mirror of
https://github.com/lubosz/overte.git
synced 2025-04-19 12:24:01 +02:00
Add ETC2 support to Oven
This commit is contained in:
parent
e9f23a43f6
commit
9ea08f1850
4 changed files with 348 additions and 324 deletions
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@ -138,7 +138,7 @@ void TextureBaker::processTexture() {
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// IMPORTANT: _originalTexture is empty past this point
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_originalTexture.clear();
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_outputFiles.push_back(originalCopyFilePath);
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meta.original = _metaTexturePathPrefix +_textureURL.fileName();
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meta.original = _metaTexturePathPrefix + _textureURL.fileName();
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}
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auto buffer = std::static_pointer_cast<QIODevice>(std::make_shared<QFile>(originalCopyFilePath));
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@ -149,49 +149,56 @@ void TextureBaker::processTexture() {
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// Compressed KTX
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if (_compressionEnabled) {
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auto processedTexture = image::processImage(buffer, _textureURL.toString().toStdString(),
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ABSOLUTE_MAX_TEXTURE_NUM_PIXELS, _textureType, true, _abortProcessing);
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if (!processedTexture) {
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handleError("Could not process texture " + _textureURL.toString());
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return;
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}
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processedTexture->setSourceHash(hash);
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constexpr std::array<image::BackendTarget, 2> BACKEND_TARGETS {
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image::BackendTarget::GL,
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image::BackendTarget::GLES
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};
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for (auto target : BACKEND_TARGETS) {
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auto processedTexture = image::processImage(buffer, _textureURL.toString().toStdString(),
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ABSOLUTE_MAX_TEXTURE_NUM_PIXELS, _textureType, true,
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target, _abortProcessing);
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if (!processedTexture) {
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handleError("Could not process texture " + _textureURL.toString());
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return;
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}
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processedTexture->setSourceHash(hash);
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if (shouldStop()) {
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return;
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}
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if (shouldStop()) {
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return;
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}
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auto memKTX = gpu::Texture::serialize(*processedTexture);
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if (!memKTX) {
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handleError("Could not serialize " + _textureURL.toString() + " to KTX");
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return;
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}
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auto memKTX = gpu::Texture::serialize(*processedTexture);
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if (!memKTX) {
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handleError("Could not serialize " + _textureURL.toString() + " to KTX");
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return;
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}
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const char* name = khronos::gl::texture::toString(memKTX->_header.getGLInternaFormat());
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if (name == nullptr) {
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handleError("Could not determine internal format for compressed KTX: " + _textureURL.toString());
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return;
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}
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const char* name = khronos::gl::texture::toString(memKTX->_header.getGLInternaFormat());
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if (name == nullptr) {
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handleError("Could not determine internal format for compressed KTX: " + _textureURL.toString());
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return;
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}
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const char* data = reinterpret_cast<const char*>(memKTX->_storage->data());
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const size_t length = memKTX->_storage->size();
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const char* data = reinterpret_cast<const char*>(memKTX->_storage->data());
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const size_t length = memKTX->_storage->size();
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auto fileName = _baseFilename + "_" + name + ".ktx";
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auto filePath = _outputDirectory.absoluteFilePath(fileName);
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QFile bakedTextureFile { filePath };
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if (!bakedTextureFile.open(QIODevice::WriteOnly) || bakedTextureFile.write(data, length) == -1) {
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handleError("Could not write baked texture for " + _textureURL.toString());
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return;
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auto fileName = _baseFilename + "_" + name + ".ktx";
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auto filePath = _outputDirectory.absoluteFilePath(fileName);
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QFile bakedTextureFile { filePath };
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if (!bakedTextureFile.open(QIODevice::WriteOnly) || bakedTextureFile.write(data, length) == -1) {
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handleError("Could not write baked texture for " + _textureURL.toString());
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return;
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}
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_outputFiles.push_back(filePath);
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meta.availableTextureTypes[memKTX->_header.getGLInternaFormat()] = _metaTexturePathPrefix + fileName;
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}
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_outputFiles.push_back(filePath);
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meta.availableTextureTypes[memKTX->_header.getGLInternaFormat()] = _metaTexturePathPrefix + fileName;
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}
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// Uncompressed KTX
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if (_textureType == image::TextureUsage::Type::CUBE_TEXTURE) {
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buffer->reset();
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auto processedTexture = image::processImage(std::move(buffer), _textureURL.toString().toStdString(),
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ABSOLUTE_MAX_TEXTURE_NUM_PIXELS, _textureType, false, _abortProcessing);
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ABSOLUTE_MAX_TEXTURE_NUM_PIXELS, _textureType, false, image::BackendTarget::GL, _abortProcessing);
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if (!processedTexture) {
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handleError("Could not process texture " + _textureURL.toString());
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return;
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@ -31,17 +31,13 @@ using namespace gpu;
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#define CPU_MIPMAPS 1
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#include <nvtt/nvtt.h>
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#ifdef USE_GLES
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#undef _CRT_SECURE_NO_WARNINGS
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#include <Etc.h>
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#include <EtcFilter.h>
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#endif
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static const glm::uvec2 SPARSE_PAGE_SIZE(128);
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#ifdef Q_OS_ANDROID
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static const glm::uvec2 MAX_TEXTURE_SIZE(2048);
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#else
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static const glm::uvec2 MAX_TEXTURE_SIZE(4096);
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#endif
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static const glm::uvec2 MAX_TEXTURE_SIZE_GLES(2048);
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static const glm::uvec2 MAX_TEXTURE_SIZE_GL(4096);
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bool DEV_DECIMATE_TEXTURES = false;
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std::atomic<size_t> DECIMATED_TEXTURE_COUNT{ 0 };
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std::atomic<size_t> RECTIFIED_TEXTURE_COUNT{ 0 };
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@ -83,11 +79,12 @@ const QStringList getSupportedFormats() {
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// On GLES, we don't use HDR skyboxes
