mirror of
https://github.com/lubosz/overte.git
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Merge pull request #7077 from sethalves/clean-up-grab-signaling
Clean up grab signaling + various fixes
This commit is contained in:
commit
a4afa03fe5
18 changed files with 165 additions and 230 deletions
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@ -120,10 +120,7 @@ function AttachedEntitiesManager() {
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parsedMessage.action === 'loaded') {
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// ignore
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} else if (parsedMessage.action === 'release') {
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manager.checkIfWearable(parsedMessage.grabbedEntity, parsedMessage.joint)
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// manager.saveAttachedEntities();
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} else if (parsedMessage.action === 'shared-release') {
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manager.updateRelativeOffsets(parsedMessage.grabbedEntity);
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manager.handleEntityRelease(parsedMessage.grabbedEntity, parsedMessage.joint)
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// manager.saveAttachedEntities();
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} else if (parsedMessage.action === 'equip') {
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// manager.saveAttachedEntities();
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@ -145,7 +142,14 @@ function AttachedEntitiesManager() {
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return false;
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}
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this.checkIfWearable = function(grabbedEntity, releasedFromJoint) {
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this.handleEntityRelease = function(grabbedEntity, releasedFromJoint) {
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// if this is still equipped, just rewrite the position information.
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var grabData = getEntityCustomData('grabKey', entityID, {});
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if ("refCount" in grabData && grabData.refCount > 0) {
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manager.updateRelativeOffsets(parsedMessage.grabbedEntity);
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return;
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}
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var allowedJoints = getEntityCustomData('wearable', grabbedEntity, DEFAULT_WEARABLE_DATA).joints;
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var props = Entities.getEntityProperties(grabbedEntity, ["position", "parentID", "parentJointIndex"]);
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@ -333,13 +333,9 @@ function MyController(hand) {
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}
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};
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this.callEntityMethodOnGrabbed = function(entityMethodName, args) {
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// print("Entity Method: " + entityMethodName + ", hand: " + this.hand);
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if (args.length > 0) {
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Entities.callEntityMethod(this.grabbedEntity, entityMethodName, args);
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} else {
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Entities.callEntityMethod(this.grabbedEntity, entityMethodName);
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}
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this.callEntityMethodOnGrabbed = function(entityMethodName) {
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var args = [this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID];
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Entities.callEntityMethod(this.grabbedEntity, entityMethodName, args);
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}
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this.setState = function(newState) {
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@ -1080,7 +1076,7 @@ function MyController(hand) {
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if (this.actionID !== null) {
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this.setState(STATE_CONTINUE_DISTANCE_HOLDING);
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this.activateEntity(this.grabbedEntity, grabbedProperties, false);
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this.callSetupEntityMethods("startDistanceGrab");
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this.callEntityMethodOnGrabbed("startDistanceGrab");
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}
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this.currentAvatarPosition = MyAvatar.position;
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@ -1092,9 +1088,7 @@ function MyController(hand) {
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this.continueDistanceHolding = function() {
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if (this.triggerSmoothedReleased()) {
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this.setState(STATE_RELEASE);
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if (this.isInitialGrab) {
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this.callEntityMethodOnGrabbed("releaseGrab", []);
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}
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this.callEntityMethodOnGrabbed("releaseGrab");
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return;
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}
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@ -1176,7 +1170,7 @@ function MyController(hand) {
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this.handPreviousRotation = handRotation;
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this.currentObjectRotation = Quat.multiply(handChange, this.currentObjectRotation);
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this.callEntityMethodOnGrabbed("continueDistantGrab", []);
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this.callEntityMethodOnGrabbed("continueDistantGrab");
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var defaultMoveWithHeadData = {
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disableMoveWithHead: false
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@ -1292,18 +1286,6 @@ function MyController(hand) {
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return projection
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};
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this.callSetupEntityMethods = function(entityMethodName) {
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if (this.isInitialGrab) {
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if (this.hand === RIGHT_HAND) {
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this.callEntityMethodOnGrabbed("setRightHand", []);
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} else {
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this.callEntityMethodOnGrabbed("setLeftHand", []);
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}
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this.callEntityMethodOnGrabbed("setHand", [this.hand]);
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this.callEntityMethodOnGrabbed(entityMethodName, [JSON.stringify(this.hand)]);
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}
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}
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this.hasPresetOffsets = function() {
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var wearableData = getEntityCustomData('wearable', this.grabbedEntity, {joints: {}});
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if ("joints" in wearableData) {
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@ -1340,9 +1322,7 @@ function MyController(hand) {
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if (this.state == STATE_NEAR_GRABBING && this.triggerSmoothedReleased()) {
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this.setState(STATE_RELEASE);
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if (this.isInitialGrab) {
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this.callEntityMethodOnGrabbed("releaseGrab", []);
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}
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this.callEntityMethodOnGrabbed("releaseGrab");
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return;
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}
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@ -1410,7 +1390,7 @@ function MyController(hand) {
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}));
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}
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this.callSetupEntityMethods(this.state == STATE_NEAR_GRABBING ? "startNearGrab" : "startEquip");
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this.callEntityMethodOnGrabbed(this.state == STATE_NEAR_GRABBING ? "startNearGrab" : "startEquip");
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if (this.state == STATE_NEAR_GRABBING) {
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// near grabbing
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@ -1428,9 +1408,7 @@ function MyController(hand) {
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this.continueNearGrabbing = function() {
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if (this.state == STATE_CONTINUE_NEAR_GRABBING && this.triggerSmoothedReleased()) {
