stream
|
||||
virtual void somethingChangedNotification() { }
|
||||
|
||||
quint64 getLastUpdated() const { return _lastUpdated; } /// Last simulated time of this entity universal usecs
|
||||
quint64 getLastSimulated() const { return _lastSimulated; } /// Last simulated time of this entity universal usecs
|
||||
|
||||
/// Last edited time of this entity universal usecs
|
||||
quint64 getLastEdited() const { return _lastEdited; }
|
||||
void setLastEdited(quint64 lastEdited)
|
||||
{ _lastEdited = _lastUpdated = lastEdited; _changedOnServer = glm::max(lastEdited, _changedOnServer); }
|
||||
{ _lastEdited = _lastSimulated = _lastUpdated = lastEdited; _changedOnServer = glm::max(lastEdited, _changedOnServer); }
|
||||
float getEditedAgo() const /// Elapsed seconds since this entity was last edited
|
||||
{ return (float)(usecTimestampNow() - getLastEdited()) / (float)USECS_PER_SECOND; }
|
||||
|
||||
|
@ -121,17 +123,14 @@ public:
|
|||
unsigned char* bufferOut, int sizeIn, int& sizeOut);
|
||||
|
||||
static void adjustEditPacketForClockSkew(unsigned char* codeColorBuffer, size_t length, int clockSkew);
|
||||
virtual void update(const quint64& now);
|
||||
|
||||
// perform update
|
||||
virtual void update(const quint64& now) { _lastUpdated = now; }
|
||||
|
||||
typedef enum SimulationState_t {
|
||||
Static,
|
||||
Mortal,
|
||||
Moving
|
||||
} SimulationState;
|
||||
// perform linear extrapolation for SimpleEntitySimulation
|
||||
void simulate(const quint64& now);
|
||||
|
||||
// computes the SimulationState that the entity SHOULD be in.
|
||||
// Use getSimulationState() to find the state under which it is currently categorized.
|
||||
virtual SimulationState computeSimulationState() const;
|
||||
bool needsToCallUpdate() const { return false; }
|
||||
|
||||
virtual void debugDump() const;
|
||||
|
||||
|
@ -221,11 +220,14 @@ public:
|
|||
/// age of this entity in seconds
|
||||
float getAge() const { return (float)(usecTimestampNow() - _created) / (float)USECS_PER_SECOND; }
|
||||
bool lifetimeHasExpired() const;
|
||||
quint64 getExpiry() const;
|
||||
|
||||
// position, size, and bounds related helpers
|
||||
float getSize() const; /// get maximum dimension in domain scale units (0.0 - 1.0)
|
||||
AACube getMaximumAACube() const;
|
||||
AACube getMinimumAACube() const;
|
||||
AACube getOldMaximumAACube() const { return _oldMaximumAACube; }
|
||||
void setOldMaximumAACube(const AACube& cube) { _oldMaximumAACube = cube; }
|
||||
AABox getAABox() const; /// axis aligned bounding box in domain scale units (0.0 - 1.0)
|
||||
|
||||
static const QString DEFAULT_SCRIPT;
|
||||
|
@ -278,7 +280,7 @@ public:
|
|||
virtual const Shape& getCollisionShapeInMeters() const { return _collisionShape; }
|
||||
virtual bool contains(const glm::vec3& point) const { return getAABox().contains(point); }
|
||||
|
||||
// updateFoo() methods to be used when changes need to be accumulated in the _updateFlags
|
||||
// updateFoo() methods to be used when changes need to be accumulated in the _dirtyFlags
|
||||
void updatePosition(const glm::vec3& value);
|
||||
void updatePositionInMeters(const glm::vec3& value);
|
||||
void updateDimensions(const glm::vec3& value);
|
||||
|
@ -293,13 +295,13 @@ public:
|
|||
void updateIgnoreForCollisions(bool value);
|
||||
void updateCollisionsWillMove(bool value);
|
||||
void updateLifetime(float value);
|
||||
void updateScript(const QString& value);
|
||||
|
||||
uint32_t getUpdateFlags() const { return _updateFlags; }
|
||||
void clearUpdateFlags() { _updateFlags = 0; }
|
||||
|
||||
SimulationState getSimulationState() const { return _simulationState; }
|
||||
uint32_t getDirtyFlags() const { return _dirtyFlags; }
|
||||
void clearDirtyFlags(uint32_t mask = 0xffff) { _dirtyFlags &= ~mask; }
|
||||
|
||||
void setSimulationState(SimulationState state) { _simulationState = state; }
|
||||
bool isMoving() const;
|
||||
|
||||
protected:
|
||||
|
||||
virtual void initFromEntityItemID(const EntityItemID& entityItemID); // maybe useful to allow subclasses to init
|
||||
|
@ -309,7 +311,8 @@ protected:
|
|||
QUuid _id;
|
||||
uint32_t _creatorTokenID;
|
||||
bool _newlyCreated;
|
||||
quint64 _lastUpdated;
|
||||
quint64 _lastSimulated; // last time this entity called simulate()
|
||||
quint64 _lastUpdated; // last time this entity called update()
|
||||
quint64 _lastEdited; // this is the last official local or remote edit time
|
||||
quint64 _lastEditedFromRemote; // this is the last time we received and edit from the server
|
||||
quint64 _lastEditedFromRemoteInRemoteTime; // time in server time space the last time we received and edit from the server
|
||||
|
@ -324,12 +327,12 @@ protected:
|
|||
float _mass;
|
||||
glm::vec3 _velocity;
|
||||
glm::vec3 _gravity;
|
||||
float _damping;
|
||||
float _damping; // timescale
|
||||
float _lifetime;
|
||||
QString _script;
|
||||
glm::vec3 _registrationPoint;
|
||||
glm::vec3 _angularVelocity;
|
||||
float _angularDamping;
|
||||
float _angularDamping; // timescale
|
||||
bool _visible;
|
||||
bool _ignoreForCollisions;
|
||||
bool _collisionsWillMove;
|
||||
|
@ -343,11 +346,10 @@ protected:
|
|||
void setRadius(float value);
|
||||
|
||||
AACubeShape _collisionShape;
|
||||
SimulationState _simulationState; // only set by EntityTree
|
||||
AACube _oldMaximumAACube; // remember this so we know where the entity used to live in the tree
|
||||
|
||||
// UpdateFlags are set whenever a property changes that requires the change to be communicated to other
|
||||
// data structures. It is the responsibility of the EntityTree to relay changes entity and clear flags.