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#ifndef USE_GLES
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QImage::Format QIMAGE_HDR_FORMAT = QImage::Format_RGB30;
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#else
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QImage::Format QIMAGE_HDR_FORMAT = QImage::Format_RGB32;
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#endif
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QImage::Format hdrFormatForTarget(BackendTarget target) {
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if (target == BackendTarget::GLES) {
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return QImage::Format_RGB32;
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}
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return QImage::Format_RGB30;
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}
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TextureUsage::TextureLoader TextureUsage::getTextureLoaderForType(Type type, const QVariantMap& options) {
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switch (type) {
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@ -123,63 +120,63 @@ TextureUsage::TextureLoader TextureUsage::getTextureLoaderForType(Type type, con
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}
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gpu::TexturePointer TextureUsage::createStrict2DTextureFromImage(QImage&& srcImage, const std::string& srcImageName,
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bool compress, const std::atomic<bool>& abortProcessing) {
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return process2DTextureColorFromImage(std::move(srcImage), srcImageName, compress, true, abortProcessing);
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bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing) {
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return process2DTextureColorFromImage(std::move(srcImage), srcImageName, compress, target, true, abortProcessing);
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}
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gpu::TexturePointer TextureUsage::create2DTextureFromImage(QImage&& srcImage, const std::string& srcImageName,
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bool compress, const std::atomic<bool>& abortProcessing) {
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return process2DTextureColorFromImage(std::move(srcImage), srcImageName, compress, false, abortProcessing);
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bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing) {
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return process2DTextureColorFromImage(std::move(srcImage), srcImageName, compress, target, false, abortProcessing);
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}
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gpu::TexturePointer TextureUsage::createAlbedoTextureFromImage(QImage&& srcImage, const std::string& srcImageName,
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bool compress, const std::atomic<bool>& abortProcessing) {
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return process2DTextureColorFromImage(std::move(srcImage), srcImageName, compress, false, abortProcessing);
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bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing) {
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return process2DTextureColorFromImage(std::move(srcImage), srcImageName, compress, target, false, abortProcessing);
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}
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gpu::TexturePointer TextureUsage::createEmissiveTextureFromImage(QImage&& srcImage, const std::string& srcImageName,
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bool compress, const std::atomic<bool>& abortProcessing) {
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return process2DTextureColorFromImage(std::move(srcImage), srcImageName, compress, false, abortProcessing);
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bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing) {
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return process2DTextureColorFromImage(std::move(srcImage), srcImageName, compress, target, false, abortProcessing);
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}
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gpu::TexturePointer TextureUsage::createLightmapTextureFromImage(QImage&& srcImage, const std::string& srcImageName,
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bool compress, const std::atomic<bool>& abortProcessing) {
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return process2DTextureColorFromImage(std::move(srcImage), srcImageName, compress, false, abortProcessing);
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bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing) {
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return process2DTextureColorFromImage(std::move(srcImage), srcImageName, compress, target, false, abortProcessing);
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}
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gpu::TexturePointer TextureUsage::createNormalTextureFromNormalImage(QImage&& srcImage, const std::string& srcImageName,
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bool compress, const std::atomic<bool>& abortProcessing) {
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return process2DTextureNormalMapFromImage(std::move(srcImage), srcImageName, compress, false, abortProcessing);
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bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing) {
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return process2DTextureNormalMapFromImage(std::move(srcImage), srcImageName, compress, target, false, abortProcessing);
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}
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gpu::TexturePointer TextureUsage::createNormalTextureFromBumpImage(QImage&& srcImage, const std::string& srcImageName,
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bool compress, const std::atomic<bool>& abortProcessing) {
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return process2DTextureNormalMapFromImage(std::move(srcImage), srcImageName, compress, true, abortProcessing);
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bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing) {
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return process2DTextureNormalMapFromImage(std::move(srcImage), srcImageName, compress, target, true, abortProcessing);
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}
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gpu::TexturePointer TextureUsage::createRoughnessTextureFromImage(QImage&& srcImage, const std::string& srcImageName,
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bool compress, const std::atomic<bool>& abortProcessing) {
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return process2DTextureGrayscaleFromImage(std::move(srcImage), srcImageName, compress, false, abortProcessing);
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bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing) {
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return process2DTextureGrayscaleFromImage(std::move(srcImage), srcImageName, compress, target, false, abortProcessing);
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}
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gpu::TexturePointer TextureUsage::createRoughnessTextureFromGlossImage(QImage&& srcImage, const std::string& srcImageName,
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bool compress, const std::atomic<bool>& abortProcessing) {
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return process2DTextureGrayscaleFromImage(std::move(srcImage), srcImageName, compress, true, abortProcessing);
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bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing) {
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return process2DTextureGrayscaleFromImage(std::move(srcImage), srcImageName, compress, target, true, abortProcessing);
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}
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gpu::TexturePointer TextureUsage::createMetallicTextureFromImage(QImage&& srcImage, const std::string& srcImageName,
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bool compress, const std::atomic<bool>& abortProcessing) {
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return process2DTextureGrayscaleFromImage(std::move(srcImage), srcImageName, compress, false, abortProcessing);
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bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing) {
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return process2DTextureGrayscaleFromImage(std::move(srcImage), srcImageName, compress, target, false, abortProcessing);
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}
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gpu::TexturePointer TextureUsage::createCubeTextureFromImage(QImage&& srcImage, const std::string& srcImageName,
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bool compress, const std::atomic<bool>& abortProcessing) {
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return processCubeTextureColorFromImage(std::move(srcImage), srcImageName, compress, true, abortProcessing);
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bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing) {
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return processCubeTextureColorFromImage(std::move(srcImage), srcImageName, compress, target, true, abortProcessing);
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}
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gpu::TexturePointer TextureUsage::createCubeTextureFromImageWithoutIrradiance(QImage&& srcImage, const std::string& srcImageName,
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bool compress, const std::atomic<bool>& abortProcessing) {
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return processCubeTextureColorFromImage(std::move(srcImage), srcImageName, compress, false, abortProcessing);
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bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing) {
