mirror of
https://github.com/lubosz/overte.git
synced 2025-08-07 19:41:20 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into rightClickMenu
This commit is contained in:
commit
a2d5124964
16 changed files with 191 additions and 51 deletions
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@ -2988,6 +2988,9 @@ void Application::update(float deltaTime) {
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_physicsEngine->changeObjects(motionStates);
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_physicsEngine->changeObjects(motionStates);
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myAvatar->prepareForPhysicsSimulation();
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myAvatar->prepareForPhysicsSimulation();
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_physicsEngine->forEachAction([&](EntityActionPointer action) {
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action->prepareForPhysicsSimulation();
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});
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getEntities()->getTree()->withWriteLock([&] {
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getEntities()->getTree()->withWriteLock([&] {
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_physicsEngine->stepSimulation();
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_physicsEngine->stepSimulation();
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@ -14,6 +14,7 @@
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#include <QVariantGLM.h>
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#include <QVariantGLM.h>
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#include "avatar/AvatarManager.h"
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#include "avatar/AvatarManager.h"
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#include "CharacterController.h"
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const uint16_t AvatarActionHold::holdVersion = 1;
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const uint16_t AvatarActionHold::holdVersion = 1;
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@ -32,6 +33,64 @@ AvatarActionHold::~AvatarActionHold() {
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#endif
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#endif
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}
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}
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bool AvatarActionHold::getAvatarRigidBodyLocation(glm::vec3& avatarRigidBodyPosition, glm::quat& avatarRigidBodyRotation) {
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MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
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MyCharacterController* controller = myAvatar ? myAvatar->getCharacterController() : nullptr;
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if (!controller) {
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qDebug() << "AvatarActionHold::getAvatarRigidBodyLocation failed to get character controller";
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return false;
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}
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controller->getRigidBodyLocation(avatarRigidBodyPosition, avatarRigidBodyRotation);
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return true;
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}
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void AvatarActionHold::prepareForPhysicsSimulation() {
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auto avatarManager = DependencyManager::get<AvatarManager>();
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auto holdingAvatar = std::static_pointer_cast<Avatar>(avatarManager->getAvatarBySessionID(_holderID));
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if (!holdingAvatar || !holdingAvatar->isMyAvatar()) {
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return;
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}
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withWriteLock([&]{
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if (_ignoreIK) {
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return;
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}
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glm::vec3 palmPosition;
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glm::quat palmRotation;
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if (_hand == "right") {
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palmPosition = holdingAvatar->getRightPalmPosition();
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palmRotation = holdingAvatar->getRightPalmRotation();
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} else {
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palmPosition = holdingAvatar->getLeftPalmPosition();
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palmRotation = holdingAvatar->getLeftPalmRotation();
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}
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glm::vec3 avatarRigidBodyPosition;
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glm::quat avatarRigidBodyRotation;
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getAvatarRigidBodyLocation(avatarRigidBodyPosition, avatarRigidBodyRotation);
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// determine the difference in translation and rotation between the avatar's
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// rigid body and the palm position. The avatar's rigid body will be moved by bullet
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// between this call and the call to getTarget, below. A call to get*PalmPosition in
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// getTarget would get the palm position of the previous location of the avatar (because
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// bullet has moved the av's rigid body but the rigid body's location has not yet been
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// copied out into the Avatar class.
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glm::quat avatarRotationInverse = glm::inverse(avatarRigidBodyRotation);
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// the offset should be in the frame of the avatar, but something about the order
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// things are updated makes this wrong:
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// _palmOffsetFromRigidBody = avatarRotationInverse * (palmPosition - avatarRigidBodyPosition);
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// I'll leave it here as a comment in case avatar handling changes.
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_palmOffsetFromRigidBody = palmPosition - avatarRigidBodyPosition;
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// rotation should also be needed, but again, the order of updates makes this unneeded. leaving
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// code here for future reference.
