Trying to redner the collision geometry correctly but still an issue with the bounding box i get

This commit is contained in:
samcake 2015-12-09 16:58:14 -08:00
parent 1adf2cc8ba
commit 9eb40bcd65
6 changed files with 40 additions and 17 deletions

View file

@ -92,7 +92,7 @@ void Mesh::setPartBuffer(const BufferView& buffer) {
_partBuffer = buffer;
}
const Box Mesh::evalPartBound(int partNum) const {
Box Mesh::evalPartBound(int partNum) const {
Box box;
if (partNum < _partBuffer.getNum<Part>()) {
const Part& part = _partBuffer.get<Part>(partNum);
@ -111,7 +111,7 @@ const Box Mesh::evalPartBound(int partNum) const {
return box;
}
const Box Mesh::evalPartBounds(int partStart, int partEnd, Boxes& bounds) const {
Box Mesh::evalPartBounds(int partStart, int partEnd, Boxes& bounds) const {
Box totalBound;
auto part = _partBuffer.cbegin<Part>() + partStart;
auto partItEnd = _partBuffer.cbegin<Part>() + partEnd;

View file

@ -107,10 +107,10 @@ public:
uint getNumParts() const { return _partBuffer.getNumElements(); }
// evaluate the bounding box of A part
const Box evalPartBound(int partNum) const;
Box evalPartBound(int partNum) const;
// evaluate the bounding boxes of the parts in the range [start, end[ and fill the bounds parameter
// the returned box is the bounding box of ALL the evaluated part bounds.
const Box evalPartBounds(int partStart, int partEnd, Boxes& bounds) const;
Box evalPartBounds(int partStart, int partEnd, Boxes& bounds) const;
static gpu::Primitive topologyToPrimitive(Topology topo) { return static_cast<gpu::Primitive>(topo); }

View file

@ -40,7 +40,7 @@ namespace render {
using namespace render;
MeshPartPayload::MeshPartPayload(Model* model, model::MeshPointer drawMesh, int meshIndex, int partIndex, int shapeIndex,
glm::vec3 position, glm::quat orientation, bool applyMeshJoints) :
glm::vec3 position, glm::quat orientation, bool isCollisionGeometry) :
model(model),
_drawMesh(drawMesh),
meshIndex(meshIndex),
@ -48,7 +48,7 @@ MeshPartPayload::MeshPartPayload(Model* model, model::MeshPointer drawMesh, int
_shapeID(shapeIndex),
_modelPosition(position),
_modelOrientation(orientation),
_applyMeshJoints(applyMeshJoints) {
_isCollisionGeometry(isCollisionGeometry) {
initCache();
}
@ -58,9 +58,13 @@ void MeshPartPayload::initCache() {
_hasColorAttrib = vertexFormat->hasAttribute(gpu::Stream::COLOR);
_isSkinned = vertexFormat->hasAttribute(gpu::Stream::SKIN_CLUSTER_WEIGHT) && vertexFormat->hasAttribute(gpu::Stream::SKIN_CLUSTER_INDEX);
const FBXGeometry& geometry = model->_geometry->getFBXGeometry();
const FBXMesh& mesh = geometry.meshes.at(meshIndex);
_isBlendShaped = !mesh.blendshapes.isEmpty();
if (!_isCollisionGeometry) {
const FBXGeometry& geometry = model->_geometry->getFBXGeometry();
const FBXMesh& mesh = geometry.meshes.at(meshIndex);
_isBlendShaped = !mesh.blendshapes.isEmpty();
} else {
_isBlendShaped = false;
}
_drawPart = _drawMesh->getPartBuffer().get<model::Mesh::Part>(partIndex);
}
@ -106,7 +110,19 @@ render::ItemKey MeshPartPayload::getKey() const {
render::Item::Bound MeshPartPayload::getBound() const {
// NOTE: we can't cache this bounds because we need to handle the case of a moving
// entity or mesh part.
return model->getPartBounds(meshIndex, partIndex, _modelPosition, _modelOrientation);
if (_isCollisionGeometry) {
if (_drawMesh && _drawBound.isNull()) {
_drawBound = _drawMesh->evalPartBound(partIndex);
}
// If we not skinned use the bounds of the subMesh for all it's parts
const FBXMesh& mesh = model->_collisionGeometry->getFBXGeometry().meshes.at(meshIndex);
auto otherBound = model->calculateScaledOffsetExtents(mesh.meshExtents, _modelPosition, _modelOrientation);
return model->getPartBounds(0, 0, _modelPosition, _modelOrientation);
} else {
return model->getPartBounds(meshIndex, partIndex, _modelPosition, _modelOrientation);
}
}
void MeshPartPayload::drawCall(gpu::Batch& batch) const {
@ -220,7 +236,7 @@ void MeshPartPayload::bindMaterial(gpu::Batch& batch, const ModelRender::Locatio
}
void MeshPartPayload::bindTransform(gpu::Batch& batch, const ModelRender::Locations* locations) const {
if (_applyMeshJoints) {
if (!_isCollisionGeometry) {
// Still relying on the raw data from the model
const Model::MeshState& state = model->_meshStates.at(meshIndex);

