mirror of
https://github.com/lubosz/overte.git
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Merge pull request #1059 from ZappoMan/voxel_memory_stats
Voxel memory stats/Load voxels on persist thread/Save memory with VoxelNode size savings
This commit is contained in:
commit
9f05faa088
8 changed files with 161 additions and 43 deletions
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@ -2993,14 +2993,21 @@ void Application::displayStats() {
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drawtext(10, statsVerticalOffset + 230, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
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voxelStats.str("");
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voxelStats << "Voxels Memory RAM: " << _voxels.getVoxelMemoryUsageRAM() / 1000000.f << "MB " <<
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voxelStats <<
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"Voxels Memory Nodes: " << VoxelNode::getVoxelMemoryUsage() / 1000000.f << "MB "
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"Octcodes: " << VoxelNode::getOctcodeMemoryUsage() / 1000000.f << "MB "
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"Geometry RAM: " << _voxels.getVoxelMemoryUsageRAM() / 1000000.f << "MB " <<
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"VBO: " << _voxels.getVoxelMemoryUsageVBO() / 1000000.f << "MB ";
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if (_voxels.hasVoxelMemoryUsageGPU()) {
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voxelStats << "GPU: " << _voxels.getVoxelMemoryUsageGPU() / 1000000.f << "MB ";
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}
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drawtext(10, statsVerticalOffset + 250, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
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// Some debugging for memory usage of VoxelNodes
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//voxelStats << "VoxelNode size: " << sizeof(VoxelNode) << " bytes ";
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//voxelStats << "AABox size: " << sizeof(AABox) << " bytes ";
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drawtext(10, statsVerticalOffset + 250, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
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voxelStats.str("");
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char* voxelDetails = _voxelSceneStats.getItemValue(VoxelSceneStats::ITEM_VOXELS);
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voxelStats << "Voxels Sent from Server: " << voxelDetails;
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@ -18,6 +18,11 @@ qt5_use_modules(${TARGET_NAME} Widgets)
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include(${MACRO_DIR}/IncludeGLM.cmake)
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include_glm(${TARGET_NAME} ${ROOT_DIR})
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# setup a library for civetweb and link it to the voxel-server-library
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# this assumes that the domain-server cmake has already correctly set up the civetweb library
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include_directories(../../domain-server/external/civetweb/include)
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target_link_libraries(${TARGET_NAME} civetweb)
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include(${MACRO_DIR}/LinkHifiLibrary.cmake)
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link_hifi_library(shared ${TARGET_NAME} ${ROOT_DIR})
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@ -8,7 +8,9 @@
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// Threaded or non-threaded voxel persistence
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//
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#include <QDebug>
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#include <NodeList.h>
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#include <PerfStat.h>
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#include <SharedUtil.h>
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#include "VoxelPersistThread.h"
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@ -17,20 +19,43 @@
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VoxelPersistThread::VoxelPersistThread(VoxelTree* tree, const char* filename, int persistInterval) :
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_tree(tree),
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_filename(filename),
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_persistInterval(persistInterval) {
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_persistInterval(persistInterval),
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_initialLoad(false) {
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}
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bool VoxelPersistThread::process() {
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if (!_initialLoad) {
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_initialLoad = true;
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qDebug("loading voxels from file: %s...\n", _filename);
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bool persistantFileRead = _tree->readFromSVOFile(_filename);
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if (persistantFileRead) {
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PerformanceWarning warn(true, "reaverageVoxelColors()", true);
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// after done inserting all these voxels, then reaverage colors
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_tree->reaverageVoxelColors(_tree->rootNode);
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qDebug("Voxels reAveraged\n");
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}
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_tree->clearDirtyBit(); // the tree is clean since we just loaded it
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qDebug("DONE loading voxels from file... fileRead=%s\n", debug::valueOf(persistantFileRead));
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unsigned long nodeCount = _tree->rootNode->getSubTreeNodeCount();
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unsigned long internalNodeCount = _tree->rootNode->getSubTreeInternalNodeCount();
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unsigned long leafNodeCount = _tree->rootNode->getSubTreeLeafNodeCount();
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qDebug("Nodes after loading scene %lu nodes %lu internal %lu leaves\n", nodeCount, internalNodeCount, leafNodeCount);
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}
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uint64_t MSECS_TO_USECS = 1000;
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usleep(_persistInterval * MSECS_TO_USECS);
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// check the dirty bit and persist here...
