Merge pull request #1059 from ZappoMan/voxel_memory_stats

Voxel memory stats/Load voxels on persist thread/Save memory with VoxelNode size savings
This commit is contained in:
Philip Rosedale 2013-10-14 20:51:38 -07:00
commit 9f05faa088
8 changed files with 161 additions and 43 deletions

View file

@ -2993,14 +2993,21 @@ void Application::displayStats() {
drawtext(10, statsVerticalOffset + 230, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str()); drawtext(10, statsVerticalOffset + 230, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
voxelStats.str(""); voxelStats.str("");
voxelStats << "Voxels Memory RAM: " << _voxels.getVoxelMemoryUsageRAM() / 1000000.f << "MB " << voxelStats <<
"Voxels Memory Nodes: " << VoxelNode::getVoxelMemoryUsage() / 1000000.f << "MB "
"Octcodes: " << VoxelNode::getOctcodeMemoryUsage() / 1000000.f << "MB "
"Geometry RAM: " << _voxels.getVoxelMemoryUsageRAM() / 1000000.f << "MB " <<
"VBO: " << _voxels.getVoxelMemoryUsageVBO() / 1000000.f << "MB "; "VBO: " << _voxels.getVoxelMemoryUsageVBO() / 1000000.f << "MB ";
if (_voxels.hasVoxelMemoryUsageGPU()) { if (_voxels.hasVoxelMemoryUsageGPU()) {
voxelStats << "GPU: " << _voxels.getVoxelMemoryUsageGPU() / 1000000.f << "MB "; voxelStats << "GPU: " << _voxels.getVoxelMemoryUsageGPU() / 1000000.f << "MB ";
} }
drawtext(10, statsVerticalOffset + 250, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str()); // Some debugging for memory usage of VoxelNodes
//voxelStats << "VoxelNode size: " << sizeof(VoxelNode) << " bytes ";
//voxelStats << "AABox size: " << sizeof(AABox) << " bytes ";
drawtext(10, statsVerticalOffset + 250, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
voxelStats.str(""); voxelStats.str("");
char* voxelDetails = _voxelSceneStats.getItemValue(VoxelSceneStats::ITEM_VOXELS); char* voxelDetails = _voxelSceneStats.getItemValue(VoxelSceneStats::ITEM_VOXELS);
voxelStats << "Voxels Sent from Server: " << voxelDetails; voxelStats << "Voxels Sent from Server: " << voxelDetails;

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@ -18,6 +18,11 @@ qt5_use_modules(${TARGET_NAME} Widgets)
include(${MACRO_DIR}/IncludeGLM.cmake) include(${MACRO_DIR}/IncludeGLM.cmake)
include_glm(${TARGET_NAME} ${ROOT_DIR}) include_glm(${TARGET_NAME} ${ROOT_DIR})
# setup a library for civetweb and link it to the voxel-server-library
# this assumes that the domain-server cmake has already correctly set up the civetweb library
include_directories(../../domain-server/external/civetweb/include)
target_link_libraries(${TARGET_NAME} civetweb)
include(${MACRO_DIR}/LinkHifiLibrary.cmake) include(${MACRO_DIR}/LinkHifiLibrary.cmake)
link_hifi_library(shared ${TARGET_NAME} ${ROOT_DIR}) link_hifi_library(shared ${TARGET_NAME} ${ROOT_DIR})

