mirror of
https://github.com/lubosz/overte.git
synced 2025-04-23 16:14:01 +02:00
commit
987aa40783
22 changed files with 657 additions and 74 deletions
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@ -55,6 +55,7 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
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(&::gpu::gl::GLBackend::do_setUniformBuffer),
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(&::gpu::gl::GLBackend::do_setResourceBuffer),
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(&::gpu::gl::GLBackend::do_setResourceTexture),
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(&::gpu::gl::GLBackend::do_setResourceTextureTable),
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(&::gpu::gl::GLBackend::do_setResourceFramebufferSwapChainTexture),
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(&::gpu::gl::GLBackend::do_setFramebuffer),
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@ -40,7 +40,6 @@
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#endif
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// Let these be configured by the one define picked above
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#ifdef GPU_STEREO_TECHNIQUE_DOUBLED_SIMPLE
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#define GPU_STEREO_DRAWCALL_DOUBLED
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@ -102,6 +101,12 @@ public:
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static const int MAX_NUM_RESOURCE_TEXTURES = 16;
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size_t getMaxNumResourceTextures() const { return MAX_NUM_RESOURCE_TEXTURES; }
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// Texture Tables offers 2 dedicated slot (taken from the ubo slots)
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static const int MAX_NUM_RESOURCE_TABLE_TEXTURES = 2;
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static const int RESOURCE_TABLE_TEXTURE_SLOT_OFFSET = TRANSFORM_CAMERA_SLOT + 1;
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size_t getMaxNumResourceTextureTables() const { return MAX_NUM_RESOURCE_TABLE_TEXTURES; }
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// Draw Stage
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virtual void do_draw(const Batch& batch, size_t paramOffset) = 0;
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virtual void do_drawIndexed(const Batch& batch, size_t paramOffset) = 0;
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@ -130,6 +135,7 @@ public:
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// Resource Stage
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virtual void do_setResourceBuffer(const Batch& batch, size_t paramOffset) final;
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virtual void do_setResourceTexture(const Batch& batch, size_t paramOffset) final;
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virtual void do_setResourceTextureTable(const Batch& batch, size_t paramOffset);
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virtual void do_setResourceFramebufferSwapChainTexture(const Batch& batch, size_t paramOffset) final;
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// Pipeline Stage
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@ -230,6 +236,10 @@ protected:
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void recycle() const override;
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// FIXME instead of a single flag, create a features struct similar to
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// https://www.khronos.org/registry/vulkan/specs/1.0/man/html/VkPhysicalDeviceFeatures.html
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virtual bool supportsBindless() const { return false; }
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static const size_t INVALID_OFFSET = (size_t)-1;
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bool _inRenderTransferPass { false };
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int32_t _uboAlignment { 0 };
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@ -389,6 +399,10 @@ protected:
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virtual bool bindResourceBuffer(uint32_t slot, BufferPointer& buffer) = 0;
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virtual void releaseResourceBuffer(uint32_t slot) = 0;
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// Helper function that provides common code used by do_setResourceTexture and
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// do_setResourceTextureTable (in non-bindless mode)
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void bindResourceTexture(uint32_t slot, const TexturePointer& texture);
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// update resource cache and do the gl unbind call with the current gpu::Texture cached at slot s
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void releaseResourceTexture(uint32_t slot);
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@ -1,4 +1,4 @@
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//
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//
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// GLBackendPipeline.cpp
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// libraries/gpu/src/gpu
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//
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@ -9,6 +9,8 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "GLBackend.h"
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#include <gpu/TextureTable.h>
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#include "GLShared.h"
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#include "GLPipeline.h"
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#include "GLShader.h"
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@ -247,8 +249,11 @@ void GLBackend::do_setResourceTexture(const Batch& batch, size_t paramOffset) {
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return;
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}
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TexturePointer resourceTexture = batch._textures.get(batch._params[paramOffset + 0]._uint);
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const auto& resourceTexture = batch._textures.get(batch._params[paramOffset + 0]._uint);
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bindResourceTexture(slot, resourceTexture);
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}
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void GLBackend::bindResourceTexture(uint32_t slot, const TexturePointer& resourceTexture) {
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if (!resourceTexture) {
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releaseResourceTexture(slot);
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return;
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@ -306,6 +311,19 @@ void GLBackend::setResourceTexture(unsigned int slot, const TexturePointer& reso
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}
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}
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void GLBackend::do_setResourceTextureTable(const Batch& batch, size_t paramOffset) {
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const auto& textureTablePointer = batch._textureTables.get(batch._params[paramOffset]._uint);
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if (!textureTablePointer) {
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return;
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}
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const auto& textureTable = *textureTablePointer;
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const auto& textures = textureTable.getTextures();
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for (GLuint slot = 0; slot < textures.size(); ++slot) {
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bindResourceTexture(slot, textures[slot]);
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}
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}
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int GLBackend::ResourceStageState::findEmptyTextureSlot() const {
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// start from the end of the slots, try to find an empty one that can be used
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for (auto i = MAX_NUM_RESOURCE_TEXTURES - 1; i > 0; i--) {
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@ -315,4 +333,3 @@ int GLBackend::ResourceStageState::findEmptyTextureSlot() const {
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}
