From 9e7b68feadd572f863bf1e03e5a8e1804b1ec11b Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Mon, 5 Nov 2018 11:14:32 -0800 Subject: [PATCH] find and remove dangling pointers from _activeStaticBodies on remove --- libraries/physics/src/PhysicsEngine.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/libraries/physics/src/PhysicsEngine.cpp b/libraries/physics/src/PhysicsEngine.cpp index 8343919ae1..9e75dec475 100644 --- a/libraries/physics/src/PhysicsEngine.cpp +++ b/libraries/physics/src/PhysicsEngine.cpp @@ -289,6 +289,12 @@ void PhysicsEngine::processTransaction(PhysicsEngine::Transaction& transaction) bumpAndPruneContacts(object); btRigidBody* body = object->getRigidBody(); if (body) { + if (_activeStaticBodies.size() > 0) { + std::set::iterator itr = _activeStaticBodies.find(body); + if (itr != _activeStaticBodies.end()) { + _activeStaticBodies.erase(itr); + } + } removeDynamicsForBody(body); _dynamicsWorld->removeRigidBody(body);