added case-sensitive search

This commit is contained in:
milad 2018-04-16 18:30:00 -07:00
parent 3443c112ac
commit 988dca437d
2 changed files with 19 additions and 6 deletions

View file

@ -734,7 +734,7 @@ QVector<QUuid> EntityScriptingInterface::findEntitiesByType(const QString entity
return result;
}
QVector<QUuid> EntityScriptingInterface::findEntitiesByName(const QString entityName, const glm::vec3& center, float radius) const {
QVector<QUuid> EntityScriptingInterface::findEntitiesByName(const QString entityName, const glm::vec3& center, float radius, bool caseSensitiveSearch) const {
QVector<QUuid> result;
if (_entityTree) {
@ -743,9 +743,21 @@ QVector<QUuid> EntityScriptingInterface::findEntitiesByName(const QString entity
_entityTree->findEntities(center, radius, entities);
});
foreach(EntityItemPointer entity, entities) {
if (entity->getName() == entityName) {
result << entity->getEntityItemID();
if (caseSensitiveSearch) {
foreach(EntityItemPointer entity, entities) {
if (entity->getName() == entityName) {
result << entity->getEntityItemID();
}
}
} else {
QString entityNameLowerCase = entityName.toLower();
foreach(EntityItemPointer entity, entities) {
QString entityItemLowerCase = entity->getName().toLower();
if (entityItemLowerCase == entityNameLowerCase) {
result << entity->getEntityItemID();
}
}
}
}

View file

@ -393,13 +393,14 @@ public slots:
* @param {Entities.EntityType} entityName - The name of the entity to search for.
* @param {Vec3} center - The point about which to search.
* @param {number} radius - The radius within which to search.
* @param {bool} caseSensitiveSearch - Choose whether to to return case sensitive results back.
* @returns {Uuid[]} An array of entity IDs of the specified type that intersect the search sphere. The array is empty if
* no entities could be found.
* @example <caption>Get back a list of entities</caption>
* var entityIDs = Entities.findEntitiesByName("Light-Target", MyAvatar.position, 10);
* var entityIDs = Entities.findEntitiesByName("Light-Target", MyAvatar.position, 10, false);
* print("Number of Entities with the name Light-Target " + entityIDs.length);
*/
Q_INVOKABLE QVector<QUuid> findEntitiesByName(const QString entityName, const glm::vec3& center, float radius) const;
Q_INVOKABLE QVector<QUuid> findEntitiesByName(const QString entityName, const glm::vec3& center, float radius, bool caseSensitiveSearch = false ) const;
/**jsdoc
* Find the first entity intersected by a {@link PickRay}. <code>Light</code> and <code>Zone</code> entities are not