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return -1;
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}
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@ -78,6 +78,11 @@ R"SHADER(
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#endif
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};
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// TextureTable specific defines
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static const std::string textureTableVersion {
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"#extension GL_ARB_bindless_texture : require\n#define GPU_TEXTURE_TABLE_BINDLESS\n"
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};
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// Versions specific of the shader
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static const std::array<std::string, GLShader::NumVersions> VERSION_DEFINES { {
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"",
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@ -96,9 +101,9 @@ GLShader* GLBackend::compileBackendShader(const Shader& shader, const Shader::Co
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auto& shaderObject = shaderObjects[version];
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std::string shaderDefines = getBackendShaderHeader() + "\n"
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+ (supportsBindless() ? textureTableVersion : "\n")
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+ DOMAIN_DEFINES[shader.getType()] + "\n"
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+ VERSION_DEFINES[version];
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if (handler) {
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bool retest = true;
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std::string currentSrc = shaderSource;
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@ -120,7 +125,7 @@ GLShader* GLBackend::compileBackendShader(const Shader& shader, const Shader::Co
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compilationLogs[version].compiled = ::gl::compileShader(shaderDomain, shaderSource, shaderDefines, shaderObject.glshader, compilationLogs[version].message);
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}
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if (!compilationLogs[version].compiled) {
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if (!compilationLogs[version].compiled) {
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qCWarning(gpugllogging) << "GLBackend::compileBackendProgram - Shader didn't compile:\n" << compilationLogs[version].message.c_str();
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shader.setCompilationLogs(compilationLogs);
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return nullptr;
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@ -167,7 +167,6 @@ void GL41Texture::syncSampler() const {
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glTexParameteri(_target, GL_TEXTURE_WRAP_R, WRAP_MODES[sampler.getWrapModeW()]);
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glTexParameterfv(_target, GL_TEXTURE_BORDER_COLOR, (const float*)&sampler.getBorderColor());
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glTexParameteri(_target, GL_TEXTURE_BASE_LEVEL, (uint16)sampler.getMipOffset());
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glTexParameterf(_target, GL_TEXTURE_MIN_LOD, (float)sampler.getMinMip());
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glTexParameterf(_target, GL_TEXTURE_MAX_LOD, (sampler.getMaxMip() == Sampler::MAX_MIP_LEVEL ? 1000.f : sampler.getMaxMip()));
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@ -206,9 +205,6 @@ void GL41FixedAllocationTexture::allocateStorage() const {
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void GL41FixedAllocationTexture::syncSampler() const {
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Parent::syncSampler();
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const Sampler& sampler = _gpuObject.getSampler();
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auto baseMip = std::max<uint16_t>(sampler.getMipOffset(), sampler.getMinMip());
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glTexParameteri(_target, GL_TEXTURE_BASE_LEVEL, baseMip);
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glTexParameterf(_target, GL_TEXTURE_MIN_LOD, (float)sampler.getMinMip());
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glTexParameterf(_target, GL_TEXTURE_MAX_LOD, (sampler.getMaxMip() == Sampler::MAX_MIP_LEVEL ? 1000.0f : sampler.getMaxMip()));
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}
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@ -610,4 +606,3 @@ GL41ResourceTexture::GL41ResourceTexture(const std::weak_ptr<GLBackend>& backend
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GL41ResourceTexture::~GL41ResourceTexture() {
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}
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@ -16,9 +16,11 @@
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#include <gpu/gl/GLTexture.h>
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#include <thread>
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#include <gpu/TextureTable.h>
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#define INCREMENTAL_TRANSFER 0
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#define GPU_SSBO_TRANSFORM_OBJECT 1
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#define GPU_BINDLESS_TEXTURES 0
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namespace gpu { namespace gl45 {
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@ -31,6 +33,9 @@ class GL45Backend : public GLBackend {
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friend class Context;
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public:
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#if GPU_BINDLESS_TEXTURES
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virtual bool supportsBindless() const override { return true; }
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#endif
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#ifdef GPU_SSBO_TRANSFORM_OBJECT
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static const GLint TRANSFORM_OBJECT_SLOT { 14 }; // SSBO binding slot
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@ -58,8 +63,62 @@ public:
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void generateMips() const override;
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Size copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const uvec3& size, uint32_t yOffset, GLenum internalFormat, GLenum format, GLenum type, Size sourceSize, const void* sourcePointer) const override;
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void syncSampler() const override;
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#if GPU_BINDLESS_TEXTURES
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bool isBindless() const {
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return _bindless.operator bool();
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}
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struct Bindless {
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uint64_t handle{ 0 };
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uint32_t minMip{ 0 };
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uint32_t sampler{ 0 };
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bool operator==(const Bindless& other) const {
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return handle == other.handle && minMip == other.minMip && sampler == other.sampler;
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}
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bool operator!=(const Bindless& other) const {
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return !(*this == other);
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}
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operator bool() const {
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return handle != 0;
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}
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};
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virtual const Bindless& getBindless() const;
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void releaseBindless() const;
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void recreateBindless() const;
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private:
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mutable Bindless _bindless;
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#endif
