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Increase size of look-at target sphere
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1 changed files with 1 additions and 1 deletions
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@ -428,7 +428,7 @@ void Head::renderLookatTarget(RenderArgs* renderArgs, glm::vec3 lookatPosition)
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deferredLighting->bindSimpleProgram(batch);
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auto geometryCache = DependencyManager::get<GeometryCache>();
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const float LOOK_AT_TARGET_RADIUS = 0.03f;
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const float LOOK_AT_TARGET_RADIUS = 0.075f;
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const glm::vec4 LOOK_AT_TARGET_COLOR = { 0.8f, 0.0f, 0.0f, 0.75f };
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geometryCache->renderSphere(batch, LOOK_AT_TARGET_RADIUS, 15, 15, LOOK_AT_TARGET_COLOR, true);
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}
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