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@ -8,7 +8,9 @@
// Threaded or non-threaded voxel persistence // Threaded or non-threaded voxel persistence
// //
#include <QDebug>
#include <NodeList.h> #include <NodeList.h>
#include <PerfStat.h>
#include <SharedUtil.h> #include <SharedUtil.h>
#include "VoxelPersistThread.h" #include "VoxelPersistThread.h"
@ -17,20 +19,43 @@
VoxelPersistThread::VoxelPersistThread(VoxelTree* tree, const char* filename, int persistInterval) : VoxelPersistThread::VoxelPersistThread(VoxelTree* tree, const char* filename, int persistInterval) :
_tree(tree), _tree(tree),
_filename(filename), _filename(filename),
_persistInterval(persistInterval) { _persistInterval(persistInterval),
_initialLoad(false) {
} }
bool VoxelPersistThread::process() { bool VoxelPersistThread::process() {
if (!_initialLoad) {
_initialLoad = true;
qDebug("loading voxels from file: %s...\n", _filename);
bool persistantFileRead = _tree->readFromSVOFile(_filename);
if (persistantFileRead) {
PerformanceWarning warn(true, "reaverageVoxelColors()", true);
// after done inserting all these voxels, then reaverage colors
_tree->reaverageVoxelColors(_tree->rootNode);
qDebug("Voxels reAveraged\n");
}
_tree->clearDirtyBit(); // the tree is clean since we just loaded it
qDebug("DONE loading voxels from file... fileRead=%s\n", debug::valueOf(persistantFileRead));
unsigned long nodeCount = _tree->rootNode->getSubTreeNodeCount();
unsigned long internalNodeCount = _tree->rootNode->getSubTreeInternalNodeCount();
unsigned long leafNodeCount = _tree->rootNode->getSubTreeLeafNodeCount();
qDebug("Nodes after loading scene %lu nodes %lu internal %lu leaves\n", nodeCount, internalNodeCount, leafNodeCount);
}
uint64_t MSECS_TO_USECS = 1000; uint64_t MSECS_TO_USECS = 1000;
usleep(_persistInterval * MSECS_TO_USECS); usleep(_persistInterval * MSECS_TO_USECS);
// check the dirty bit and persist here... // check the dirty bit and persist here...
if (_tree->isDirty()) { if (_tree->isDirty()) {
printf("saving voxels to file %s...\n",_filename); qDebug("saving voxels to file %s...\n",_filename);
_tree->writeToSVOFile(_filename); _tree->writeToSVOFile(_filename);
_tree->clearDirtyBit(); // tree is clean after saving _tree->clearDirtyBit(); // tree is clean after saving
printf("DONE saving voxels to file...\n"); qDebug("DONE saving voxels to file...\n");
} }
return isStillRunning(); // keep running till they terminate us return isStillRunning(); // keep running till they terminate us

View file

@ -28,6 +28,7 @@ private:
VoxelTree* _tree; VoxelTree* _tree;
const char* _filename; const char* _filename;
int _persistInterval; int _persistInterval;
bool _initialLoad;
}; };
#endif // __voxel_server__VoxelPersistThread__ #endif // __voxel_server__VoxelPersistThread__

