3
0
Fork 0
mirror of https://github.com/lubosz/overte.git synced 2025-04-26 23:55:34 +02:00

reorganize files in interface directory

This commit is contained in:
ZappoMan 2014-03-22 20:22:05 -07:00
parent 98041b1156
commit a56b7e341d
44 changed files with 21 additions and 19 deletions

View file

@ -48,7 +48,7 @@ configure_file(InterfaceVersion.h.in "${PROJECT_BINARY_DIR}/includes/InterfaceVe
# grab the implementation and header files from src dirs
file(GLOB INTERFACE_SRCS src/*.cpp src/*.h)
foreach(SUBDIR avatar devices renderer ui starfield location)
foreach(SUBDIR avatar devices renderer ui starfield location scripting)
file(GLOB_RECURSE SUBDIR_SRCS src/${SUBDIR}/*.cpp src/${SUBDIR}/*.h)
set(INTERFACE_SRCS ${INTERFACE_SRCS} "${SUBDIR_SRCS}")
endforeach(SUBDIR)

View file

@ -65,17 +65,19 @@
#include <FstReader.h>
#include "Application.h"
#include "ClipboardScriptingInterface.h"
#include "InterfaceVersion.h"
#include "Menu.h"
#include "MenuScriptingInterface.h"
#include "Util.h"
#include "devices/OculusManager.h"
#include "devices/TV3DManager.h"
#include "renderer/ProgramObject.h"
#include "ui/TextRenderer.h"
#include "InfoView.h"
#include "scripting/ClipboardScriptingInterface.h"
#include "scripting/MenuScriptingInterface.h"
#include "ui/InfoView.h"
#include "ui/Snapshot.h"
#include "ui/TextRenderer.h"
using namespace std;

View file

@ -29,12 +29,12 @@
#include <ParticleEditPacketSender.h>
#include <ScriptEngine.h>
#include <OctreeQuery.h>
#include <ViewFrustum.h>
#include <VoxelEditPacketSender.h>
#include "Audio.h"
#include "BandwidthMeter.h"
#include "BuckyBalls.h"
#include "Camera.h"
#include "ControllerScriptingInterface.h"
#include "DatagramProcessor.h"
#include "Environment.h"
#include "FileLogger.h"
@ -44,9 +44,7 @@
#include "PacketHeaders.h"
#include "ParticleTreeRenderer.h"
#include "Stars.h"
#include "ViewFrustum.h"
#include "VoxelFade.h"
#include "VoxelEditPacketSender.h"
#include "VoxelHideShowThread.h"
#include "VoxelPacketProcessor.h"
#include "VoxelSystem.h"
@ -63,13 +61,15 @@
#include "renderer/PointShader.h"
#include "renderer/TextureCache.h"
#include "renderer/VoxelShader.h"
#include "scripting/ControllerScriptingInterface.h"
#include "ui/BandwidthDialog.h"
#include "ui/BandwidthMeter.h"
#include "ui/OctreeStatsDialog.h"
#include "ui/RearMirrorTools.h"
#include "ui/LodToolsDialog.h"
#include "ui/LogDialog.h"
#include "ui/UpdateDialog.h"
#include "ui/Overlays.h"
#include "ui/overlays/Overlays.h"
class QAction;

View file

@ -27,7 +27,7 @@
#include <AudioRingBuffer.h>
#include <StdDev.h>
#include "Oscilloscope.h"
#include "ui/Oscilloscope.h"
#include <QGLWidget>

View file

@ -33,11 +33,11 @@
#include "Application.h"
#include "Menu.h"
#include "MenuScriptingInterface.h"
#include "scripting/MenuScriptingInterface.h"
#include "Util.h"
#include "InfoView.h"
#include "ui/InfoView.h"
#include "ui/MetavoxelEditor.h"
#include "ModelBrowser.h"
#include "ui/ModelBrowser.h"
Menu* Menu::_instance = NULL;

View file

@ -9,12 +9,13 @@
#ifndef __hifi__VoxelImporter__
#define __hifi__VoxelImporter__
#include <VoxelSystem.h>
#include <ImportDialog.h>
#include <QThread>
#include <QRunnable>
#include <VoxelSystem.h>
#include "ui/ImportDialog.h"
class ImportTask;
class VoxelImporter : public QObject {

View file

@ -12,7 +12,6 @@
#include <SharedUtil.h>
#include "Base3DOverlay.h"
#include "TextRenderer.h"
const glm::vec3 DEFAULT_POSITION = glm::vec3(0.0f, 0.0f, 0.0f);
const float DEFAULT_LINE_WIDTH = 1.0f;

View file

@ -12,7 +12,7 @@
#include <SharedUtil.h>
#include "TextOverlay.h"
#include "TextRenderer.h"
#include "ui/TextRenderer.h"
TextOverlay::TextOverlay() :
_leftMargin(DEFAULT_MARGIN),