|
||||
uint32_t _updateFlags;
|
||||
// DirtyFlags are set whenever a property changes that the EntitySimulation needs to know about.
|
||||
uint32_t _dirtyFlags; // things that have changed from EXTERNAL changes (via script or packet) but NOT from simulation
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -9,12 +9,178 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <AACube.h>
|
||||
|
||||
#include "EntitySimulation.h"
|
||||
#include "MovingEntitiesOperator.h"
|
||||
|
||||
void EntitySimulation::setEntityTree(EntityTree* tree) {
|
||||
if (_entityTree && _entityTree != tree) {
|
||||
clearEntities();
|
||||
_mortalEntities.clear();
|
||||
_nextExpiry = quint64(-1);
|
||||
_updateableEntities.clear();
|
||||
_entitiesToBeSorted.clear();
|
||||
}
|
||||
_entityTree = tree;
|
||||
}
|
||||
|
||||
void EntitySimulation::updateEntities(QSet<EntityItem*>& entitiesToDelete) {
|
||||
quint64 now = usecTimestampNow();
|
||||
|
||||
// these methods may accumulate entries in _entitiesToBeDeleted
|
||||
expireMortalEntities(now);
|
||||
callUpdateOnEntitiesThatNeedIt(now);
|
||||
updateEntitiesInternal(now);
|
||||
sortEntitiesThatMoved();
|
||||
|
||||
// at this point we harvest _entitiesToBeDeleted
|
||||
entitiesToDelete.unite(_entitiesToDelete);
|
||||
_entitiesToDelete.clear();
|
||||
}
|
||||
|
||||
void EntitySimulation::expireMortalEntities(const quint64& now) {
|
||||
if (now > _nextExpiry) {
|
||||
// only search for expired entities if we expect to find one
|
||||
_nextExpiry = quint64(-1);
|
||||
QSet<EntityItem*>::iterator itemItr = _mortalEntities.begin();
|
||||
while (itemItr != _mortalEntities.end()) {
|
||||
EntityItem* entity = *itemItr;
|
||||
quint64 expiry = entity->getExpiry();
|
||||
if (expiry < now) {
|
||||
_entitiesToDelete.insert(entity);
|
||||
itemItr = _mortalEntities.erase(itemItr);
|
||||
_updateableEntities.remove(entity);
|
||||
_entitiesToBeSorted.remove(entity);
|
||||
removeEntityInternal(entity);
|
||||
} else {
|
||||
if (expiry < _nextExpiry) {
|
||||
// remeber the smallest _nextExpiry so we know when to start the next search
|
||||
_nextExpiry = expiry;
|
||||
}
|
||||
++itemItr;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EntitySimulation::callUpdateOnEntitiesThatNeedIt(const quint64& now) {
|
||||
PerformanceTimer perfTimer("updatingEntities");
|
||||
QSet<EntityItem*>::iterator itemItr = _updateableEntities.begin();
|
||||
while (itemItr != _updateableEntities.end()) {
|
||||
EntityItem* entity = *itemItr;
|
||||
// TODO: catch transition from needing update to not as a "change"
|
||||
// so we don't have to scan for it here.
|
||||
if (!entity->needsToCallUpdate()) {
|
||||
itemItr = _updateableEntities.erase(itemItr);
|
||||
} else {
|
||||
entity->update(now);
|
||||
++itemItr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EntitySimulation::sortEntitiesThatMoved() {
|
||||
// NOTE: this is only for entities that have been moved by THIS EntitySimulation.
|
||||
// External changes to entity position/shape are expected to be sorted outside of the EntitySimulation.
|
||||
PerformanceTimer perfTimer("sortingEntities");
|
||||
MovingEntitiesOperator moveOperator(_entityTree);
|
||||
AACube domainBounds(glm::vec3(0.0f,0.0f,0.0f), 1.0f);
|
||||
QSet<EntityItem*>::iterator itemItr = _entitiesToBeSorted.begin();
|
||||
while (itemItr != _entitiesToBeSorted.end()) {
|
||||
EntityItem* entity = *itemItr;
|
||||
// check to see if this movement has sent the entity outside of the domain.
