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Consolidate intersection information in CollisionPickResult to one list, and move variant conversion code to source file
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2 changed files with 56 additions and 29 deletions
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@ -14,6 +14,61 @@
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#include "ScriptEngineLogging.h"
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#include "ScriptEngineLogging.h"
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#include "model-networking/ModelCache.h"
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#include "model-networking/ModelCache.h"
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#include "UUIDHasher.h"
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QVariantMap CollisionPickResult::toVariantMap() const {
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QVariantMap variantMap;
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variantMap["intersects"] = intersects;
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std::unordered_map<QUuid, QVariantMap> intersections;
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std::unordered_map<QUuid, QVariantList> collisionPointPairs;
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IntersectionType intersectionTypesToCheck[] = { ENTITY, AVATAR };
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for (int i = 0; i < 2; i++) {
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IntersectionType intersectionType = intersectionTypesToCheck[i];
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const std::vector<ContactTestResult>* objectIntersections;
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if (intersectionType == ENTITY) {
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objectIntersections = &entityIntersections;
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}
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else {
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objectIntersections = &avatarIntersections;
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}
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for (auto& objectIntersection : *objectIntersections) {
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auto at = intersections.find(objectIntersection.foundID);
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if (at == intersections.end()) {
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QVariantMap intersectingObject;
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intersectingObject["id"] = objectIntersection.foundID;
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intersectingObject["type"] = intersectionType;
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intersections[objectIntersection.foundID] = intersectingObject;
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collisionPointPairs[objectIntersection.foundID] = QVariantList();
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}
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QVariantMap collisionPointPair;
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collisionPointPair["pick"] = vec3toVariant(objectIntersection.testCollisionPoint);
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collisionPointPair["object"] = vec3toVariant(objectIntersection.foundCollisionPoint);
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collisionPointPairs[objectIntersection.foundID].append(collisionPointPair);
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}
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}
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QVariantList qIntersectingObjects;
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for (auto& intersectionKeyVal : intersections) {
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const QUuid& id = intersectionKeyVal.first;
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QVariantMap& intersection = intersectionKeyVal.second;
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intersection["collisionPointPairs"] = collisionPointPairs[id];
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qIntersectingObjects.append(intersection);
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}
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variantMap["intersectingObjects"] = qIntersectingObjects;
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variantMap["collisionRegion"] = pickVariant;
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return variantMap;
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}
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bool CollisionPick::isShapeInfoReady(CollisionRegion& pick) {
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bool CollisionPick::isShapeInfoReady(CollisionRegion& pick) {
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if (pick.shouldComputeShapeInfo()) {
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if (pick.shouldComputeShapeInfo()) {
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@ -35,35 +35,7 @@ public:
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std::vector<ContactTestResult> entityIntersections;
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std::vector<ContactTestResult> entityIntersections;
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std::vector<ContactTestResult> avatarIntersections;
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std::vector<ContactTestResult> avatarIntersections;
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virtual QVariantMap toVariantMap() const override {
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QVariantMap CollisionPickResult::toVariantMap() const override;
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QVariantMap variantMap;
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variantMap["intersects"] = intersects;
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QVariantList qEntityIntersections;
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for (auto entityIntersection : entityIntersections) {
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QVariantMap qEntityIntersection;
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qEntityIntersection["objectID"] = entityIntersection.foundID;
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qEntityIntersection["pickCollisionPoint"] = vec3toVariant(entityIntersection.testCollisionPoint);
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qEntityIntersection["entityCollisionPoint"] = vec3toVariant(entityIntersection.foundCollisionPoint);
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qEntityIntersections.append(qEntityIntersection);
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}
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variantMap["entityIntersections"] = qEntityIntersections;
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QVariantList qAvatarIntersections;
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for (auto avatarIntersection : avatarIntersections) {
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QVariantMap qAvatarIntersection;
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qAvatarIntersection["objectID"] = avatarIntersection.foundID;
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qAvatarIntersection["pickCollisionPoint"] = vec3toVariant(avatarIntersection.testCollisionPoint);
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qAvatarIntersection["entityCollisionPoint"] = vec3toVariant(avatarIntersection.foundCollisionPoint);
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qAvatarIntersections.append(qAvatarIntersection);
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}
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variantMap["avatarIntersections"] = qAvatarIntersections;
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variantMap["collisionRegion"] = pickVariant;
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return variantMap;
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}
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bool doesIntersect() const override { return intersects; }
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bool doesIntersect() const override { return intersects; }
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bool checkOrFilterAgainstMaxDistance(float maxDistance) override { return true; }
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bool checkOrFilterAgainstMaxDistance(float maxDistance) override { return true; }
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