mirror of
https://github.com/lubosz/overte.git
synced 2025-04-19 16:44:04 +02:00
remove noise and return early
This commit is contained in:
parent
0c12c6ef90
commit
9842689ec0
2 changed files with 4 additions and 15 deletions
|
@ -415,11 +415,8 @@ void OpenGLDisplayPlugin::compositeOverlay() {
|
|||
auto compositorHelper = DependencyManager::get<CompositorHelper>();
|
||||
auto overlayAlpha = compositorHelper->getAlpha();
|
||||
|
||||
qDebug() << __FUNCTION__ << "overlayAlpha:" << overlayAlpha;
|
||||
|
||||
if (overlayAlpha <= 0.0f) {
|
||||
//return; // don't render the overlay at all.
|
||||
qDebug() << "would bail early...";
|
||||
return; // don't render the overlay at all.
|
||||
}
|
||||
Uniform<float>(*_program, _alphaUniform).Set(overlayAlpha);
|
||||
|
||||
|
@ -445,13 +442,10 @@ void OpenGLDisplayPlugin::compositePointer() {
|
|||
// set the alpha
|
||||
auto overlayAlpha = compositorHelper->getAlpha();
|
||||
if (overlayAlpha <= 0.0f) {
|
||||
//return; // don't render the overlay at all.
|
||||
qDebug() << "would bail early...";
|
||||
return; // don't render the overlay at all.
|
||||
}
|
||||
qDebug() << __FUNCTION__ << "overlayAlpha:" << overlayAlpha;
|
||||
Uniform<float>(*_program, _alphaUniform).Set(overlayAlpha);
|
||||
|
||||
|
||||
Uniform<glm::mat4>(*_program, _mvpUniform).Set(compositorHelper->getReticleTransform(glm::mat4()));
|
||||
if (isStereo()) {
|
||||
for_each_eye([&](Eye eye) {
|
||||
|
|
|
@ -67,11 +67,8 @@ void HmdDisplayPlugin::compositeOverlay() {
|
|||
auto compositorHelper = DependencyManager::get<CompositorHelper>();
|
||||
auto overlayAlpha = compositorHelper->getAlpha();
|
||||
|
||||
qDebug() << __FUNCTION__ << "overlayAlpha:" << overlayAlpha;
|
||||
|
||||
if (overlayAlpha <= 0.0f) {
|
||||
//return; // don't render the overlay at all.
|
||||
qDebug() << "would bail early...";
|
||||
return; // don't render the overlay at all.
|
||||
}
|
||||
Uniform<float>(*_program, _alphaUniform).Set(overlayAlpha);
|
||||
|
||||
|
@ -97,10 +94,8 @@ void HmdDisplayPlugin::compositePointer() {
|
|||
// set the alpha
|
||||
auto overlayAlpha = compositorHelper->getAlpha();
|
||||
if (overlayAlpha <= 0.0f) {
|
||||
//return; // don't render the overlay at all.
|
||||
qDebug() << "would bail early...";
|
||||
return; // don't render the overlay at all.
|
||||
}
|
||||
qDebug() << __FUNCTION__ << "overlayAlpha:" << overlayAlpha;
|
||||
Uniform<float>(*_program, _alphaUniform).Set(overlayAlpha);
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue