mirror of
https://github.com/lubosz/overte.git
synced 2025-04-23 09:25:31 +02:00
commit
a568e71e37
7 changed files with 145 additions and 52 deletions
BIN
interface/resources/images/close.png
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BIN
interface/resources/images/close.png
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Binary file not shown.
After Width: | Height: | Size: 3.7 KiB |
16
interface/resources/images/close.svg
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16
interface/resources/images/close.svg
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|
@ -0,0 +1,16 @@
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|||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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||||
<svg width="36px" height="36px" viewBox="0 0 36 36" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:sketch="http://www.bohemiancoding.com/sketch/ns">
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<title>close</title>
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<description>Created with Sketch (http://www.bohemiancoding.com/sketch)</description>
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<defs></defs>
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<g id="Page-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd" sketch:type="MSPage">
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<g id="close" sketch:type="MSLayerGroup" transform="translate(2.000000, 2.000000)">
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<g id="close-button">
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<circle d="M14.8148148,29.6296296 C22.9968115,29.6296296 29.6296296,22.9968115 29.6296296,14.8148148 C29.6296296,6.63281812 22.9968115,0 14.8148148,0 C6.63281812,0 0,6.63281812 0,14.8148148 C0,22.9968115 6.63281812,29.6296296 14.8148148,29.6296296 Z M14.8148148,29.6296296" id="background" fill="#FFFFFF" cx="14.8148148" cy="14.8148148" r="14.8148148"></circle>
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<circle d="M15.7036966,30.8654803 C24.0773189,30.8654803 30.8654803,24.0773189 30.8654803,15.7036966 C30.8654803,7.33007426 24.0773189,0.541912889 15.7036966,0.541912889 C7.33007426,0.541912889 0.541912889,7.33007426 0.541912889,15.7036966 C0.541912889,24.0773189 7.33007426,30.8654803 15.7036966,30.8654803 Z M15.7036966,30.8654803" id="circle" stroke="#000000" stroke-width="4" cx="15.7036966" cy="15.7036966" r="15.1617837"></circle>
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<path d="M7.5368995,7.83319579 L23.5562405,23.8525368" id="topdown" stroke="#000000" stroke-width="4px" stroke-dasharray="0"></path>
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<path d="M8.14743772,23.5562661 L23.592926,8.11077784" id="botup" stroke="#000000" stroke-width="4px" stroke-dasharray="0"></path>
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</g>
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</g>
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</g>
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||||
</svg>
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After Width: | Height: | Size: 1.7 KiB |
|
@ -85,6 +85,12 @@ const int STARTUP_JITTER_SAMPLES = PACKET_LENGTH_SAMPLES_PER_CHANNEL / 2;
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// Startup optimistically with small jitter buffer that
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// will start playback on the second received audio packet.
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const int MIRROR_VIEW_TOP_PADDING = 5;
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const int MIRROR_VIEW_LEFT_PADDING = 10;
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const int MIRROR_VIEW_WIDTH = 265;
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const int MIRROR_VIEW_HEIGHT = 215;
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const int MIRROR_ICON_SIZE = 16;
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const int MIRROR_CLOSE_ICON_PADDING = 5;
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void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString &message) {
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fprintf(stdout, "%s", message.toLocal8Bit().constData());
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@ -253,12 +259,12 @@ void Application::restoreSizeAndPosition() {
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settings->beginGroup("Window");
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float x = loadSetting(settings, "x", 0);
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float y = loadSetting(settings, "y", 0);
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int x = (int)loadSetting(settings, "x", 0);
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int y = (int)loadSetting(settings, "y", 0);
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_window->move(x, y);
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int width = loadSetting(settings, "width", available.width());
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int height = loadSetting(settings, "height", available.height());
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int width = (int)loadSetting(settings, "width", available.width());
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int height = (int)loadSetting(settings, "height", available.height());
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_window->resize(width, height);
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settings->endGroup();
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@ -361,20 +367,7 @@ void Application::paintGL() {
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glEnable(GL_LINE_SMOOTH);
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if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