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this.setState(STATE_RELEASE);
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if (this.isInitialGrab) {
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this.callEntityMethodOnGrabbed("releaseGrab", []);
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}
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this.callEntityMethodOnGrabbed("releaseGrab");
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return;
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}
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if (this.state == STATE_CONTINUE_EQUIP_BD && this.bumperReleased()) {
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@ -1439,15 +1417,13 @@ function MyController(hand) {
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}
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if (this.state == STATE_CONTINUE_EQUIP && this.bumperSqueezed()) {
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this.setState(STATE_WAITING_FOR_BUMPER_RELEASE);
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this.callEntityMethodOnGrabbed("releaseEquip", [JSON.stringify(this.hand)]);
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this.callEntityMethodOnGrabbed("releaseEquip");
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return;
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}
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if (this.state == STATE_CONTINUE_NEAR_GRABBING && this.bumperSqueezed()) {
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this.setState(STATE_CONTINUE_EQUIP_BD);
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if (this.isInitialGrab) {
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this.callEntityMethodOnGrabbed("releaseGrab", [JSON.stringify(this.hand)]);
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this.callEntityMethodOnGrabbed("startEquip", [JSON.stringify(this.hand)]);
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}
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this.callEntityMethodOnGrabbed("releaseGrab");
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this.callEntityMethodOnGrabbed("startEquip");
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return;
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}
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@ -1458,8 +1434,7 @@ function MyController(hand) {
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print("handControllerGrab -- autoreleasing held or equipped item because it is far from hand." +
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props.parentID + " " + vec3toStr(props.position));
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this.setState(STATE_RELEASE);
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this.callEntityMethodOnGrabbed(this.state == STATE_NEAR_GRABBING ? "releaseGrab" : "releaseEquip",
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[JSON.stringify(this.hand)]);
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this.callEntityMethodOnGrabbed(this.state == STATE_NEAR_GRABBING ? "releaseGrab" : "releaseEquip");
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return;
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}
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@ -1480,15 +1455,11 @@ function MyController(hand) {
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this.currentObjectTime = now;
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var grabData = getEntityCustomData(GRAB_USER_DATA_KEY, this.grabbedEntity, {});
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if (this.isInitialGrab) {
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if (this.state === STATE_CONTINUE_EQUIP) {
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// this.callEntityMethodOnGrabbed("continueEquip", []);
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Entities.callEntityMethod(this.grabbedEntity, "continueEquip");
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}
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if (this.state == STATE_CONTINUE_NEAR_GRABBING) {
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// this.callEntityMethodOnGrabbed("continueNearGrab", []);
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Entities.callEntityMethod(this.grabbedEntity, "continueNearGrab");
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}
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if (this.state === STATE_CONTINUE_EQUIP) {
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this.callEntityMethodOnGrabbed("continueEquip");
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}
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if (this.state == STATE_CONTINUE_NEAR_GRABBING) {
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this.callEntityMethodOnGrabbed("continueNearGrab");
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}
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if (this.actionID && this.actionTimeout - now < ACTION_TTL_REFRESH * MSEC_PER_SEC) {
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@ -1516,48 +1487,42 @@ function MyController(hand) {
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this.waitingForBumperRelease = function() {
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if (this.bumperReleased()) {
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this.setState(STATE_RELEASE);
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var grabData = getEntityCustomData(GRAB_USER_DATA_KEY, this.grabbedEntity, {});
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if (this.isInitialGrab) {
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// TODO -- only one of these should be sent
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this.callEntityMethodOnGrabbed("releaseGrab", []);
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this.callEntityMethodOnGrabbed("unequip", []);
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}
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}
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};
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this.nearTrigger = function() {
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if (this.triggerSmoothedReleased()) {
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this.setState(STATE_RELEASE);
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this.callEntityMethodOnGrabbed("stopNearTrigger", []);
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this.callEntityMethodOnGrabbed("stopNearTrigger");
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return;
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}
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this.callSetupEntityMethods("startNearTrigger");
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this.callEntityMethodOnGrabbed("startNearTrigger");
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this.setState(STATE_CONTINUE_NEAR_TRIGGER);
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};
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this.farTrigger = function() {
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if (this.triggerSmoothedReleased()) {
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this.setState(STATE_RELEASE);
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this.callEntityMethodOnGrabbed("stopFarTrigger", []);
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this.callEntityMethodOnGrabbed("stopFarTrigger");
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return;
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}
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this.callSetupEntityMethods("startFarTrigger");
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this.callEntityMethodOnGrabbed("startFarTrigger");
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this.setState(STATE_CONTINUE_FAR_TRIGGER);
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};
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this.continueNearTrigger = function() {
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if (this.triggerSmoothedReleased()) {
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this.setState(STATE_RELEASE);
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this.callEntityMethodOnGrabbed("stopNearTrigger", []);
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this.callEntityMethodOnGrabbed("stopNearTrigger");
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return;
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}
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this.callEntityMethodOnGrabbed("continueNearTrigger", []);
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this.callEntityMethodOnGrabbed("continueNearTrigger");
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};
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this.continueFarTrigger = function() {
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if (this.triggerSmoothedReleased()) {
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this.setState(STATE_RELEASE);
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this.callEntityMethodOnGrabbed("stopFarTrigger", []);
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this.callEntityMethodOnGrabbed("stopFarTrigger");
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return;
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}
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@ -1573,7 +1538,7 @@ function MyController(hand) {
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this.lastPickTime = now;
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if (intersection.entityID != this.grabbedEntity) {
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this.setState(STATE_RELEASE);