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static Sampler getInvalidSampler();
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// This stores the texture handle (64 bits) in xy, the min mip available in z, and the sampler ID in w
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mutable Sampler _cachedSampler{ getInvalidSampler() };
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};
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#if GPU_BINDLESS_TEXTURES
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class GL45TextureTable : public GLObject<TextureTable> {
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static GLuint allocate();
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using Parent = GLObject<TextureTable>;
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public:
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using BindlessArray = std::array<GL45Texture::Bindless, TextureTable::COUNT>;
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GL45TextureTable(const std::weak_ptr<GLBackend>& backend, const TextureTable& texture);
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~GL45TextureTable();
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void update(const BindlessArray& newHandles);
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// FIXME instead of making a buffer for each table, there should be a global buffer of all materials
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// and we should store an offset into that buffer
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BindlessArray _handles;
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};
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#endif
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//
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// Textures that have fixed allocation sizes and cannot be managed at runtime
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//
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@ -74,6 +133,7 @@ public:
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protected:
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Size size() const override { return _size; }
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void allocateStorage() const;
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void syncSampler() const override;
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const Size _size { 0 };
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@ -104,7 +164,6 @@ public:
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friend class GL45Backend;
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using PromoteLambda = std::function<void()>;
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protected:
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GL45VariableAllocationTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture);
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~GL45VariableAllocationTexture();
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@ -114,6 +173,9 @@ public:
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Size copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const uvec3& size, uint32_t yOffset, GLenum internalFormat, GLenum format, GLenum type, Size sourceSize, const void* sourcePointer) const override;
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void copyTextureMipsInGPUMem(GLuint srcId, GLuint destId, uint16_t srcMipOffset, uint16_t destMipOffset, uint16_t populatedMips) override;
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#if GPU_BINDLESS_TEXTURES
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virtual const Bindless& getBindless() const override;
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#endif
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};
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class GL45ResourceTexture : public GL45VariableAllocationTexture {
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@ -182,6 +244,7 @@ protected:
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GLuint getQueryID(const QueryPointer& query) override;
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GLQuery* syncGPUObject(const Query& query) override;
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// Draw Stage
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void do_draw(const Batch& batch, size_t paramOffset) override;
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void do_drawIndexed(const Batch& batch, size_t paramOffset) override;
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@ -213,6 +276,12 @@ protected:
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// Texture Management Stage
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void initTextureManagementStage() override;
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#if GPU_BINDLESS_TEXTURES
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GL45TextureTable* syncGPUObject(const TextureTablePointer& textureTable);
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// Resource stage
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void do_setResourceTextureTable(const Batch& batch, size_t paramOffset) override;
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#endif
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};
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} }
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@ -165,6 +165,11 @@ void GL45Backend::makeProgramBindings(ShaderObject& shaderObject) {
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shaderObject.transformCameraSlot = gpu::TRANSFORM_CAMERA_SLOT;
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}
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loc = glGetUniformBlockIndex(glprogram, "gpu_resourceTextureTable0");
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if (loc >= 0) {
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glUniformBlockBinding(glprogram, loc, RESOURCE_TABLE_TEXTURE_SLOT_OFFSET);
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}
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(void)CHECK_GL_ERROR();
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}
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@ -20,14 +20,17 @@
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#include <QtCore/QDebug>
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#include <NumericalConstants.h>
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#include <gl/Context.h>
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#include <gpu/TextureTable.h>
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#include <gpu/gl/GLTexelFormat.h>
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using namespace gpu;
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using namespace gpu::gl;
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using namespace gpu::gl45;
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#define SPARSE_PAGE_SIZE_OVERHEAD_ESTIMATE 1.3f
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#define MAX_RESOURCE_TEXTURES_PER_FRAME 2
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#define FORCE_STRICT_TEXTURE 0
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#define ENABLE_SPARSE_TEXTURE 0
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GLTexture* GL45Backend::syncGPUObject(const TexturePointer& texturePointer) {
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if (!texturePointer) {
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@ -51,14 +54,18 @@ GLTexture* GL45Backend::syncGPUObject(const TexturePointer& texturePointer) {
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object = new GL45AttachmentTexture(shared_from_this(), texture);
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break;
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#if FORCE_STRICT_TEXTURE
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case TextureUsageType::RESOURCE:
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#endif
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case TextureUsageType::STRICT_RESOURCE:
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qCDebug(gpugllogging) << "Strict texture " << texture.source().c_str();
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object = new GL45StrictResourceTexture(shared_from_this(), texture);
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break;
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#if !FORCE_STRICT_TEXTURE
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case TextureUsageType::RESOURCE: {
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if (GL45VariableAllocationTexture::_frameTexturesCreated < MAX_RESOURCE_TEXTURES_PER_FRAME) {