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return processCubeTextureColorFromImage(std::move(srcImage), srcImageName, compress, target, false, abortProcessing);
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}
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static float denormalize(float value, const float minValue) {
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@ -228,7 +225,7 @@ QImage processRawImageData(QIODevice& content, const std::string& filename) {
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gpu::TexturePointer processImage(std::shared_ptr<QIODevice> content, const std::string& filename,
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int maxNumPixels, TextureUsage::Type textureType,
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bool compress, const std::atomic<bool>& abortProcessing) {
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bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing) {
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QImage image = processRawImageData(*content.get(), filename);
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// Texture content can take up a lot of memory. Here we release our ownership of that content
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@ -259,12 +256,12 @@ gpu::TexturePointer processImage(std::shared_ptr<QIODevice> content, const std::
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}
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auto loader = TextureUsage::getTextureLoaderForType(textureType);
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auto texture = loader(std::move(image), filename, compress, abortProcessing);
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auto texture = loader(std::move(image), filename, compress, target, abortProcessing);
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return texture;
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}
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QImage processSourceImage(QImage&& srcImage, bool cubemap) {
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QImage processSourceImage(QImage&& srcImage, bool cubemap, BackendTarget target) {
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PROFILE_RANGE(resource_parse, "processSourceImage");
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// Take a local copy to force move construction
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@ -274,7 +271,8 @@ QImage processSourceImage(QImage&& srcImage, bool cubemap) {
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const glm::uvec2 srcImageSize = toGlm(localCopy.size());
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glm::uvec2 targetSize = srcImageSize;
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while (glm::any(glm::greaterThan(targetSize, MAX_TEXTURE_SIZE))) {
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const auto maxTextureSize = target == BackendTarget::GL ? MAX_TEXTURE_SIZE_GL : MAX_TEXTURE_SIZE_GLES;
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while (glm::any(glm::greaterThan(targetSize, maxTextureSize))) {
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targetSize /= 2;
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}
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if (targetSize != srcImageSize) {
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@ -406,12 +404,12 @@ public:
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}
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};
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void generateHDRMips(gpu::Texture* texture, QImage&& image, const std::atomic<bool>& abortProcessing, int face) {
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void generateHDRMips(gpu::Texture* texture, QImage&& image, BackendTarget target, const std::atomic<bool>& abortProcessing, int face) {
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// Take a local copy to force move construction
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// https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#f18-for-consume-parameters-pass-by-x-and-stdmove-the-parameter
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QImage localCopy = std::move(image);
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assert(localCopy.format() == QIMAGE_HDR_FORMAT);
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assert(localCopy.format() == hdrFormatForTarget(target));
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const int width = localCopy.width(), height = localCopy.height();
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std::vector<glm::vec4> data;
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@ -503,220 +501,219 @@ void generateHDRMips(gpu::Texture* texture, QImage&& image, const std::atomic<bo
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}
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}
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void generateLDRMips(gpu::Texture* texture, QImage&& image, const std::atomic<bool>& abortProcessing, int face) {
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void generateLDRMips(gpu::Texture* texture, QImage&& image, BackendTarget target, const std::atomic<bool>& abortProcessing, int face) {
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// Take a local copy to force move construction
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// https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#f18-for-consume-parameters-pass-by-x-and-stdmove-the-parameter
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QImage localCopy = std::move(image);
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if (localCopy.format() != QImage::Format_ARGB32 && localCopy.format() != QIMAGE_HDR_FORMAT) {
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if (localCopy.format() != QImage::Format_ARGB32 && localCopy.format() != hdrFormatForTarget(target)) {
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localCopy = localCopy.convertToFormat(QImage::Format_ARGB32);
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}
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const int width = localCopy.width(), height = localCopy.height();
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auto mipFormat = texture->getStoredMipFormat();
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#ifndef USE_GLES
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const void* data = static_cast<const void*>(localCopy.constBits());
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nvtt::TextureType textureType = nvtt::TextureType_2D;
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nvtt::InputFormat inputFormat = nvtt::InputFormat_BGRA_8UB;
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nvtt::WrapMode wrapMode = nvtt::WrapMode_Mirror;
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nvtt::RoundMode roundMode = nvtt::RoundMode_None;
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nvtt::AlphaMode alphaMode = nvtt::AlphaMode_None;
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if (target != BackendTarget::GLES) {
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const void* data = static_cast<const void*>(localCopy.constBits());
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nvtt::TextureType textureType = nvtt::TextureType_2D;
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nvtt::InputFormat inputFormat = nvtt::InputFormat_BGRA_8UB;
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nvtt::WrapMode wrapMode = nvtt::WrapMode_Mirror;
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nvtt::RoundMode roundMode = nvtt::RoundMode_None;
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nvtt::AlphaMode alphaMode = nvtt::AlphaMode_None;
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float inputGamma = 2.2f;
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float outputGamma = 2.2f;
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float inputGamma = 2.2f;
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float outputGamma = 2.2f;
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nvtt::InputOptions inputOptions;
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inputOptions.setTextureLayout(textureType, width, height);
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nvtt::InputOptions inputOptions;
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inputOptions.setTextureLayout(textureType, width, height);
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inputOptions.setMipmapData(data, width, height);
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// setMipmapData copies the memory, so free up the memory afterward to avoid bloating the heap
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data = nullptr;
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localCopy = QImage(); // QImage doesn't have a clear function, so override it with an empty one.
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inputOptions.setMipmapData(data, width, height);
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// setMipmapData copies the memory, so free up the memory afterward to avoid bloating the heap
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data = nullptr;
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localCopy = QImage(); // QImage doesn't have a clear function, so override it with an empty one.
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inputOptions.setFormat(inputFormat);
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inputOptions.setGamma(inputGamma, outputGamma);
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inputOptions.setAlphaMode(alphaMode);
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inputOptions.setWrapMode(wrapMode);
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inputOptions.setRoundMode(roundMode);
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inputOptions.setFormat(inputFormat);
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inputOptions.setGamma(inputGamma, outputGamma);
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inputOptions.setAlphaMode(alphaMode);
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inputOptions.setWrapMode(wrapMode);
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inputOptions.setRoundMode(roundMode);
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inputOptions.setMipmapGeneration(true);
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inputOptions.setMipmapFilter(nvtt::MipmapFilter_Box);