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_myCamera.setTightness (100.0f);
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glm::vec3 targetPosition = _myAvatar.getUprightHeadPosition();
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if (_myAvatar.getHead().getBlendFace().isActive()) {
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// make sure we're aligned to the blend face eyes
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glm::vec3 leftEyePosition, rightEyePosition;
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if (_myAvatar.getHead().getBlendFace().getEyePositions(leftEyePosition, rightEyePosition, true)) {
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targetPosition = (leftEyePosition + rightEyePosition) * 0.5f;
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}
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}
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_myCamera.setTargetPosition(targetPosition);
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_myCamera.setTargetRotation(_myAvatar.getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PIf, 0.0f)));
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} else if (OculusManager::isConnected()) {
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if (OculusManager::isConnected()) {
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_myCamera.setUpShift (0.0f);
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_myCamera.setDistance (0.0f);
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_myCamera.setTightness (0.0f); // Camera is directly connected to head without smoothing
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@ -435,6 +428,37 @@ void Application::paintGL() {
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_glowEffect.render();
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if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
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glm::vec3 targetPosition = _myAvatar.getUprightHeadPosition();
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_mirrorCamera.setDistance(0.2f);
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_mirrorCamera.setTargetPosition(targetPosition);
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_mirrorCamera.setTargetRotation(_myAvatar.getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PIf, 0.0f)));
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_mirrorCamera.update(1.0f/_fps);
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// set the bounds of rear mirror view
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glViewport(_mirrorViewRect.x(), _glWidget->height() - _mirrorViewRect.y() - _mirrorViewRect.height(), _mirrorViewRect.width(), _mirrorViewRect.height());
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glScissor(_mirrorViewRect.x(), _glWidget->height() - _mirrorViewRect.y() - _mirrorViewRect.height(), _mirrorViewRect.width(), _mirrorViewRect.height());
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updateProjectionMatrix(_mirrorCamera);
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glEnable(GL_SCISSOR_TEST);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// render rear mirror view
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glPushMatrix();
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displaySide(_mirrorCamera);
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glPopMatrix();
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// render rear view tools if mouse is in the bounds
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QPoint mousePosition = _glWidget->mapFromGlobal(QCursor::pos());
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if (_mirrorViewRect.contains(mousePosition.x(), mousePosition.y())) {
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displayRearMirrorTools();
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}
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// reset Viewport and projection matrix
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glViewport(0, 0, _glWidget->width(), _glWidget->height());
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glDisable(GL_SCISSOR_TEST);
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updateProjectionMatrix();
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}
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displayOverlay();
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}
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@ -457,6 +481,8 @@ void Application::resetCamerasOnResizeGL(Camera& camera, int width, int height)
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void Application::resizeGL(int width, int height) {
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resetCamerasOnResizeGL(_viewFrustumOffsetCamera, width, height);
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resetCamerasOnResizeGL(_myCamera, width, height);
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_mirrorViewRect = QRect(MIRROR_VIEW_LEFT_PADDING, MIRROR_VIEW_TOP_PADDING, MIRROR_VIEW_WIDTH, MIRROR_VIEW_HEIGHT);
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glViewport(0, 0, width, height); // shouldn't this account for the menu???
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@ -465,11 +491,15 @@ void Application::resizeGL(int width, int height) {
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}
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void Application::updateProjectionMatrix() {
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updateProjectionMatrix(_myCamera);
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}
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void Application::updateProjectionMatrix(Camera& camera) {