View file

@ -24,7 +24,7 @@ class Model;
class MeshPartPayload {
public:
MeshPartPayload(Model* model, model::MeshPointer drawMesh, int meshIndex, int partIndex, int shapeIndex, glm::vec3 position, glm::quat orientation, bool applyMeshJoints = true);
MeshPartPayload(Model* model, model::MeshPointer drawMesh, int meshIndex, int partIndex, int shapeIndex, glm::vec3 position, glm::quat orientation, bool isCollisionGeometry = false);
typedef render::Payload<MeshPartPayload> Payload;
typedef Payload::DataPointer Pointer;
@ -60,10 +60,11 @@ public:
model::MeshPointer _drawMesh;
model::Mesh::Part _drawPart;
model::MaterialPointer _drawMaterial;
mutable model::Box _drawBound;
bool _hasColorAttrib = false;
bool _isSkinned = false;
bool _isBlendShaped = false;
bool _applyMeshJoints = true;
bool _isCollisionGeometry = false;
};
namespace render {

View file

@ -1120,9 +1120,13 @@ AABox Model::getPartBounds(int meshIndex, int partIndex, glm::vec3 modelPosition
void Model::segregateMeshGroups() {
QSharedPointer<NetworkGeometry> networkGeometry;
bool showingCollisionHull = false;
if (_showCollisionHull && _collisionGeometry && _collisionGeometry->isLoaded()) {
networkGeometry = _collisionGeometry;
showingCollisionHull = true;
if (_showCollisionHull && _collisionGeometry) {
if (_collisionGeometry->isLoaded()) {
networkGeometry = _collisionGeometry;
showingCollisionHull = true;
} else {
return;
}
} else {
networkGeometry = _geometry;
}
@ -1152,7 +1156,7 @@ void Model::segregateMeshGroups() {
// Create the render payloads
int totalParts = mesh.parts.size();
for (int partIndex = 0; partIndex < totalParts; partIndex++) {
auto renderItem = std::make_shared<MeshPartPayload>(this, networkMesh._mesh, i, partIndex, shapeID, _translation, _rotation, !showingCollisionHull);
auto renderItem = std::make_shared<MeshPartPayload>(this, networkMesh._mesh, i, partIndex, shapeID, _translation, _rotation, showingCollisionHull);
if (showingCollisionHull) {
renderItem->updateDrawMaterial(ModelRender::getCollisionHullMaterial());
}

View file

@ -287,6 +287,8 @@ model::MaterialPointer ModelRender::getCollisionHullMaterial() {
if (!_collisionHullMaterial) {
_collisionHullMaterial = std::make_shared<model::Material>();
_collisionHullMaterial->setDiffuse(glm::vec3(1.0f, 0.5f, 0.0f));
_collisionHullMaterial->setMetallic(0.02f);
_collisionHullMaterial->setGloss(1.0f);
}
return _collisionHullMaterial;
}