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https://github.com/lubosz/overte.git
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Remove arm stretching, add sixense calibration
This commit is contained in:
parent
0a69b1b038
commit
a045a87cca
9 changed files with 244 additions and 98 deletions
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@ -10,6 +10,7 @@
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#include "Util.h"
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#include "world.h"
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#include "devices/SixenseManager.h"
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const int NUM_ELEMENTS = 3;
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const float RANGE_BBALLS = 0.5f;
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@ -8,6 +8,7 @@
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#include <HandData.h>
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#include "Application.h"
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#include "devices/SixenseManager.h"
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#include "ControllerScriptingInterface.h"
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ControllerScriptingInterface::ControllerScriptingInterface() :
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@ -123,6 +123,7 @@ void SkeletonModel::applyPalmData(int jointIndex, const QVector<int>& fingerJoin
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return;
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}
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const FBXGeometry& geometry = _geometry->getFBXGeometry();
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setJointPosition(jointIndex, palm.getPosition());
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float sign = (jointIndex == geometry.rightHandJointIndex) ? 1.0f : -1.0f;
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glm::quat palmRotation;
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getJointRotation(jointIndex, palmRotation, true);
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@ -154,7 +155,6 @@ void SkeletonModel::applyPalmData(int jointIndex, const QVector<int>& fingerJoin
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// no point in continuing if there are no fingers
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if (palm.getNumFingers() == 0 || fingerJointIndices.isEmpty()) {
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stretchArm(jointIndex, palm.getPosition());
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return;
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}
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@ -172,8 +172,6 @@ void SkeletonModel::applyPalmData(int jointIndex, const QVector<int>& fingerJoin
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setJointRotation(fingerJointIndex, rotationBetween(palmRotation * jointVector, fingerVector) * palmRotation, true);
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}
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stretchArm(jointIndex, palm.getPosition());
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}
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void SkeletonModel::updateJointState(int index) {
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@ -200,41 +198,3 @@ void SkeletonModel::maybeUpdateLeanRotation(const JointState& parentState, const
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glm::normalize(inverse * axes[0])) * joint.rotation;
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}
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void SkeletonModel::stretchArm(int jointIndex, const glm::vec3& position) {
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// find out where the hand is pointing
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glm::quat handRotation;
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getJointRotation(jointIndex, handRotation, true);
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const FBXGeometry& geometry = _geometry->getFBXGeometry();
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glm::vec3 forwardVector(jointIndex == geometry.rightHandJointIndex ? -1.0f : 1.0f, 0.0f, 0.0f);
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glm::vec3 handVector = handRotation * forwardVector;
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// align elbow with hand
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const FBXJoint& joint = geometry.joints.at(jointIndex);
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if (joint.parentIndex == -1) {
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return;
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}
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glm::quat elbowRotation;
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getJointRotation(joint.parentIndex, elbowRotation, true);
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applyRotationDelta(joint.parentIndex, rotationBetween(elbowRotation * forwardVector, handVector), false);
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// set position according to normal length
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float scale = extractUniformScale(_scale);
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glm::vec3 handPosition = position - _translation;
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glm::vec3 elbowPosition = handPosition - handVector * joint.distanceToParent * scale;
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// set shoulder orientation to point to elbow
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const FBXJoint& parentJoint = geometry.joints.at(joint.parentIndex);
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if (parentJoint.parentIndex == -1) {
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return;
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}
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glm::quat shoulderRotation;
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getJointRotation(parentJoint.parentIndex, shoulderRotation, true);
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applyRotationDelta(parentJoint.parentIndex, rotationBetween(shoulderRotation * forwardVector,
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elbowPosition - extractTranslation(_jointStates.at(parentJoint.parentIndex).transform)), false);
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// update the shoulder state
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updateJointState(parentJoint.parentIndex);
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// adjust the elbow's local translation
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setJointTranslation(joint.parentIndex, elbowPosition);
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}
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@ -43,10 +43,6 @@ protected:
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private:
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/// Using the current position and rotation of the identified (hand) joint, computes a
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/// reasonable stretched configuration for the connected arm.
