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Merge pull request #10424 from AndrewMeadows/fix-mouth-movement
Fix avatar mouth movement when driven by audio loudness
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commit
a302c220f4
1 changed files with 18 additions and 16 deletions
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@ -369,23 +369,25 @@ void Avatar::simulate(float deltaTime, bool inView) {
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PerformanceTimer perfTimer("simulate");
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{
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PROFILE_RANGE(simulation, "updateJoints");
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if (inView && _hasNewJointData) {
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_skeletonModel->getRig()->copyJointsFromJointData(_jointData);
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glm::mat4 rootTransform = glm::scale(_skeletonModel->getScale()) * glm::translate(_skeletonModel->getOffset());
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_skeletonModel->getRig()->computeExternalPoses(rootTransform);
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_jointDataSimulationRate.increment();
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_skeletonModel->simulate(deltaTime, true);
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locationChanged(); // joints changed, so if there are any children, update them.
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_hasNewJointData = false;
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glm::vec3 headPosition = getPosition();
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if (!_skeletonModel->getHeadPosition(headPosition)) {
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headPosition = getPosition();
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}
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if (inView) {
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Head* head = getHead();
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head->setPosition(headPosition);
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if (_hasNewJointData) {
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_skeletonModel->getRig()->copyJointsFromJointData(_jointData);
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glm::mat4 rootTransform = glm::scale(_skeletonModel->getScale()) * glm::translate(_skeletonModel->getOffset());
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_skeletonModel->getRig()->computeExternalPoses(rootTransform);
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_jointDataSimulationRate.increment();
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_skeletonModel->simulate(deltaTime, true);
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locationChanged(); // joints changed, so if there are any children, update them.
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_hasNewJointData = false;
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glm::vec3 headPosition = getPosition();
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if (!_skeletonModel->getHeadPosition(headPosition)) {
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headPosition = getPosition();
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}
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head->setPosition(headPosition);
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}
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head->setScale(getUniformScale());
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head->simulate(deltaTime);
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} else {
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