View file

@ -47,6 +47,8 @@ void attachVoxelNodeDataToNode(Node* newNode) {
} }
} }
VoxelServer* VoxelServer::_theInstance = NULL;
VoxelServer::VoxelServer(Assignment::Command command, Assignment::Location location) : VoxelServer::VoxelServer(Assignment::Command command, Assignment::Location location) :
Assignment(command, Assignment::VoxelServerType, location), Assignment(command, Assignment::VoxelServerType, location),
_serverTree(true) { _serverTree(true) {
@ -68,8 +70,11 @@ VoxelServer::VoxelServer(Assignment::Command command, Assignment::Location locat
_voxelServerPacketProcessor = NULL; _voxelServerPacketProcessor = NULL;
_voxelPersistThread = NULL; _voxelPersistThread = NULL;
_parsedArgV = NULL; _parsedArgV = NULL;
_theInstance = this;
} }
VoxelServer::VoxelServer(const unsigned char* dataBuffer, int numBytes) : Assignment(dataBuffer, numBytes), VoxelServer::VoxelServer(const unsigned char* dataBuffer, int numBytes) : Assignment(dataBuffer, numBytes),
_serverTree(true) { _serverTree(true) {
_argc = 0; _argc = 0;
@ -90,6 +95,8 @@ VoxelServer::VoxelServer(const unsigned char* dataBuffer, int numBytes) : Assign
_voxelServerPacketProcessor = NULL; _voxelServerPacketProcessor = NULL;
_voxelPersistThread = NULL; _voxelPersistThread = NULL;
_parsedArgV = NULL; _parsedArgV = NULL;
_theInstance = this;
} }
VoxelServer::~VoxelServer() { VoxelServer::~VoxelServer() {
@ -101,6 +108,55 @@ VoxelServer::~VoxelServer() {
} }
} }
void VoxelServer::initMongoose(int port) {
// setup the mongoose web server
struct mg_callbacks callbacks = {};
QString documentRoot = QString("%1/resources/web").arg(QCoreApplication::applicationDirPath());
QString listenPort = QString("%1").arg(port);
// list of options. Last element must be NULL.
const char* options[] = {
"listening_ports", listenPort.toLocal8Bit().constData(),
"document_root", documentRoot.toLocal8Bit().constData(),
NULL };
callbacks.begin_request = civetwebRequestHandler;
// Start the web server.
mg_start(&callbacks, NULL, options);
}
int VoxelServer::civetwebRequestHandler(struct mg_connection* connection) {
const struct mg_request_info* ri = mg_get_request_info(connection);
if (strcmp(ri->uri, "/") == 0 && strcmp(ri->request_method, "GET") == 0) {
// return a 200
mg_printf(connection, "%s", "HTTP/1.0 200 OK\r\n\r\n");
mg_printf(connection, "%s", "Your Voxel Server is running.\r\n");
mg_printf(connection, "%s", "Current Statistics\r\n");
mg_printf(connection, "Voxel Node Memory Usage: %f MB\r\n", VoxelNode::getVoxelMemoryUsage() / 1000000.f);
mg_printf(connection, "Octcode Memory Usage: %f MB\r\n", VoxelNode::getOctcodeMemoryUsage() / 1000000.f);
VoxelTree* theTree = VoxelServer::GetInstance()->getTree();
unsigned long nodeCount = theTree->rootNode->getSubTreeNodeCount();
unsigned long internalNodeCount = theTree->rootNode->getSubTreeInternalNodeCount();
unsigned long leafNodeCount = theTree->rootNode->getSubTreeLeafNodeCount();
mg_printf(connection, "%s", "Current Nodes in scene\r\n");
mg_printf(connection, " Total Nodes: %lu nodes\r\n", nodeCount);
mg_printf(connection, " Internal Nodes: %lu nodes\r\n", internalNodeCount);
mg_printf(connection, " Leaf Nodes: %lu leaves\r\n", leafNodeCount);
return 1;
} else {
// have mongoose process this request from the document_root
return 0;
}
}
void VoxelServer::setArguments(int argc, char** argv) { void VoxelServer::setArguments(int argc, char** argv) {
_argc = argc; _argc = argc;
_argv = const_cast<const char**>(argv); _argv = const_cast<const char**>(argv);
@ -157,6 +213,14 @@ void VoxelServer::run() {
qInstallMessageHandler(Logging::verboseMessageHandler); qInstallMessageHandler(Logging::verboseMessageHandler);
const char* STATUS_PORT = "--statusPort";
const char* statusPort = getCmdOption(_argc, _argv, STATUS_PORT);
if (statusPort) {
int statusPortNumber = atoi(statusPort);
initMongoose(statusPortNumber);
}
const char* JURISDICTION_FILE = "--jurisdictionFile"; const char* JURISDICTION_FILE = "--jurisdictionFile";
const char* jurisdictionFile = getCmdOption(_argc, _argv, JURISDICTION_FILE); const char* jurisdictionFile = getCmdOption(_argc, _argv, JURISDICTION_FILE);
if (jurisdictionFile) { if (jurisdictionFile) {
@ -237,8 +301,7 @@ void VoxelServer::run() {
} }
qDebug("wantVoxelPersist=%s\n", debug::valueOf(_wantVoxelPersist)); qDebug("wantVoxelPersist=%s\n", debug::valueOf(_wantVoxelPersist));
// if we want Voxel Persistence, load the local file now... // if we want Voxel Persistence, set up the local file and persist thread
bool persistantFileRead = false;
if (_wantVoxelPersist) { if (_wantVoxelPersist) {
// Check to see if the user passed in a command line option for setting packet send rate // Check to see if the user passed in a command line option for setting packet send rate
@ -251,25 +314,8 @@ void VoxelServer::run() {
strcpy(_voxelPersistFilename, LOCAL_VOXELS_PERSIST_FILE); strcpy(_voxelPersistFilename, LOCAL_VOXELS_PERSIST_FILE);
} }
qDebug("loading voxels from file: %s...\n", _voxelPersistFilename); qDebug("voxelPersistFilename=%s\n", _voxelPersistFilename);
persistantFileRead = _serverTree.readFromSVOFile(_voxelPersistFilename);
if (persistantFileRead) {
PerformanceWarning warn(_shouldShowAnimationDebug,
"persistVoxelsWhenDirty() - reaverageVoxelColors()", _shouldShowAnimationDebug);
// after done inserting all these voxels, then reaverage colors
_serverTree.reaverageVoxelColors(_serverTree.rootNode);
qDebug("Voxels reAveraged\n");
}
_serverTree.clearDirtyBit(); // the tree is clean since we just loaded it
qDebug("DONE loading voxels from file... fileRead=%s\n", debug::valueOf(persistantFileRead));
unsigned long nodeCount = _serverTree.rootNode->getSubTreeNodeCount();
unsigned long internalNodeCount = _serverTree.rootNode->getSubTreeInternalNodeCount();
unsigned long leafNodeCount = _serverTree.rootNode->getSubTreeLeafNodeCount();
qDebug("Nodes after loading scene %lu nodes %lu internal %lu leaves\n", nodeCount, internalNodeCount, leafNodeCount);
// now set up VoxelPersistThread // now set up VoxelPersistThread
_voxelPersistThread = new VoxelPersistThread(&_serverTree, _voxelPersistFilename); _voxelPersistThread = new VoxelPersistThread(&_serverTree, _voxelPersistFilename);
if (_voxelPersistThread) { if (_voxelPersistThread) {
@ -314,6 +360,8 @@ void VoxelServer::run() {
if (_voxelServerPacketProcessor) { if (_voxelServerPacketProcessor) {
_voxelServerPacketProcessor->initialize(true); _voxelServerPacketProcessor->initialize(true);
} }
qDebug("Now running...\n");
// loop to send to nodes requesting data // loop to send to nodes requesting data
while (true) { while (true) {