|
||||
AACube newCube = entity->getMaximumAACube();
|
||||
if (!domainBounds.touches(newCube)) {
|
||||
qDebug() << "Entity " << entity->getEntityItemID() << " moved out of domain bounds.";
|
||||
_entitiesToDelete.insert(entity);
|
||||
_mortalEntities.remove(entity);
|
||||
_updateableEntities.remove(entity);
|
||||
removeEntityInternal(entity);
|
||||
} else {
|
||||
moveOperator.addEntityToMoveList(entity, newCube);
|
||||
}
|
||||
++itemItr;
|
||||
}
|
||||
_entitiesToBeSorted.clear();
|
||||
|
||||
if (moveOperator.hasMovingEntities()) {
|
||||
PerformanceTimer perfTimer("recurseTreeWithOperator");
|
||||
_entityTree->recurseTreeWithOperator(&moveOperator);
|
||||
moveOperator.finish();
|
||||
}
|
||||
}
|
||||
|
||||
void EntitySimulation::addEntity(EntityItem* entity) {
|
||||
assert(entity);
|
||||
if (entity->isMortal()) {
|
||||
_mortalEntities.insert(entity);
|
||||
quint64 expiry = entity->getExpiry();
|
||||
if (expiry < _nextExpiry) {
|
||||
_nextExpiry = expiry;
|
||||
}
|
||||
}
|
||||
if (entity->needsToCallUpdate()) {
|
||||
_updateableEntities.insert(entity);
|
||||
}
|
||||
addEntityInternal(entity);
|
||||
}
|
||||
|
||||
void EntitySimulation::removeEntity(EntityItem* entity) {
|
||||
assert(entity);
|
||||
_updateableEntities.remove(entity);
|
||||
_mortalEntities.remove(entity);
|
||||
_entitiesToBeSorted.remove(entity);
|
||||
_entitiesToDelete.remove(entity);
|
||||
removeEntityInternal(entity);
|
||||
}
|
||||
|
||||
void EntitySimulation::entityChanged(EntityItem* entity) {
|
||||
assert(entity);
|
||||
|
||||
// Although it is not the responsibility of the EntitySimulation to sort the tree for EXTERNAL changes
|
||||
// it IS responsibile for triggering deletes for entities that leave the bounds of the domain, hence
|
||||
// we must check for that case here, however we rely on the change event to have set DIRTY_POSITION flag.
|
||||
bool wasRemoved = false;
|
||||
uint32_t dirtyFlags = entity->getDirtyFlags();
|
||||
if (dirtyFlags & EntityItem::DIRTY_POSITION) {
|
||||
AACube domainBounds(glm::vec3(0.0f,0.0f,0.0f), 1.0f);
|
||||
AACube newCube = entity->getMaximumAACube();
|
||||
if (!domainBounds.touches(newCube)) {
|
||||
qDebug() << "Entity " << entity->getEntityItemID() << " moved out of domain bounds.";
|
||||
_entitiesToDelete.insert(entity);
|
||||
_mortalEntities.remove(entity);
|
||||
_updateableEntities.remove(entity);
|
||||
removeEntityInternal(entity);
|
||||
wasRemoved = true;
|
||||
}
|
||||
}
|
||||
if (!wasRemoved) {
|
||||
if (dirtyFlags & EntityItem::DIRTY_LIFETIME) {
|
||||
if (entity->isMortal()) {
|
||||
_mortalEntities.insert(entity);
|
||||
quint64 expiry = entity->getExpiry();
|
||||
if (expiry < _nextExpiry) {
|
||||
_nextExpiry = expiry;
|
||||
}
|
||||
} else {
|
||||
_mortalEntities.remove(entity);
|
||||
}
|
||||
entity->clearDirtyFlags(EntityItem::DIRTY_LIFETIME);
|
||||
}
|
||||
if (entity->needsToCallUpdate()) {
|
||||
_updateableEntities.insert(entity);
|
||||
} else {
|
||||
_updateableEntities.remove(entity);
|
||||
}
|
||||
entityChangedInternal(entity);
|
||||
}
|
||||
entity->clearDirtyFlags();
|
||||
}
|
||||
|
||||
void EntitySimulation::clearEntities() {
|
||||
_mortalEntities.clear();
|
||||
_nextExpiry = quint64(-1);
|
||||
_updateableEntities.clear();
|
||||
_entitiesToBeSorted.clear();
|
||||
clearEntitiesInternal();
|
||||
}
|
||||
|
|
|
@ -14,36 +14,61 @@
|
|||
|
||||
#include <QSet>
|
||||
|
||||
#include <PerfStat.h>
|
||||
|
||||
#include "EntityTree.h"
|
||||
|
||||
class EntitySimulation {
|
||||
public:
|
||||
EntitySimulation() : _entityTree(NULL) { }
|
||||
virtual ~EntitySimulation() {}
|
||||
virtual ~EntitySimulation() { setEntityTree(NULL); }
|
||||
|
||||
/// \param tree pointer to EntityTree which is stored internally
|
||||
virtual void setEntityTree(EntityTree* tree);
|
||||
void setEntityTree(EntityTree* tree);
|
||||
|
||||
/// \param[out] entitiesToDelete list of entities removed from simulation and should be deleted.
|
||||
virtual void update(QSet<EntityItem*>& entitiesToDelete) = 0;
|
||||
void updateEntities(QSet<EntityItem*>& entitiesToDelete);
|
||||
|
||||
/// \param entity pointer to EntityItem to add to the simulation
|
||||
/// \sideeffect the EntityItem::_simulationState member may be updated to indicate membership to internal list
|
||||
virtual void addEntity(EntityItem* entity) = 0;
|
||||
void addEntity(EntityItem* entity);
|
||||
|
||||
/// \param entity pointer to EntityItem to removed from the simulation
|
||||
/// \sideeffect the EntityItem::_simulationState member may be updated to indicate non-membership to internal list
|
||||
virtual void removeEntity(EntityItem* entity) = 0;
|
||||
void removeEntity(EntityItem* entity);
|
||||
|
||||
/// \param entity pointer to EntityItem to that may have changed in a way that would affect its simulation
|
||||
virtual void entityChanged(EntityItem* entity) = 0;
|
||||
/// call this whenever an entity was changed from some EXTERNAL event (NOT by the EntitySimulation itself)
|
||||
void entityChanged(EntityItem* entity);
|
||||
|
||||
virtual void clearEntities() = 0;
|
||||
void clearEntities();
|
||||
|
||||
EntityTree* getEntityTree() { return _entityTree; }
|
||||
|
||||
protected:
|
||||
|
||||
// These pure virtual methods are protected because they are not to be called will-nilly. The base class
|
||||
// calls them in the right places.
|
||||
virtual void updateEntitiesInternal(const quint64& now) = 0;
|
||||
virtual void addEntityInternal(EntityItem* entity) = 0;
|
||||
virtual void removeEntityInternal(EntityItem* entity) = 0;
|
||||
virtual void entityChangedInternal(EntityItem* entity) = 0;
|
||||
virtual void clearEntitiesInternal() = 0;
|
||||
|
||||
void expireMortalEntities(const quint64& now);
|
||||
void callUpdateOnEntitiesThatNeedIt(const quint64& now);
|
||||
void sortEntitiesThatMoved();
|
||||
|
||||
// back pointer to EntityTree structure
|
||||
EntityTree* _entityTree;
|
||||
|
||||
// We maintain multiple lists, each for its distinct purpose.
|
||||
// An entity may be in more than one list.
|
||||
QSet<EntityItem*> _mortalEntities; // entities that have an expiry
|
||||
quint64 _nextExpiry;
|
||||
QSet<EntityItem*> _updateableEntities; // entities that need update() called
|
||||
QSet<EntityItem*> _entitiesToBeSorted; // entities that were moved by THIS simulation and might need to be resorted in the tree
|
||||
QSet<EntityItem*> _entitiesToDelete;
|
||||
};
|
||||
|
||||
#endif // hifi_EntitySimulation_h
|
||||
|
|
|
@ -83,6 +83,7 @@ EntityItem* EntityTree::getOrCreateEntityItem(const EntityItemID& entityID, cons
|
|||
/// Adds a new entity item to the tree
|
||||
void EntityTree::postAddEntity(EntityItem* entity) {
|
||||
assert(entity);
|
||||
entity->setOldMaximumAACube(entity->getMaximumAACube());
|
||||
// check to see if we need to simulate this entity..
|
||||
if (_simulation) {
|
||||
_simulation->addEntity(entity);
|
||||
|
@ -103,51 +104,64 @@ bool EntityTree::updateEntity(const EntityItemID& entityID, const EntityItemProp
|
|||
qDebug() << "UNEXPECTED!!!! don't call updateEntity() on entity items that don't exist. entityID=" << entityID;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
return updateEntityWithElement(existingEntity, properties, containingElement);
|
||||
}
|
||||
|
||||
bool EntityTree::updateEntity(EntityItem* entity, const EntityItemProperties& properties) {
|
||||
EntityTreeElement* containingElement = getContainingElement(entity->getEntityItemID());
|
||||
if (!containingElement) {
|
||||
qDebug() << "UNEXPECTED!!!! EntityTree::updateEntity() entity-->element lookup failed!!! entityID="
|
||||
<< entity->getEntityItemID();
|
||||
return false;
|
||||
}
|
||||
return updateEntityWithElement(entity, properties, containingElement);
|
||||
}
|
||||
|
||||
bool EntityTree::updateEntityWithElement(EntityItem* entity, const EntityItemProperties& properties,
|
||||
EntityTreeElement* containingElement) {
|
||||
// enforce support for locked entities. If an entity is currently locked, then the only
|
||||
// property we allow you to change is the locked property.
|
||||
if (existingEntity->getLocked()) {
|
||||
if (entity->getLocked()) {
|
||||
if (properties.lockedChanged()) {
|
||||
bool wantsLocked = properties.getLocked();
|
||||
if (!wantsLocked) {
|
||||
EntityItemProperties tempProperties;
|
||||
tempProperties.setLocked(wantsLocked);
|
||||
UpdateEntityOperator theOperator(this, containingElement, existingEntity, tempProperties);
|
||||
UpdateEntityOperator theOperator(this, containingElement, entity, tempProperties);
|
||||
recurseTreeWithOperator(&theOperator);
|
||||
_isDirty = true;
|
||||
if (_simulation && existingEntity->getUpdateFlags() != 0) {
|
||||
_simulation->entityChanged(existingEntity);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// check to see if we need to simulate this entity...
