Fix dpi scaling in getViewportDimensions

This commit is contained in:
Ryan Huffman 2015-02-18 15:30:39 -08:00
parent 2828b65bea
commit 9b719273ab

View file

@ -280,8 +280,8 @@ glm::vec2 ControllerScriptingInterface::getViewportDimensions() const {
const float dpiScaleY = NATIVE_DPI / glCanvas->logicalDpiY();
#endif
const float width = glCanvas->width() / dpiScaleX;
const float height = glCanvas->height() / dpiScaleY;
const float width = glCanvas->width() * dpiScaleX;
const float height = glCanvas->height() * dpiScaleY;
return glm::vec2(width, height);
}