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if (_tree->isDirty()) {
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printf("saving voxels to file %s...\n",_filename);
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qDebug("saving voxels to file %s...\n",_filename);
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_tree->writeToSVOFile(_filename);
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_tree->clearDirtyBit(); // tree is clean after saving
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printf("DONE saving voxels to file...\n");
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qDebug("DONE saving voxels to file...\n");
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}
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return isStillRunning(); // keep running till they terminate us
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@ -28,6 +28,7 @@ private:
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VoxelTree* _tree;
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const char* _filename;
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int _persistInterval;
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bool _initialLoad;
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};
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#endif // __voxel_server__VoxelPersistThread__
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@ -47,6 +47,8 @@ void attachVoxelNodeDataToNode(Node* newNode) {
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}
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}
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VoxelServer* VoxelServer::_theInstance = NULL;
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VoxelServer::VoxelServer(Assignment::Command command, Assignment::Location location) :
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Assignment(command, Assignment::VoxelServerType, location),
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_serverTree(true) {
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@ -68,8 +70,11 @@ VoxelServer::VoxelServer(Assignment::Command command, Assignment::Location locat
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_voxelServerPacketProcessor = NULL;
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_voxelPersistThread = NULL;
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_parsedArgV = NULL;
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_theInstance = this;
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}
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VoxelServer::VoxelServer(const unsigned char* dataBuffer, int numBytes) : Assignment(dataBuffer, numBytes),
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_serverTree(true) {
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_argc = 0;
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@ -90,6 +95,8 @@ VoxelServer::VoxelServer(const unsigned char* dataBuffer, int numBytes) : Assign
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_voxelServerPacketProcessor = NULL;
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_voxelPersistThread = NULL;
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_parsedArgV = NULL;
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_theInstance = this;
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}
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VoxelServer::~VoxelServer() {
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@ -101,6 +108,55 @@ VoxelServer::~VoxelServer() {
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}
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}
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void VoxelServer::initMongoose(int port) {
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// setup the mongoose web server
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struct mg_callbacks callbacks = {};
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QString documentRoot = QString("%1/resources/web").arg(QCoreApplication::applicationDirPath());
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QString listenPort = QString("%1").arg(port);
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// list of options. Last element must be NULL.
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const char* options[] = {
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"listening_ports", listenPort.toLocal8Bit().constData(),
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"document_root", documentRoot.toLocal8Bit().constData(),
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NULL };
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callbacks.begin_request = civetwebRequestHandler;
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// Start the web server.
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mg_start(&callbacks, NULL, options);
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}
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int VoxelServer::civetwebRequestHandler(struct mg_connection* connection) {
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const struct mg_request_info* ri = mg_get_request_info(connection);
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if (strcmp(ri->uri, "/") == 0 && strcmp(ri->request_method, "GET") == 0) {
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// return a 200
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mg_printf(connection, "%s", "HTTP/1.0 200 OK\r\n\r\n");
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mg_printf(connection, "%s", "Your Voxel Server is running.\r\n");
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mg_printf(connection, "%s", "Current Statistics\r\n");
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mg_printf(connection, "Voxel Node Memory Usage: %f MB\r\n", VoxelNode::getVoxelMemoryUsage() / 1000000.f);
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mg_printf(connection, "Octcode Memory Usage: %f MB\r\n", VoxelNode::getOctcodeMemoryUsage() / 1000000.f);
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VoxelTree* theTree = VoxelServer::GetInstance()->getTree();
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unsigned long nodeCount = theTree->rootNode->getSubTreeNodeCount();
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unsigned long internalNodeCount = theTree->rootNode->getSubTreeInternalNodeCount();
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unsigned long leafNodeCount = theTree->rootNode->getSubTreeLeafNodeCount();
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mg_printf(connection, "%s", "Current Nodes in scene\r\n");
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mg_printf(connection, " Total Nodes: %lu nodes\r\n", nodeCount);
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mg_printf(connection, " Internal Nodes: %lu nodes\r\n", internalNodeCount);
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mg_printf(connection, " Leaf Nodes: %lu leaves\r\n", leafNodeCount);
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return 1;
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} else {
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// have mongoose process this request from the document_root
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return 0;
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}
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}
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void VoxelServer::setArguments(int argc, char** argv) {
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_argc = argc;
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_argv = const_cast<const char**>(argv);
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@ -157,6 +213,14 @@ void VoxelServer::run() {
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qInstallMessageHandler(Logging::verboseMessageHandler);
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const char* STATUS_PORT = "--statusPort";
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const char* statusPort = getCmdOption(_argc, _argv, STATUS_PORT);
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if (statusPort) {
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int statusPortNumber = atoi(statusPort);
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initMongoose(statusPortNumber);
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}
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const char* JURISDICTION_FILE = "--jurisdictionFile";
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const char* jurisdictionFile = getCmdOption(_argc, _argv, JURISDICTION_FILE);
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if (jurisdictionFile) {
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@ -237,8 +301,7 @@ void VoxelServer::run() {
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}
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qDebug("wantVoxelPersist=%s\n", debug::valueOf(_wantVoxelPersist));
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// if we want Voxel Persistence, load the local file now...