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void stretchArm(int jointIndex, const glm::vec3& position);
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Avatar* _owningAvatar;
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};
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@ -6,17 +6,33 @@
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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#ifdef HAVE_SIXENSE
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#include "sixense.h"
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#endif
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#include <vector>
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#include "Application.h"
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#include "SixenseManager.h"
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using namespace std;
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SixenseManager::SixenseManager() : _lastMovement(0) {
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#ifdef HAVE_SIXENSE
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const int CALIBRATION_STATE_IDLE = 0;
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const int CALIBRATION_STATE_X = 1;
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const int CALIBRATION_STATE_Y = 2;
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const int CALIBRATION_STATE_Z = 3;
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const int CALIBRATION_STATE_COMPLETE = 4;
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// default (expected) location of neck in sixense space
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const float NECK_X = 250.f; // millimeters
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const float NECK_Y = 300.f; // millimeters
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const float NECK_Z = 300.f; // millimeters
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#endif
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SixenseManager::SixenseManager() {
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#ifdef HAVE_SIXENSE
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_lastMovement = 0;
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_calibrationState = CALIBRATION_STATE_IDLE;
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// By default we assume the _neckBase (in orb frame) is as high above the orb
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// as the "torso" is below it.
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_neckBase = glm::vec3(NECK_X, -NECK_Y, NECK_Z);
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sixenseInit();
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#endif
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}
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@ -48,12 +64,18 @@ void SixenseManager::update(float deltaTime) {
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Hand* hand = avatar->getHand();
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int maxControllers = sixenseGetMaxControllers();
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for (int i = 0; i < maxControllers; i++) {
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// we only support two controllers
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sixenseControllerData controllers[2];
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int numActiveControllers = 0;
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for (int i = 0; i < maxControllers && numActiveControllers < 2; i++) {
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if (!sixenseIsControllerEnabled(i)) {
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continue;
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}
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sixenseControllerData data;
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sixenseGetNewestData(i, &data);
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sixenseControllerData* data = controllers + numActiveControllers;
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++numActiveControllers;
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sixenseGetNewestData(i, data);
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// Set palm position and normal based on Hydra position/orientation
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@ -61,7 +83,7 @@ void SixenseManager::update(float deltaTime) {
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PalmData* palm;
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bool foundHand = false;
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for (size_t j = 0; j < hand->getNumPalms(); j++) {
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if (hand->getPalms()[j].getSixenseID() == data.controller_index) {
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if (hand->getPalms()[j].getSixenseID() == data->controller_index) {
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palm = &(hand->getPalms()[j]);
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foundHand = true;
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}
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@ -70,26 +92,27 @@ void SixenseManager::update(float deltaTime) {
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PalmData newPalm(hand);
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hand->getPalms().push_back(newPalm);
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palm = &(hand->getPalms()[hand->getNumPalms() - 1]);
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palm->setSixenseID(data.controller_index);
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printf("Found new Sixense controller, ID %i\n", data.controller_index);
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palm->setSixenseID(data->controller_index);
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printf("Found new Sixense controller, ID %i\n", data->controller_index);
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}
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palm->setActive(true);
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// Read controller buttons and joystick into the hand
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palm->setControllerButtons(data.buttons);
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palm->setTrigger(data.trigger);
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palm->setJoystick(data.joystick_x, data.joystick_y);
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glm::vec3 position(data.pos[0], data.pos[1], data.pos[2]);
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// Adjust for distance between acquisition 'orb' and the user's torso
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// (distance to the right of body center, distance below torso, distance behind torso)
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const glm::vec3 SPHERE_TO_TORSO(-250.f, -300.f, -300.f);
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position = SPHERE_TO_TORSO + position;
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palm->setControllerButtons(data->buttons);
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palm->setTrigger(data->trigger);
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palm->setJoystick(data->joystick_x, data->joystick_y);
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glm::vec3 position(data->pos[0], data->pos[1], data->pos[2]);
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// Transform the measured position into body frame.