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#if 0
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#if ENABLE_SPARSE_TEXTURE
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if (isTextureManagementSparseEnabled() && GL45Texture::isSparseEligible(texture)) {
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object = new GL45SparseResourceTexture(shared_from_this(), texture);
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} else {
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@ -76,7 +83,7 @@ GLTexture* GL45Backend::syncGPUObject(const TexturePointer& texturePointer) {
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}
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break;
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}
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#endif
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default:
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Q_UNREACHABLE();
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}
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@ -114,6 +121,61 @@ void GL45Backend::initTextureManagementStage() {
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using GL45Texture = GL45Backend::GL45Texture;
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class GLSamplerCache {
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public:
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GLuint getGLSampler(const Sampler& sampler) {
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if (0 == _samplerCache.count(sampler)) {
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GLuint result = 0;
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glGenSamplers(1, &result);
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const auto& fm = GLTexture::FILTER_MODES[sampler.getFilter()];
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glSamplerParameteri(result, GL_TEXTURE_MIN_FILTER, fm.minFilter);
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glSamplerParameteri(result, GL_TEXTURE_MAG_FILTER, fm.magFilter);
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if (sampler.doComparison()) {
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glSamplerParameteri(result, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE_ARB);
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glSamplerParameteri(result, GL_TEXTURE_COMPARE_FUNC, COMPARISON_TO_GL[sampler.getComparisonFunction()]);
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} else {
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glSamplerParameteri(result, GL_TEXTURE_COMPARE_MODE, GL_NONE);
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}
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glSamplerParameteri(result, GL_TEXTURE_WRAP_S, GLTexture::WRAP_MODES[sampler.getWrapModeU()]);
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glSamplerParameteri(result, GL_TEXTURE_WRAP_T, GLTexture::WRAP_MODES[sampler.getWrapModeV()]);
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glSamplerParameteri(result, GL_TEXTURE_WRAP_R, GLTexture::WRAP_MODES[sampler.getWrapModeW()]);
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glSamplerParameterf(result, GL_TEXTURE_MAX_ANISOTROPY_EXT, sampler.getMaxAnisotropy());
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glSamplerParameterfv(result, GL_TEXTURE_BORDER_COLOR, (const float*)&sampler.getBorderColor());
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glSamplerParameterf(result, GL_TEXTURE_MIN_LOD, sampler.getMinMip());
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glSamplerParameterf(result, GL_TEXTURE_MAX_LOD, (sampler.getMaxMip() == Sampler::MAX_MIP_LEVEL ? 1000.f : sampler.getMaxMip()));
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_samplerCache[sampler] = result;
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return result;
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}
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return _samplerCache[sampler];
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}
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void releaseGLSampler(GLuint sampler) {
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// NO OP
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}
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private:
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std::unordered_map<Sampler, GLuint> _samplerCache;
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};
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static GLSamplerCache SAMPLER_CACHE;
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Sampler GL45Texture::getInvalidSampler() {
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static Sampler INVALID_SAMPLER;
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static std::once_flag once;
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std::call_once(once, [] {
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Sampler::Desc invalidDesc;
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invalidDesc._borderColor = vec4(-1.0f);
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INVALID_SAMPLER = Sampler(invalidDesc);
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});
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return INVALID_SAMPLER;
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}
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GL45Texture::GL45Texture(const std::weak_ptr<GLBackend>& backend, const Texture& texture)
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: GLTexture(backend, texture, allocate(texture)) {
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}
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@ -121,10 +183,10 @@ GL45Texture::GL45Texture(const std::weak_ptr<GLBackend>& backend, const Texture&
|
|||
GLuint GL45Texture::allocate(const Texture& texture) {
|
||||
GLuint result;
|
||||
glCreateTextures(getGLTextureType(texture), 1, &result);
|
||||
#ifdef DEBUG
|
||||
auto source = texture.source();
|
||||
glObjectLabel(GL_TEXTURE, result, (GLsizei)source.length(), source.data());
|
||||
#endif
|
||||
if (::gl::Context::enableDebugLogger()) {
|
||||
auto source = texture.source();
|
||||
glObjectLabel(GL_TEXTURE, result, (GLsizei)source.length(), source.data());
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -189,8 +251,50 @@ Size GL45Texture::copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const
|
|||
return amountCopied;
|
||||
}
|
||||
|
||||
#if GPU_BINDLESS_TEXTURES
|
||||
void GL45Texture::releaseBindless() const {
|
||||
// Release the old handler
|
||||
SAMPLER_CACHE.releaseGLSampler(_bindless.sampler);
|
||||
glMakeTextureHandleNonResidentARB(_bindless.handle);
|
||||
_bindless = Bindless();
|
||||
}
|
||||
|
||||
void GL45Texture::recreateBindless() const {
|
||||
if (isBindless()) {
|
||||
releaseBindless();
|
||||
} else {
|
||||
// Once a texture is about to become bindless, it's base mip level MUST be set to 0
|
||||
glTextureParameteri(_id, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
}
|
||||
|
||||
_bindless.sampler = SAMPLER_CACHE.getGLSampler(_cachedSampler);
|
||||
_bindless.handle = glGetTextureSamplerHandleARB(_id, _bindless.sampler);
|
||||
glMakeTextureHandleResidentARB(_bindless.handle);
|
||||
}
|
||||
|
||||
const GL45Texture::Bindless& GL45Texture::getBindless() const {
|
||||
if (!_bindless) {
|
||||
recreateBindless();
|
||||
}
|
||||
return _bindless;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
void GL45Texture::syncSampler() const {
|
||||
const Sampler& sampler = _gpuObject.getSampler();
|
||||
if (_cachedSampler == sampler) {
|
||||
return;
|
||||
}
|
||||
|
||||
_cachedSampler = sampler;
|
||||
|
||||
#if GPU_BINDLESS_TEXTURES
|
||||
if (isBindless()) {
|
||||
recreateBindless();
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
const auto& fm = FILTER_MODES[sampler.getFilter()];
|
||||
glTextureParameteri(_id, GL_TEXTURE_MIN_FILTER, fm.minFilter);
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||||
|
@ -214,6 +318,8 @@ void GL45Texture::syncSampler() const {
|
|||
glTextureParameterf(_id, GL_TEXTURE_MAX_LOD, (sampler.getMaxMip() == Sampler::MAX_MIP_LEVEL ? 1000.f : sampler.getMaxMip()));
|
||||
}
|
||||
|
||||
// Fixed allocation textures, used for strict resources & framebuffer attachments
|
||||
|
||||
using GL45FixedAllocationTexture = GL45Backend::GL45FixedAllocationTexture;
|
||||
|
||||
GL45FixedAllocationTexture::GL45FixedAllocationTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture) : GL45Texture(backend, texture), _size(texture.evalTotalSize()) {
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||||
|
