remove noise and return early

This commit is contained in:
Brad Hefta-Gaub 2016-03-10 16:19:52 -08:00
parent 0c12c6ef90
commit 9842689ec0
2 changed files with 4 additions and 15 deletions

View file

@ -415,11 +415,8 @@ void OpenGLDisplayPlugin::compositeOverlay() {
auto compositorHelper = DependencyManager::get<CompositorHelper>();
auto overlayAlpha = compositorHelper->getAlpha();
qDebug() << __FUNCTION__ << "overlayAlpha:" << overlayAlpha;
if (overlayAlpha <= 0.0f) {
//return; // don't render the overlay at all.
qDebug() << "would bail early...";
return; // don't render the overlay at all.
}
Uniform<float>(*_program, _alphaUniform).Set(overlayAlpha);
@ -445,13 +442,10 @@ void OpenGLDisplayPlugin::compositePointer() {
// set the alpha
auto overlayAlpha = compositorHelper->getAlpha();
if (overlayAlpha <= 0.0f) {
//return; // don't render the overlay at all.
qDebug() << "would bail early...";
return; // don't render the overlay at all.
}
qDebug() << __FUNCTION__ << "overlayAlpha:" << overlayAlpha;
Uniform<float>(*_program, _alphaUniform).Set(overlayAlpha);
Uniform<glm::mat4>(*_program, _mvpUniform).Set(compositorHelper->getReticleTransform(glm::mat4()));
if (isStereo()) {
for_each_eye([&](Eye eye) {

View file

@ -67,11 +67,8 @@ void HmdDisplayPlugin::compositeOverlay() {
auto compositorHelper = DependencyManager::get<CompositorHelper>();
auto overlayAlpha = compositorHelper->getAlpha();
qDebug() << __FUNCTION__ << "overlayAlpha:" << overlayAlpha;
if (overlayAlpha <= 0.0f) {
//return; // don't render the overlay at all.
qDebug() << "would bail early...";
return; // don't render the overlay at all.
}
Uniform<float>(*_program, _alphaUniform).Set(overlayAlpha);
@ -97,10 +94,8 @@ void HmdDisplayPlugin::compositePointer() {
// set the alpha
auto overlayAlpha = compositorHelper->getAlpha();
if (overlayAlpha <= 0.0f) {
//return; // don't render the overlay at all.
qDebug() << "would bail early...";
return; // don't render the overlay at all.
}
qDebug() << __FUNCTION__ << "overlayAlpha:" << overlayAlpha;
Uniform<float>(*_program, _alphaUniform).Set(overlayAlpha);