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inputOptions.setMipmapGeneration(true);
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inputOptions.setMipmapFilter(nvtt::MipmapFilter_Box);
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nvtt::CompressionOptions compressionOptions;
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compressionOptions.setQuality(nvtt::Quality_Production);
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nvtt::CompressionOptions compressionOptions;
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compressionOptions.setQuality(nvtt::Quality_Production);
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if (mipFormat == gpu::Element::COLOR_COMPRESSED_BCX_SRGB) {
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compressionOptions.setFormat(nvtt::Format_BC1);
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} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_BCX_SRGBA_MASK) {
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alphaMode = nvtt::AlphaMode_Transparency;
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compressionOptions.setFormat(nvtt::Format_BC1a);
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} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_BCX_SRGBA) {
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alphaMode = nvtt::AlphaMode_Transparency;
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compressionOptions.setFormat(nvtt::Format_BC3);
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} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_BCX_RED) {
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compressionOptions.setFormat(nvtt::Format_BC4);
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} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_BCX_XY) {
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compressionOptions.setFormat(nvtt::Format_BC5);
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} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_BCX_SRGBA_HIGH) {
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alphaMode = nvtt::AlphaMode_Transparency;
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compressionOptions.setFormat(nvtt::Format_BC7);
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} else if (mipFormat == gpu::Element::COLOR_RGBA_32) {
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compressionOptions.setFormat(nvtt::Format_RGBA);
|
||||
compressionOptions.setPixelType(nvtt::PixelType_UnsignedNorm);
|
||||
compressionOptions.setPitchAlignment(4);
|
||||
compressionOptions.setPixelFormat(32,
|
||||
0x000000FF,
|
||||
0x0000FF00,
|
||||
0x00FF0000,
|
||||
0xFF000000);
|
||||
inputGamma = 1.0f;
|
||||
outputGamma = 1.0f;
|
||||
} else if (mipFormat == gpu::Element::COLOR_BGRA_32) {
|
||||
compressionOptions.setFormat(nvtt::Format_RGBA);
|
||||
compressionOptions.setPixelType(nvtt::PixelType_UnsignedNorm);
|
||||
compressionOptions.setPitchAlignment(4);
|
||||
compressionOptions.setPixelFormat(32,
|
||||
0x00FF0000,
|
||||
0x0000FF00,
|
||||
0x000000FF,
|
||||
0xFF000000);
|
||||
inputGamma = 1.0f;
|
||||
outputGamma = 1.0f;
|
||||
} else if (mipFormat == gpu::Element::COLOR_SRGBA_32) {
|
||||
compressionOptions.setFormat(nvtt::Format_RGBA);
|
||||
compressionOptions.setPixelType(nvtt::PixelType_UnsignedNorm);
|
||||
compressionOptions.setPitchAlignment(4);
|
||||
compressionOptions.setPixelFormat(32,
|
||||
0x000000FF,
|
||||
0x0000FF00,
|
||||
0x00FF0000,
|
||||
0xFF000000);
|
||||
} else if (mipFormat == gpu::Element::COLOR_SBGRA_32) {
|
||||
compressionOptions.setFormat(nvtt::Format_RGBA);
|
||||
compressionOptions.setPixelType(nvtt::PixelType_UnsignedNorm);
|
||||
compressionOptions.setPitchAlignment(4);
|
||||
compressionOptions.setPixelFormat(32,
|
||||
0x00FF0000,
|
||||
0x0000FF00,
|
||||
0x000000FF,
|
||||
0xFF000000);
|
||||
} else if (mipFormat == gpu::Element::COLOR_R_8) {
|
||||
compressionOptions.setFormat(nvtt::Format_RGB);
|
||||
compressionOptions.setPixelType(nvtt::PixelType_UnsignedNorm);
|
||||
compressionOptions.setPitchAlignment(4);
|
||||
compressionOptions.setPixelFormat(8, 0, 0, 0);
|
||||
} else if (mipFormat == gpu::Element::VEC2NU8_XY) {
|
||||
inputOptions.setNormalMap(true);
|
||||
compressionOptions.setFormat(nvtt::Format_RGBA);
|
||||
compressionOptions.setPixelType(nvtt::PixelType_UnsignedNorm);
|
||||
compressionOptions.setPitchAlignment(4);
|
||||
compressionOptions.setPixelFormat(8, 8, 0, 0);
|
||||
} else {
|
||||
qCWarning(imagelogging) << "Unknown mip format";
|
||||
Q_UNREACHABLE();
|
||||
return;
|
||||
}
|
||||
|
||||
nvtt::OutputOptions outputOptions;
|
||||
outputOptions.setOutputHeader(false);
|
||||
OutputHandler outputHandler(texture, face);
|
||||
outputOptions.setOutputHandler(&outputHandler);
|
||||
MyErrorHandler errorHandler;
|
||||
outputOptions.setErrorHandler(&errorHandler);
|
||||
|
||||
SequentialTaskDispatcher dispatcher(abortProcessing);
|
||||
nvtt::Compressor compressor;
|
||||
compressor.setTaskDispatcher(&dispatcher);
|
||||
compressor.process(inputOptions, compressionOptions, outputOptions);
|
||||
|
||||
#else
|
||||
int numMips = 1 + (int)log2(std::max(width, height));
|
||||
Etc::RawImage *mipMaps = new Etc::RawImage[numMips];
|
||||
Etc::Image::Format etcFormat = Etc::Image::Format::DEFAULT;
|
||||
|
||||
if (mipFormat == gpu::Element::COLOR_COMPRESSED_ETC2_RGB) {
|
||||
etcFormat = Etc::Image::Format::RGB8;
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_ETC2_SRGB) {
|
||||
etcFormat = Etc::Image::Format::SRGB8;
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_ETC2_RGB_PUNCHTHROUGH_ALPHA) {
|
||||
etcFormat = Etc::Image::Format::RGB8A1;
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_ETC2_SRGB_PUNCHTHROUGH_ALPHA) {
|
||||
etcFormat = Etc::Image::Format::SRGB8A1;
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_ETC2_RGBA) {
|
||||
etcFormat = Etc::Image::Format::RGBA8;
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_ETC2_SRGBA) {
|
||||
etcFormat = Etc::Image::Format::SRGBA8;
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_EAC_RED) {
|
||||
etcFormat = Etc::Image::Format::R11;
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_EAC_RED_SIGNED) {
|
||||
etcFormat = Etc::Image::Format::SIGNED_R11;
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_EAC_XY) {
|
||||
etcFormat = Etc::Image::Format::RG11;
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_EAC_XY_SIGNED) {
|
||||
etcFormat = Etc::Image::Format::SIGNED_RG11;
|
||||
} else {
|
||||
qCWarning(imagelogging) << "Unknown mip format";
|
||||
Q_UNREACHABLE();
|
||||
return;
|
||||
}
|
||||
|
||||
const Etc::ErrorMetric errorMetric = Etc::ErrorMetric::RGBA;
|
||||
const float effort = 1.0f;
|
||||
const int numEncodeThreads = 4;
|
||||
int encodingTime;
|
||||
const float MAX_COLOR = 255.0f;
|
||||
|
||||
std::vector<vec4> floatData;
|
||||
floatData.resize(width * height);
|
||||
for (int y = 0; y < height; y++) {
|
||||
QRgb *line = (QRgb *) localCopy.scanLine(y);
|
||||
for (int x = 0; x < width; x++) {
|
||||
QRgb &pixel = line[x];
|
||||
floatData[x + y * width] = vec4(qRed(pixel), qGreen(pixel), qBlue(pixel), qAlpha(pixel)) / MAX_COLOR;
|
||||
if (mipFormat == gpu::Element::COLOR_COMPRESSED_BCX_SRGB) {
|
||||
compressionOptions.setFormat(nvtt::Format_BC1);
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_BCX_SRGBA_MASK) {
|
||||
alphaMode = nvtt::AlphaMode_Transparency;
|
||||
compressionOptions.setFormat(nvtt::Format_BC1a);
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_BCX_SRGBA) {
|
||||
alphaMode = nvtt::AlphaMode_Transparency;
|
||||
compressionOptions.setFormat(nvtt::Format_BC3);
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_BCX_RED) {
|
||||
compressionOptions.setFormat(nvtt::Format_BC4);
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_BCX_XY) {
|
||||
compressionOptions.setFormat(nvtt::Format_BC5);
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_BCX_SRGBA_HIGH) {
|
||||
alphaMode = nvtt::AlphaMode_Transparency;
|
||||
compressionOptions.setFormat(nvtt::Format_BC7);
|
||||
} else if (mipFormat == gpu::Element::COLOR_RGBA_32) {
|
||||
compressionOptions.setFormat(nvtt::Format_RGBA);
|
||||
compressionOptions.setPixelType(nvtt::PixelType_UnsignedNorm);
|
||||
compressionOptions.setPitchAlignment(4);
|
||||
compressionOptions.setPixelFormat(32,
|
||||
0x000000FF,
|
||||
0x0000FF00,
|
||||
0x00FF0000,
|
||||
0xFF000000);
|
||||
inputGamma = 1.0f;
|
||||
outputGamma = 1.0f;
|
||||
} else if (mipFormat == gpu::Element::COLOR_BGRA_32) {
|
||||
compressionOptions.setFormat(nvtt::Format_RGBA);
|
||||
compressionOptions.setPixelType(nvtt::PixelType_UnsignedNorm);
|
||||
compressionOptions.setPitchAlignment(4);
|
||||
compressionOptions.setPixelFormat(32,
|
||||
0x00FF0000,
|
||||
0x0000FF00,
|
||||
0x000000FF,
|
||||
0xFF000000);
|
||||
inputGamma = 1.0f;
|
||||
outputGamma = 1.0f;
|
||||
} else if (mipFormat == gpu::Element::COLOR_SRGBA_32) {
|
||||
compressionOptions.setFormat(nvtt::Format_RGBA);
|
||||
compressionOptions.setPixelType(nvtt::PixelType_UnsignedNorm);
|
||||
compressionOptions.setPitchAlignment(4);
|
||||
compressionOptions.setPixelFormat(32,
|
||||
0x000000FF,
|
||||
0x0000FF00,
|
||||
0x00FF0000,
|
||||
0xFF000000);
|
||||
} else if (mipFormat == gpu::Element::COLOR_SBGRA_32) {
|
||||
compressionOptions.setFormat(nvtt::Format_RGBA);
|
||||
compressionOptions.setPixelType(nvtt::PixelType_UnsignedNorm);
|
||||
compressionOptions.setPitchAlignment(4);
|
||||
compressionOptions.setPixelFormat(32,
|
||||
0x00FF0000,
|
||||
0x0000FF00,
|
||||
0x000000FF,
|
||||
0xFF000000);
|
||||
} else if (mipFormat == gpu::Element::COLOR_R_8) {
|
||||
compressionOptions.setFormat(nvtt::Format_RGB);
|
||||
compressionOptions.setPixelType(nvtt::PixelType_UnsignedNorm);
|
||||
compressionOptions.setPitchAlignment(4);
|
||||
compressionOptions.setPixelFormat(8, 0, 0, 0);
|
||||
} else if (mipFormat == gpu::Element::VEC2NU8_XY) {
|
||||
inputOptions.setNormalMap(true);
|
||||
compressionOptions.setFormat(nvtt::Format_RGBA);
|
||||
compressionOptions.setPixelType(nvtt::PixelType_UnsignedNorm);
|
||||
compressionOptions.setPitchAlignment(4);
|
||||
compressionOptions.setPixelFormat(8, 8, 0, 0);
|
||||
} else {
|
||||
qCWarning(imagelogging) << "Unknown mip format";
|
||||
Q_UNREACHABLE();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// free up the memory afterward to avoid bloating the heap
|
||||
localCopy = QImage(); // QImage doesn't have a clear function, so override it with an empty one.