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// _palmRotationFromRigidBody = avatarRotationInverse * palmRotation;
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});
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}
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std::shared_ptr<Avatar> AvatarActionHold::getTarget(glm::quat& rotation, glm::vec3& position) {
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std::shared_ptr<Avatar> AvatarActionHold::getTarget(glm::quat& rotation, glm::vec3& position) {
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auto avatarManager = DependencyManager::get<AvatarManager>();
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auto avatarManager = DependencyManager::get<AvatarManager>();
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auto holdingAvatar = std::static_pointer_cast<Avatar>(avatarManager->getAvatarBySessionID(_holderID));
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auto holdingAvatar = std::static_pointer_cast<Avatar>(avatarManager->getAvatarBySessionID(_holderID));
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@ -40,11 +99,11 @@ std::shared_ptr<Avatar> AvatarActionHold::getTarget(glm::quat& rotation, glm::ve
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return holdingAvatar;
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return holdingAvatar;
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}
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}
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withTryReadLock([&]{
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withReadLock([&]{
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bool isRightHand = (_hand == "right");
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bool isRightHand = (_hand == "right");
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glm::vec3 palmPosition { Vectors::ZERO };
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glm::vec3 palmPosition { Vectors::ZERO };
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glm::quat palmRotation { Quaternions::IDENTITY };
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glm::quat palmRotation { Quaternions::IDENTITY };
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if (_ignoreIK && holdingAvatar->isMyAvatar()) {
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if (_ignoreIK && holdingAvatar->isMyAvatar()) {
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// We cannot ignore other avatars IK and this is not the point of this option
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// We cannot ignore other avatars IK and this is not the point of this option
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// This is meant to make the grabbing behavior more reactive.
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// This is meant to make the grabbing behavior more reactive.
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@ -55,6 +114,31 @@ std::shared_ptr<Avatar> AvatarActionHold::getTarget(glm::quat& rotation, glm::ve
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palmPosition = holdingAvatar->getHand()->getCopyOfPalmData(HandData::LeftHand).getPosition();
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palmPosition = holdingAvatar->getHand()->getCopyOfPalmData(HandData::LeftHand).getPosition();
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palmRotation = holdingAvatar->getHand()->getCopyOfPalmData(HandData::LeftHand).getRotation();
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palmRotation = holdingAvatar->getHand()->getCopyOfPalmData(HandData::LeftHand).getRotation();
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}
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}
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} else if (holdingAvatar->isMyAvatar()) {
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glm::vec3 avatarRigidBodyPosition;
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glm::quat avatarRigidBodyRotation;
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getAvatarRigidBodyLocation(avatarRigidBodyPosition, avatarRigidBodyRotation);
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// the offset and rotation between the avatar's rigid body and the palm were determined earlier
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// in prepareForPhysicsSimulation. At this point, the avatar's rigid body has been moved by bullet
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// and the data in the Avatar class is stale. This means that the result of get*PalmPosition will
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// be stale. Instead, determine the current palm position with the current avatar's rigid body
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// location and the saved offsets.
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// this line is more correct but breaks for the current way avatar data is updated.
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// palmPosition = avatarRigidBodyPosition + avatarRigidBodyRotation * _palmOffsetFromRigidBody;
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// instead, use this for now:
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palmPosition = avatarRigidBodyPosition + _palmOffsetFromRigidBody;
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// the item jitters the least by getting the rotation based on the opinion of Avatar.h rather
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// than that of the rigid body. leaving this next line here for future reference:
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// palmRotation = avatarRigidBodyRotation * _palmRotationFromRigidBody;
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if (isRightHand) {
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palmRotation = holdingAvatar->getRightPalmRotation();
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} else {
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palmRotation = holdingAvatar->getLeftPalmRotation();
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}
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} else {
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} else {
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if (isRightHand) {
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if (isRightHand) {
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palmPosition = holdingAvatar->getRightPalmPosition();
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palmPosition = holdingAvatar->getRightPalmPosition();
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@ -103,21 +187,19 @@ void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
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if (valid && holdCount > 0) {
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if (valid && holdCount > 0) {
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position /= holdCount;
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position /= holdCount;
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bool gotLock = withTryWriteLock([&]{
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withWriteLock([&]{
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_positionalTarget = position;
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_positionalTarget = position;
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_rotationalTarget = rotation;
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_rotationalTarget = rotation;
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_positionalTargetSet = true;
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_positionalTargetSet = true;
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_rotationalTargetSet = true;
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_rotationalTargetSet = true;
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_active = true;
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_active = true;
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});
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});
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if (gotLock) {
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if (_kinematic) {
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if (_kinematic) {
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doKinematicUpdate(deltaTimeStep);
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doKinematicUpdate(deltaTimeStep);
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} else {
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} else {