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bool persistantFileRead = false;
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// if we want Voxel Persistence, set up the local file and persist thread
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if (_wantVoxelPersist) {
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// Check to see if the user passed in a command line option for setting packet send rate
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@ -251,25 +314,8 @@ void VoxelServer::run() {
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strcpy(_voxelPersistFilename, LOCAL_VOXELS_PERSIST_FILE);
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}
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qDebug("loading voxels from file: %s...\n", _voxelPersistFilename);
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qDebug("voxelPersistFilename=%s\n", _voxelPersistFilename);
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persistantFileRead = _serverTree.readFromSVOFile(_voxelPersistFilename);
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if (persistantFileRead) {
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PerformanceWarning warn(_shouldShowAnimationDebug,
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"persistVoxelsWhenDirty() - reaverageVoxelColors()", _shouldShowAnimationDebug);
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// after done inserting all these voxels, then reaverage colors
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_serverTree.reaverageVoxelColors(_serverTree.rootNode);
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qDebug("Voxels reAveraged\n");
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}
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_serverTree.clearDirtyBit(); // the tree is clean since we just loaded it
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qDebug("DONE loading voxels from file... fileRead=%s\n", debug::valueOf(persistantFileRead));
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unsigned long nodeCount = _serverTree.rootNode->getSubTreeNodeCount();
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unsigned long internalNodeCount = _serverTree.rootNode->getSubTreeInternalNodeCount();
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unsigned long leafNodeCount = _serverTree.rootNode->getSubTreeLeafNodeCount();
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qDebug("Nodes after loading scene %lu nodes %lu internal %lu leaves\n", nodeCount, internalNodeCount, leafNodeCount);
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// now set up VoxelPersistThread
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_voxelPersistThread = new VoxelPersistThread(&_serverTree, _voxelPersistFilename);
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if (_voxelPersistThread) {
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@ -314,6 +360,8 @@ void VoxelServer::run() {
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if (_voxelServerPacketProcessor) {
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_voxelServerPacketProcessor->initialize(true);
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}
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qDebug("Now running...\n");
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// loop to send to nodes requesting data
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while (true) {
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@ -10,7 +10,10 @@
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#ifndef __voxel_server__VoxelServer__
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#define __voxel_server__VoxelServer__
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#include "../../domain-server/external/civetweb/include/civetweb.h"
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#include <QStringList>
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#include <QtCore/QCoreApplication>
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#include <Assignment.h>
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#include <EnvironmentData.h>
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@ -49,12 +52,15 @@ public:
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void lockTree() { pthread_mutex_lock(&_treeLock); }
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void unlockTree() { pthread_mutex_unlock(&_treeLock); }
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VoxelTree* getTree() { return &_serverTree; }
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int getPacketsPerClientPerInterval() const { return _packetsPerClientPerInterval; }
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bool getSendMinimalEnvironment() const { return _sendMinimalEnvironment; }
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EnvironmentData* getEnvironmentData(int i) { return &_environmentData[i]; }
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int getEnvironmentDataCount() const { return sizeof(_environmentData)/sizeof(EnvironmentData); }
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static VoxelServer* GetInstance() { return _theInstance; }
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private:
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int _argc;
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const char** _argv;
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@ -82,6 +88,12 @@ private:
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NodeWatcher _nodeWatcher; // used to cleanup AGENT data when agents are killed
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void parsePayload();
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void initMongoose(int port);
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static int civetwebRequestHandler(struct mg_connection *connection);
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static VoxelServer* _theInstance;
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};
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#endif // __voxel_server__VoxelServer__
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@ -21,6 +21,9 @@
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#include "VoxelNode.h"
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#include "VoxelTree.h"
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uint64_t VoxelNode::_voxelMemoryUsage = 0;
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uint64_t VoxelNode::_octcodeMemoryUsage = 0;
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VoxelNode::VoxelNode() {
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unsigned char* rootCode = new unsigned char[1];