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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// Tell our viewFrustum about this change, using the application camera
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loadViewFrustum(_myCamera, _viewFrustum);
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loadViewFrustum(camera, _viewFrustum);
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float left, right, bottom, top, nearVal, farVal;
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glm::vec4 nearClipPlane, farClipPlane;
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@ -999,7 +1029,7 @@ void Application::mouseMoveEvent(QMouseEvent* event) {
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if (activeWindow() == _window) {
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_mouseX = event->x();
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_mouseY = event->y();
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// detect drag
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glm::vec3 mouseVoxelPos(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z);
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if (!_justEditedVoxel && mouseVoxelPos != _lastMouseVoxelPos) {
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@ -1037,6 +1067,14 @@ void Application::mousePressEvent(QMouseEvent* event) {
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return;
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}
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if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
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QRect closeIconRect = QRect(MIRROR_CLOSE_ICON_PADDING + _mirrorViewRect.left(), MIRROR_CLOSE_ICON_PADDING + _mirrorViewRect.top(), MIRROR_ICON_SIZE, MIRROR_ICON_SIZE);
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if (closeIconRect.contains(_mouseX, _mouseY)) {
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Menu::getInstance()->triggerOption(MenuOption::Mirror);
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}
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}
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if (!_palette.isActive() && (!_isHoverVoxel || _lookatTargetAvatar)) {
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_pieMenu.mousePressEvent(_mouseX, _mouseY);
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}
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@ -1613,8 +1651,15 @@ void Application::init() {
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_myAvatar.setPosition(START_LOCATION);
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_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
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_myCamera.setModeShiftRate(1.0f);
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_myAvatar.setDisplayingLookatVectors(false);
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_myAvatar.setDisplayingLookatVectors(false);
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_mirrorCamera.setMode(CAMERA_MODE_MIRROR);
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_mirrorCamera.setAspectRatio((float)MIRROR_VIEW_WIDTH / (float)MIRROR_VIEW_HEIGHT);
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_mirrorCamera.setFieldOfView(70);
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_mirrorViewRect = QRect(MIRROR_VIEW_LEFT_PADDING, MIRROR_VIEW_TOP_PADDING, MIRROR_VIEW_WIDTH, MIRROR_VIEW_HEIGHT);
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switchToResourcesParentIfRequired();
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_closeTextureId = _glWidget->bindTexture(QImage("./resources/images/close.png"));
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OculusManager::connect();
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if (OculusManager::isConnected()) {
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@ -2080,12 +2125,7 @@ void Application::update(float deltaTime) {
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}
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if (!OculusManager::isConnected()) {
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if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
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if (_myCamera.getMode() != CAMERA_MODE_MIRROR) {
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_myCamera.setMode(CAMERA_MODE_MIRROR);
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_myCamera.setModeShiftRate(100.0f);
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}
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson)) {
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if (Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson)) {
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if (_myCamera.getMode() != CAMERA_MODE_FIRST_PERSON) {
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_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
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_myCamera.setModeShiftRate(1.0f);
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@ -2098,7 +2138,7 @@ void Application::update(float deltaTime) {
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}
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if (Menu::getInstance()->isOptionChecked(MenuOption::OffAxisProjection)) {
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float xSign = Menu::getInstance()->isOptionChecked(MenuOption::Mirror) ? 1.0f : -1.0f;
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float xSign = _myCamera.getMode() == CAMERA_MODE_MIRROR ? 1.0f : -1.0f;
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if (_faceshift.isActive()) {
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const float EYE_OFFSET_SCALE = 0.025f;