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activateBody();
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activateBody();
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forceBodyNonStatic();
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forceBodyNonStatic();
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ObjectActionSpring::updateActionWorker(deltaTimeStep);
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ObjectActionSpring::updateActionWorker(deltaTimeStep);
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}
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}
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}
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}
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}
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}
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}
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@ -25,18 +25,21 @@ public:
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AvatarActionHold(const QUuid& id, EntityItemPointer ownerEntity);
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AvatarActionHold(const QUuid& id, EntityItemPointer ownerEntity);
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virtual ~AvatarActionHold();
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virtual ~AvatarActionHold();
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virtual bool updateArguments(QVariantMap arguments);
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virtual bool updateArguments(QVariantMap arguments) override;
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virtual QVariantMap getArguments();
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virtual QVariantMap getArguments() override;
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virtual void updateActionWorker(float deltaTimeStep);
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virtual void updateActionWorker(float deltaTimeStep) override;
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QByteArray serialize() const;
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QByteArray serialize() const;
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virtual void deserialize(QByteArray serializedArguments);
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virtual void deserialize(QByteArray serializedArguments) override;
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virtual bool shouldSuppressLocationEdits() { return _active && !_ownerEntity.expired(); }
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virtual bool shouldSuppressLocationEdits() override { return _active && !_ownerEntity.expired(); }
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bool getAvatarRigidBodyLocation(glm::vec3& avatarRigidBodyPosition, glm::quat& avatarRigidBodyRotation);
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std::shared_ptr<Avatar> getTarget(glm::quat& rotation, glm::vec3& position);
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std::shared_ptr<Avatar> getTarget(glm::quat& rotation, glm::vec3& position);
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virtual void prepareForPhysicsSimulation() override;
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private:
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private:
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void doKinematicUpdate(float deltaTimeStep);
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void doKinematicUpdate(float deltaTimeStep);
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@ -56,6 +59,10 @@ private:
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float _previousDeltaTimeStep = 0.0f;
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float _previousDeltaTimeStep = 0.0f;
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glm::vec3 _previousPositionalDelta;
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glm::vec3 _previousPositionalDelta;
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glm::vec3 _palmOffsetFromRigidBody;
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// leaving this here for future refernece.
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// glm::quat _palmRotationFromRigidBody;
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};
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};
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#endif // hifi_AvatarActionHold_h
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#endif // hifi_AvatarActionHold_h
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@ -145,9 +145,14 @@ bool HTTPManager::handleHTTPRequest(HTTPConnection* connection, const QUrl& url,
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localFileData = localFileString.toLocal8Bit();
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localFileData = localFileString.toLocal8Bit();
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}
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}
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connection->respond(HTTPConnection::StatusCode200, localFileData,
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// if this is an shtml file just make the MIME type match HTML so browsers aren't confused
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qPrintable(mimeDatabase.mimeTypeForFile(filePath).name()));
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// otherwise use the mimeDatabase to look it up
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auto mimeType = localFileInfo.suffix() == "shtml"
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? QString { "text/html" }
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: mimeDatabase.mimeTypeForFile(filePath).name();
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connection->respond(HTTPConnection::StatusCode200, localFileData, qPrintable(mimeType));
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|
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return true;
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return true;
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}
|
}
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|
|
@ -625,3 +625,11 @@ glm::vec3 RenderableModelEntityItem::getAbsoluteJointTranslationInObjectFrame(in
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}
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}
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return glm::vec3(0.0f);
|
return glm::vec3(0.0f);
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}
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}
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|
|
||||||
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void RenderableModelEntityItem::locationChanged() {
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EntityItem::locationChanged();
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if (_model && _model->isActive()) {
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|
_model->setRotation(getRotation());
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|
_model->setTranslation(getPosition());
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}
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|
}
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|
|
@ -73,6 +73,7 @@ public:
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virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const override;
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virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const override;
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|
|
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virtual void loader() override;
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virtual void loader() override;
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||||||
|
virtual void locationChanged() override;
|
||||||
|
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||||||
private:
|
private:
|
||||||
void remapTextures();
|
void remapTextures();
|
||||||
|
|
|
@ -58,6 +58,8 @@ public:
|
||||||
|
|
||||||
virtual bool shouldSuppressLocationEdits() { return false; }
|
virtual bool shouldSuppressLocationEdits() { return false; }
|
||||||
|
|
||||||
|
virtual void prepareForPhysicsSimulation() { }
|
||||||
|
|
||||||
// these look in the arguments map for a named argument. if it's not found or isn't well formed,
|
// these look in the arguments map for a named argument. if it's not found or isn't well formed,
|
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// ok will be set to false (note that it's never set to true -- set it to true before calling these).