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@ -10,7 +10,10 @@
#ifndef __voxel_server__VoxelServer__ #ifndef __voxel_server__VoxelServer__
#define __voxel_server__VoxelServer__ #define __voxel_server__VoxelServer__
#include "../../domain-server/external/civetweb/include/civetweb.h"
#include <QStringList> #include <QStringList>
#include <QtCore/QCoreApplication>
#include <Assignment.h> #include <Assignment.h>
#include <EnvironmentData.h> #include <EnvironmentData.h>
@ -49,12 +52,15 @@ public:
void lockTree() { pthread_mutex_lock(&_treeLock); } void lockTree() { pthread_mutex_lock(&_treeLock); }
void unlockTree() { pthread_mutex_unlock(&_treeLock); } void unlockTree() { pthread_mutex_unlock(&_treeLock); }
VoxelTree* getTree() { return &_serverTree; }
int getPacketsPerClientPerInterval() const { return _packetsPerClientPerInterval; } int getPacketsPerClientPerInterval() const { return _packetsPerClientPerInterval; }
bool getSendMinimalEnvironment() const { return _sendMinimalEnvironment; } bool getSendMinimalEnvironment() const { return _sendMinimalEnvironment; }
EnvironmentData* getEnvironmentData(int i) { return &_environmentData[i]; } EnvironmentData* getEnvironmentData(int i) { return &_environmentData[i]; }
int getEnvironmentDataCount() const { return sizeof(_environmentData)/sizeof(EnvironmentData); } int getEnvironmentDataCount() const { return sizeof(_environmentData)/sizeof(EnvironmentData); }
static VoxelServer* GetInstance() { return _theInstance; }
private: private:
int _argc; int _argc;
const char** _argv; const char** _argv;
@ -82,6 +88,12 @@ private:
NodeWatcher _nodeWatcher; // used to cleanup AGENT data when agents are killed NodeWatcher _nodeWatcher; // used to cleanup AGENT data when agents are killed
void parsePayload(); void parsePayload();
void initMongoose(int port);
static int civetwebRequestHandler(struct mg_connection *connection);
static VoxelServer* _theInstance;
}; };
#endif // __voxel_server__VoxelServer__ #endif // __voxel_server__VoxelServer__

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@ -21,6 +21,9 @@
#include "VoxelNode.h" #include "VoxelNode.h"
#include "VoxelTree.h" #include "VoxelTree.h"
uint64_t VoxelNode::_voxelMemoryUsage = 0;
uint64_t VoxelNode::_octcodeMemoryUsage = 0;
VoxelNode::VoxelNode() { VoxelNode::VoxelNode() {
unsigned char* rootCode = new unsigned char[1]; unsigned char* rootCode = new unsigned char[1];
*rootCode = 0; *rootCode = 0;
@ -56,11 +59,17 @@ void VoxelNode::init(unsigned char * octalCode) {
_sourceID = UNKNOWN_NODE_ID; _sourceID = UNKNOWN_NODE_ID;
calculateAABox(); calculateAABox();
markWithChangedTime(); markWithChangedTime();
_voxelMemoryUsage += sizeof(VoxelNode);
_octcodeMemoryUsage += bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(_octalCode));
} }
VoxelNode::~VoxelNode() { VoxelNode::~VoxelNode() {
notifyDeleteHooks(); notifyDeleteHooks();
_voxelMemoryUsage -= sizeof(VoxelNode);
_octcodeMemoryUsage -= bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(_octalCode));
delete[] _octalCode; delete[] _octalCode;
// delete all of this node's children // delete all of this node's children