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glm::vec3 position = _faceshift.getHeadTranslation() * EYE_OFFSET_SCALE;
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@ -2389,7 +2429,7 @@ void Application::displayOculus(Camera& whichCamera) {
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluOrtho2D(0, _glWidget->width(), 0, _glWidget->height());
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gluOrtho2D(0, _glWidget->width(), 0, _glWidget->height());
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glDisable(GL_DEPTH_TEST);
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// for reference on setting these values, see SDK file Samples/OculusRoomTiny/RenderTiny_Device.cpp
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@ -2466,13 +2506,6 @@ void Application::computeOffAxisFrustum(float& left, float& right, float& bottom
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float& far, glm::vec4& nearClipPlane, glm::vec4& farClipPlane) const {
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_viewFrustum.computeOffAxisFrustum(left, right, bottom, top, near, far, nearClipPlane, farClipPlane);
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// when mirrored, we must flip left and right
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if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
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float tmp = left;
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left = -right;
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right = -tmp;
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}
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}
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void Application::displaySide(Camera& whichCamera) {
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@ -2480,7 +2513,7 @@ void Application::displaySide(Camera& whichCamera) {
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// transform by eye offset
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// flip x if in mirror mode (also requires reversing winding order for backface culling)
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if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
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if (whichCamera.getMode() == CAMERA_MODE_MIRROR) {
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glScalef(-1.0f, 1.0f, 1.0f);
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glFrontFace(GL_CW);
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@ -2601,7 +2634,7 @@ void Application::displaySide(Camera& whichCamera) {
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glMaterialfv(GL_FRONT, GL_SPECULAR, WHITE_SPECULAR_COLOR);
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// indicate what we'll be adding/removing in mouse mode, if anything
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if (_mouseVoxel.s != 0) {
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if (_mouseVoxel.s != 0 && whichCamera.getMode() != CAMERA_MODE_MIRROR) {
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PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
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"Application::displaySide() ... voxels TOOLS UX...");
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@ -2649,7 +2682,7 @@ void Application::displaySide(Camera& whichCamera) {
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glEnable(GL_LIGHTING);
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}
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if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelSelectMode) && _pasteMode) {
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if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelSelectMode) && _pasteMode && whichCamera.getMode() != CAMERA_MODE_MIRROR) {
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PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
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"Application::displaySide() ... PASTE Preview...");
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@ -2685,7 +2718,7 @@ void Application::displaySide(Camera& whichCamera) {
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}
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// Set lookAt to myCamera on client side if other avatars are looking at client
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if (isLookingAtMyAvatar(avatar)) {
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avatar->getHead().setLookAtPosition(_myCamera.getPosition());
|
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avatar->getHead().setLookAtPosition(whichCamera.getPosition());
|
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}
|
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avatar->render(false, Menu::getInstance()->isOptionChecked(MenuOption::AvatarAsBalls));
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avatar->setDisplayingLookatVectors(Menu::getInstance()->isOptionChecked(MenuOption::LookAtVectors));
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|
@ -2695,10 +2728,10 @@ void Application::displaySide(Camera& whichCamera) {
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}
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|
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// Render my own Avatar
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if (_myCamera.getMode() == CAMERA_MODE_MIRROR && !_faceshift.isActive()) {
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_myAvatar.getHead().setLookAtPosition(_myCamera.getPosition());
|
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if (whichCamera.getMode() == CAMERA_MODE_MIRROR && !_faceshift.isActive()) {
|
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_myAvatar.getHead().setLookAtPosition(whichCamera.getPosition());
