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Get rid of qDebug statements in VoxelTree.cpp.
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1 changed files with 0 additions and 7 deletions
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@ -618,7 +618,6 @@ void VoxelTree::printTreeForDebugging(VoxelNode *startNode) {
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void VoxelTree::reaverageVoxelColors(VoxelNode *startNode) {
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// if our tree is a reaveraging tree, then we do this, otherwise we don't do anything
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if (_shouldReaverage) {
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qDebug("Trying to dechunkify\n");
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bool hasChildren = false;
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for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
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@ -636,12 +635,6 @@ void VoxelTree::reaverageVoxelColors(VoxelNode *startNode) {
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// this is also a good time to recalculateSubTreeNodeCount()
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startNode->recalculateSubTreeNodeCount();
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if (startNode->isLeaf()) {
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qDebug("dechunkified\n");
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} else {
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qDebug("not dechunkified\n");
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}
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}
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}
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