Material precision on GL ES fix not needed anymore

This commit is contained in:
Cristian Luis Duarte 2018-05-04 18:46:46 -03:00
parent 8c96d2be3c
commit a363041482

View file

@ -13,9 +13,6 @@
// The material values (at least the material key) must be precisely bitwise accurate
// to what is provided by the uniform buffer, or the material key has the wrong bits
#ifdef GL_ES
precision highp float;
#endif
struct Material {
PRECISIONQ vec4 _emissiveOpacity;