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glm::vec3 neck = _neckBase;
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// Zeroing y component of the "neck" effectively raises the measured position a little bit.
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neck.y = 0.f;
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position = _orbRotation * (position - neck);
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// Rotation of Palm
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glm::quat rotation(data.rot_quat[3], -data.rot_quat[0], data.rot_quat[1], -data.rot_quat[2]);
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rotation = glm::angleAxis(PI, glm::vec3(0.f, 1.f, 0.f)) * rotation;
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glm::quat rotation(data->rot_quat[3], -data->rot_quat[0], data->rot_quat[1], -data->rot_quat[2]);
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rotation = glm::angleAxis(PI, glm::vec3(0.f, 1.f, 0.f)) * _orbRotation * rotation;
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const glm::vec3 PALM_VECTOR(0.0f, -1.0f, 0.0f);
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glm::vec3 newNormal = rotation * PALM_VECTOR;
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palm->setRawNormal(newNormal);
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@ -126,14 +149,159 @@ void SixenseManager::update(float deltaTime) {
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palm->getFingers().push_back(finger);
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palm->getFingers().push_back(finger);
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}
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if (numActiveControllers == 2) {
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updateCalibration(controllers);
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}
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// if the controllers haven't been moved in a while, disable
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const unsigned int MOVEMENT_DISABLE_DURATION = 30 * 1000 * 1000;
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if (usecTimestampNow() - _lastMovement > MOVEMENT_DISABLE_DURATION) {
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for (vector<PalmData>::iterator it = hand->getPalms().begin(); it != hand->getPalms().end(); it++) {
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for (std::vector<PalmData>::iterator it = hand->getPalms().begin(); it != hand->getPalms().end(); it++) {
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it->setActive(false);
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}
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}
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#endif
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#endif // HAVE_SIXENSE
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}
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#ifdef HAVE_SIXENSE
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// the calibration sequence is:
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// (1) press BUTTON_FWD on both hands
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// (2) reach arm straight out to the side (X)
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// (3) lift arms staight up above head (Y)
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// (4) move arms a bit forward (Z)
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// (5) release BUTTON_FWD on both hands
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const float MINIMUM_ARM_REACH = 300.f; // millimeters
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const float MAXIMUM_NOISE_LEVEL = 50.f; // millimeters
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const quint64 LOCK_DURATION = USECS_PER_SECOND / 4; // time for lock to be acquired
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void SixenseManager::updateCalibration(const sixenseControllerData* controllers) {
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const sixenseControllerData* dataLeft = controllers;
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const sixenseControllerData* dataRight = controllers + 1;
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// calibration only happpens while both hands are holding BUTTON_FORWARD
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if (dataLeft->buttons != BUTTON_FWD || dataRight->buttons != BUTTON_FWD) {
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if (_calibrationState == CALIBRATION_STATE_IDLE) {
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return;
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}
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switch (_calibrationState) {
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case CALIBRATION_STATE_Y:
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case CALIBRATION_STATE_Z:
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case CALIBRATION_STATE_COMPLETE:
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{
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// compute calibration results
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// ATM we only handle the case where the XAxis has been measured, and we assume the rest
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// (i.e. that the orb is on a level surface)
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// TODO: handle COMPLETE state where all three axes have been defined. This would allow us
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// to also handle the case where left and right controllers have been reversed.
