Merge branch 'master' of https://github.com/highfidelity/hifi into rig

This commit is contained in:
Howard Stearns 2015-07-22 12:29:27 -07:00
commit a6395a2351
10 changed files with 51 additions and 58 deletions

View file

@ -767,27 +767,8 @@ void Application::initializeGL() {
}
#endif
#ifdef WIN32
GLenum err = glewInit();
if (GLEW_OK != err) {
/* Problem: glewInit failed, something is seriously wrong. */
qCDebug(interfaceapp, "Error: %s\n", glewGetErrorString(err));
}
qCDebug(interfaceapp, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
if (wglewGetExtension("WGL_EXT_swap_control")) {
int swapInterval = wglGetSwapIntervalEXT();
qCDebug(interfaceapp, "V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF"));
}
#endif
#if defined(Q_OS_LINUX)
// TODO: Write the correct code for Linux...
/* if (wglewGetExtension("WGL_EXT_swap_control")) {
int swapInterval = wglGetSwapIntervalEXT();
qCDebug(interfaceapp, "V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF"));
}*/
#endif
// Where the gpuContext is created and where the TRUE Backend is created and assigned
_gpuContext = std::make_shared<gpu::Context>(new gpu::GLBackend());
initDisplay();
qCDebug(interfaceapp, "Initialized Display.");
@ -876,8 +857,9 @@ void Application::paintGL() {
_glWidget->makeCurrent();
auto lodManager = DependencyManager::get<LODManager>();
gpu::Context context(new gpu::GLBackend());
RenderArgs renderArgs(&context, nullptr, getViewFrustum(), lodManager->getOctreeSizeScale(),
RenderArgs renderArgs(_gpuContext, nullptr, getViewFrustum(), lodManager->getOctreeSizeScale(),
lodManager->getBoundaryLevelAdjust(), RenderArgs::DEFAULT_RENDER_MODE,
RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE);
@ -893,6 +875,7 @@ void Application::paintGL() {
PerformanceWarning warn(showWarnings, "Application::paintGL()");
resizeGL();
{
PerformanceTimer perfTimer("renderOverlay");
@ -903,8 +886,6 @@ void Application::paintGL() {
_applicationOverlay.renderOverlay(&renderArgs);
}
glEnable(GL_LINE_SMOOTH);
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON || _myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, _myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN);
Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, !(_myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN));
@ -955,7 +936,6 @@ void Application::paintGL() {
}
// Sync up the View Furstum with the camera
// FIXME: it's happening again in the updateSHadow and it shouldn't, this should be the place
loadViewFrustum(_myCamera, _viewFrustum);
@ -994,7 +974,7 @@ void Application::paintGL() {
displaySide(&renderArgs, _myCamera);
if (_myCamera.getMode() != CAMERA_MODE_MIRROR && Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
renderRearViewMirror(&renderArgs, _mirrorViewRect);
renderArgs._renderMode = RenderArgs::NORMAL_RENDER_MODE;
@ -3169,10 +3149,6 @@ namespace render {
model::Skybox::render(batch, *(Application::getInstance()->getDisplayViewFrustum()), *skybox);
}
}
// FIX ME - If I don't call this renderBatch() here, then the atmosphere and skybox don't render, but it
// seems like these payloadRender() methods shouldn't be doing this. We need to investigate why the engine
// isn't rendering our batch
gpu::GLBackend::renderBatch(batch, true);
}
}
@ -3441,7 +3417,6 @@ void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& regi
bool updateViewFrustum = false;
loadViewFrustum(_mirrorCamera, _viewFrustum);
// render rear mirror view
displaySide(renderArgs, _mirrorCamera, true, billboard);

View file

@ -68,6 +68,7 @@
#include "octree/OctreePacketProcessor.h"
#include "UndoStackScriptingInterface.h"
#include "gpu/Context.h"
#include "render/Engine.h"
class QGLWidget;
@ -325,6 +326,8 @@ public:
render::ScenePointer getMain3DScene() const { return _main3DScene; }
gpu::ContextPointer getGPUContext() const { return _gpuContext; }
signals:
/// Fired when we're simulating; allows external parties to hook in.
@ -481,6 +484,7 @@ private:
glm::vec3 getSunDirection();
void renderRearViewMirror(RenderArgs* renderArgs, const QRect& region, bool billboard = false);
void setMenuShortcutsEnabled(bool enabled);
static void attachNewHeadToNode(Node *newNode);
@ -631,6 +635,7 @@ private:
render::ScenePointer _main3DScene{ new render::Scene() };
render::EnginePointer _renderEngine{ new render::Engine() };
gpu::ContextPointer _gpuContext; // initialized during window creation
Overlays _overlays;
ApplicationOverlay _applicationOverlay;

View file

@ -1533,8 +1533,8 @@ void MyAvatar::maybeUpdateBillboard() {
return;
}
}
gpu::Context context(new gpu::GLBackend());
RenderArgs renderArgs(&context);
RenderArgs renderArgs(qApp->getGPUContext());
QImage image = qApp->renderAvatarBillboard(&renderArgs);
_billboard.clear();
QBuffer buffer(&_billboard);

