Increase size of look-at target sphere

This commit is contained in:
David Rowe 2015-08-05 13:39:26 -07:00
parent 3be2ddf234
commit a15943d941

View file

@ -428,7 +428,7 @@ void Head::renderLookatTarget(RenderArgs* renderArgs, glm::vec3 lookatPosition)
deferredLighting->bindSimpleProgram(batch);
auto geometryCache = DependencyManager::get<GeometryCache>();
const float LOOK_AT_TARGET_RADIUS = 0.03f;
const float LOOK_AT_TARGET_RADIUS = 0.075f;
const glm::vec4 LOOK_AT_TARGET_COLOR = { 0.8f, 0.0f, 0.0f, 0.75f };
geometryCache->renderSphere(batch, LOOK_AT_TARGET_RADIUS, 15, 15, LOOK_AT_TARGET_COLOR, true);
}