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remove some redundancy
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a45b5599c9
commit
a442181859
1 changed files with 15 additions and 29 deletions
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@ -1369,10 +1369,9 @@ bool EntityItem::setProperties(const EntityItemProperties& properties) {
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(lastEditedBy, setLastEditedBy);
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AACube saveQueryAACube = _queryAACube;
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if (checkAndAdjustQueryAACube()) {
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if (saveQueryAACube != _queryAACube) {
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somethingChanged = true;
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}
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checkAndAdjustQueryAACube();
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if (saveQueryAACube != _queryAACube) {
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somethingChanged = true;
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}
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// Now check the sub classes
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@ -1609,46 +1608,33 @@ void EntityItem::updatePosition(const glm::vec3& value) {
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setLocalPosition(value);
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EntityTreePointer tree = getTree();
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if (!tree) {
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return;
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}
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markDirtyFlags(Simulation::DIRTY_POSITION);
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tree->entityChanged(getThisPointer());
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if (tree) {
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tree->entityChanged(getThisPointer());
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}
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forEachDescendant([&](SpatiallyNestablePointer object) {
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if (object->getNestableType() == NestableType::Entity) {
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EntityItemPointer entity = std::static_pointer_cast<EntityItem>(object);
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entity->markDirtyFlags(Simulation::DIRTY_POSITION);
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tree->entityChanged(entity);
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if (tree) {
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tree->entityChanged(entity);
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}
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}
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});
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locationChanged();
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}
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}
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void EntityItem::updateParentID(const QUuid& value) {
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if (getParentID() != value) {
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setParentID(value);
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EntityTreePointer tree = getTree();
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if (!tree) {
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return;
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}
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// children are forced to be kinematic
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// may need to not collide with own avatar
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markDirtyFlags(Simulation::DIRTY_MOTION_TYPE | Simulation::DIRTY_COLLISION_GROUP | Simulation::DIRTY_TRANSFORM);
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tree->entityChanged(getThisPointer());
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forEachDescendant([&](SpatiallyNestablePointer object) {
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if (object->getNestableType() == NestableType::Entity) {
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EntityItemPointer entity = std::static_pointer_cast<EntityItem>(object);
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entity->markDirtyFlags(Simulation::DIRTY_MOTION_TYPE |
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Simulation::DIRTY_COLLISION_GROUP |
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Simulation::DIRTY_TRANSFORM);
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tree->entityChanged(entity);
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}
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});
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locationChanged();
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markDirtyFlags(Simulation::DIRTY_MOTION_TYPE | Simulation::DIRTY_COLLISION_GROUP);
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EntityTreePointer tree = getTree();
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if (tree) {
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tree->addToNeedsParentFixupList(getThisPointer());
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}
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}
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}
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