View file

@ -49,7 +49,6 @@ private:
gpu::TexturePointer _overlayDepthTexture;
gpu::TexturePointer _overlayColorTexture;
gpu::FramebufferPointer _overlayFramebuffer;
};
#endif // hifi_ApplicationOverlay_h

View file

@ -134,7 +134,7 @@ protected:
friend class Shader;
};
typedef std::shared_ptr<Context> ContextPointer;
};

View file

@ -8,6 +8,7 @@
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <mutex>
#include "GPULogging.h"
#include "GLBackendShared.h"
#include <glm/gtc/type_ptr.hpp>
@ -89,6 +90,36 @@ GLBackend::GLBackend() :
_pipeline(),
_output()
{
static std::once_flag once;
std::call_once(once, [] {
qCDebug(gpulogging) << "GL Version: " << QString((const char*) glGetString(GL_VERSION));
qCDebug(gpulogging) << "GL Shader Language Version: " << QString((const char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
qCDebug(gpulogging) << "GL Vendor: " << QString((const char*) glGetString(GL_VENDOR));
qCDebug(gpulogging) << "GL Renderer: " << QString((const char*) glGetString(GL_RENDERER));
#ifdef WIN32
GLenum err = glewInit();
if (GLEW_OK != err) {
/* Problem: glewInit failed, something is seriously wrong. */
qCDebug(gpulogging, "Error: %s\n", glewGetErrorString(err));
}
qCDebug(gpulogging, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
if (wglewGetExtension("WGL_EXT_swap_control")) {
int swapInterval = wglGetSwapIntervalEXT();
qCDebug(gpulogging, "V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF"));
}
#endif
#if defined(Q_OS_LINUX)
// TODO: Write the correct code for Linux...
/* if (wglewGetExtension("WGL_EXT_swap_control")) {
int swapInterval = wglGetSwapIntervalEXT();
qCDebug(gpulogging, "V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF"));
}*/
#endif
});
initInput();
initTransform();
}
@ -113,6 +144,7 @@ void GLBackend::render(Batch& batch) {
}
void GLBackend::renderBatch(Batch& batch, bool syncCache) {
qCDebug(gpulogging) << "GLBackend::renderBatch : Deprecated call, don;t do it!!!";
GLBackend backend;
if (syncCache) {
backend.syncCache();
@ -166,6 +198,8 @@ void GLBackend::syncCache() {
syncTransformStateCache();
syncPipelineStateCache();
syncInputStateCache();
glEnable(GL_LINE_SMOOTH);
}
void GLBackend::do_draw(Batch& batch, uint32 paramOffset) {

View file

@ -447,7 +447,6 @@ protected:
typedef void (GLBackend::*CommandCall)(Batch&, uint32);
static CommandCall _commandCalls[Batch::NUM_COMMANDS];
};

View file

@ -103,22 +103,6 @@ gpu::TexturePointer FramebufferCache::getPrimarySpecularTexture() {
return _primarySpecularTexture;
}
void FramebufferCache::setPrimaryDrawBuffers(gpu::Batch& batch, bool color, bool normal, bool specular) {
GLenum buffers[3];
int bufferCount = 0;
if (color) {
buffers[bufferCount++] = GL_COLOR_ATTACHMENT0;
}
if (normal) {
buffers[bufferCount++] = GL_COLOR_ATTACHMENT1;
}
if (specular) {
buffers[bufferCount++] = GL_COLOR_ATTACHMENT2;
}
batch._glDrawBuffers(bufferCount, buffers);
}
gpu::FramebufferPointer FramebufferCache::getFramebuffer() {
if (_cachedFramebuffers.isEmpty()) {
_cachedFramebuffers.push_back(gpu::FramebufferPointer(gpu::Framebuffer::create(gpu::Element::COLOR_RGBA_32, _frameBufferSize.width(), _frameBufferSize.height())));

View file

@ -39,9 +39,6 @@ public:
/// Returns the framebuffer object used to render shadow maps;
gpu::FramebufferPointer getShadowFramebuffer();
/// Enables or disables draw buffers on the primary framebuffer. Note: the primary framebuffer must be bound.
void setPrimaryDrawBuffers(gpu::Batch& batch, bool color, bool normal = false, bool specular = false);
/// Returns a free framebuffer with a single color attachment for temp or intra-frame operations
gpu::FramebufferPointer getFramebuffer();
// TODO add sync functionality to the release, so we don't reuse a framebuffer being read from

View file

@ -80,7 +80,7 @@ public:
RENDER_DEBUG_SIMULATION_OWNERSHIP = 2,
};
RenderArgs(gpu::Context* context = nullptr,
RenderArgs(std::shared_ptr<gpu::Context> context = nullptr,
OctreeRenderer* renderer = nullptr,
ViewFrustum* viewFrustum = nullptr,
float sizeScale = 1.0f,
@ -102,7 +102,7 @@ public:
_shouldRender(shouldRender) {
}
gpu::Context* _context = nullptr;
std::shared_ptr<gpu::Context> _context = nullptr;
OctreeRenderer* _renderer = nullptr;
ViewFrustum* _viewFrustum = nullptr;
glm::ivec4 _viewport{ 0, 0, 1, 1 };