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_neckBase = 0.5f * (_reachLeft + _reachRight); // neck is midway between right and left reaches
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glm::vec3 xAxis = glm::normalize(_reachRight - _reachLeft);
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glm::vec3 yAxis(0.f, 1.f, 0.f);
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glm::vec3 zAxis = glm::normalize(glm::cross(xAxis, yAxis));
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xAxis = glm::normalize(glm::cross(yAxis, zAxis));
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_orbRotation = glm::inverse(glm::quat_cast(glm::mat3(xAxis, yAxis, zAxis)));
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qDebug("succeess: sixense calibration");
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}
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break;
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default:
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qDebug("failed: sixense calibration");
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break;
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}
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_calibrationState = CALIBRATION_STATE_IDLE;
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return;
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}
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const float* pos = dataLeft->pos;
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glm::vec3 positionLeft(pos[0], pos[1], pos[2]);
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pos = dataRight->pos;
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glm::vec3 positionRight(pos[0], pos[1], pos[2]);
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if (_calibrationState == CALIBRATION_STATE_IDLE) {
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float reach = glm::distance(positionLeft, positionRight);
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if (reach > 2.f * MINIMUM_ARM_REACH) {
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qDebug("started: sixense calibration");
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_averageLeft = positionLeft;
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_averageRight = positionRight;
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_reachLeft = _averageLeft;
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_reachRight = _averageRight;
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_lastDistance = reach;
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_lockExpiry = usecTimestampNow() + LOCK_DURATION;
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// move to next state
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_calibrationState = CALIBRATION_STATE_X;
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}
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return;
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}
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quint64 now = usecTimestampNow() + LOCK_DURATION;
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// these are weighted running averages
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_averageLeft = 0.9f * _averageLeft + 0.1f * positionLeft;
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_averageRight = 0.9f * _averageRight + 0.1f * positionRight;
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if (_calibrationState == CALIBRATION_STATE_X) {
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// compute new sliding average
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float distance = glm::distance(_averageLeft, _averageRight);
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if (fabs(distance - _lastDistance) > MAXIMUM_NOISE_LEVEL) {
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// distance is increasing so acquire the data and push the expiry out
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_reachLeft = _averageLeft;
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_reachRight = _averageRight;
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_lastDistance = distance;
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_lockExpiry = now + LOCK_DURATION;
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} else if (now > _lockExpiry) {
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// lock has expired so clamp the data and move on
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_lockExpiry = now + LOCK_DURATION;
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_lastDistance = 0.f;
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_reachUp = 0.5f * (_reachLeft + _reachRight);
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_calibrationState = CALIBRATION_STATE_Y;
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qDebug("success: sixense calibration: left");
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}
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}
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else if (_calibrationState == CALIBRATION_STATE_Y) {
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glm::vec3 torso = 0.5f * (_reachLeft + _reachRight);
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glm::vec3 averagePosition = 0.5f * (_averageLeft + _averageRight);
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float distance = (averagePosition - torso).y;
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if (fabs(distance) > fabs(_lastDistance) + MAXIMUM_NOISE_LEVEL) {
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// distance is increasing so acquire the data and push the expiry out
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_reachUp = averagePosition;
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_lastDistance = distance;
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_lockExpiry = now + LOCK_DURATION;
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} else if (now > _lockExpiry) {
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if (_lastDistance > MINIMUM_ARM_REACH) {
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// lock has expired so clamp the data and move on
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_reachForward = _reachUp;
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_lastDistance = 0.f;
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_lockExpiry = now + LOCK_DURATION;
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_calibrationState = CALIBRATION_STATE_Z;
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qDebug("success: sixense calibration: up");
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}
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}
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}
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else if (_calibrationState == CALIBRATION_STATE_Z) {
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glm::vec3 xAxis = glm::normalize(_reachRight - _reachLeft);
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glm::vec3 torso = 0.5f * (_reachLeft + _reachRight);
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//glm::vec3 yAxis = glm::normalize(_reachUp - torso);
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glm::vec3 yAxis(0.f, 1.f, 0.f);
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glm::vec3 zAxis = glm::normalize(glm::cross(xAxis, yAxis));
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glm::vec3 averagePosition = 0.5f * (_averageLeft + _averageRight);
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float distance = glm::dot((averagePosition - torso), zAxis);
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if (fabs(distance) > fabs(_lastDistance)) {
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// distance is increasing so acquire the data and push the expiry out
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_reachForward = averagePosition;
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_lastDistance = distance;
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_lockExpiry = now + LOCK_DURATION;
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} else if (now > _lockExpiry) {
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if (fabs(_lastDistance) > 0.05f * MINIMUM_ARM_REACH) {
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// lock has expired so clamp the data and move on
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_calibrationState = CALIBRATION_STATE_COMPLETE;
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qDebug("success: sixense calibration: forward");
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// TODO: it is theoretically possible to detect that the controllers have been
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// accidentally switched (left hand is holding right controller) and to swap the order.