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this.callEntityMethodOnGrabbed("stopFarTrigger", []);
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this.callEntityMethodOnGrabbed("stopFarTrigger");
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return;
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}
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}
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@ -1581,7 +1546,7 @@ function MyController(hand) {
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if (USE_ENTITY_LINES_FOR_MOVING === true) {
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this.lineOn(pickRay.origin, Vec3.multiply(pickRay.direction, LINE_LENGTH), NO_INTERSECT_COLOR);
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}
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this.callEntityMethodOnGrabbed("continueFarTrigger", []);
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this.callEntityMethodOnGrabbed("continueFarTrigger");
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};
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_this.allTouchedIDs = {};
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@ -1641,16 +1606,15 @@ function MyController(hand) {
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};
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this.startTouch = function(entityID) {
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this.callEntityMethodOnGrabbed("startTouch", []);
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this.callEntityMethodOnGrabbed("startTouch");
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};
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this.continueTouch = function(entityID) {
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// this.callEntityMethodOnGrabbed("continueTouch", []);
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Entities.callEntityMethod(this.grabbedEntity, "continueTouch");
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this.callEntityMethodOnGrabbed("continueTouch");
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};
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this.stopTouch = function(entityID) {
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this.callEntityMethodOnGrabbed("stopTouch", []);
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this.callEntityMethodOnGrabbed("stopTouch");
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};
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this.release = function() {
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@ -1679,19 +1643,11 @@ function MyController(hand) {
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this.actionID = null;
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this.setState(STATE_OFF);
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if (this.isInitialGrab) {
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Messages.sendMessage('Hifi-Object-Manipulation', JSON.stringify({
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action: 'release',
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grabbedEntity: this.grabbedEntity,
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joint: this.hand === RIGHT_HAND ? "RightHand" : "LeftHand"
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}));
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} else {
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Messages.sendMessage('Hifi-Object-Manipulation', JSON.stringify({
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action: 'shared-release',
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grabbedEntity: this.grabbedEntity,
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joint: this.hand === RIGHT_HAND ? "RightHand" : "LeftHand"
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}));
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}
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Messages.sendMessage('Hifi-Object-Manipulation', JSON.stringify({
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action: 'release',
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grabbedEntity: this.grabbedEntity,
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joint: this.hand === RIGHT_HAND ? "RightHand" : "LeftHand"
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}));
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this.grabbedEntity = null;
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};
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@ -1819,7 +1775,7 @@ function MyController(hand) {
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this.grabbedEntity = loadedEntityID;
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this.activateEntity(this.grabbedEntity, loadedProps, true);
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this.isInitialGrab = true;
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this.callSetupEntityMethods("startEquip");
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this.callEntityMethodOnGrabbed("startEquip");
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this.setState(STATE_CONTINUE_EQUIP);
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}
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}
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@ -33,7 +33,8 @@
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};
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var ARROW_MODEL_URL = "http://hifi-content.s3.amazonaws.com/james/bow_and_arrow/models/newarrow_textured.fbx";
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var ARROW_COLLISION_HULL_URL = "http://hifi-content.s3.amazonaws.com/james/bow_and_arrow/models/newarrow_collision_hull.obj";
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var ARROW_COLLISION_HULL_URL =
|
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"http://hifi-content.s3.amazonaws.com/james/bow_and_arrow/models/newarrow_collision_hull.obj";
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var ARROW_DIMENSIONS = {
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x: 0.02,
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@ -94,7 +95,6 @@
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}
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Bow.prototype = {
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isGrabbed: false,
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stringDrawn: false,
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aiming: false,
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arrowTipPosition: null,
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@ -125,33 +125,13 @@
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Entities.deleteEntity(this.arrow);
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},
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setLeftHand: function() {
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if (this.isGrabbed === true) {
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return false;
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}
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this.hand = 'left';
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},
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setRightHand: function() {
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if (this.isGrabbed === true) {
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return false;
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}
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this.hand = 'right';
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},
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startEquip: function() {
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print('START BOW GRAB')
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if (this.isGrabbed === true) {
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return false;
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}
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this.isGrabbed = true;
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this.initialHand = this.hand;
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startEquip: function(entityID, args) {
|
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this.hand = args[0];
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avatarID = args[1];
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//disable the opposite hand in handControllerGrab.js by message
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var handToDisable = this.initialHand === 'right' ? 'left' : 'right';
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var handToDisable = this.hand === 'right' ? 'left' : 'right';
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print("disabling hand: " + handToDisable);
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Messages.sendMessage('Hifi-Hand-Disabler', handToDisable);
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|
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var data = getEntityCustomData('grabbableKey', this.entityID, {});
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|
@ -159,7 +139,7 @@
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setEntityCustomData('grabbableKey', this.entityID, data);
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},
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continueEquip: function() {
|
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continueEquip: function(entityID, args) {
|
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this.deltaTime = checkInterval();
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|
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//debounce during debugging -- maybe we're updating too fast?