|
||||
nvtt::OutputOptions outputOptions;
|
||||
outputOptions.setOutputHeader(false);
|
||||
OutputHandler outputHandler(texture, face);
|
||||
outputOptions.setOutputHandler(&outputHandler);
|
||||
MyErrorHandler errorHandler;
|
||||
outputOptions.setErrorHandler(&errorHandler);
|
||||
|
||||
Etc::EncodeMipmaps(
|
||||
(float *)floatData.data(), width, height,
|
||||
etcFormat, errorMetric, effort,
|
||||
numEncodeThreads, numEncodeThreads,
|
||||
numMips, Etc::FILTER_WRAP_NONE,
|
||||
mipMaps, &encodingTime
|
||||
);
|
||||
SequentialTaskDispatcher dispatcher(abortProcessing);
|
||||
nvtt::Compressor compressor;
|
||||
compressor.setTaskDispatcher(&dispatcher);
|
||||
compressor.process(inputOptions, compressionOptions, outputOptions);
|
||||
} else {
|
||||
int numMips = 1 + (int)log2(std::max(width, height));
|
||||
Etc::RawImage *mipMaps = new Etc::RawImage[numMips];
|
||||
Etc::Image::Format etcFormat = Etc::Image::Format::DEFAULT;
|
||||
|
||||
for (int i = 0; i < numMips; i++) {
|
||||
if (mipMaps[i].paucEncodingBits.get()) {
|
||||
if (face >= 0) {
|
||||
texture->assignStoredMipFace(i, face, mipMaps[i].uiEncodingBitsBytes, static_cast<const gpu::Byte*>(mipMaps[i].paucEncodingBits.get()));
|
||||
} else {
|
||||
texture->assignStoredMip(i, mipMaps[i].uiEncodingBitsBytes, static_cast<const gpu::Byte*>(mipMaps[i].paucEncodingBits.get()));
|
||||
if (mipFormat == gpu::Element::COLOR_COMPRESSED_ETC2_RGB) {
|
||||
etcFormat = Etc::Image::Format::RGB8;
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_ETC2_SRGB) {
|
||||
etcFormat = Etc::Image::Format::SRGB8;
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_ETC2_RGB_PUNCHTHROUGH_ALPHA) {
|
||||
etcFormat = Etc::Image::Format::RGB8A1;
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_ETC2_SRGB_PUNCHTHROUGH_ALPHA) {
|
||||
etcFormat = Etc::Image::Format::SRGB8A1;
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_ETC2_RGBA) {
|
||||
etcFormat = Etc::Image::Format::RGBA8;
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_ETC2_SRGBA) {
|
||||
etcFormat = Etc::Image::Format::SRGBA8;
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_EAC_RED) {
|
||||
etcFormat = Etc::Image::Format::R11;
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_EAC_RED_SIGNED) {
|
||||
etcFormat = Etc::Image::Format::SIGNED_R11;
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_EAC_XY) {
|
||||
etcFormat = Etc::Image::Format::RG11;
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_EAC_XY_SIGNED) {
|
||||
etcFormat = Etc::Image::Format::SIGNED_RG11;
|
||||
} else {
|
||||
qCWarning(imagelogging) << "Unknown mip format";
|
||||
Q_UNREACHABLE();
|
||||
return;
|
||||
}
|
||||
|
||||
const Etc::ErrorMetric errorMetric = Etc::ErrorMetric::RGBA;
|
||||
const float effort = 1.0f;
|
||||
const int numEncodeThreads = 4;
|
||||
int encodingTime;
|
||||
const float MAX_COLOR = 255.0f;
|
||||
|
||||
std::vector<vec4> floatData;
|
||||
floatData.resize(width * height);
|
||||
for (int y = 0; y < height; y++) {
|
||||
QRgb *line = (QRgb *)localCopy.scanLine(y);
|
||||
for (int x = 0; x < width; x++) {
|
||||
QRgb &pixel = line[x];
|
||||
floatData[x + y * width] = vec4(qRed(pixel), qGreen(pixel), qBlue(pixel), qAlpha(pixel)) / MAX_COLOR;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
delete[] mipMaps;
|
||||
#endif
|
||||
// free up the memory afterward to avoid bloating the heap
|
||||
localCopy = QImage(); // QImage doesn't have a clear function, so override it with an empty one.