|
// ok will be set to false (note that it's never set to true -- set it to true before calling these).
|
||||||
// if required is true, failure to extract an argument will cause a warning to be printed.
|
// if required is true, failure to extract an argument will cause a warning to be printed.
|
||||||
|
|
|
@ -595,18 +595,20 @@ void ParticleEffectEntityItem::integrateParticle(Particle& particle, float delta
|
||||||
|
|
||||||
void ParticleEffectEntityItem::stepSimulation(float deltaTime) {
|
void ParticleEffectEntityItem::stepSimulation(float deltaTime) {
|
||||||
// update particles between head and tail
|
// update particles between head and tail
|
||||||
|
int popCount = 0;
|
||||||
for (Particle& particle : _particles) {
|
for (Particle& particle : _particles) {
|
||||||
particle.lifetime += deltaTime;
|
particle.lifetime += deltaTime;
|
||||||
|
|
||||||
// if particle has died.
|
// if particle has died.
|
||||||
if (particle.lifetime >= _lifespan) {
|
if (particle.lifetime >= _lifespan) {
|
||||||
// move head forward
|
// move head forward
|
||||||
_particles.pop_front();
|
popCount++;
|
||||||
} else {
|
} else {
|
||||||
// Otherwise update it
|
// Otherwise update it
|
||||||
integrateParticle(particle, deltaTime);
|
integrateParticle(particle, deltaTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
_particles.erase(_particles.begin(), _particles.begin() + popCount);
|
||||||
|
|
||||||
// emit new particles, but only if we are emmitting
|
// emit new particles, but only if we are emmitting
|
||||||
if (getIsEmitting() && _emitRate > 0.0f && _lifespan > 0.0f && _polarStart <= _polarFinish) {
|
if (getIsEmitting() && _emitRate > 0.0f && _lifespan > 0.0f && _polarStart <= _polarFinish) {
|
||||||
|
|
|
@ -236,8 +236,14 @@ void Socket::readPendingDatagrams() {
|
||||||
auto buffer = std::unique_ptr<char[]>(new char[packetSizeWithHeader]);
|
auto buffer = std::unique_ptr<char[]>(new char[packetSizeWithHeader]);
|
||||||
|
|
||||||
// pull the datagram
|
// pull the datagram
|
||||||
_udpSocket.readDatagram(buffer.get(), packetSizeWithHeader,
|
auto sizeRead = _udpSocket.readDatagram(buffer.get(), packetSizeWithHeader,
|
||||||
senderSockAddr.getAddressPointer(), senderSockAddr.getPortPointer());
|
senderSockAddr.getAddressPointer(), senderSockAddr.getPortPointer());
|
||||||
|
|
||||||
|
if (sizeRead <= 0) {
|
||||||
|
// we either didn't pull anything for this packet or there was an error reading (this seems to trigger
|
||||||
|
// on windows even if there's not a packet available)
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
auto it = _unfilteredHandlers.find(senderSockAddr);
|
auto it = _unfilteredHandlers.find(senderSockAddr);
|
||||||
|
|
||||||
|
@ -248,7 +254,7 @@ void Socket::readPendingDatagrams() {
|
||||||
it->second(std::move(basePacket));
|
it->second(std::move(basePacket));
|
||||||
}
|
}
|
||||||
|
|
||||||
return;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// check if this was a control packet or a data packet
|
// check if this was a control packet or a data packet
|
||||||
|
@ -276,7 +282,7 @@ void Socket::readPendingDatagrams() {
|
||||||
packet->getDataSize(),
|
packet->getDataSize(),
|
||||||
packet->getPayloadSize())) {
|
packet->getPayloadSize())) {
|
||||||
// the connection indicated that we should not continue processing this packet
|
// the connection indicated that we should not continue processing this packet
|
||||||
return;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -15,6 +15,7 @@
|
||||||
|
|
||||||
#include "BulletUtil.h"
|
#include "BulletUtil.h"
|
||||||
#include "PhysicsCollisionGroups.h"
|
#include "PhysicsCollisionGroups.h"
|
||||||
|
#include "ObjectMotionState.h"
|
||||||
|
|
||||||
const btVector3 LOCAL_UP_AXIS(0.0f, 1.0f, 0.0f);
|
const btVector3 LOCAL_UP_AXIS(0.0f, 1.0f, 0.0f);
|
||||||
const float JUMP_SPEED = 3.5f;
|
const float JUMP_SPEED = 3.5f;
|
||||||
|
@ -379,3 +380,15 @@ void CharacterController::preSimulation() {
|
||||||
void CharacterController::postSimulation() {
|
void CharacterController::postSimulation() {
|
||||||
// postSimulation() exists for symmetry and just in case we need to do something here later
|
// postSimulation() exists for symmetry and just in case we need to do something here later
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
bool CharacterController::getRigidBodyLocation(glm::vec3& avatarRigidBodyPosition, glm::quat& avatarRigidBodyRotation) {
|
||||||
|
if (!_rigidBody) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const btTransform& worldTrans = _rigidBody->getCenterOfMassTransform();
|
||||||
|
avatarRigidBodyPosition = bulletToGLM(worldTrans.getOrigin()) + ObjectMotionState::getWorldOffset();
|
||||||
|
avatarRigidBodyRotation = bulletToGLM(worldTrans.getRotation());
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
|
@ -79,6 +79,8 @@ public:
|
||||||
void setEnabled(bool enabled);
|
void setEnabled(bool enabled);
|
||||||
bool isEnabled() const { return _enabled && _dynamicsWorld; }
|
bool isEnabled() const { return _enabled && _dynamicsWorld; }
|
||||||
|
|
||||||
|
bool getRigidBodyLocation(glm::vec3& avatarRigidBodyPosition, glm::quat& avatarRigidBodyRotation);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void updateUpAxis(const glm::quat& rotation);
|
void updateUpAxis(const glm::quat& rotation);
|
||||||
|
|
||||||
|
|
|
@ -29,12 +29,12 @@ public:
|
||||||
ObjectAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity);
|
ObjectAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity);
|
||||||
virtual ~ObjectAction();
|
virtual ~ObjectAction();
|
||||||
|
|
||||||
virtual void removeFromSimulation(EntitySimulation* simulation) const;
|
virtual void removeFromSimulation(EntitySimulation* simulation) const override;
|
||||||
virtual EntityItemWeakPointer getOwnerEntity() const { return _ownerEntity; }
|
virtual EntityItemWeakPointer getOwnerEntity() const override { return _ownerEntity; }
|
||||||
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; }
|
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) override { _ownerEntity = ownerEntity; }
|
||||||
|
|
||||||
virtual bool updateArguments(QVariantMap arguments);
|
virtual bool updateArguments(QVariantMap arguments) override;
|
||||||
virtual QVariantMap getArguments();
|
virtual QVariantMap getArguments() override;
|
||||||
|
|
||||||
// this is called from updateAction and should be overridden by subclasses
|
// this is called from updateAction and should be overridden by subclasses
|
||||||
virtual void updateActionWorker(float deltaTimeStep) = 0;
|
virtual void updateActionWorker(float deltaTimeStep) = 0;
|
||||||
|
@ -43,25 +43,25 @@ public:
|
||||||
virtual void updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep);
|
virtual void updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep);
|
||||||
virtual void debugDraw(btIDebugDraw* debugDrawer);
|
virtual void debugDraw(btIDebugDraw* debugDrawer);
|
||||||
|
|
||||||
virtual QByteArray serialize() const = 0;
|
virtual QByteArray serialize() const override = 0;
|
||||||
virtual void deserialize(QByteArray serializedArguments) = 0;
|
virtual void deserialize(QByteArray serializedArguments) override = 0;
|
||||||
|
|
||||||
virtual bool lifetimeIsOver();
|
virtual bool lifetimeIsOver() override;
|
||||||
virtual quint64 getExpires() { return _expires; }
|
virtual quint64 getExpires() override { return _expires; }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
quint64 localTimeToServerTime(quint64 timeValue) const;
|
quint64 localTimeToServerTime(quint64 timeValue) const;
|
||||||
quint64 serverTimeToLocalTime(quint64 timeValue) const;
|
quint64 serverTimeToLocalTime(quint64 timeValue) const;
|
||||||
|
|
||||||
virtual btRigidBody* getRigidBody();
|
virtual btRigidBody* getRigidBody();
|
||||||
virtual glm::vec3 getPosition();
|
virtual glm::vec3 getPosition() override;
|
||||||
virtual void setPosition(glm::vec3 position);
|
virtual void setPosition(glm::vec3 position) override;
|
||||||
virtual glm::quat getRotation();
|
virtual glm::quat getRotation() override;
|
||||||
virtual void setRotation(glm::quat rotation);
|
virtual void setRotation(glm::quat rotation) override;
|
||||||
virtual glm::vec3 getLinearVelocity();
|
virtual glm::vec3 getLinearVelocity() override;
|
||||||
virtual void setLinearVelocity(glm::vec3 linearVelocity);
|
virtual void setLinearVelocity(glm::vec3 linearVelocity) override;
|
||||||
virtual glm::vec3 getAngularVelocity();
|
virtual glm::vec3 getAngularVelocity() override;
|
||||||
virtual void setAngularVelocity(glm::vec3 angularVelocity);
|
virtual void setAngularVelocity(glm::vec3 angularVelocity) override;
|
||||||
virtual void activateBody();
|
virtual void activateBody();
|
||||||
virtual void forceBodyNonStatic();
|
virtual void forceBodyNonStatic();
|
||||||
|
|
||||||
|
|
|
@ -22,13 +22,13 @@ public:
|
||||||
ObjectActionOffset(const QUuid& id, EntityItemPointer ownerEntity);
|
ObjectActionOffset(const QUuid& id, EntityItemPointer ownerEntity);
|
||||||
virtual ~ObjectActionOffset();
|
virtual ~ObjectActionOffset();
|
||||||
|
|
||||||
virtual bool updateArguments(QVariantMap arguments);
|
virtual bool updateArguments(QVariantMap arguments) override;
|
||||||
virtual QVariantMap getArguments();
|
virtual QVariantMap getArguments() override;
|
||||||
|
|
||||||
virtual void updateActionWorker(float deltaTimeStep);
|
virtual void updateActionWorker(float deltaTimeStep) override;
|
||||||
|
|
||||||
virtual QByteArray serialize() const;
|
virtual QByteArray serialize() const override;
|
||||||
virtual void deserialize(QByteArray serializedArguments);
|
virtual void deserialize(QByteArray serializedArguments) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static const uint16_t offsetVersion;
|
static const uint16_t offsetVersion;
|
||||||
|
|
|
@ -19,13 +19,13 @@ public:
|
||||||
ObjectActionSpring(const QUuid& id, EntityItemPointer ownerEntity);
|
ObjectActionSpring(const QUuid& id, EntityItemPointer ownerEntity);
|
||||||
virtual ~ObjectActionSpring();
|
virtual ~ObjectActionSpring();
|
||||||
|
|
||||||
virtual bool updateArguments(QVariantMap arguments);
|
virtual bool updateArguments(QVariantMap arguments) override;
|
||||||
virtual QVariantMap getArguments();
|
virtual QVariantMap getArguments() override;
|
||||||
|
|
||||||
virtual void updateActionWorker(float deltaTimeStep);
|
virtual void updateActionWorker(float deltaTimeStep) override;
|
||||||
|
|
||||||
virtual QByteArray serialize() const;
|
virtual QByteArray serialize() const override;
|
||||||
virtual void deserialize(QByteArray serializedArguments);
|
virtual void deserialize(QByteArray serializedArguments) override;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
static const uint16_t springVersion;
|
static const uint16_t springVersion;
|
||||||
|
|
|
@ -497,3 +497,11 @@ void PhysicsEngine::removeAction(const QUuid actionID) {
|
||||||
_objectActions.remove(actionID);
|
_objectActions.remove(actionID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void PhysicsEngine::forEachAction(std::function<void(EntityActionPointer)> actor) {
|
||||||
|
QHashIterator<QUuid, EntityActionPointer> iter(_objectActions);
|
||||||
|
while (iter.hasNext()) {
|
||||||
|
iter.next();
|
||||||
|
actor(iter.value());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -97,6 +97,7 @@ public:
|
||||||
EntityActionPointer getActionByID(const QUuid& actionID) const;
|
EntityActionPointer getActionByID(const QUuid& actionID) const;
|
||||||
void addAction(EntityActionPointer action);
|
void addAction(EntityActionPointer action);
|
||||||
void removeAction(const QUuid actionID);
|
void removeAction(const QUuid actionID);
|
||||||
|
void forEachAction(std::function<void(EntityActionPointer)> actor);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void removeContacts(ObjectMotionState* motionState);
|
void removeContacts(ObjectMotionState* motionState);
|
||||||
|
|
Loading…
Reference in a new issue