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|
@ -188,25 +168,19 @@
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this.checkStringHand();
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},
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releaseGrab: function() {
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releaseEquip: function(entityID, args) {
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// print('RELEASE GRAB EVENT')
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if (this.isGrabbed === true && this.hand === this.initialHand) {
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Messages.sendMessage('Hifi-Hand-Disabler', "none")
|
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|
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Messages.sendMessage('Hifi-Hand-Disabler', "none")
|
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this.stringDrawn = false;
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this.deleteStrings();
|
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|
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this.isGrabbed = false;
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this.stringDrawn = false;
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this.deleteStrings();
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var data = getEntityCustomData('grabbableKey', this.entityID, {});
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data.grabbable = true;
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setEntityCustomData('grabbableKey', this.entityID, data);
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Entities.deleteEntity(this.arrow);
|
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this.aiming = false;
|
||||
this.hasArrowNotched = false;
|
||||
|
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}
|
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var data = getEntityCustomData('grabbableKey', this.entityID, {});
|
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data.grabbable = true;
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setEntityCustomData('grabbableKey', this.entityID, data);
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Entities.deleteEntity(this.arrow);
|
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this.aiming = false;
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this.hasArrowNotched = false;
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},
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|
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createArrow: function() {
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|
@ -367,10 +341,10 @@
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|||
checkStringHand: function() {
|
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//invert the hands because our string will be held with the opposite hand of the first one we pick up the bow with
|
||||
var triggerLookup;
|
||||
if (this.initialHand === 'left') {
|
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if (this.hand === 'left') {
|
||||
triggerLookup = 1;
|
||||
this.getStringHandPosition = MyAvatar.getRightPalmPosition;
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} else if (this.initialHand === 'right') {
|
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} else if (this.hand === 'right') {
|
||||
this.getStringHandPosition = MyAvatar.getLeftPalmPosition;
|
||||
triggerLookup = 0;
|
||||
}
|
||||
|
|
|
@ -119,7 +119,8 @@
|
|||
//wait to make the bubbles collidable, so that they dont hit each other and the wand
|
||||
Script.setTimeout(this.addCollisionsToBubbleAfterCreation(this.currentBubble), lifetime / 2);
|
||||
|
||||
//release the bubble -- when we create a new bubble, it will carry on and this update loop will affect the new bubble
|
||||
//release the bubble -- when we create a new bubble, it will carry on and this update loop will
|
||||
// affect the new bubble
|
||||
this.createBubbleAtTipOfWand();
|
||||
return;
|
||||
} else {
|
||||
|
|
|
@ -24,15 +24,11 @@
|
|||
Doll.prototype = {
|
||||
audioInjector: null,
|
||||
isGrabbed: false,
|
||||
setLeftHand: function() {
|
||||
this.hand = 'left';
|
||||
},
|
||||
|
||||
setRightHand: function() {
|
||||
this.hand = 'right';
|
||||
},
|
||||
startNearGrab: function(entityID, args) {
|
||||
this.hand = args[0];
|
||||
avatarID = args[1];
|
||||
|
||||
startNearGrab: function() {
|
||||
Entities.editEntity(this.entityID, {
|
||||
animation: {
|
||||
url: "https://hifi-public.s3.amazonaws.com/models/Bboys/zombie_scream.fbx",
|
||||
|
@ -53,18 +49,18 @@
|
|||
this.startNearGrab(id, params);
|
||||
},
|
||||
|
||||
continueNearGrab: function() {
|
||||
continueNearGrab: function(entityID, args) {
|
||||
var props = Entities.getEntityProperties(this.entityID, ["position"]);
|
||||
var audioOptions = {
|
||||
position: props.position
|
||||
};
|
||||
this.audioInjector.options = audioOptions;
|
||||
},
|
||||
continueEquip: function() {
|
||||
this.continueNearGrab();
|
||||
continueEquip: function(entityID, args) {
|
||||
this.continueNearGrab(entityID, args);
|
||||
},
|
||||
|
||||
releaseGrab: function() {
|
||||
releaseGrab: function(entityID, args) {
|
||||