|
||||
|
||||
Etc::EncodeMipmaps(
|
||||
(float *)floatData.data(), width, height,
|
||||
etcFormat, errorMetric, effort,
|
||||
numEncodeThreads, numEncodeThreads,
|
||||
numMips, Etc::FILTER_WRAP_NONE,
|
||||
mipMaps, &encodingTime
|
||||
);
|
||||
|
||||
for (int i = 0; i < numMips; i++) {
|
||||
if (mipMaps[i].paucEncodingBits.get()) {
|
||||
if (face >= 0) {
|
||||
texture->assignStoredMipFace(i, face, mipMaps[i].uiEncodingBitsBytes, static_cast<const gpu::Byte*>(mipMaps[i].paucEncodingBits.get()));
|
||||
} else {
|
||||
texture->assignStoredMip(i, mipMaps[i].uiEncodingBitsBytes, static_cast<const gpu::Byte*>(mipMaps[i].paucEncodingBits.get()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
delete[] mipMaps;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void generateMips(gpu::Texture* texture, QImage&& image, const std::atomic<bool>& abortProcessing = false, int face = -1) {
|
||||
void generateMips(gpu::Texture* texture, QImage&& image, BackendTarget target, const std::atomic<bool>& abortProcessing = false, int face = -1) {
|
||||
#if CPU_MIPMAPS
|
||||
PROFILE_RANGE(resource_parse, "generateMips");
|
||||
|
||||
#ifndef USE_GLES
|
||||
if (image.format() == QIMAGE_HDR_FORMAT) {
|
||||
generateHDRMips(texture, std::move(image), abortProcessing, face);
|
||||
} else {
|
||||
generateLDRMips(texture, std::move(image), abortProcessing, face);
|
||||
if (target == BackendTarget::GLES) {
|
||||
generateLDRMips(texture, std::move(image), target, abortProcessing, face);
|
||||
} else {
|
||||
if (image.format() == hdrFormatForTarget(target)) {
|
||||
generateHDRMips(texture, std::move(image), target, abortProcessing, face);
|
||||
} else {
|
||||
generateLDRMips(texture, std::move(image), target, abortProcessing, face);
|
||||
}
|
||||
}
|
||||
#else
|
||||
generateLDRMips(texture, std::move(image), abortProcessing, face);
|
||||
#endif
|
||||
#else
|
||||
texture->setAutoGenerateMips(true);
|
||||
#endif
|
||||
|
@ -750,9 +747,9 @@ void processTextureAlpha(const QImage& srcImage, bool& validAlpha, bool& alphaAs
|
|||
}
|
||||
|
||||
gpu::TexturePointer TextureUsage::process2DTextureColorFromImage(QImage&& srcImage, const std::string& srcImageName, bool compress,
|
||||
bool isStrict, const std::atomic<bool>& abortProcessing) {
|
||||
BackendTarget target, bool isStrict, const std::atomic<bool>& abortProcessing) {
|
||||
PROFILE_RANGE(resource_parse, "process2DTextureColorFromImage");
|
||||
QImage image = processSourceImage(std::move(srcImage), false);
|
||||
QImage image = processSourceImage(std::move(srcImage), false, target);
|
||||
|
||||
bool validAlpha = image.hasAlphaChannel();
|
||||
bool alphaAsMask = false;
|
||||
|
@ -770,7 +767,11 @@ gpu::TexturePointer TextureUsage::process2DTextureColorFromImage(QImage&& srcIma
|
|||
if ((image.width() > 0) && (image.height() > 0)) {
|
||||
gpu::Element formatMip;
|
||||
gpu::Element formatGPU;
|
||||
if (compress) {
|
||||
if (target == BackendTarget::GLES) {
|
||||
// GLES does not support GL_BGRA
|
||||
formatGPU = gpu::Element::COLOR_COMPRESSED_ETC2_SRGBA;
|
||||
formatMip = formatGPU;
|
||||
} else if (compress) {
|
||||
if (validAlpha) {
|
||||
// NOTE: This disables BC1a compression because it was producing odd artifacts on text textures
|
||||
// for the tutorial. Instead we use BC3 (which is larger) but doesn't produce the same artifacts).
|
||||
|
@ -780,14 +781,8 @@ gpu::TexturePointer TextureUsage::process2DTextureColorFromImage(QImage&& srcIma
|
|||
}
|
||||
formatMip = formatGPU;
|
||||
} else {
|
||||
#ifdef USE_GLES
|
||||
// GLES does not support GL_BGRA
|
||||
formatGPU = gpu::Element::COLOR_COMPRESSED_ETC2_SRGBA;
|
||||
formatMip = formatGPU;
|
||||
#else
|
||||
formatGPU = gpu::Element::COLOR_SRGBA_32;
|
||||
formatMip = gpu::Element::COLOR_SBGRA_32;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (isStrict) {
|
||||
|
@ -806,7 +801,7 @@ gpu::TexturePointer TextureUsage::process2DTextureColorFromImage(QImage&& srcIma
|
|||
theTexture->setUsage(usage.build());
|
||||
theTexture->setStoredMipFormat(formatMip);
|
||||
theTexture->assignStoredMip(0, image.byteCount(), image.constBits());
|
||||
generateMips(theTexture.get(), std::move(image), abortProcessing);
|
||||
generateMips(theTexture.get(), std::move(image), target, abortProcessing);
|
||||
}
|
||||
|
||||
return theTexture;
|
||||
|
@ -887,10 +882,10 @@ QImage processBumpMap(QImage&& image) {
|
|||
return result;
|
||||
}
|
||||
gpu::TexturePointer TextureUsage::process2DTextureNormalMapFromImage(QImage&& srcImage, const std::string& srcImageName,
|
||||
bool compress, bool isBumpMap,
|
||||
bool compress, BackendTarget target, bool isBumpMap,
|
||||
const std::atomic<bool>& abortProcessing) {
|
||||
PROFILE_RANGE(resource_parse, "process2DTextureNormalMapFromImage");
|
||||
QImage image = processSourceImage(std::move(srcImage), false);
|
||||
QImage image = processSourceImage(std::move(srcImage), false, target);
|
||||
|
||||
if (isBumpMap) {
|
||||
image = processBumpMap(std::move(image));
|
||||
|
@ -908,11 +903,11 @@ gpu::TexturePointer TextureUsage::process2DTextureNormalMapFromImage(QImage&& sr
|
|||
if (compress) {
|
||||
formatGPU = gpu::Element::COLOR_COMPRESSED_BCX_XY;
|
||||
} else {
|
||||
#ifdef USE_GLES
|
||||
formatGPU = gpu::Element::COLOR_COMPRESSED_EAC_XY;
|
||||
#else
|
||||
formatGPU = gpu::Element::VEC2NU8_XY;
|
||||
#endif
|
||||
if (target == BackendTarget::GLES) {
|
||||
formatGPU = gpu::Element::COLOR_COMPRESSED_EAC_XY;
|
||||
} else {
|
||||
formatGPU = gpu::Element::VEC2NU8_XY;
|
||||
}
|
||||
}
|
||||
formatMip = formatGPU;
|
||||
|
||||
|
@ -920,17 +915,17 @@ gpu::TexturePointer TextureUsage::process2DTextureNormalMapFromImage(QImage&& sr
|
|||
theTexture->setSource(srcImageName);
|
||||
theTexture->setStoredMipFormat(formatMip);
|
||||
theTexture->assignStoredMip(0, image.byteCount(), image.constBits());
|
||||
generateMips(theTexture.get(), std::move(image), abortProcessing);
|
||||
generateMips(theTexture.get(), std::move(image), target, abortProcessing);
|
||||
}
|
||||
|
||||
return theTexture;
|
||||
}
|
||||
|
||||
gpu::TexturePointer TextureUsage::process2DTextureGrayscaleFromImage(QImage&& srcImage, const std::string& srcImageName,
|
||||
bool compress, bool isInvertedPixels,
|
||||