|
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}
|
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_myAvatar.render(Menu::getInstance()->isOptionChecked(MenuOption::Mirror),
|
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_myAvatar.render(whichCamera.getMode() == CAMERA_MODE_MIRROR,
|
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Menu::getInstance()->isOptionChecked(MenuOption::AvatarAsBalls));
|
||||
_myAvatar.setDisplayingLookatVectors(Menu::getInstance()->isOptionChecked(MenuOption::LookAtVectors));
|
||||
|
||||
|
@ -2710,7 +2743,7 @@ void Application::displaySide(Camera& whichCamera) {
|
|||
_myAvatar.renderScreenTint(SCREEN_TINT_AFTER_AVATARS, whichCamera);
|
||||
|
||||
// Render the world box
|
||||
if (!Menu::getInstance()->isOptionChecked(MenuOption::Mirror) && Menu::getInstance()->isOptionChecked(MenuOption::Stats)) {
|
||||
if (whichCamera.getMode() != CAMERA_MODE_MIRROR && Menu::getInstance()->isOptionChecked(MenuOption::Stats)) {
|
||||
renderWorldBox();
|
||||
}
|
||||
|
||||
|
@ -2722,7 +2755,7 @@ void Application::displaySide(Camera& whichCamera) {
|
|||
}
|
||||
|
||||
// brad's frustum for debugging
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayFrustum)) {
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayFrustum) && whichCamera.getMode() != CAMERA_MODE_MIRROR) {
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"Application::displaySide() ... renderViewFrustum...");
|
||||
renderViewFrustum(_viewFrustum);
|
||||
|
@ -2803,7 +2836,6 @@ void Application::displayOverlay() {
|
|||
//noiseTest(_glWidget->width(), _glWidget->height());
|
||||
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::HeadMouse)
|
||||
&& !Menu::getInstance()->isOptionChecked(MenuOption::Mirror)
|
||||
&& USING_INVENSENSE_MPU9150) {
|
||||
// Display small target box at center or head mouse target that can also be used to measure LOD
|
||||
glColor3f(1.0, 1.0, 1.0);
|
||||
|
@ -2955,7 +2987,7 @@ void Application::displayOverlay() {
|
|||
if (_pieMenu.isDisplayed()) {
|
||||
_pieMenu.render();
|
||||
}
|
||||
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
@ -3782,3 +3814,42 @@ void* Application::networkReceive(void* args) {
|
|||
void Application::packetSentNotification(ssize_t length) {
|
||||
_bandwidthMeter.outputStream(BandwidthMeter::VOXELS).updateValue(length);
|
||||
}
|
||||
|
||||
void Application::displayRearMirrorTools() {
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
gluOrtho2D(_mirrorViewRect.left(), _mirrorViewRect.right(), _mirrorViewRect.bottom(), _mirrorViewRect.top());
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, _closeTextureId);
|
||||
|
||||
glColor3f(1, 1, 1);
|
||||
glBegin(GL_QUADS);
|
||||
|
||||
int lp = MIRROR_CLOSE_ICON_PADDING + _mirrorViewRect.left();
|
||||
int tp = MIRROR_CLOSE_ICON_PADDING + _mirrorViewRect.top();
|
||||
int lwp = MIRROR_ICON_SIZE + lp;
|
||||
int twp = MIRROR_ICON_SIZE + tp;
|
||||
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex2f(lp, tp);
|
||||
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex2f(lwp, tp);
|
||||
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2f(lwp, twp);
|
||||
|
||||
glTexCoord2f(1, 0);
|
||||
glVertex2f(lp, twp);
|
||||
|
||||
glEnd();
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
|
|
@ -196,6 +196,7 @@ private slots:
|
|||
private:
|
||||
void resetCamerasOnResizeGL(Camera& camera, int width, int height);
|
||||
void updateProjectionMatrix();
|
||||
void updateProjectionMatrix(Camera& camera);
|
||||
|
||||
static bool sendVoxelsOperation(VoxelNode* node, void* extraData);
|
||||
static void processAvatarURLsMessage(unsigned char* packetData, size_t dataBytes);
|
||||
|
@ -240,7 +241,9 @@ private:
|
|||
static void attachNewHeadToNode(Node *newNode);
|
||||
static void* networkReceive(void* args); // network receive thread
|
||||
|
||||
void findAxisAlignment();
|
||||
void findAxisAlignment();
|
||||
|
||||
void displayRearMirrorTools();
|
||||
|
||||
QMainWindow* _window;
|
||||
QGLWidget* _glWidget;
|
||||
|
@ -292,6 +295,9 @@ private:
|
|||
|
||||
Camera _myCamera; // My view onto the world
|
||||
Camera _viewFrustumOffsetCamera; // The camera we use to sometimes show the view frustum from an offset mode
|
||||
Camera _mirrorCamera; // Cammera for mirror view
|
||||
QRect _mirrorViewRect;
|
||||
GLuint _closeTextureId;
|
||||
|
||||
Environment _environment;
|
||||
|
||||
|
|
|
@ -840,9 +840,9 @@ bool Audio::eventuallyAnalyzePing() {
|
|||
return true;
|
||||
}
|
||||
|
||||
void Audio::renderToolIcon(int screenHeigh) {
|
||||
void Audio::renderToolIcon(int screenHeight) {
|
||||
|
||||
_iconBounds = QRect(ICON_LEFT, screenHeigh - BOTTOM_PADDING, ICON_SIZE, ICON_SIZE);
|
||||
_iconBounds = QRect(ICON_LEFT, screenHeight - BOTTOM_PADDING, ICON_SIZE, ICON_SIZE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, _micTextureId);
|
||||
|
|
|
@ -23,7 +23,7 @@ const float CAMERA_THIRD_PERSON_MODE_DISTANCE = 1.5f;
|
|||
const float CAMERA_THIRD_PERSON_MODE_TIGHTNESS = 8.0f;
|
||||
|
||||
const float CAMERA_MIRROR_MODE_UP_SHIFT = 0.0f;
|
||||
const float CAMERA_MIRROR_MODE_DISTANCE = 0.3f;
|
||||
const float CAMERA_MIRROR_MODE_DISTANCE = 0.17f;
|
||||
const float CAMERA_MIRROR_MODE_TIGHTNESS = 100.0f;
|
||||
|
||||
|
||||
|
|
|
@ -597,7 +597,7 @@ float MyAvatar::getBallRenderAlpha(int ball, bool lookingInMirror) const {
|
|||
|
||||
void MyAvatar::renderBody(bool lookingInMirror, bool renderAvatarBalls) {
|
||||
|
||||
if (Application::getInstance()->getCamera()->getMode() == CAMERA_MODE_FIRST_PERSON) {
|
||||
if (Application::getInstance()->getCamera()->getMode() == CAMERA_MODE_FIRST_PERSON && !lookingInMirror) {
|
||||
// Dont display body, only the hand
|
||||
_hand.render(lookingInMirror);
|
||||
|
||||
|
|
Loading…
Reference in a new issue