@ -238,8 +344,6 @@ void GL45FixedAllocationTexture::allocateStorage() const {
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|||
void GL45FixedAllocationTexture::syncSampler() const {
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||||
Parent::syncSampler();
|
||||
const Sampler& sampler = _gpuObject.getSampler();
|
||||
auto baseMip = std::max<uint16_t>(sampler.getMipOffset(), sampler.getMinMip());
|
||||
glTextureParameteri(_id, GL_TEXTURE_BASE_LEVEL, baseMip);
|
||||
glTextureParameterf(_id, GL_TEXTURE_MIN_LOD, (float)sampler.getMinMip());
|
||||
glTextureParameterf(_id, GL_TEXTURE_MAX_LOD, (sampler.getMaxMip() == Sampler::MAX_MIP_LEVEL ? 1000.f : sampler.getMaxMip()));
|
||||
}
|
||||
|
@ -275,6 +379,9 @@ GL45StrictResourceTexture::GL45StrictResourceTexture(const std::weak_ptr<GLBacke
|
|||
if (texture.isAutogenerateMips()) {
|
||||
generateMips();
|
||||
}
|
||||
|
||||
// Re-sync the sampler to force access to the new mip level
|
||||
syncSampler();
|
||||
}
|
||||
|
||||
GL45StrictResourceTexture::~GL45StrictResourceTexture() {
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||||
|
@ -282,3 +389,87 @@ GL45StrictResourceTexture::~GL45StrictResourceTexture() {
|
|||
Backend::textureResidentGPUMemSize.update(size(), 0);
|
||||
}
|
||||
|
||||
// Encapsulate bindless textures
|
||||
#if GPU_BINDLESS_TEXTURES
|
||||
using GL45TextureTable = GL45Backend::GL45TextureTable;
|
||||
|
||||
GLuint GL45TextureTable::allocate() {
|
||||
GLuint result;
|
||||
glCreateBuffers(1, &result);
|
||||
return result;
|
||||
}
|
||||
|
||||
GL45TextureTable::GL45TextureTable(const std::weak_ptr<GLBackend>& backend, const TextureTable& textureTable)
|
||||
: Parent(backend, textureTable, allocate()){
|
||||
Backend::setGPUObject(textureTable, this);
|
||||
// FIXME include these in overall buffer storage reporting
|
||||
glNamedBufferStorage(_id, sizeof(uvec4) * TextureTable::COUNT, nullptr, GL_DYNAMIC_STORAGE_BIT);
|
||||
}
|
||||
|
||||
void GL45TextureTable::update(const BindlessArray& handles) {
|
||||
if (_handles != handles) {
|
||||
_handles = handles;
|
||||
// FIXME include these in overall buffer storage reporting
|
||||
// FIXME use a single shared buffer for bindless data
|
||||
glNamedBufferSubData(_id, 0, sizeof(GL45Texture::Bindless) * TextureTable::COUNT, &_handles[0]);
|
||||
}
|
||||
}
|
||||
|
||||
GL45TextureTable::~GL45TextureTable() {
|
||||
if (_id) {
|
||||
auto backend = _backend.lock();
|
||||
if (backend) {
|
||||
// FIXME include these in overall buffer storage reporting
|
||||
backend->releaseBuffer(_id, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GL45TextureTable* GL45Backend::syncGPUObject(const TextureTablePointer& textureTablePointer) {
|
||||
const auto& textureTable = *textureTablePointer;
|
||||
|
||||
// Find the target handles
|
||||
auto defaultTextures = gpu::TextureTable::getDefault()->getTextures();
|
||||
auto textures = textureTable.getTextures();
|
||||
GL45TextureTable::BindlessArray handles{};
|
||||
for (size_t i = 0; i < textures.size(); ++i) {
|
||||
auto texture = textures[i];
|
||||
if (!texture) {
|
||||
texture = defaultTextures[i];
|
||||
}
|
||||
if (!texture) {
|
||||
continue;
|
||||
}
|
||||
// FIXME what if we have a non-transferrable texture here?
|
||||
auto gltexture = (GL45Texture*)syncGPUObject(texture);
|
||||
if (!gltexture) {
|
||||
continue;
|
||||
}
|
||||
handles[i] = gltexture->getBindless();
|
||||
}
|
||||
|
||||
// If the object hasn't been created, or the object definition is out of date, drop and re-create
|
||||
GL45TextureTable* object = Backend::getGPUObject<GL45TextureTable>(textureTable);
|
||||
|
||||
if (!object) {
|
||||
object = new GL45TextureTable(shared_from_this(), textureTable);
|
||||
}
|
||||
|
||||
object->update(handles);
|
||||
|
||||
return object;
|
||||
}
|
||||
|
||||
void GL45Backend::do_setResourceTextureTable(const Batch& batch, size_t paramOffset) {
|
||||
auto textureTablePointer = batch._textureTables.get(batch._params[paramOffset]._uint);
|
||||
if (!textureTablePointer) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto slot = batch._params[paramOffset + 1]._uint;
|
||||
GL45TextureTable* glTextureTable = syncGPUObject(textureTablePointer);
|
||||
if (glTextureTable) {
|
||||
glBindBufferBase(GL_UNIFORM_BUFFER, slot + GLBackend::RESOURCE_TABLE_TEXTURE_SLOT_OFFSET, glTextureTable->_id);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -27,6 +27,7 @@ using namespace gpu;
|
|||
using namespace gpu::gl;
|
||||
using namespace gpu::gl45;
|
||||
|
||||
using GL45Texture = GL45Backend::GL45Texture;
|
||||
using GL45VariableAllocationTexture = GL45Backend::GL45VariableAllocationTexture;
|
||||
|
||||
GL45VariableAllocationTexture::GL45VariableAllocationTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture) : GL45Texture(backend, texture) {
|
||||
|
@ -40,6 +41,17 @@ GL45VariableAllocationTexture::~GL45VariableAllocationTexture() {
|
|||
Backend::textureResourcePopulatedGPUMemSize.update(_populatedSize, 0);
|
||||
}
|
||||
|
||||
#if GPU_BINDLESS_TEXTURES
|
||||
const GL45Texture::Bindless& GL45VariableAllocationTexture::getBindless() const {
|
||||
// The parent call may re-initialize the _bindless member, so we need to call it first
|
||||
const auto& result = Parent::getBindless();
|
||||
// Make sure the referenced structure has the correct minimum available mip value
|
||||
_bindless.minMip = _populatedMip - _allocatedMip;
|
||||
// Now return the result
|
||||
return result;
|
||||
}
|
||||
#endif
|
||||
|
||||
Size GL45VariableAllocationTexture::copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const uvec3& size, uint32_t yOffset, GLenum internalFormat, GLenum format, GLenum type, Size sourceSize, const void* sourcePointer) const {
|
||||
Size amountCopied = 0;
|
||||
amountCopied = Parent::copyMipFaceLinesFromTexture(mip, face, size, yOffset, internalFormat, format, type, sourceSize, sourcePointer);
|
||||
|
@ -127,7 +139,13 @@ Size GL45ResourceTexture::copyMipsFromTexture() {
|
|||
|
||||
void GL45ResourceTexture::syncSampler() const {
|
||||
Parent::syncSampler();
|
||||
#if GPU_BINDLESS_TEXTURES
|
||||
if (!isBindless()) {
|
||||
glTextureParameteri(_id, GL_TEXTURE_BASE_LEVEL, _populatedMip - _allocatedMip);
|
||||
}
|
||||
#else
|
||||
glTextureParameteri(_id, GL_TEXTURE_BASE_LEVEL, _populatedMip - _allocatedMip);
|
||||
#endif
|
||||
}
|
||||
|
||||
void GL45ResourceTexture::promote() {
|
||||
|
@ -137,6 +155,13 @@ void GL45ResourceTexture::promote() {
|
|||
uint16_t targetAllocatedMip = _allocatedMip - std::min<uint16_t>(_allocatedMip, 2);
|
||||
targetAllocatedMip = std::max<uint16_t>(_minAllocatedMip, targetAllocatedMip);
|
||||
|
||||
#if GPU_BINDLESS_TEXTURES
|
||||
bool bindless = isBindless();
|
||||
if (bindless) {
|
||||
releaseBindless();
|
||||
}
|
||||
#endif
|
||||
|
||||
GLuint oldId = _id;
|
||||
auto oldSize = _size;
|
||||
uint16_t oldAllocatedMip = _allocatedMip;
|
||||
|
@ -150,10 +175,17 @@ void GL45ResourceTexture::promote() {
|
|||
// copy pre-existing mips
|
||||
copyTextureMipsInGPUMem(oldId, _id, oldAllocatedMip, _allocatedMip, _populatedMip);
|
||||
|
||||
#if GPU_BINDLESS_TEXTURES
|
||||
if (bindless) {
|
||||
getBindless();
|
||||
}
|
||||
#endif
|
||||
|
||||
// destroy the old texture
|
||||
glDeleteTextures(1, &oldId);
|
||||
|
||||
// Update sampler
|
||||
_cachedSampler = getInvalidSampler();
|
||||
syncSampler();
|
||||
|
||||
// update the memory usage
|
||||
|
@ -170,6 +202,13 @@ void GL45ResourceTexture::demote() {
|
|||
auto oldSize = _size;
|
||||
auto oldPopulatedMip = _populatedMip;
|
||||
|
||||
#if GPU_BINDLESS_TEXTURES
|
||||
bool bindless = isBindless();
|
||||
if (bindless) {
|
||||
releaseBindless();
|
||||
}
|
||||
#endif
|
||||
|
||||
// allocate new texture
|
||||
const_cast<GLuint&>(_id) = allocate(_gpuObject);
|
||||
uint16_t oldAllocatedMip = _allocatedMip;
|
||||
|
@ -179,10 +218,17 @@ void GL45ResourceTexture::demote() {
|
|||
// copy pre-existing mips
|
||||
copyTextureMipsInGPUMem(oldId, _id, oldAllocatedMip, _allocatedMip, _populatedMip);
|
||||
|
||||
#if GPU_BINDLESS_TEXTURES
|
||||
if (bindless) {
|
||||
getBindless();
|
||||
}
|
||||
#endif
|
||||
|
||||
// destroy the old texture
|
||||
glDeleteTextures(1, &oldId);
|
||||
|
||||
// Update sampler
|
||||
_cachedSampler = getInvalidSampler();
|
||||
syncSampler();
|
||||
|
||||
// update the memory usage
|
||||
|
|
|
@ -75,6 +75,7 @@ Batch::Batch(const Batch& batch_) {
|
|||
|
||||
_buffers._items.swap(batch._buffers._items);
|
||||
_textures._items.swap(batch._textures._items);
|
||||
_textureTables._items.swap(batch._textureTables._items);
|
||||
_streamFormats._items.swap(batch._streamFormats._items);
|
||||