bool compress, BackendTarget target, bool isInvertedPixels,
|
||||
const std::atomic<bool>& abortProcessing) {
|
||||
PROFILE_RANGE(resource_parse, "process2DTextureGrayscaleFromImage");
|
||||
QImage image = processSourceImage(std::move(srcImage), false);
|
||||
QImage image = processSourceImage(std::move(srcImage), false, target);
|
||||
|
||||
if (image.format() != QImage::Format_ARGB32) {
|
||||
image = image.convertToFormat(QImage::Format_ARGB32);
|
||||
|
@ -948,11 +943,11 @@ gpu::TexturePointer TextureUsage::process2DTextureGrayscaleFromImage(QImage&& sr
|
|||
if (compress) {
|
||||
formatGPU = gpu::Element::COLOR_COMPRESSED_BCX_RED;
|
||||
} else {
|
||||
#ifdef USE_GLES
|
||||
formatGPU = gpu::Element::COLOR_COMPRESSED_EAC_RED;
|
||||
#else
|
||||
formatGPU = gpu::Element::COLOR_R_8;
|
||||
#endif
|
||||
if (target == BackendTarget::GLES) {
|
||||
formatGPU = gpu::Element::COLOR_COMPRESSED_EAC_RED;
|
||||
} else {
|
||||
formatGPU = gpu::Element::COLOR_R_8;
|
||||
}
|
||||
}
|
||||
formatMip = formatGPU;
|
||||
|
||||
|
@ -960,7 +955,7 @@ gpu::TexturePointer TextureUsage::process2DTextureGrayscaleFromImage(QImage&& sr
|
|||
theTexture->setSource(srcImageName);
|
||||
theTexture->setStoredMipFormat(formatMip);
|
||||
theTexture->assignStoredMip(0, image.byteCount(), image.constBits());
|
||||
generateMips(theTexture.get(), std::move(image), abortProcessing);
|
||||
generateMips(theTexture.get(), std::move(image), target, abortProcessing);
|
||||
}
|
||||
|
||||
return theTexture;
|
||||
|
@ -1233,12 +1228,12 @@ const int CubeLayout::NUM_CUBEMAP_LAYOUTS = sizeof(CubeLayout::CUBEMAP_LAYOUTS)
|
|||
|
||||
//#define DEBUG_COLOR_PACKING
|
||||
|
||||
QImage convertToHDRFormat(QImage&& srcImage, gpu::Element format) {
|
||||
QImage convertToHDRFormat(QImage&& srcImage, gpu::Element format, BackendTarget target) {
|
||||
// Take a local copy to force move construction
|
||||
// https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#f18-for-consume-parameters-pass-by-x-and-stdmove-the-parameter
|
||||
QImage localCopy = std::move(srcImage);
|
||||
|
||||
QImage hdrImage(localCopy.width(), localCopy.height(), (QImage::Format)QIMAGE_HDR_FORMAT);
|
||||
QImage hdrImage(localCopy.width(), localCopy.height(), hdrFormatForTarget(target));
|
||||
std::function<uint32(const glm::vec3&)> packFunc;
|
||||
#ifdef DEBUG_COLOR_PACKING
|
||||
std::function<glm::vec3(uint32)> unpackFunc;
|
||||
|
@ -1292,7 +1287,7 @@ QImage convertToHDRFormat(QImage&& srcImage, gpu::Element format) {
|
|||
}
|
||||
|
||||
gpu::TexturePointer TextureUsage::processCubeTextureColorFromImage(QImage&& srcImage, const std::string& srcImageName,
|
||||
bool compress, bool generateIrradiance,
|
||||
bool compress, BackendTarget target, bool generateIrradiance,
|
||||
const std::atomic<bool>& abortProcessing) {
|
||||
PROFILE_RANGE(resource_parse, "processCubeTextureColorFromImage");
|
||||
|
||||
|
@ -1308,14 +1303,14 @@ gpu::TexturePointer TextureUsage::processCubeTextureColorFromImage(QImage&& srcI
|
|||
|
||||
gpu::TexturePointer theTexture = nullptr;
|
||||
|
||||
QImage image = processSourceImage(std::move(localCopy), true);
|
||||
QImage image = processSourceImage(std::move(localCopy), true, target);
|
||||
|
||||
if (image.format() != QIMAGE_HDR_FORMAT) {
|
||||
#ifndef USE_GLES
|
||||
image = convertToHDRFormat(std::move(image), HDR_FORMAT);
|
||||
#else
|
||||
image = image.convertToFormat(QImage::Format_RGB32);
|
||||
#endif
|
||||
if (image.format() != hdrFormatForTarget(target)) {
|
||||
if (target == BackendTarget::GLES) {
|
||||
image = image.convertToFormat(QImage::Format_RGB32);
|
||||
} else {
|
||||
image = convertToHDRFormat(std::move(image), HDR_FORMAT, target);
|
||||
}
|
||||
}
|
||||
|
||||
gpu::Element formatMip;
|
||||
|
@ -1323,11 +1318,11 @@ gpu::TexturePointer TextureUsage::processCubeTextureColorFromImage(QImage&& srcI
|
|||
if (compress) {
|
||||
formatGPU = gpu::Element::COLOR_COMPRESSED_BCX_HDR_RGB;
|
||||
} else {
|
||||
#ifdef USE_GLES
|
||||
formatGPU = gpu::Element::COLOR_COMPRESSED_ETC2_SRGB;
|
||||
#else
|
||||
formatGPU = HDR_FORMAT;
|
||||
#endif
|
||||
if (target == BackendTarget::GLES) {
|
||||
formatGPU = gpu::Element::COLOR_COMPRESSED_ETC2_SRGB;
|
||||
} else {
|
||||
formatGPU = HDR_FORMAT;
|
||||
}
|
||||
}
|
||||
formatMip = formatGPU;
|
||||
|
||||
|
@ -1378,11 +1373,12 @@ gpu::TexturePointer TextureUsage::processCubeTextureColorFromImage(QImage&& srcI
|
|||
PROFILE_RANGE(resource_parse, "generateIrradiance");
|
||||
gpu::Element irradianceFormat;
|
||||
// TODO: we could locally compress the irradiance texture on Android, but we don't need to
|
||||
#ifndef USE_GLES
|
||||
irradianceFormat = HDR_FORMAT;
|
||||
#else
|
||||
irradianceFormat = gpu::Element::COLOR_SRGBA_32;
|
||||
#endif
|
||||
if (target == BackendTarget::GLES) {
|
||||
irradianceFormat = gpu::Element::COLOR_SRGBA_32;
|
||||
} else {
|
||||
irradianceFormat = HDR_FORMAT;
|
||||
}
|
||||
|
||||
auto irradianceTexture = gpu::Texture::createCube(irradianceFormat, faces[0].width(), gpu::Texture::MAX_NUM_MIPS, gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR, gpu::Sampler::WRAP_CLAMP));
|
||||
irradianceTexture->setSource(srcImageName);
|
||||
irradianceTexture->setStoredMipFormat(irradianceFormat);
|
||||
|
@ -1397,7 +1393,7 @@ gpu::TexturePointer TextureUsage::processCubeTextureColorFromImage(QImage&& srcI
|
|||
}
|
||||
|
||||
for (uint8 face = 0; face < faces.size(); ++face) {
|
||||
generateMips(theTexture.get(), std::move(faces[face]), abortProcessing, face);
|
||||
generateMips(theTexture.get(), std::move(faces[face]), target, abortProcessing, face);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -21,6 +21,11 @@ class QImage;
|
|||
|
||||
namespace image {
|
||||
|
||||
enum class BackendTarget {
|
||||
GL,
|
||||
GLES
|
||||
};
|
||||
|
||||
namespace TextureUsage {
|
||||
|
||||
enum Type {
|
||||
|
@ -41,42 +46,41 @@ enum Type {
|
|||
UNUSED_TEXTURE
|
||||
};
|
||||
|
||||
using TextureLoader = std::function<gpu::TexturePointer(QImage&&, const std::string&, bool, const std::atomic<bool>&)>;
|
||||
using TextureLoader = std::function<gpu::TexturePointer(QImage&&, const std::string&, bool, BackendTarget, const std::atomic<bool>&)>;
|
||||
