fix some warnings, disable outlines for now

This commit is contained in:
HifiExperiments 2024-02-03 22:31:27 -08:00
parent c04c037588
commit 9cb29bb3a3
4 changed files with 50 additions and 49 deletions

View file

@ -52,55 +52,55 @@ namespace scriptable {
ScriptableMaterial(const ScriptableMaterial& material) { *this = material; }
ScriptableMaterial& operator=(const ScriptableMaterial& material);
QString name;
QString model;
float opacity;
float roughness;
float metallic;
float scattering;
bool unlit;
glm::vec3 emissive;
glm::vec3 albedo;
QString emissiveMap;
QString albedoMap;
QString opacityMap;
QString opacityMapMode;
float opacityCutoff;
QString metallicMap;
QString specularMap;
QString roughnessMap;
QString glossMap;
QString normalMap;
QString bumpMap;
QString occlusionMap;
QString lightMap;
QString scatteringMap;
QString name { "" };
QString model { "" };
float opacity { 0.0f };
float roughness { 0.0f };
float metallic { 0.0f };
float scattering { 0.0f };
bool unlit { false };
glm::vec3 emissive { 0.0f };
glm::vec3 albedo { 0.0f };
QString emissiveMap { "" };
QString albedoMap { "" };
QString opacityMap { "" };
QString opacityMapMode { "" };
float opacityCutoff { 0.0f };
QString metallicMap { "" };
QString specularMap { "" };
QString roughnessMap { "" };
QString glossMap { "" };
QString normalMap { "" };
QString bumpMap { "" };
QString occlusionMap { "" };
QString lightMap { "" };
QString scatteringMap { "" };
std::array<glm::mat4, graphics::Material::NUM_TEXCOORD_TRANSFORMS> texCoordTransforms;
QString cullFaceMode;
bool defaultFallthrough;
QString cullFaceMode { "" };
bool defaultFallthrough { false };
std::unordered_map<uint, bool> propertyFallthroughs; // not actually exposed to script
QString procedural;
QString procedural { "" };
glm::vec3 shade;
QString shadeMap;
float shadingShift;
QString shadingShiftMap;
float shadingToony;
glm::vec3 matcap;
QString matcapMap;
glm::vec3 parametricRim;
float parametricRimFresnelPower;
float parametricRimLift;
QString rimMap;
float rimLightingMix;
QString outlineWidthMode;
float outlineWidth;
glm::vec3 outline;
QString uvAnimationMaskMap;
float uvAnimationScrollXSpeed;
float uvAnimationScrollYSpeed;
float uvAnimationRotationSpeed;
glm::vec3 shade { 0.0f };
QString shadeMap { "" };
float shadingShift { 0.0f };
QString shadingShiftMap { "" };
float shadingToony { 0.0f };
glm::vec3 matcap { 0.0f };
QString matcapMap { "" };
glm::vec3 parametricRim { 0.0f };
float parametricRimFresnelPower { 0.0f };
float parametricRimLift { 0.0f };
QString rimMap { "" };
float rimLightingMix { 0.0f };
QString outlineWidthMode { "" };
float outlineWidth { 0.0f };
glm::vec3 outline { 0.0f };
QString uvAnimationMaskMap { "" };
float uvAnimationScrollXSpeed { 0.0f };
float uvAnimationScrollYSpeed { 0.0f };
float uvAnimationRotationSpeed { 0.0f };
graphics::MaterialKey key { 0 };
};

View file

@ -72,8 +72,8 @@ Material::Material() {
Material::Material(const Material& material) :
_name(material._name),
_model(material._model),
_key(material._key),
_model(material._model),
_emissive(material._emissive),
_opacity(material._opacity),
_albedo(material._albedo),

View file

@ -725,7 +725,8 @@ std::pair<std::string, std::shared_ptr<NetworkMaterial>> NetworkMaterialResource
} else {
NetworkMToonMaterial::OutlineWidthMode mode;
if (NetworkMToonMaterial::getOutlineWidthModeFromName(valueString.toStdString(), mode)) {
toonMaterial->setOutlineWidthMode(mode);
// FIXME: Outlines are currently disabled because they're buggy
//toonMaterial->setOutlineWidthMode(mode);
}
}
}

View file

@ -69,9 +69,9 @@ namespace render {
glm::vec4 p2 = projection * (viewPos - glm::vec4(0.0f, 0.5f * outlineWidth, 0.0f, 0.0f));
p2 /= p2.w;
style._outlineWidth = 0.5 * screenHeight * fabs(p1.y - p2.y);
style._outlineWidth = floor(0.5f * (float)screenHeight * fabs(p1.y - p2.y));
} else { // OUTLINE_SCREEN
style._outlineWidth = outlineWidth * screenHeight;
style._outlineWidth = floor(outlineWidth * (float)screenHeight);
}
return style;