if (this.isGrabbed === true && this.hand === this.initialHand) {
|
||||
this.audioInjector.stop();
|
||||
Entities.editEntity(this.entityID, {
|
||||
|
@ -79,8 +75,8 @@
|
|||
this.isGrabbed = false;
|
||||
}
|
||||
},
|
||||
releaseEquip: function() {
|
||||
this.releaseGrab();
|
||||
releaseEquip: function(entityID, args) {
|
||||
this.releaseGrab(entityID, args);
|
||||
},
|
||||
|
||||
preload: function(entityID) {
|
||||
|
|
|
@ -77,15 +77,10 @@
|
|||
whichHand: null,
|
||||
hasSpotlight: false,
|
||||
spotlight: null,
|
||||
setRightHand: function() {
|
||||
this.hand = 'RIGHT';
|
||||
},
|
||||
|
||||
setLeftHand: function() {
|
||||
this.hand = 'LEFT';
|
||||
},
|
||||
startNearGrab: function(entityID, args) {
|
||||
this.hand = args[0];
|
||||
|
||||
startNearGrab: function(entityID) {
|
||||
print("FLASHLIGHT startNearGrab");
|
||||
if (!this.hasSpotlight) {
|
||||
|
||||
|
@ -161,11 +156,11 @@
|
|||
this.changeLightWithTriggerPressure(this.whichHand);
|
||||
}
|
||||
},
|
||||
continueEquip: function() {
|
||||
this.continueNearGrab();
|
||||
continueEquip: function(entityID, args) {
|
||||
this.continueNearGrab(entityID, args);
|
||||
},
|
||||
|
||||
releaseGrab: function() {
|
||||
releaseGrab: function(entityID, args) {
|
||||
//delete the lights and reset state
|
||||
if (this.hasSpotlight) {
|
||||
Entities.deleteEntity(this.spotlight);
|
||||
|
@ -177,8 +172,8 @@
|
|||
this.lightOn = false;
|
||||
}
|
||||
},
|
||||
releaseEquip: function() {
|
||||
this.releaseGrab();
|
||||
releaseEquip: function(entityID, args) {
|
||||
this.releaseGrab(entityID, args);
|
||||
},
|
||||
|
||||
changeLightWithTriggerPressure: function(flashLightHand) {
|
||||
|
|
|
@ -54,47 +54,26 @@
|
|||
|
||||
PingPongGun.prototype = {
|
||||
hand: null,
|
||||
whichHand: null,
|
||||
gunTipPosition: null,
|
||||
canShoot: false,
|
||||
canShootTimeout: null,
|
||||
setRightHand: function() {
|
||||
this.hand = 1;
|
||||
|
||||
startEquip: function(entityID, args) {
|
||||
this.hand = args[0] == "left" ? 0 : 1;
|
||||
},
|
||||
|
||||
setLeftHand: function() {
|
||||
this.hand = 0;
|
||||
},
|
||||
|
||||
startEquip: function() {
|
||||
this.setWhichHand();
|
||||
},
|
||||
|
||||
setWhichHand: function() {
|
||||
this.whichHand = this.hand;
|
||||
},
|
||||
|
||||
continueEquip: function() {
|
||||
if (this.whichHand === null) {
|
||||
//only set the active hand once -- if we always read the current hand, our 'holding' hand will get overwritten
|
||||
this.setWhichHand();
|
||||
} else {
|
||||
if (this.canShootTimeout !== null) {
|
||||
Script.clearTimeout(this.canShootTimeout);
|
||||
}
|
||||
this.checkTriggerPressure(this.whichHand);
|
||||
continueEquip: function(entityID, args) {
|
||||
if (this.canShootTimeout !== null) {
|
||||
Script.clearTimeout(this.canShootTimeout);
|
||||
}
|
||||
this.checkTriggerPressure(this.hand);
|
||||
},
|
||||
|
||||
releaseEquip: function() {
|
||||
releaseEquip: function(entityID, args) {
|
||||
var _this = this;
|
||||
|
||||
if (this.whichHand === this.hand) {
|
||||
this.whichHand = null;
|
||||
this.canShootTimeout = Script.setTimeout(function() {
|
||||
_this.canShoot = false;
|
||||
}, 250);
|
||||
}
|
||||
this.canShootTimeout = Script.setTimeout(function() {
|
||||
_this.canShoot = false;
|
||||
}, 250);
|
||||
},
|
||||
|
||||
checkTriggerPressure: function(gunHand) {
|
||||
|
@ -102,7 +81,7 @@
|
|||
if (this.triggerValue < RELOAD_THRESHOLD) {
|
||||
// print('RELOAD');
|
||||
this.canShoot = true;
|
||||
} else if (this.triggerValue >= RELOAD_THRESHOLD && this.canShoot === true && this.hand === this.whichHand) {
|
||||
} else if (this.triggerValue >= RELOAD_THRESHOLD && this.canShoot === true) {
|
||||
var gunProperties = Entities.getEntityProperties(this.entityID, ["position", "rotation"]);
|
||||
this.shootBall(gunProperties);
|
||||
this.canShoot = false;
|
||||
|
|
|
@ -49,10 +49,10 @@
|
|||
|
||||
startEquip: function(id, params) {
|
||||
this.equipped = true;
|
||||
this.hand = JSON.parse(params[0]);
|
||||
this.hand = params[0] == "left" ? 0 : 1;
|
||||
},
|
||||
|
||||
continueEquip: function() {
|
||||
continueEquip: function(id, params) {
|
||||
if (!this.equipped) {
|
||||
return;
|
||||
}
|
||||
|
@ -111,7 +111,7 @@
|
|||
});
|
||||
},
|
||||
|
||||
unequip: function() {
|
||||
releaseEquip: function(id, params) {
|
||||
this.hand = null;
|
||||
this.equipped = false;
|
||||
Overlays.editOverlay(this.laser, {
|
||||
|
|
|
@ -38,20 +38,12 @@
|
|||
Controller.Standard.RT,
|
||||
];
|
||||
|
||||
this.setRightHand = function () {
|
||||
this.hand = 1;
|
||||
}
|
||||
|
||||
this.setLeftHand = function () {
|
||||
this.hand = 0;
|
||||
}
|
||||
|
||||
this.startNearGrab = function () {
|
||||
this.whichHand = this.hand;
|
||||
this.startNearGrab = function (entityID, args) {
|
||||
this.hand = args[0] == "left" ? 0 : 1;
|
||||
}
|
||||
|
||||
this.toggleWithTriggerPressure = function () {
|
||||
this.triggerValue = Controller.getValue(TRIGGER_CONTROLS[this.whichHand]);
|
||||
this.triggerValue = Controller.getValue(TRIGGER_CONTROLS[this.hand]);
|
||||
if (this.triggerValue < DISABLE_SPRAY_THRESHOLD && this.spraying === true) {
|
||||
this.spraying = false;
|
||||
this.disableStream();
|
||||
|
|
|
