mirror of
https://github.com/lubosz/overte.git
synced 2025-04-11 13:42:07 +02:00
Merge pull request #4042 from samcake/tot
Change sun location to be the direction for lighting
This commit is contained in:
commit
a88346467b
2 changed files with 6 additions and 6 deletions
|
@ -2505,8 +2505,8 @@ void Application::loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum) {
|
|||
}
|
||||
|
||||
glm::vec3 Application::getSunDirection() {
|
||||
return glm::normalize(_environment.getClosestData(_myCamera.getPosition()).getSunLocation(_myCamera.getPosition()) -
|
||||
_myCamera.getPosition());
|
||||
// Sun direction is in fact just the location of the sun relative to the origin
|
||||
return glm::normalize(_environment.getClosestData(_myCamera.getPosition()).getSunLocation(_myCamera.getPosition()));
|
||||
}
|
||||
|
||||
void Application::updateShadowMap() {
|
||||
|
|
|
@ -21,12 +21,12 @@ EnvironmentData::EnvironmentData(int id) :
|
|||
_flat(true),
|
||||
_gravity(0.0f),
|
||||
_atmosphereCenter(0, -1000, 0),
|
||||
_atmosphereInnerRadius(1000),
|
||||
_atmosphereOuterRadius(1025),
|
||||
_atmosphereInnerRadius(1000.0),
|
||||
_atmosphereOuterRadius(1025.0),
|
||||
_rayleighScattering(0.0025f),
|
||||
_mieScattering(0.0010f),
|
||||
_scatteringWavelengths(0.650f, 0.570f, 0.475f),
|
||||
_sunLocation(1000, 1000, 0),
|
||||
_sunLocation(1000, 900, 1000),
|
||||
_sunBrightness(20.0f) {
|
||||
}
|
||||
|
||||
|
@ -35,7 +35,7 @@ glm::vec3 EnvironmentData::getAtmosphereCenter(const glm::vec3& cameraPosition)
|
|||
}
|
||||
|
||||
glm::vec3 EnvironmentData::getSunLocation(const glm::vec3& cameraPosition) const {
|
||||
return _sunLocation + (_flat ? glm::vec3(cameraPosition.x, 0.0f, cameraPosition.z) : glm::vec3());
|
||||
return _sunLocation;
|
||||
}
|
||||
|
||||
int EnvironmentData::getBroadcastData(unsigned char* destinationBuffer) const {
|
||||
|
|
Loading…
Reference in a new issue