_transforms._items.swap(batch._transforms._items);
|
||||
_pipelines._items.swap(batch._pipelines._items);
|
||||
|
@ -113,6 +114,7 @@ void Batch::clear() {
|
|||
_data.clear();
|
||||
_buffers.clear();
|
||||
_textures.clear();
|
||||
_textureTables.clear();
|
||||
_streamFormats.clear();
|
||||
_transforms.clear();
|
||||
_pipelines.clear();
|
||||
|
@ -337,6 +339,12 @@ void Batch::setResourceTexture(uint32 slot, const TextureView& view) {
|
|||
setResourceTexture(slot, view._texture);
|
||||
}
|
||||
|
||||
void Batch::setResourceTextureTable(const TextureTablePointer& textureTable, uint32 slot) {
|
||||
ADD_COMMAND(setResourceTextureTable);
|
||||
_params.emplace_back(_textureTables.cache(textureTable));
|
||||
_params.emplace_back(slot);
|
||||
}
|
||||
|
||||
void Batch::setResourceFramebufferSwapChainTexture(uint32 slot, const FramebufferSwapChainPointer& framebuffer, unsigned int swapChainIndex, unsigned int renderBufferSlot) {
|
||||
ADD_COMMAND(setResourceFramebufferSwapChainTexture);
|
||||
|
||||
|
|
|
@ -187,6 +187,7 @@ public:
|
|||
|
||||
void setResourceTexture(uint32 slot, const TexturePointer& texture);
|
||||
void setResourceTexture(uint32 slot, const TextureView& view); // not a command, just a shortcut from a TextureView
|
||||
void setResourceTextureTable(const TextureTablePointer& table, uint32 slot = 0);
|
||||
void setResourceFramebufferSwapChainTexture(uint32 slot, const FramebufferSwapChainPointer& framebuffer, unsigned int swpaChainIndex, unsigned int renderBufferSlot = 0U); // not a command, just a shortcut from a TextureView
|
||||
|
||||
// Ouput Stage
|
||||
|
@ -302,6 +303,7 @@ public:
|
|||
COMMAND_setUniformBuffer,
|
||||
COMMAND_setResourceBuffer,
|
||||
COMMAND_setResourceTexture,
|
||||
COMMAND_setResourceTextureTable,
|
||||
COMMAND_setResourceFramebufferSwapChainTexture,
|
||||
|
||||
COMMAND_setFramebuffer,
|
||||
|
@ -409,9 +411,10 @@ public:
|
|||
return offset;
|
||||
}
|
||||
|
||||
Data get(uint32 offset) const {
|
||||
const Data& get(uint32 offset) const {
|
||||
if (offset >= _items.size()) {
|
||||
return Data();
|
||||
static const Data EMPTY;
|
||||
return EMPTY;
|
||||
}
|
||||
return (_items.data() + offset)->_data;
|
||||
}
|
||||
|
@ -424,6 +427,7 @@ public:
|
|||
|
||||
typedef Cache<BufferPointer>::Vector BufferCaches;
|
||||
typedef Cache<TexturePointer>::Vector TextureCaches;
|
||||
typedef Cache<TextureTablePointer>::Vector TextureTableCaches;
|
||||
typedef Cache<Stream::FormatPointer>::Vector StreamFormatCaches;
|
||||
typedef Cache<Transform>::Vector TransformCaches;
|
||||
typedef Cache<PipelinePointer>::Vector PipelineCaches;
|
||||
|
@ -479,6 +483,7 @@ public:
|
|||
|
||||
BufferCaches _buffers;
|
||||
TextureCaches _textures;
|
||||
TextureTableCaches _textureTables;
|
||||
StreamFormatCaches _streamFormats;
|
||||
TransformCaches _transforms;
|
||||
PipelineCaches _pipelines;
|
||||
|
|
|
@ -91,6 +91,8 @@ namespace gpu {
|
|||
using Textures = std::vector<TexturePointer>;
|
||||
class TextureView;
|
||||
using TextureViews = std::vector<TextureView>;
|
||||
class TextureTable;
|
||||
using TextureTablePointer = std::shared_ptr<TextureTable>;
|
||||
|
||||
struct StereoState {
|
||||
bool isStereo() const {
|
||||
|
|
|
@ -17,8 +17,10 @@
|
|||
#include <QMetaType>
|
||||
#include <QUrl>
|
||||
|
||||
#include <functional>
|
||||
#include <shared/Storage.h>
|
||||
#include <shared/FileCache.h>
|
||||
#include <RegisteredMetaTypes.h>
|
||||
#include "Forward.h"
|
||||
#include "Resource.h"
|
||||
#include "Metric.h"
|
||||
|
@ -126,12 +128,23 @@ public:
|
|||
uint8 _wrapModeV = WRAP_REPEAT;
|
||||
uint8 _wrapModeW = WRAP_REPEAT;
|
||||
|
||||
uint8 _mipOffset = 0;
|
||||
uint8 _minMip = 0;
|
||||
uint8 _maxMip = MAX_MIP_LEVEL;
|
||||
|
||||
Desc() {}
|
||||
Desc(const Filter filter, const WrapMode wrap = WRAP_REPEAT) : _filter(filter), _wrapModeU(wrap), _wrapModeV(wrap), _wrapModeW(wrap) {}
|
||||
|
||||
bool operator==(const Desc& other) const {
|
||||
return _borderColor == other._borderColor &&
|
||||
_maxAnisotropy == other._maxAnisotropy &&
|
||||
_filter == other._filter &&
|
||||
_comparisonFunc == other._comparisonFunc &&
|
||||
_wrapModeU == other._wrapModeU &&
|
||||
_wrapModeV == other._wrapModeV &&
|
||||
_wrapModeW == other._wrapModeW &&
|
||||
_minMip == other._minMip &&
|
||||
_maxMip == other._maxMip;
|
||||
}
|
||||
};
|
||||
|
||||
Sampler() {}
|
||||
|
@ -151,11 +164,17 @@ public:
|
|||
ComparisonFunction getComparisonFunction() const { return ComparisonFunction(_desc._comparisonFunc); }
|
||||
bool doComparison() const { return getComparisonFunction() != ALWAYS; }
|
||||
|
||||
uint8 getMipOffset() const { return _desc._mipOffset; }
|
||||
uint8 getMinMip() const { return _desc._minMip; }
|
||||
uint8 getMaxMip() const { return _desc._maxMip; }
|
||||
|
||||
const Desc& getDesc() const { return _desc; }
|
||||
|
||||
bool operator==(const Sampler& other) const {
|
||||
return _desc == other._desc;
|
||||
}
|
||||
bool operator!=(const Sampler& other) const {
|
||||
return !(*this == other);
|
||||
}
|
||||
protected:
|
||||
Desc _desc;
|
||||
};
|
||||
|
@ -666,6 +685,17 @@ typedef std::shared_ptr< TextureSource > TextureSourcePointer;
|
|||
|
||||
};
|
||||
|
||||
namespace std {
|
||||
template<> struct hash<gpu::Sampler> {
|
||||
size_t operator()(const gpu::Sampler& sampler) const noexcept {
|
||||
size_t result = 0;
|
||||
const auto& desc = sampler.getDesc();
|
||||
hash_combine(result, desc._comparisonFunc, desc._filter, desc._maxAnisotropy, desc._maxMip, desc._minMip, desc._wrapModeU, desc._wrapModeV, desc._wrapModeW);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
Q_DECLARE_METATYPE(gpu::TexturePointer)
|
||||
|
||||
#endif
|
||||
|
|
54
libraries/gpu/src/gpu/TextureTable.cpp
Normal file
54
libraries/gpu/src/gpu/TextureTable.cpp
Normal file
|
@ -0,0 +1,54 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2017/01/25
|
||||
// Copyright 2013-2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#include "TextureTable.h"
|
||||
#include "Texture.h"
|
||||
|
||||
#include <shared/GlobalAppProperties.h>
|
||||
using namespace gpu;
|
||||
|
||||
|
||||
const size_t TextureTable::COUNT{ TEXTURE_TABLE_COUNT };
|
||||
|
||||
TextureTable::TextureTable() { }
|
||||
|
||||
TextureTable::TextureTable(const std::initializer_list<TexturePointer>& textures) {
|
||||
auto max = std::min<size_t>(COUNT, textures.size());
|
||||
auto itr = textures.begin();
|
||||
size_t index = 0;
|
||||
while (itr != textures.end() && index < max) {
|
||||
setTexture(index, *itr);
|
||||
++index;
|
||||
}
|
||||
}
|
||||
|
||||
TextureTable::TextureTable(const Array& textures) : _textures(textures) {
|
||||
}
|
||||
|
||||
void TextureTable::setTexture(size_t index, const TexturePointer& texturePointer) {
|
||||
if (index >= COUNT || _textures[index] == texturePointer) {
|
||||
return;
|
||||
}
|
||||
{
|
||||
Lock lock(_mutex);
|
||||
++_stamp;
|
||||
_textures[index] = texturePointer;
|
||||
}
|
||||
}
|
||||
|
||||
void TextureTable::setTexture(size_t index, const TextureView& textureView) {
|
||||
setTexture(index, textureView._texture);
|
||||
}
|
||||
|
||||
TextureTable::Array TextureTable::getTextures() const {
|
||||
Array result;
|
||||
{
|
||||
Lock lock(_mutex);
|
||||
result = _textures;
|
||||
}
|
||||
return result;
|
||||
}
|
44
libraries/gpu/src/gpu/TextureTable.h
Normal file
44
libraries/gpu/src/gpu/TextureTable.h
Normal file
|
@ -0,0 +1,44 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2017/01/25
|
||||
// Copyright 2013-2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#ifndef hifi_gpu_TextureTable_h
|
||||
#define hifi_gpu_TextureTable_h
|
||||
|
||||
#include "Forward.h"
|
||||
|
||||
#include <array>
|
||||
|
||||
#define TEXTURE_TABLE_COUNT 8
|
||||
|
||||
namespace gpu {
|
||||
|
||||
class TextureTable {
|
||||
public:
|
||||
static const size_t COUNT;
|
||||
using Array = std::array<TexturePointer, TEXTURE_TABLE_COUNT>;
|
||||
TextureTable();
|
||||
TextureTable(const std::initializer_list<TexturePointer>& textures);
|
||||
TextureTable(const Array& textures);
|
||||
|
||||
// Only for gpu::Context
|
||||
const GPUObjectPointer gpuObject{};
|
||||
|
||||
void setTexture(size_t index, const TexturePointer& texturePointer);
|
||||
void setTexture(size_t index, const TextureView& texturePointer);
|
||||
|
||||
Array getTextures() const;
|
||||
Stamp getStamp() const { return _stamp; }
|
||||
|
||||
private:
|
||||
mutable Mutex _mutex;
|
||||
Array _textures;
|
||||
Stamp _stamp{ 1 };
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
38
libraries/gpu/src/gpu/TextureTable.slh
Normal file
38
libraries/gpu/src/gpu/TextureTable.slh
Normal file
|
@ -0,0 +1,38 @@
|
|||
<!