TextureLoader getTextureLoaderForType(Type type, const QVariantMap& options = QVariantMap());
|
||||
|
||||
gpu::TexturePointer create2DTextureFromImage(QImage&& image, const std::string& srcImageName,
|
||||
bool compress, const std::atomic<bool>& abortProcessing);
|
||||
bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing);
|
||||
gpu::TexturePointer createStrict2DTextureFromImage(QImage&& image, const std::string& srcImageName,
|
||||
bool compress, const std::atomic<bool>& abortProcessing);
|
||||
bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing);
|
||||
gpu::TexturePointer createAlbedoTextureFromImage(QImage&& image, const std::string& srcImageName,
|
||||
bool compress, const std::atomic<bool>& abortProcessing);
|
||||
bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing);
|
||||
gpu::TexturePointer createEmissiveTextureFromImage(QImage&& image, const std::string& srcImageName,
|
||||
bool compress, const std::atomic<bool>& abortProcessing);
|
||||
bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing);
|
||||
gpu::TexturePointer createNormalTextureFromNormalImage(QImage&& image, const std::string& srcImageName,
|
||||
bool compress, const std::atomic<bool>& abortProcessing);
|
||||
bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing);
|
||||
gpu::TexturePointer createNormalTextureFromBumpImage(QImage&& image, const std::string& srcImageName,
|
||||
bool compress, const std::atomic<bool>& abortProcessing);
|
||||
bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing);
|
||||
gpu::TexturePointer createRoughnessTextureFromImage(QImage&& image, const std::string& srcImageName,
|
||||
bool compress, const std::atomic<bool>& abortProcessing);
|
||||
bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing);
|
||||
gpu::TexturePointer createRoughnessTextureFromGlossImage(QImage&& image, const std::string& srcImageName,
|
||||
bool compress, const std::atomic<bool>& abortProcessing);
|
||||
bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing);
|
||||
gpu::TexturePointer createMetallicTextureFromImage(QImage&& image, const std::string& srcImageName,
|
||||
bool compress, const std::atomic<bool>& abortProcessing);
|
||||
bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing);
|
||||
gpu::TexturePointer createCubeTextureFromImage(QImage&& image, const std::string& srcImageName,
|
||||
bool compress, const std::atomic<bool>& abortProcessing);
|
||||
bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing);
|
||||
gpu::TexturePointer createCubeTextureFromImageWithoutIrradiance(QImage&& image, const std::string& srcImageName,
|
||||
bool compress, const std::atomic<bool>& abortProcessing);
|
||||
bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing);
|
||||
gpu::TexturePointer createLightmapTextureFromImage(QImage&& image, const std::string& srcImageName,
|
||||
bool compress, const std::atomic<bool>& abortProcessing);
|
||||
|
||||
bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing);
|
||||
gpu::TexturePointer process2DTextureColorFromImage(QImage&& srcImage, const std::string& srcImageName, bool compress,
|
||||
bool isStrict, const std::atomic<bool>& abortProcessing);
|
||||
BackendTarget target, bool isStrict, const std::atomic<bool>& abortProcessing);
|
||||
gpu::TexturePointer process2DTextureNormalMapFromImage(QImage&& srcImage, const std::string& srcImageName, bool compress,
|
||||
bool isBumpMap, const std::atomic<bool>& abortProcessing);
|
||||
BackendTarget target, bool isBumpMap, const std::atomic<bool>& abortProcessing);
|
||||
gpu::TexturePointer process2DTextureGrayscaleFromImage(QImage&& srcImage, const std::string& srcImageName, bool compress,
|
||||
bool isInvertedPixels, const std::atomic<bool>& abortProcessing);
|
||||
BackendTarget target, bool isInvertedPixels, const std::atomic<bool>& abortProcessing);
|
||||
gpu::TexturePointer processCubeTextureColorFromImage(QImage&& srcImage, const std::string& srcImageName, bool compress,
|
||||
bool generateIrradiance, const std::atomic<bool>& abortProcessing);
|
||||
BackendTarget target, bool generateIrradiance, const std::atomic<bool>& abortProcessing);
|
||||
|
||||
} // namespace TextureUsage
|
||||
|
||||
|
@ -84,7 +88,13 @@ const QStringList getSupportedFormats();
|
|||
|
||||
gpu::TexturePointer processImage(std::shared_ptr<QIODevice> content, const std::string& url,
|
||||
int maxNumPixels, TextureUsage::Type textureType,
|
||||
bool compress = false, const std::atomic<bool>& abortProcessing = false);
|
||||
bool compress = false,
|
||||
#ifdef USE_GLES
|
||||
BackendTarget target = BackendTarget::GLES,
|
||||
#else
|
||||
BackendTarget target = BackendTarget::GL,
|
||||
#endif
|
||||
const std::atomic<bool>& abortProcessing = false);
|
||||
|
||||
} // namespace image
|
||||
|
||||
|
|
|
@ -279,7 +279,12 @@ gpu::TexturePointer TextureCache::getImageTexture(const QString& path, image::Te
|
|||
return nullptr;
|
||||
}
|
||||
auto loader = image::TextureUsage::getTextureLoaderForType(type, options);
|
||||
return gpu::TexturePointer(loader(std::move(image), path.toStdString(), false, false));
|
||||
#ifdef USE_GLES
|
||||
image::BackendTarget target = image::BackendTarget::GLES;
|
||||
#else
|
||||
image::BackendTarget target = image::BackendTarget::GL;
|
||||
#endif
|
||||
return gpu::TexturePointer(loader(std::move(image), path.toStdString(), false, target, false));
|
||||
}
|
||||
|
||||
QSharedPointer<Resource> TextureCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
|
||||
|
@ -1160,7 +1165,13 @@ void ImageReader::read() {
|
|||
|
||||
// IMPORTANT: _content is empty past this point
|
||||
auto buffer = std::shared_ptr<QIODevice>((QIODevice*)new OwningBuffer(std::move(_content)));
|
||||
texture = image::processImage(std::move(buffer), _url.toString().toStdString(), _maxNumPixels, networkTexture->getTextureType());
|
||||
|
||||
#ifdef USE_GLES
|
||||
constexpr bool shouldCompress = true;
|
||||
#else
|
||||
constexpr bool shouldCompress = false;
|
||||
#endif
|
||||
texture = image::processImage(std::move(buffer), _url.toString().toStdString(), _maxNumPixels, networkTexture->getTextureType(), shouldCompress);
|
||||
|
||||
if (!texture) {
|
||||
qCWarning(modelnetworking) << "Could not process:" << _url;
|
||||
|
|
Loading…
Reference in a new issue