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Fixing merge problem
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1 changed files with 1 additions and 20 deletions
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@ -75,12 +75,8 @@
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#include "octree/OctreeFade.h"
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#include "octree/OctreePacketProcessor.h"
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#include "UndoStackScriptingInterface.h"
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<<<<<<< HEAD
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#include "DisplayPlugins.h"
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=======
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#include "render/Engine.h"
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>>>>>>> master
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class QGLWidget;
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class QKeyEvent;
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@ -288,22 +284,7 @@ public:
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QImage renderAvatarBillboard(RenderArgs* renderArgs);
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<<<<<<< HEAD
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void displaySide(const Camera& camera, bool selfAvatarOnly = false);
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=======
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void displaySide(RenderArgs* renderArgs, Camera& whichCamera, bool selfAvatarOnly = false, bool billboard = false);
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/// Stores the current modelview matrix as the untranslated view matrix to use for transforms and the supplied vector as
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/// the view matrix translation.
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void updateUntranslatedViewMatrix(const glm::vec3& viewMatrixTranslation = glm::vec3());
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const glm::mat4& getUntranslatedViewMatrix() const { return _untranslatedViewMatrix; }
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/// Loads a view matrix that incorporates the specified model translation without the precision issues that can
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/// result from matrix multiplication at high translation magnitudes.
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void loadTranslatedViewMatrix(const glm::vec3& translation);
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>>>>>>> master
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void displaySide(RenderArgs* renderArgs, const Camera& camera, bool selfAvatarOnly = false, bool billboard = false);
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void getModelViewMatrix(glm::dmat4* modelViewMatrix);
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void getProjectionMatrix(glm::dmat4* projectionMatrix);
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