@ -412,7 +412,7 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
|
|||
}
|
||||
});
|
||||
|
||||
bool movingOrAnimating = isMoving() || isAnimatingSomething();
|
||||
bool movingOrAnimating = isMovingRelativeToParent() || isAnimatingSomething();
|
||||
if ((movingOrAnimating ||
|
||||
_needsInitialSimulation ||
|
||||
_model->getTranslation() != getPosition() ||
|
||||
|
|
|
@ -76,8 +76,8 @@ EntityItem::EntityItem(const EntityItemID& entityItemID) :
|
|||
_physicsInfo(nullptr),
|
||||
_simulated(false)
|
||||
{
|
||||
setVelocity(ENTITY_ITEM_DEFAULT_VELOCITY);
|
||||
setAngularVelocity(ENTITY_ITEM_DEFAULT_ANGULAR_VELOCITY);
|
||||
setLocalVelocity(ENTITY_ITEM_DEFAULT_VELOCITY);
|
||||
setLocalAngularVelocity(ENTITY_ITEM_DEFAULT_ANGULAR_VELOCITY);
|
||||
// explicitly set transform parts to set dirty flags used by batch rendering
|
||||
setScale(ENTITY_ITEM_DEFAULT_DIMENSIONS);
|
||||
quint64 now = usecTimestampNow();
|
||||
|
@ -244,8 +244,8 @@ OctreeElement::AppendState EntityItem::appendEntityData(OctreePacketData* packet
|
|||
APPEND_ENTITY_PROPERTY(PROP_SIMULATION_OWNER, _simulationOwner.toByteArray());
|
||||
APPEND_ENTITY_PROPERTY(PROP_POSITION, getLocalPosition());
|
||||
APPEND_ENTITY_PROPERTY(PROP_ROTATION, getLocalOrientation());
|
||||
APPEND_ENTITY_PROPERTY(PROP_VELOCITY, getVelocity());
|
||||
APPEND_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, getAngularVelocity());
|
||||
APPEND_ENTITY_PROPERTY(PROP_VELOCITY, getLocalVelocity());
|
||||
APPEND_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, getLocalAngularVelocity());
|
||||
APPEND_ENTITY_PROPERTY(PROP_ACCELERATION, getAcceleration());
|
||||
|
||||
APPEND_ENTITY_PROPERTY(PROP_DIMENSIONS, getDimensions()); // NOTE: PROP_RADIUS obsolete
|
||||
|
@ -1054,7 +1054,7 @@ EntityItemProperties EntityItem::getProperties(EntityPropertyFlags desiredProper
|
|||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(dimensions, getDimensions); // NOTE: radius is obsolete
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(rotation, getLocalOrientation);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(density, getDensity);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(velocity, getVelocity);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(velocity, getLocalVelocity);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(gravity, getGravity);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(acceleration, getAcceleration);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(damping, getDamping);
|
||||
|
@ -1066,7 +1066,7 @@ EntityItemProperties EntityItem::getProperties(EntityPropertyFlags desiredProper
|
|||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(scriptTimestamp, getScriptTimestamp);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(collisionSoundURL, getCollisionSoundURL);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(registrationPoint, getRegistrationPoint);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(angularVelocity, getAngularVelocity);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(angularVelocity, getLocalAngularVelocity);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(angularDamping, getAngularDamping);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(glowLevel, getGlowLevel);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(localRenderAlpha, getLocalRenderAlpha);
|
||||
|
@ -1562,7 +1562,7 @@ void EntityItem::computeCollisionGroupAndFinalMask(int16_t& group, int16_t& mask
|
|||
} else {
|
||||
if (_dynamic) {
|
||||
group = BULLET_COLLISION_GROUP_DYNAMIC;
|
||||
} else if (isMoving() || hasActions()) {
|
||||
} else if (isMovingRelativeToParent() || hasActions()) {
|
||||
group = BULLET_COLLISION_GROUP_KINEMATIC;
|
||||
} else {
|
||||
group = BULLET_COLLISION_GROUP_STATIC;
|
||||
|
|
|
@ -81,6 +81,8 @@ EntityItemProperties convertLocationToScriptSemantics(const EntityItemProperties
|
|||
entitySideProperties.getParentID(),
|
||||
entitySideProperties.getParentJointIndex(),
|
||||
success);
|
||||
// TODO -- handle velocity and angularVelocity
|
||||
|
||||
scriptSideProperties.setPosition(worldPosition);
|
||||
scriptSideProperties.setRotation(worldRotation);
|
||||
|
||||
|
@ -94,6 +96,8 @@ EntityItemProperties convertLocationFromScriptSemantics(const EntityItemProperti
|
|||
EntityItemProperties entitySideProperties = scriptSideProperties;
|
||||
bool success;
|
||||
|
||||
// TODO -- handle velocity and angularVelocity
|
||||
|
||||
if (scriptSideProperties.localPositionChanged()) {
|
||||
entitySideProperties.setPosition(scriptSideProperties.getLocalPosition());
|
||||
} else if (scriptSideProperties.positionChanged()) {
|
||||
|
@ -128,14 +132,14 @@ QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties
|
|||
auto newVelocity = propertiesWithSimID.getVelocity().length();
|
||||
float cost = calculateCost(density * volume, 0, newVelocity);
|
||||
cost *= costMultiplier;
|
||||
|
||||
|
||||
if(cost > _currentAvatarEnergy) {
|
||||
return QUuid();
|
||||
} else {
|
||||
//debit the avatar energy and continue
|
||||
emit debitEnergySource(cost);
|
||||
}
|
||||
|
||||
|
||||
EntityItemID id = EntityItemID(QUuid::createUuid());
|
||||
|
||||
// If we have a local entity tree set, then also update it.