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*rootCode = 0;
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@ -56,11 +59,17 @@ void VoxelNode::init(unsigned char * octalCode) {
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_sourceID = UNKNOWN_NODE_ID;
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calculateAABox();
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markWithChangedTime();
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_voxelMemoryUsage += sizeof(VoxelNode);
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_octcodeMemoryUsage += bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(_octalCode));
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}
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VoxelNode::~VoxelNode() {
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notifyDeleteHooks();
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_voxelMemoryUsage -= sizeof(VoxelNode);
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_octcodeMemoryUsage -= bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(_octalCode));
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delete[] _octalCode;
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// delete all of this node's children
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@ -127,33 +127,44 @@ public:
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unsigned long getSubTreeInternalNodeCount() const { return _subtreeNodeCount - _subtreeLeafNodeCount; }
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unsigned long getSubTreeLeafNodeCount() const { return _subtreeLeafNodeCount; }
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static uint64_t getVoxelMemoryUsage() { return _voxelMemoryUsage; }
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static uint64_t getOctcodeMemoryUsage() { return _octcodeMemoryUsage; }
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private:
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void calculateAABox();
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void init(unsigned char * octalCode);
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void notifyDeleteHooks();
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void notifyUpdateHooks();
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nodeColor _trueColor;
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VoxelNode* _children[8]; /// Client and server, pointers to child nodes, 64 bytes
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AABox _box; /// Client and server, axis aligned box for bounds of this voxel, 48 bytes
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unsigned char* _octalCode; /// Client and server, pointer to octal code for this node, 8 bytes
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uint64_t _lastChanged; /// Client and server, timestamp this node was last changed, 8 bytes
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unsigned long _subtreeNodeCount; /// Client and server, nodes below this node, 8 bytes
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unsigned long _subtreeLeafNodeCount; /// Client and server, leaves below this node, 8 bytes
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glBufferIndex _glBufferIndex; /// Client only, vbo index for this voxel if being rendered, 8 bytes
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VoxelSystem* _voxelSystem; /// Client only, pointer to VoxelSystem rendering this voxel, 8 bytes
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float _density; /// Client and server, If leaf: density = 1, if internal node: 0-1 density of voxels inside, 4 bytes
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int _childCount; /// Client and server, current child nodes set to non-null in _children, 4 bytes
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nodeColor _trueColor; /// Client and server, true color of this voxel, 4 bytes
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#ifndef NO_FALSE_COLOR // !NO_FALSE_COLOR means, does have false color
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nodeColor _currentColor;
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bool _falseColored;
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nodeColor _currentColor; /// Client only, false color of this voxel, 4 bytes
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bool _falseColored; /// Client only, is this voxel false colored, 1 bytes
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#endif
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glBufferIndex _glBufferIndex;
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VoxelSystem* _voxelSystem;
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bool _isDirty;
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uint64_t _lastChanged;
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bool _shouldRender;
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AABox _box;
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unsigned char* _octalCode;
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VoxelNode* _children[8];
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int _childCount;
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unsigned long _subtreeNodeCount;
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unsigned long _subtreeLeafNodeCount;
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float _density; // If leaf: density = 1, if internal node: 0-1 density of voxels inside
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uint16_t _sourceID;
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bool _isDirty; /// Client only, has this voxel changed since being rendered, 1 byte
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bool _shouldRender; /// Client only, should this voxel render at this time, 1 byte
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uint16_t _sourceID; /// Client only, stores node id of voxel server that sent his voxel, 2 bytes
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static std::vector<VoxelNodeDeleteHook*> _deleteHooks;
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static std::vector<VoxelNodeUpdateHook*> _updateHooks;
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static uint64_t _voxelMemoryUsage;
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static uint64_t _octcodeMemoryUsage;
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};
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#endif /* defined(__hifi__VoxelNode__) */
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#endif /* defined(__hifi__VoxelNode__) */
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