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}
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}
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}
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}
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#endif // HAVE_SIXENSE
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@ -9,6 +9,21 @@
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#ifndef __interface__SixenseManager__
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#define __interface__SixenseManager__
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#include <QObject>
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#ifdef HAVE_SIXENSE
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#include <glm/glm.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include "sixense.h"
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#endif
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const unsigned int BUTTON_0 = 1U << 0; // the skinny button between 1 and 2
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const unsigned int BUTTON_1 = 1U << 5;
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const unsigned int BUTTON_2 = 1U << 6;
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const unsigned int BUTTON_3 = 1U << 3;
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const unsigned int BUTTON_4 = 1U << 4;
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const unsigned int BUTTON_FWD = 1U << 7;
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/// Handles interaction with the Sixense SDK (e.g., Razer Hydra).
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class SixenseManager : public QObject {
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Q_OBJECT
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@ -24,7 +39,27 @@ public slots:
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void setFilter(bool filter);
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private:
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#ifdef HAVE_SIXENSE
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void updateCalibration(const sixenseControllerData* controllers);
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int _calibrationState;
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// these are calibration results
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glm::vec3 _neckBase; // midpoint between controllers during X-axis calibration
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glm::quat _orbRotation; // rotates from orb frame into body frame
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float _armLength;
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// these are measured values used to compute the calibration results
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quint64 _lockExpiry;
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glm::vec3 _averageLeft;
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glm::vec3 _averageRight;
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glm::vec3 _reachLeft;
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glm::vec3 _reachRight;
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glm::vec3 _reachUp;
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glm::vec3 _reachForward;
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float _lastDistance;
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#endif
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quint64 _lastMovement;
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};
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@ -25,10 +25,6 @@ HandData::HandData(AvatarData* owningAvatar) :
|
|||
addNewPalm();
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}
|
||||
|
||||
glm::vec3 HandData::worldPositionToLeapPosition(const glm::vec3& worldPosition) const {
|
||||
return glm::inverse(getBaseOrientation()) * (worldPosition - getBasePosition()) / LEAP_UNIT_SCALE;
