diff --git a/interface/resources/shaders/eye.vert b/interface/resources/shaders/eye.vert deleted file mode 100644 index aa26b1326f..0000000000 --- a/interface/resources/shaders/eye.vert +++ /dev/null @@ -1,28 +0,0 @@ -#version 120 - -// -// eye.vert -// vertex shader -// -// Created by Andrzej Kapolka on 9/25/13. -// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. -// - -// the interpolated normal -varying vec4 normal; - -void main(void) { - - // transform and store the normal for interpolation - normal = normalize(gl_ModelViewMatrix * vec4(gl_Normal, 0.0)); - - // compute standard diffuse lighting per-vertex - gl_FrontColor = vec4(gl_Color.rgb * (gl_LightModel.ambient.rgb + gl_LightSource[0].ambient.rgb + - gl_LightSource[0].diffuse.rgb * max(0.0, dot(normal, gl_LightSource[0].position))), gl_Color.a); - - // pass along the texture coordinate - gl_TexCoord[0] = gl_MultiTexCoord0; - - // use standard pipeline transform - gl_Position = ftransform(); -}