|
||||
|
|
|
@ -70,7 +70,7 @@ void EntitySimulation::prepareEntityForDelete(EntityItemPointer entity) {
|
|||
}
|
||||
|
||||
void EntitySimulation::addEntityInternal(EntityItemPointer entity) {
|
||||
if (entity->isMoving() && !entity->getPhysicsInfo()) {
|
||||
if (entity->isMovingRelativeToParent() && !entity->getPhysicsInfo()) {
|
||||
QMutexLocker lock(&_mutex);
|
||||
_simpleKinematicEntities.insert(entity);
|
||||
}
|
||||
|
@ -78,7 +78,7 @@ void EntitySimulation::addEntityInternal(EntityItemPointer entity) {
|
|||
|
||||
void EntitySimulation::changeEntityInternal(EntityItemPointer entity) {
|
||||
QMutexLocker lock(&_mutex);
|
||||
if (entity->isMoving() && !entity->getPhysicsInfo()) {
|
||||
if (entity->isMovingRelativeToParent() && !entity->getPhysicsInfo()) {
|
||||
_simpleKinematicEntities.insert(entity);
|
||||
} else {
|
||||
_simpleKinematicEntities.remove(entity);
|
||||
|
|
|
@ -313,7 +313,11 @@ OctreeElement::AppendState EntityTreeElement::appendElementData(OctreePacketData
|
|||
// pops to the next higher cell. So we want to check to see that the entity is large enough to be seen
|
||||
// before we consider including it.
|
||||
if (includeThisEntity) {
|
||||
AABox entityBounds = entity->getAABox(success);
|
||||
success = true;
|
||||
// we can't cull a parent-entity by its dimensions because the child may be larger. we need to
|
||||
// avoid sending details about a child but not the parent. the parent's queryAACube should have
|
||||
// been adjusted to encompass the queryAACube of the child.
|
||||
AABox entityBounds = entity->hasChildren() ? AABox(entityCube) : entity->getAABox(success);
|
||||
if (!success) {
|
||||
// if this entity is a child of an avatar, the entity-server wont be able to determine its
|
||||
// AABox. If this happens, fall back to the queryAACube.
|
||||
|
|
|
@ -158,12 +158,12 @@ PhysicsMotionType EntityMotionState::computePhysicsMotionType() const {
|
|||
}
|
||||
return MOTION_TYPE_DYNAMIC;
|
||||
}
|
||||
return (_entity->isMoving() || _entity->hasActions()) ? MOTION_TYPE_KINEMATIC : MOTION_TYPE_STATIC;
|
||||
return (_entity->isMovingRelativeToParent() || _entity->hasActions()) ? MOTION_TYPE_KINEMATIC : MOTION_TYPE_STATIC;
|
||||
}
|
||||
|
||||
bool EntityMotionState::isMoving() const {
|
||||
assert(entityTreeIsLocked());
|
||||
return _entity && _entity->isMoving();
|
||||
return _entity && _entity->isMovingRelativeToParent();
|
||||
}
|
||||
|
||||
// This callback is invoked by the physics simulation in two cases:
|
||||
|
@ -555,7 +555,7 @@ uint32_t EntityMotionState::getIncomingDirtyFlags() {
|
|||
}
|
||||
// we add DIRTY_MOTION_TYPE if the body's motion type disagrees with entity velocity settings
|
||||
int bodyFlags = _body->getCollisionFlags();
|
||||
bool isMoving = _entity->isMoving();
|
||||
bool isMoving = _entity->isMovingRelativeToParent();
|
||||
if (((bodyFlags & btCollisionObject::CF_STATIC_OBJECT) && isMoving) ||
|
||||
(bodyFlags & btCollisionObject::CF_KINEMATIC_OBJECT && !isMoving)) {
|
||||
dirtyFlags |= Simulation::DIRTY_MOTION_TYPE;
|
||||
|
|
|
@ -51,7 +51,7 @@ void PhysicalEntitySimulation::addEntityInternal(EntityItemPointer entity) {
|
|||
if (!motionState) {
|
||||
_entitiesToAddToPhysics.insert(entity);
|
||||
}
|
||||
} else if (entity->isMoving()) {
|
||||
} else if (entity->isMovingRelativeToParent()) {
|
||||
_simpleKinematicEntities.insert(entity);
|
||||
}
|
||||
}
|
||||
|
@ -98,7 +98,7 @@ void PhysicalEntitySimulation::changeEntityInternal(EntityItemPointer entity) {
|
|||
_physicalObjects.remove(motionState);
|
||||
_outgoingChanges.remove(motionState);
|
||||
_entitiesToRemoveFromPhysics.insert(entity);
|
||||
if (entity->isMoving()) {
|
||||
if (entity->isMovingRelativeToParent()) {
|
||||
_simpleKinematicEntities.insert(entity);
|
||||
}
|
||||
} else {
|
||||
|
@ -109,7 +109,7 @@ void PhysicalEntitySimulation::changeEntityInternal(EntityItemPointer entity) {
|
|||
// Perhaps it's shape has changed and it can now be added?