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@ -127,33 +127,44 @@ public:
unsigned long getSubTreeInternalNodeCount() const { return _subtreeNodeCount - _subtreeLeafNodeCount; } unsigned long getSubTreeInternalNodeCount() const { return _subtreeNodeCount - _subtreeLeafNodeCount; }
unsigned long getSubTreeLeafNodeCount() const { return _subtreeLeafNodeCount; } unsigned long getSubTreeLeafNodeCount() const { return _subtreeLeafNodeCount; }
static uint64_t getVoxelMemoryUsage() { return _voxelMemoryUsage; }
static uint64_t getOctcodeMemoryUsage() { return _octcodeMemoryUsage; }
private: private:
void calculateAABox(); void calculateAABox();
void init(unsigned char * octalCode); void init(unsigned char * octalCode);
void notifyDeleteHooks(); void notifyDeleteHooks();
void notifyUpdateHooks(); void notifyUpdateHooks();
nodeColor _trueColor; VoxelNode* _children[8]; /// Client and server, pointers to child nodes, 64 bytes
AABox _box; /// Client and server, axis aligned box for bounds of this voxel, 48 bytes
unsigned char* _octalCode; /// Client and server, pointer to octal code for this node, 8 bytes
uint64_t _lastChanged; /// Client and server, timestamp this node was last changed, 8 bytes
unsigned long _subtreeNodeCount; /// Client and server, nodes below this node, 8 bytes
unsigned long _subtreeLeafNodeCount; /// Client and server, leaves below this node, 8 bytes
glBufferIndex _glBufferIndex; /// Client only, vbo index for this voxel if being rendered, 8 bytes
VoxelSystem* _voxelSystem; /// Client only, pointer to VoxelSystem rendering this voxel, 8 bytes
float _density; /// Client and server, If leaf: density = 1, if internal node: 0-1 density of voxels inside, 4 bytes
int _childCount; /// Client and server, current child nodes set to non-null in _children, 4 bytes
nodeColor _trueColor; /// Client and server, true color of this voxel, 4 bytes
#ifndef NO_FALSE_COLOR // !NO_FALSE_COLOR means, does have false color #ifndef NO_FALSE_COLOR // !NO_FALSE_COLOR means, does have false color
nodeColor _currentColor; nodeColor _currentColor; /// Client only, false color of this voxel, 4 bytes
bool _falseColored; bool _falseColored; /// Client only, is this voxel false colored, 1 bytes
#endif #endif
glBufferIndex _glBufferIndex;
VoxelSystem* _voxelSystem; bool _isDirty; /// Client only, has this voxel changed since being rendered, 1 byte
bool _isDirty; bool _shouldRender; /// Client only, should this voxel render at this time, 1 byte
uint64_t _lastChanged; uint16_t _sourceID; /// Client only, stores node id of voxel server that sent his voxel, 2 bytes
bool _shouldRender;
AABox _box;
unsigned char* _octalCode;
VoxelNode* _children[8];
int _childCount;
unsigned long _subtreeNodeCount;
unsigned long _subtreeLeafNodeCount;
float _density; // If leaf: density = 1, if internal node: 0-1 density of voxels inside
uint16_t _sourceID;
static std::vector<VoxelNodeDeleteHook*> _deleteHooks; static std::vector<VoxelNodeDeleteHook*> _deleteHooks;
static std::vector<VoxelNodeUpdateHook*> _updateHooks; static std::vector<VoxelNodeUpdateHook*> _updateHooks;
static uint64_t _voxelMemoryUsage;
static uint64_t _octcodeMemoryUsage;
}; };
#endif /* defined(__hifi__VoxelNode__) */ #endif /* defined(__hifi__VoxelNode__) */