|
||||
QString entityScriptBefore = existingEntity->getScript();
|
||||
QString entityScriptBefore = entity->getScript();
|
||||
|
||||
UpdateEntityOperator theOperator(this, containingElement, existingEntity, properties);
|
||||
UpdateEntityOperator theOperator(this, containingElement, entity, properties);
|
||||
recurseTreeWithOperator(&theOperator);
|
||||
entity->setOldMaximumAACube(entity->getMaximumAACube());
|
||||
_isDirty = true;
|
||||
|
||||
if (_simulation && existingEntity->getUpdateFlags() != 0) {
|
||||
_simulation->entityChanged(existingEntity);
|
||||
if (_simulation && entity->getDirtyFlags() != 0) {
|
||||
_simulation->entityChanged(entity);
|
||||
}
|
||||
|
||||
QString entityScriptAfter = existingEntity->getScript();
|
||||
QString entityScriptAfter = entity->getScript();
|
||||
if (entityScriptBefore != entityScriptAfter) {
|
||||
emitEntityScriptChanging(entityID); // the entity script has changed
|
||||
emit entityScriptChanging(entity->getEntityItemID()); // the entity script has changed
|
||||
}
|
||||
}
|
||||
|
||||
containingElement = getContainingElement(entityID);
|
||||
// TODO: this final containingElement check should eventually be removed (or wrapped in an #ifdef DEBUG).
|
||||
containingElement = getContainingElement(entity->getEntityItemID());
|
||||
if (!containingElement) {
|
||||
qDebug() << "UNEXPECTED!!!! after updateEntity() we no longer have a containing element??? entityID=" << entityID;
|
||||
qDebug() << "UNEXPECTED!!!! after updateEntity() we no longer have a containing element??? entityID="
|
||||
<< entity->getEntityItemID();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
EntityItem* EntityTree::addEntity(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||
EntityItem* result = NULL;
|
||||
|
||||
|
@ -576,7 +590,7 @@ void EntityTree::update() {
|
|||
if (_simulation) {
|
||||
lockForWrite();
|
||||
QSet<EntityItem*> entitiesToDelete;
|
||||
_simulation->update(entitiesToDelete);
|
||||
_simulation->updateEntities(entitiesToDelete);
|
||||
if (entitiesToDelete.size() > 0) {
|
||||
// translate into list of ID's
|
||||
QSet<EntityItemID> idsToDelete;
|
||||
|
|
|
@ -82,7 +82,13 @@ public:
|
|||
void postAddEntity(EntityItem* entityItem);
|
||||
|
||||
EntityItem* addEntity(const EntityItemID& entityID, const EntityItemProperties& properties);
|
||||
|
||||
// use this method if you only know the entityID
|
||||
bool updateEntity(const EntityItemID& entityID, const EntityItemProperties& properties);
|
||||
|
||||
// use this method if you have a pointer to the entity (avoid an extra entity lookup)
|
||||
bool updateEntity(EntityItem* entity, const EntityItemProperties& properties);
|
||||
|
||||
void deleteEntity(const EntityItemID& entityID);
|
||||
void deleteEntities(QSet<EntityItemID> entityIDs);
|
||||
void removeEntityFromSimulation(EntityItem* entity);
|
||||
|
@ -156,6 +162,8 @@ signals:
|
|||
|
||||
private:
|
||||
|
||||
bool updateEntityWithElement(EntityItem* entity, const EntityItemProperties& properties,
|
||||
EntityTreeElement* containingElement);
|
||||
static bool findNearPointOperation(OctreeElement* element, void* extraData);
|
||||
static bool findInSphereOperation(OctreeElement* element, void* extraData);
|
||||
static bool findInCubeOperation(OctreeElement* element, void* extraData);
|
||||
|
|
|
@ -761,7 +761,7 @@ int EntityTreeElement::readElementDataFromBuffer(const unsigned char* data, int
|
|||
EntityTreeElement* currentContainingElement = _myTree->getContainingElement(entityItemID);
|
||||
|
||||
bytesForThisEntity = entityItem->readEntityDataFromBuffer(dataAt, bytesLeftToRead, args);
|
||||
if (entityItem->getUpdateFlags()) {
|
||||
if (entityItem->getDirtyFlags()) {
|
||||
_myTree->entityChanged(entityItem);
|
||||
}
|
||||
bool bestFitAfter = bestFitEntityBounds(entityItem);
|
||||
|
|
|
@ -373,17 +373,11 @@ bool ModelEntityItem::isAnimatingSomething() const {
|
|||
!getAnimationURL().isEmpty();
|
||||
}
|
||||
|
||||
EntityItem::SimulationState ModelEntityItem::computeSimulationState() const {
|
||||
// if we're animating then we need to have update() periodically called on this entity
|
||||
// which means we need to categorized as Moving
|
||||
return isAnimatingSomething() ? EntityItem::Moving : EntityItem::computeSimulationState();
|
||||
bool ModelEntityItem::needsToCallUpdate() const {
|
||||
return isAnimatingSomething() ? true : EntityItem::needsToCallUpdate();
|
||||
}
|
||||
|
||||
void ModelEntityItem::update(const quint64& updateTime) {
|
||||
EntityItem::update(updateTime); // let our base class handle it's updates...
|
||||
|
||||
quint64 now = updateTime;
|
||||
|
||||
void ModelEntityItem::update(const quint64& now) {
|
||||
// only advance the frame index if we're playing
|
||||
if (getAnimationIsPlaying()) {
|
||||
float deltaTime = (float)(now - _lastAnimated) / (float)USECS_PER_SECOND;
|
||||
|
@ -392,6 +386,7 @@ void ModelEntityItem::update(const quint64& updateTime) {
|
|||
} else {
|
||||
_lastAnimated = now;
|
||||
}
|
||||
EntityItem::update(now); // let our base class handle it's updates...
|
||||
}
|
||||
|
||||
void ModelEntityItem::debugDump() const {
|
||||
|
|
|
@ -46,7 +46,7 @@ public:
|
|||
EntityPropertyFlags& propertyFlags, bool overwriteLocalData);
|
||||
|
||||
virtual void update(const quint64& now);
|
||||
virtual SimulationState computeSimulationState() const;
|
||||
virtual bool needsToCallUpdate() const;
|
||||
virtual void debugDump() const;
|
||||
|
||||
|
||||
|
|
|
@ -49,9 +49,10 @@ MovingEntitiesOperator::~MovingEntitiesOperator() {
|
|||
}
|
||||
|
||||
|
||||
void MovingEntitiesOperator::addEntityToMoveList(EntityItem* entity, const AACube& oldCube, const AACube& newCube) {
|
||||
void MovingEntitiesOperator::addEntityToMoveList(EntityItem* entity, const AACube& newCube) {
|
||||
EntityTreeElement* oldContainingElement = _tree->getContainingElement(entity->getEntityItemID());
|
||||
AABox newCubeClamped = newCube.clamp(0.0f, 1.0f);
|
||||
AACube oldCube = entity->getOldMaximumAACube();
|
||||
AABox oldCubeClamped = oldCube.clamp(0.0f, 1.0f);
|
||||
|
||||
if (_wantDebug) {
|
||||
|
@ -290,3 +291,9 @@ OctreeElement* MovingEntitiesOperator::possiblyCreateChildAt(OctreeElement* elem
|
|||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void MovingEntitiesOperator::finish() {
|
||||
foreach(const EntityToMoveDetails& details, _entitiesToMove) {
|
||||
details.entity->setOldMaximumAACube(details.newCube);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,11 +38,12 @@ public:
|
|||
MovingEntitiesOperator(EntityTree* tree);
|
||||
~MovingEntitiesOperator();
|
||||
|
||||
void addEntityToMoveList(EntityItem* entity, const AACube& oldCube, const AACube& newCube);
|
||||
void addEntityToMoveList(EntityItem* entity, const AACube& newCube);
|
||||
virtual bool preRecursion(OctreeElement* element);
|
||||
virtual bool postRecursion(OctreeElement* element);
|
||||
virtual OctreeElement* possiblyCreateChildAt(OctreeElement* element, int childIndex);
|
||||
bool hasMovingEntities() const { return _entitiesToMove.size() > 0; }
|
||||
void finish();
|
||||
private:
|
||||
EntityTree* _tree;
|
||||
QSet<EntityToMoveDetails> _entitiesToMove;
|
||||
|
|
|
@ -9,216 +9,64 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <AACube.h>
|
||||
#include <PerfStat.h>
|
||||
//#include <PerfStat.h>
|
||||
|
||||
#include "EntityItem.h"
|
||||
#include "MovingEntitiesOperator.h"
|
||||
#include "SimpleEntitySimulation.h"
|
||||
|
||||
void SimpleEntitySimulation::update(QSet<EntityItem*>& entitiesToDelete) {
|
||||
quint64 now = usecTimestampNow();
|
||||
updateChangedEntities(now, entitiesToDelete);
|
||||
updateMovingEntities(now, entitiesToDelete);
|
||||
updateMortalEntities(now, entitiesToDelete);
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::addEntity(EntityItem* entity) {
|
||||
assert(entity && entity->getSimulationState() == EntityItem::Static);
|
||||
EntityItem::SimulationState state = entity->computeSimulationState();
|
||||
switch(state) {
|
||||
case EntityItem::Moving:
|
||||
_movingEntities.push_back(entity);
|
||||
entity->setSimulationState(state);
|
||||
break;
|
||||
case EntityItem::Mortal:
|
||||
_mortalEntities.push_back(entity);
|
||||
entity->setSimulationState(state);
|
||||
break;
|
||||
case EntityItem::Static:
|
||||
default:
|
||||
break;
|
||||
void SimpleEntitySimulation::updateEntitiesInternal(const quint64& now) {
|
||||
QSet<EntityItem*>::iterator itemItr = _movingEntities.begin();
|
||||
while (itemItr != _movingEntities.end()) {
|
||||
EntityItem* entity = *itemItr;
|
||||
if (!entity->isMoving()) {
|
||||
itemItr = _movingEntities.erase(itemItr);
|
||||
_movableButStoppedEntities.insert(entity);
|
||||
} else {
|
||||
entity->simulate(now);
|
||||
