Get rid of qDebug statements in VoxelTree.cpp.

This commit is contained in:
LionTurtle 2013-09-12 17:41:02 -07:00
parent 71d5f3d2d8
commit 99db8491ef

View file

@ -618,7 +618,6 @@ void VoxelTree::printTreeForDebugging(VoxelNode *startNode) {
void VoxelTree::reaverageVoxelColors(VoxelNode *startNode) {
// if our tree is a reaveraging tree, then we do this, otherwise we don't do anything
if (_shouldReaverage) {
qDebug("Trying to dechunkify\n");
bool hasChildren = false;
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
@ -636,12 +635,6 @@ void VoxelTree::reaverageVoxelColors(VoxelNode *startNode) {
// this is also a good time to recalculateSubTreeNodeCount()
startNode->recalculateSubTreeNodeCount();
if (startNode->isLeaf()) {
qDebug("dechunkified\n");
} else {
qDebug("not dechunkified\n");
}
}
}