|
||||
// gpu/TextureTable.slh
|
||||
//
|
||||
// Created by Sam Gateau on 1/25/17.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
!>
|
||||
<@if not GPU_TEXTURE_TABLE_SLH@>
|
||||
<@def GPU_TEXTURE_TABLE_SLH@>
|
||||
|
||||
#ifdef GPU_TEXTURE_TABLE_BINDLESS
|
||||
#define GPU_TEXTURE_TABLE_MAX_NUM_TEXTURES 8
|
||||
|
||||
struct GPUTextureTable {
|
||||
uvec4 _textures[GPU_TEXTURE_TABLE_MAX_NUM_TEXTURES];
|
||||
};
|
||||
|
||||
#define TextureTable(index, name) layout (std140) uniform gpu_resourceTextureTable##index { GPUTextureTable name; }
|
||||
|
||||
#define tableTex(name, slot) sampler2D(name._textures[slot].xy)
|
||||
#define tableTexMinLod(name, slot) float(name._textures[slot].z)
|
||||
|
||||
#define tableTexValue(name, slot, uv) \
|
||||
tableTexValueLod(tableTex(matTex, albedoMap), tableTexMinLod(matTex, albedoMap), uv)
|
||||
|
||||
vec4 tableTexValueLod(sampler2D sampler, float minLod, vec2 uv) {
|
||||
float queryLod = textureQueryLod(sampler, uv).x;
|
||||
queryLod = max(minLod, queryLod);
|
||||
return textureLod(sampler, uv, queryLod);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#endif
|
||||
|
||||
<@endif@>
|
|
@ -504,6 +504,8 @@ TexturePointer Texture::build(const ktx::KTXDescriptor& descriptor) {
|
|||
gpuktxKeyValue._usage = Texture::Usage::Builder().withColor().withAlpha().build();
|
||||
}
|
||||
|
||||
auto samplerDesc = gpuktxKeyValue._samplerDesc;
|
||||
samplerDesc._maxMip = gpu::Sampler::MAX_MIP_LEVEL;
|
||||
auto texture = create(gpuktxKeyValue._usageType,
|
||||
type,
|
||||
texelFormat,
|
||||
|
@ -513,7 +515,7 @@ TexturePointer Texture::build(const ktx::KTXDescriptor& descriptor) {
|
|||
1, // num Samples
|
||||
header.getNumberOfSlices(),
|
||||
header.getNumberOfLevels(),
|
||||
gpuktxKeyValue._samplerDesc);
|
||||
samplerDesc);
|
||||
texture->setUsage(gpuktxKeyValue._usage);
|
||||
|
||||
// Assing the mips availables
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include <ColorUtils.h>
|
||||
|
||||
#include <gpu/Resource.h>
|
||||
#include <gpu/TextureTable.h>
|
||||
|
||||
class Transform;
|
||||
|
||||
|
@ -361,6 +362,8 @@ public:
|
|||
const std::string& getModel() const { return _model; }
|
||||
void setModel(const std::string& model) { _model = model; }
|
||||
|
||||
const gpu::TextureTablePointer& getTextureTable() const { return _textureTable; }
|
||||
|
||||
protected:
|
||||
std::string _name { "" };
|
||||
|
||||
|
@ -368,6 +371,7 @@ private:
|
|||
mutable MaterialKey _key;
|
||||
mutable UniformBufferView _schemaBuffer;
|
||||
mutable UniformBufferView _texMapArrayBuffer;
|
||||
mutable gpu::TextureTablePointer _textureTable{ std::make_shared<gpu::TextureTable>() };
|
||||
|
||||
TextureMaps _textureMaps;
|
||||
|
||||
|
|
|
@ -48,6 +48,74 @@ TexMapArray getTexMapArray() {
|
|||
|
||||
<@func declareMaterialTextures(withAlbedo, withRoughness, withNormal, withMetallic, withEmissive, withOcclusion, withScattering)@>
|
||||
|
||||
<@include gpu/TextureTable.slh@>
|
||||
|
||||
#ifdef GPU_TEXTURE_TABLE_BINDLESS
|
||||
|
||||
TextureTable(0, matTex);
|
||||
<!
|
||||
ALBEDO = 0,
|
||||
NORMAL, 1
|
||||
METALLIC, 2
|
||||
EMISSIVE_LIGHTMAP, 3
|
||||
ROUGHNESS, 4
|
||||
OCCLUSION, 5
|
||||
SCATTERING, 6
|
||||
!>
|
||||
|
||||
<@if withAlbedo@>
|
||||
#define albedoMap 0
|
||||
vec4 fetchAlbedoMap(vec2 uv) {
|
||||
return tableTexValue(matTex, albedoMap, uv);
|
||||
}
|
||||
<@endif@>
|
||||
|
||||
<@if withRoughness@>
|
||||
#define roughnessMap 4
|
||||
float fetchRoughnessMap(vec2 uv) {
|
||||
return tableTexValue(matTex, roughnessMap, uv).r;
|
||||
}
|
||||
<@endif@>
|
||||
|
||||
<@if withNormal@>
|
||||
#define normalMap 1
|
||||
vec3 fetchNormalMap(vec2 uv) {
|
||||
return tableTexValue(matTex, normalMap, uv).xyz;
|
||||
}
|
||||
<@endif@>
|
||||
|
||||
<@if withMetallic@>
|
||||
#define metallicMap 2
|
||||
float fetchMetallicMap(vec2 uv) {
|
||||
return tableTexValue(matTex, metallicMap, uv).r;
|
||||
}
|
||||
<@endif@>
|
||||
|
||||
<@if withEmissive@>
|
||||
#define emissiveMap 3
|
||||
vec3 fetchEmissiveMap(vec2 uv) {
|
||||
return tableTexValue(matTex, emissiveMap, uv).rgb;
|
||||
}
|
||||
<@endif@>
|
||||
|
||||
<@if withOcclusion@>
|
||||
#define occlusionMap 5
|
||||
float fetchOcclusionMap(vec2 uv) {
|
||||
return tableTexValue(matTex, occlusionMap, uv).r;
|
||||
}
|
||||
<@endif@>
|
||||
|
||||
<@if withScattering@>
|
||||
#define scatteringMap 6
|
||||
float fetchScatteringMap(vec2 uv) {
|
||||
float scattering = texture(tableTex(matTex, scatteringMap), uv).r; // boolean scattering for now
|
||||
return max(((scattering - 0.1) / 0.9), 0.0);
|
||||
return tableTexValue(matTex, scatteringMap, uv).r; // boolean scattering for now
|
||||
}
|
||||
<@endif@>
|
||||
|
||||
#else
|
||||
|
||||
<@if withAlbedo@>
|
||||
uniform sampler2D albedoMap;
|
||||
vec4 fetchAlbedoMap(vec2 uv) {
|
||||
|
@ -102,6 +170,8 @@ float fetchScatteringMap(vec2 uv) {
|
|||
}
|
||||
<@endif@>
|
||||
|
||||
#endif
|
||||
|
||||
<@endfunc@>
|
||||
|
||||
|
||||
|
|
|
@ -152,7 +152,7 @@ void MeshPartPayload::bindMesh(gpu::Batch& batch) {
|
|||
batch.setInputStream(0, _drawMesh->getVertexStream());
|
||||
}
|
||||
|
||||
void MeshPartPayload::bindTransform(gpu::Batch& batch, RenderArgs::RenderMode renderMode) const {
|
||||
void MeshPartPayload::bindTransform(gpu::Batch& batch, RenderArgs::RenderMode renderMode) const {
|
||||
batch.setModelTransform(_drawTransform);
|
||||
}
|
||||
|
||||
|
|
|
@ -612,7 +612,8 @@ void initZPassPipelines(ShapePlumber& shapePlumber, gpu::StatePointer state) {
|
|||
#include "RenderPipelines.h"
|
||||
#include <model-networking/TextureCache.h>
|
||||
|
||||
void RenderPipelines::bindMaterial(graphics::MaterialPointer material, gpu::Batch& batch, bool enableTextures) {
|
||||
// FIXME find a better way to setup the default textures
|
||||
void RenderPipelines::bindMaterial(const graphics::MaterialPointer& material, gpu::Batch& batch, bool enableTextures) {
|
||||
if (!material) {
|
||||
return;
|
||||
}
|
||||
|
@ -630,84 +631,65 @@ void RenderPipelines::bindMaterial(graphics::MaterialPointer material, gpu::Batc
|
|||
numUnlit++;
|
||||
}
|
||||
|
||||
if (!enableTextures) {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::ALBEDO, textureCache->getWhiteTexture());
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::ROUGHNESS, textureCache->getWhiteTexture());
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::NORMAL, textureCache->getBlueTexture());