_entitiesToBeSorted.insert(entity);
|
||||
++itemItr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::removeEntity(EntityItem* entity) {
|
||||
assert(entity);
|
||||
// make sure to remove it from any of our simulation lists
|
||||
EntityItem::SimulationState state = entity->getSimulationState();
|
||||
switch (state) {
|
||||
case EntityItem::Moving:
|
||||
_movingEntities.removeAll(entity);
|
||||
break;
|
||||
case EntityItem::Mortal:
|
||||
_mortalEntities.removeAll(entity);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
void SimpleEntitySimulation::addEntityInternal(EntityItem* entity) {
|
||||
if (entity->getCollisionsWillMove()) {
|
||||
if (entity->isMoving()) {
|
||||
_movingEntities.insert(entity);
|
||||
} else {
|
||||
_movableButStoppedEntities.insert(entity);
|
||||
}
|
||||
}
|
||||
entity->setSimulationState(EntityItem::Static);
|
||||
_changedEntities.remove(entity);
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::entityChanged(EntityItem* entity) {
|
||||
assert(entity);
|
||||
// we batch all changes and deal with them in updateChangedEntities()
|
||||
_changedEntities.insert(entity);
|
||||
void SimpleEntitySimulation::removeEntityInternal(EntityItem* entity) {
|
||||
_movingEntities.remove(entity);
|
||||
_movableButStoppedEntities.remove(entity);
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::clearEntities() {
|
||||
foreach (EntityItem* entity, _changedEntities) {
|
||||
entity->clearUpdateFlags();
|
||||
entity->setSimulationState(EntityItem::Static);
|
||||
const int SIMPLE_SIMULATION_DIRTY_FLAGS = EntityItem::DIRTY_VELOCITY | EntityItem::DIRTY_MOTION_TYPE;
|
||||
|
||||
void SimpleEntitySimulation::entityChangedInternal(EntityItem* entity) {
|
||||
int dirtyFlags = entity->getDirtyFlags();
|
||||
if (dirtyFlags & SIMPLE_SIMULATION_DIRTY_FLAGS) {
|
||||
if (entity->getCollisionsWillMove()) {
|
||||
if (entity->isMoving()) {
|
||||
_movingEntities.insert(entity);
|
||||
_movableButStoppedEntities.remove(entity);
|
||||
} else {
|
||||
_movingEntities.remove(entity);
|
||||
_movableButStoppedEntities.insert(entity);
|
||||
}
|
||||
} else {
|
||||
_movingEntities.remove(entity);
|
||||
_movableButStoppedEntities.remove(entity);
|
||||
}
|
||||
}
|
||||
_changedEntities.clear();
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::clearEntitiesInternal() {
|
||||
_movingEntities.clear();
|
||||
_mortalEntities.clear();
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::updateChangedEntities(quint64 now, QSet<EntityItem*>& entitiesToDelete) {
|
||||
foreach (EntityItem* entity, _changedEntities) {
|
||||
// check to see if the lifetime has expired, for immortal entities this is always false
|
||||
if (entity->lifetimeHasExpired()) {
|
||||
qDebug() << "Lifetime has expired for entity:" << entity->getEntityItemID();
|
||||
entitiesToDelete.insert(entity);
|
||||
clearEntityState(entity);
|
||||
} else {
|
||||
updateEntityState(entity);
|
||||
}
|
||||
entity->clearUpdateFlags();
|
||||
}
|
||||
_changedEntities.clear();
|
||||
_movableButStoppedEntities.clear();
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::updateMovingEntities(quint64 now, QSet<EntityItem*>& entitiesToDelete) {
|
||||
if (_entityTree && _movingEntities.size() > 0) {
|
||||
PerformanceTimer perfTimer("_movingEntities");
|
||||
MovingEntitiesOperator moveOperator(_entityTree);
|
||||
QList<EntityItem*>::iterator item_itr = _movingEntities.begin();
|
||||
while (item_itr != _movingEntities.end()) {
|
||||
EntityItem* entity = *item_itr;
|
||||
|
||||
// always check to see if the lifetime has expired, for immortal entities this is always false
|
||||
if (entity->lifetimeHasExpired()) {
|
||||
qDebug() << "Lifetime has expired for entity:" << entity->getEntityItemID();
|
||||
entitiesToDelete.insert(entity);
|
||||
// remove entity from the list
|
||||
item_itr = _movingEntities.erase(item_itr);
|
||||
entity->setSimulationState(EntityItem::Static);
|
||||
} else {
|
||||
AACube oldCube = entity->getMaximumAACube();
|
||||
entity->update(now);
|
||||
AACube newCube = entity->getMaximumAACube();
|
||||
|
||||
// check to see if this movement has sent the entity outside of the domain.