|
||||
_entitiesToAddToPhysics.insert(entity);
|
||||
_simpleKinematicEntities.remove(entity); // just in case it's non-physical-kinematic
|
||||
} else if (entity->isMoving()) {
|
||||
} else if (entity->isMovingRelativeToParent()) {
|
||||
_simpleKinematicEntities.insert(entity);
|
||||
} else {
|
||||
_simpleKinematicEntities.remove(entity); // just in case it's non-physical-kinematic
|
||||
|
@ -209,7 +209,7 @@ void PhysicalEntitySimulation::getObjectsToAddToPhysics(VectorOfMotionStates& re
|
|||
} else if (!entity->shouldBePhysical()) {
|
||||
// this entity should no longer be on the internal _entitiesToAddToPhysics
|
||||
entityItr = _entitiesToAddToPhysics.erase(entityItr);
|
||||
if (entity->isMoving()) {
|
||||
if (entity->isMovingRelativeToParent()) {
|
||||
_simpleKinematicEntities.insert(entity);
|
||||
}
|
||||
} else if (entity->isReadyToComputeShape()) {
|
||||
|
|
|
@ -392,9 +392,15 @@ void SpatiallyNestable::setOrientation(const glm::quat& orientation) {
|
|||
}
|
||||
|
||||
glm::vec3 SpatiallyNestable::getVelocity(bool& success) const {
|
||||
glm::vec3 parentVelocity = getParentVelocity(success);
|
||||
Transform parentTransform = getParentTransform(success);
|
||||
glm::vec3 result;
|
||||
glm::vec3 parentVelocity = getParentVelocity(success);
|
||||
if (!success) {
|
||||
return result;
|
||||
}
|
||||
Transform parentTransform = getParentTransform(success);
|
||||
if (!success) {
|
||||
return result;
|
||||
}
|
||||
_velocityLock.withReadLock([&] {
|
||||
// TODO: take parent angularVelocity into account.
|
||||
result = parentVelocity + parentTransform.getRotation() * _velocity;
|
||||
|
@ -431,16 +437,25 @@ void SpatiallyNestable::setVelocity(const glm::vec3& velocity) {
|
|||
glm::vec3 SpatiallyNestable::getParentVelocity(bool& success) const {
|
||||
glm::vec3 result;
|
||||
SpatiallyNestablePointer parent = getParentPointer(success);
|
||||
if (success && parent) {
|
||||
if (!success) {
|
||||
return result;
|
||||
}
|
||||
if (parent) {
|
||||
result = parent->getVelocity(success);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
glm::vec3 SpatiallyNestable::getAngularVelocity(bool& success) const {
|
||||
glm::vec3 parentAngularVelocity = getParentAngularVelocity(success);
|
||||
Transform parentTransform = getParentTransform(success);
|
||||
glm::vec3 result;
|
||||
glm::vec3 parentAngularVelocity = getParentAngularVelocity(success);
|
||||
if (!success) {
|
||||
return result;
|
||||
}
|
||||
Transform parentTransform = getParentTransform(success);
|
||||
if (!success) {
|
||||
return result;
|
||||
}
|
||||
_angularVelocityLock.withReadLock([&] {
|
||||
result = parentAngularVelocity + parentTransform.getRotation() * _angularVelocity;
|
||||
});
|
||||
|
@ -475,7 +490,10 @@ void SpatiallyNestable::setAngularVelocity(const glm::vec3& angularVelocity) {
|
|||
glm::vec3 SpatiallyNestable::getParentAngularVelocity(bool& success) const {
|
||||
glm::vec3 result;
|
||||
SpatiallyNestablePointer parent = getParentPointer(success);
|
||||
if (success && parent) {
|
||||
if (!success) {
|
||||
return result;
|
||||
}
|
||||
if (parent) {
|
||||
result = parent->getAngularVelocity(success);
|
||||
}
|
||||
return result;
|
||||
|
@ -672,6 +690,16 @@ QList<SpatiallyNestablePointer> SpatiallyNestable::getChildren() const {
|
|||
return children;
|
||||
}
|
||||
|
||||
bool SpatiallyNestable::hasChildren() const {
|
||||
bool result = false;
|
||||
_childrenLock.withReadLock([&] {
|
||||
if (_children.size() > 0) {
|
||||
result = true;
|
||||
}
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
const Transform SpatiallyNestable::getAbsoluteJointTransformInObjectFrame(int jointIndex) const {
|
||||
Transform jointTransformInObjectFrame;
|
||||
glm::vec3 position = getAbsoluteJointTranslationInObjectFrame(jointIndex);
|
||||
|
|
|
@ -116,6 +116,8 @@ public:
|
|||
virtual void setLocalScale(const glm::vec3& scale);
|
||||
|
||||
QList<SpatiallyNestablePointer> getChildren() const;
|
||||
bool hasChildren() const;
|
||||
|
||||
NestableType getNestableType() const { return _nestableType; }
|
||||
|
||||
// this object's frame
|
||||
|
|
Loading…
Reference in a new issue