|
||||
}
|
||||
|
||||
glm::vec3 HandData::worldVectorToLeapVector(const glm::vec3& worldVector) const {
|
||||
return glm::inverse(getBaseOrientation()) * worldVector / LEAP_UNIT_SCALE;
|
||||
}
|
||||
|
@ -272,9 +268,7 @@ glm::quat HandData::getBaseOrientation() const {
|
|||
}
|
||||
|
||||
glm::vec3 HandData::getBasePosition() const {
|
||||
const glm::vec3 LEAP_HANDS_OFFSET_FROM_TORSO(0.0, 0.3, -0.3);
|
||||
return _owningAvatarData->getPosition() + getBaseOrientation() * LEAP_HANDS_OFFSET_FROM_TORSO *
|
||||
_owningAvatarData->getTargetScale();
|
||||
return _owningAvatarData->getPosition();
|
||||
}
|
||||
|
||||
void FingerData::setTrailLength(unsigned int length) {
|
||||
|
|
|
@ -28,13 +28,6 @@ const int NUM_FINGERS = NUM_HANDS * NUM_FINGERS_PER_HAND;
|
|||
const int LEAPID_INVALID = -1;
|
||||
const int SIXENSEID_INVALID = -1;
|
||||
|
||||
const int BUTTON_0 = 1; // the skinny button between 1 and 2
|
||||
const int BUTTON_1 = 32;
|
||||
const int BUTTON_2 = 64;
|
||||
const int BUTTON_3 = 8;
|
||||
const int BUTTON_4 = 16;
|
||||
const int BUTTON_FWD = 128;
|
||||
|
||||
const float LEAP_UNIT_SCALE = 0.001f; ///< convert mm to meters
|
||||
|
||||
const int SIXENSE_CONTROLLER_ID_LEFT_HAND = 0;
|
||||
|
@ -55,7 +48,6 @@ public:
|
|||
glm::vec3 leapDirectionToWorldDirection(const glm::vec3& leapDirection) {
|
||||
return getBaseOrientation() * leapDirection;
|
||||
}
|
||||
glm::vec3 worldPositionToLeapPosition(const glm::vec3& worldPosition) const;
|
||||
glm::vec3 worldVectorToLeapVector(const glm::vec3& worldVector) const;
|
||||
|
||||
std::vector<PalmData>& getPalms() { return _palms; }
|
||||
|
@ -182,11 +174,11 @@ public:
|
|||
int getFramesWithoutData() const { return _numFramesWithoutData; }
|
||||
|
||||
// Controller buttons
|
||||
void setControllerButtons(int controllerButtons) { _controllerButtons = controllerButtons; }
|
||||
void setLastControllerButtons(int controllerButtons) { _lastControllerButtons = controllerButtons; }
|
||||
void setControllerButtons(unsigned int controllerButtons) { _controllerButtons = controllerButtons; }
|
||||
void setLastControllerButtons(unsigned int controllerButtons) { _lastControllerButtons = controllerButtons; }
|
||||
|
||||
int getControllerButtons() const { return _controllerButtons; }
|
||||
int getLastControllerButtons() const { return _lastControllerButtons; }
|
||||
unsigned int getControllerButtons() const { return _controllerButtons; }
|
||||
unsigned int getLastControllerButtons() const { return _lastControllerButtons; }
|
||||
|
||||
void setTrigger(float trigger) { _trigger = trigger; }
|
||||
float getTrigger() const { return _trigger; }
|
||||
|
@ -217,8 +209,8 @@ private:
|
|||
|
||||
glm::vec3 _tipPosition;
|
||||
glm::vec3 _tipVelocity;
|
||||
int _controllerButtons;
|
||||
int _lastControllerButtons;
|
||||
unsigned int _controllerButtons;
|
||||
unsigned int _lastControllerButtons;
|
||||
float _trigger;
|
||||
float _joystickX, _joystickY;
|
||||
|
||||
|
|
|
@ -57,10 +57,9 @@ static const float DEGREES_PER_RADIAN = 180.0f / PI;
|
|||
static const float EPSILON = 0.000001f; //smallish positive number - used as margin of error for some computations
|
||||
static const float SQUARE_ROOT_OF_2 = (float)sqrt(2.f);
|
||||
static const float SQUARE_ROOT_OF_3 = (float)sqrt(3.f);
|
||||
static const float METER = 1.0f;
|
||||
static const float DECIMETER = 0.1f;
|
||||
static const float CENTIMETER = 0.01f;
|
||||
static const float MILLIIMETER = 0.001f;
|
||||
static const float METERS_PER_DECIMETER = 0.1f;
|
||||
static const float METERS_PER_CENTIMETER = 0.01f;
|
||||
static const float METERS_PER_MILLIMETER = 0.001f;
|
||||
static const quint64 USECS_PER_MSEC = 1000;
|
||||
static const quint64 MSECS_PER_SECOND = 1000;
|
||||
static const quint64 USECS_PER_SECOND = USECS_PER_MSEC * MSECS_PER_SECOND;
|
||||
|
|
Loading…
Reference in a new issue