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::METALLIC, textureCache->getBlackTexture());
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::OCCLUSION, textureCache->getWhiteTexture());
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::SCATTERING, textureCache->getWhiteTexture());
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::EMISSIVE_LIGHTMAP, textureCache->getBlackTexture());
|
||||
return;
|
||||
}
|
||||
const auto& drawMaterialTextures = material->getTextureTable();
|
||||
|
||||
// Albedo
|
||||
if (materialKey.isAlbedoMap()) {
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::ALBEDO_MAP);
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::ALBEDO, itr->second->getTextureView());
|
||||
if (enableTextures && itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(ShapePipeline::Slot::ALBEDO, itr->second->getTextureView());
|
||||
} else {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::ALBEDO, textureCache->getGrayTexture());
|
||||
drawMaterialTextures->setTexture(ShapePipeline::Slot::ALBEDO, textureCache->getWhiteTexture());
|
||||
}
|
||||
}
|
||||
|
||||
// Roughness map
|
||||
if (materialKey.isRoughnessMap()) {
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::ROUGHNESS_MAP);
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::ROUGHNESS, itr->second->getTextureView());
|
||||
|
||||
// texcoord are assumed to be the same has albedo
|
||||
if (enableTextures && itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(ShapePipeline::Slot::ROUGHNESS, itr->second->getTextureView());
|
||||
} else {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::ROUGHNESS, textureCache->getWhiteTexture());
|
||||
drawMaterialTextures->setTexture(ShapePipeline::Slot::ROUGHNESS, textureCache->getWhiteTexture());
|
||||
}
|
||||
}
|
||||
|
||||
// Normal map
|
||||
if (materialKey.isNormalMap()) {
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::NORMAL_MAP);
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::NORMAL, itr->second->getTextureView());
|
||||
|
||||
// texcoord are assumed to be the same has albedo
|
||||
if (enableTextures && itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(ShapePipeline::Slot::NORMAL, itr->second->getTextureView());
|
||||
} else {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::NORMAL, textureCache->getBlueTexture());
|
||||
drawMaterialTextures->setTexture(ShapePipeline::Slot::NORMAL, textureCache->getBlueTexture());
|
||||
}
|
||||
}
|
||||
|
||||
// Metallic map
|
||||
if (materialKey.isMetallicMap()) {
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::METALLIC_MAP);
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::METALLIC, itr->second->getTextureView());
|
||||
|
||||
// texcoord are assumed to be the same has albedo
|
||||
if (enableTextures && itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(ShapePipeline::Slot::METALLIC, itr->second->getTextureView());
|
||||
} else {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::METALLIC, textureCache->getBlackTexture());
|
||||
drawMaterialTextures->setTexture(ShapePipeline::Slot::METALLIC, textureCache->getBlackTexture());
|
||||
}
|
||||
}
|
||||
|
||||
// Occlusion map
|
||||
if (materialKey.isOcclusionMap()) {
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::OCCLUSION_MAP);
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::OCCLUSION, itr->second->getTextureView());
|
||||
|
||||
// texcoord are assumed to be the same has albedo
|
||||
if (enableTextures && itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(ShapePipeline::Slot::OCCLUSION, itr->second->getTextureView());
|
||||
} else {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::OCCLUSION, textureCache->getWhiteTexture());
|
||||
drawMaterialTextures->setTexture(ShapePipeline::Slot::OCCLUSION, textureCache->getWhiteTexture());
|
||||
}
|
||||
}
|
||||
|
||||
// Scattering map
|
||||
if (materialKey.isScatteringMap()) {
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::SCATTERING_MAP);
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::SCATTERING, itr->second->getTextureView());
|
||||
|
||||
// texcoord are assumed to be the same has albedo
|
||||
if (enableTextures && itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(ShapePipeline::Slot::SCATTERING, itr->second->getTextureView());
|
||||
} else {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::SCATTERING, textureCache->getWhiteTexture());
|
||||
drawMaterialTextures->setTexture(ShapePipeline::Slot::SCATTERING, textureCache->getWhiteTexture());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -715,18 +697,19 @@ void RenderPipelines::bindMaterial(graphics::MaterialPointer material, gpu::Batc
|
|||
if (materialKey.isLightmapMap()) {
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::LIGHTMAP_MAP);
|
||||
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::EMISSIVE_LIGHTMAP, itr->second->getTextureView());
|
||||
if (enableTextures && itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(ShapePipeline::Slot::EMISSIVE_LIGHTMAP, itr->second->getTextureView());
|
||||
} else {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::EMISSIVE_LIGHTMAP, textureCache->getGrayTexture());
|
||||
drawMaterialTextures->setTexture(ShapePipeline::Slot::EMISSIVE_LIGHTMAP, textureCache->getGrayTexture());
|
||||
}
|
||||
} else if (materialKey.isEmissiveMap()) {
|
||||
auto itr = textureMaps.find(graphics::MaterialKey::EMISSIVE_MAP);
|
||||
|
||||
if (itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::EMISSIVE_LIGHTMAP, itr->second->getTextureView());
|
||||
if (enableTextures && itr != textureMaps.end() && itr->second->isDefined()) {
|
||||
drawMaterialTextures->setTexture(ShapePipeline::Slot::EMISSIVE_LIGHTMAP, itr->second->getTextureView());
|
||||
} else {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::EMISSIVE_LIGHTMAP, textureCache->getBlackTexture());
|
||||
drawMaterialTextures->setTexture(ShapePipeline::Slot::EMISSIVE_LIGHTMAP, textureCache->getBlackTexture());
|
||||
}
|
||||
}
|
||||
|
||||
batch.setResourceTextureTable(material->getTextureTable());
|
||||
}
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
|
||||
class RenderPipelines {
|
||||
public:
|
||||
static void bindMaterial(graphics::MaterialPointer material, gpu::Batch& batch, bool enableTextures);
|
||||
static void bindMaterial(const graphics::MaterialPointer& material, gpu::Batch& batch, bool enableTextures);
|
||||
};
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue