Fixing merge problem

This commit is contained in:
Brad Davis 2015-06-12 17:28:38 -07:00
parent 7955eeda28
commit a26373bd3a

View file

@ -75,12 +75,8 @@
#include "octree/OctreeFade.h"
#include "octree/OctreePacketProcessor.h"
#include "UndoStackScriptingInterface.h"
<<<<<<< HEAD
#include "DisplayPlugins.h"
=======
#include "render/Engine.h"
>>>>>>> master
class QGLWidget;
class QKeyEvent;
@ -288,22 +284,7 @@ public:
QImage renderAvatarBillboard(RenderArgs* renderArgs);
<<<<<<< HEAD
void displaySide(const Camera& camera, bool selfAvatarOnly = false);
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void displaySide(RenderArgs* renderArgs, Camera& whichCamera, bool selfAvatarOnly = false, bool billboard = false);
/// Stores the current modelview matrix as the untranslated view matrix to use for transforms and the supplied vector as
/// the view matrix translation.
void updateUntranslatedViewMatrix(const glm::vec3& viewMatrixTranslation = glm::vec3());
const glm::mat4& getUntranslatedViewMatrix() const { return _untranslatedViewMatrix; }
/// Loads a view matrix that incorporates the specified model translation without the precision issues that can
/// result from matrix multiplication at high translation magnitudes.
void loadTranslatedViewMatrix(const glm::vec3& translation);
>>>>>>> master
void displaySide(RenderArgs* renderArgs, const Camera& camera, bool selfAvatarOnly = false, bool billboard = false);
void getModelViewMatrix(glm::dmat4* modelViewMatrix);
void getProjectionMatrix(glm::dmat4* projectionMatrix);