|
||||
AACube domainBounds(glm::vec3(0.0f,0.0f,0.0f), 1.0f);
|
||||
if (!domainBounds.touches(newCube)) {
|
||||
qDebug() << "Entity " << entity->getEntityItemID() << " moved out of domain bounds.";
|
||||
entitiesToDelete.insert(entity);
|
||||
// remove entity from the list
|
||||
item_itr = _movingEntities.erase(item_itr);
|
||||
entity->setSimulationState(EntityItem::Static);
|
||||
} else {
|
||||
moveOperator.addEntityToMoveList(entity, oldCube, newCube);
|
||||
EntityItem::SimulationState newState = entity->computeSimulationState();
|
||||
if (newState != EntityItem::Moving) {
|
||||
if (newState == EntityItem::Mortal) {
|
||||
_mortalEntities.push_back(entity);
|
||||
}
|
||||
// remove entity from the list
|
||||
item_itr = _movingEntities.erase(item_itr);
|
||||
entity->setSimulationState(newState);
|
||||
} else {
|
||||
++item_itr;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (moveOperator.hasMovingEntities()) {
|
||||
PerformanceTimer perfTimer("recurseTreeWithOperator");
|
||||
_entityTree->recurseTreeWithOperator(&moveOperator);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::updateMortalEntities(quint64 now, QSet<EntityItem*>& entitiesToDelete) {
|
||||
QList<EntityItem*>::iterator item_itr = _mortalEntities.begin();
|
||||
while (item_itr != _mortalEntities.end()) {
|
||||
EntityItem* entity = *item_itr;
|
||||
// always check to see if the lifetime has expired, for immortal entities this is always false
|
||||
if (entity->lifetimeHasExpired()) {
|
||||
qDebug() << "Lifetime has expired for entity:" << entity->getEntityItemID();
|
||||
entitiesToDelete.insert(entity);
|
||||
// remove entity from the list
|
||||
item_itr = _mortalEntities.erase(item_itr);
|
||||
entity->setSimulationState(EntityItem::Static);
|
||||
} else {
|
||||
// check to see if this entity is no longer moving
|
||||
EntityItem::SimulationState newState = entity->computeSimulationState();
|
||||
if (newState != EntityItem::Mortal) {
|
||||
if (newState == EntityItem::Moving) {
|
||||
entity->update(now);
|
||||
_movingEntities.push_back(entity);
|
||||
}
|
||||
// remove entity from the list
|
||||
item_itr = _mortalEntities.erase(item_itr);
|
||||
entity->setSimulationState(newState);
|
||||
} else {
|
||||
++item_itr;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::updateEntityState(EntityItem* entity) {
|
||||
EntityItem::SimulationState oldState = entity->getSimulationState();
|
||||
EntityItem::SimulationState newState = entity->computeSimulationState();
|
||||
if (newState != oldState) {
|
||||
switch (oldState) {
|
||||
case EntityItem::Moving:
|
||||
_movingEntities.removeAll(entity);
|
||||
break;
|
||||
|
||||
case EntityItem::Mortal:
|
||||
_mortalEntities.removeAll(entity);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
switch (newState) {
|
||||
case EntityItem::Moving:
|
||||
_movingEntities.push_back(entity);
|
||||
break;
|
||||
|
||||
case EntityItem::Mortal:
|
||||
_mortalEntities.push_back(entity);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
entity->setSimulationState(newState);
|
||||
}
|
||||
}
|
||||
|
||||
void SimpleEntitySimulation::clearEntityState(EntityItem* entity) {
|
||||
EntityItem::SimulationState oldState = entity->getSimulationState();
|
||||
switch (oldState) {
|
||||
case EntityItem::Moving:
|
||||
_movingEntities.removeAll(entity);
|
||||
break;
|
||||
|
||||
case EntityItem::Mortal:
|
||||
_mortalEntities.removeAll(entity);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
entity->setSimulationState(EntityItem::Static);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -19,29 +19,17 @@
|
|||
class SimpleEntitySimulation : public EntitySimulation {
|
||||
public:
|
||||
SimpleEntitySimulation() : EntitySimulation() { }
|
||||
virtual ~SimpleEntitySimulation() { setEntityTree(NULL); }
|
||||
|
||||
virtual void update(QSet<EntityItem*>& entitiesToDelete);
|
||||
|
||||
virtual void addEntity(EntityItem* entity);
|
||||
virtual void removeEntity(EntityItem* entity);
|
||||
virtual void entityChanged(EntityItem* entity);
|
||||
|
||||
virtual void clearEntities();
|
||||
virtual ~SimpleEntitySimulation() { clearEntitiesInternal(); }
|
||||
|
||||
protected:
|
||||
void updateEntityState(EntityItem* entity);
|
||||
void clearEntityState(EntityItem* entity);
|
||||
virtual void updateEntitiesInternal(const quint64& now);
|
||||
virtual void addEntityInternal(EntityItem* entity);
|
||||
virtual void removeEntityInternal(EntityItem* entity);
|
||||
virtual void entityChangedInternal(EntityItem* entity);
|
||||
virtual void clearEntitiesInternal();
|
||||
|
||||
QList<EntityItem*>& getMovingEntities() { return _movingEntities; }
|
||||
|
||||
void updateChangedEntities(quint64 now, QSet<EntityItem*>& entitiesToDelete);
|
||||
void updateMovingEntities(quint64 now, QSet<EntityItem*>& entitiesToDelete);
|
||||
void updateMortalEntities(quint64 now, QSet<EntityItem*>& entitiesToDelete);
|
||||
|
||||
QSet<EntityItem*> _changedEntities; // entities that have changed in the last frame
|
||||
QList<EntityItem*> _movingEntities; // entities that need to be updated
|
||||
QList<EntityItem*> _mortalEntities; // non-moving entities that need to be checked for expiry
|
||||
QSet<EntityItem*> _movingEntities;
|
||||
QSet<EntityItem*> _movableButStoppedEntities;
|
||||
};
|
||||
|
||||
#endif // hifi_SimpleEntitySimulation_h
|
||||
|
|
Loading…
Reference in a new issue