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Fix bandwidth quota calculation now we're dropping excess
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d12376187c
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1 changed files with 7 additions and 12 deletions
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@ -258,8 +258,6 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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// max number of avatarBytes per frame
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int maxAvatarBytesPerFrame = int(_maxKbpsPerNode * BYTES_PER_KILOBIT / AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND);
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// FIXME - find a way to not send the sessionID for every avatar
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int minimumBytesPerAvatar = AvatarDataPacket::AVATAR_HAS_FLAGS_SIZE + NUM_BYTES_RFC4122_UUID;
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// keep track of the number of other avatars held back in this frame
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int numAvatarsHeldBack = 0;
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@ -274,14 +272,13 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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// When this is true, the AvatarMixer will send Avatar data to a client about avatars that have ignored them
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bool getsAnyIgnored = PALIsOpen && destinationNode->getCanKick();
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if (PALIsOpen) {
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// Increase minimumBytesPerAvatar if the PAL is open
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minimumBytesPerAvatar += sizeof(AvatarDataPacket::AvatarGlobalPosition) +
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sizeof(AvatarDataPacket::AudioLoudness);
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}
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// Bandwidth allowance for data that must be sent.
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int minimumBytesPerAvatar = PALIsOpen ? AvatarDataPacket::AVATAR_HAS_FLAGS_SIZE + NUM_BYTES_RFC4122_UUID +
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sizeof(AvatarDataPacket::AvatarGlobalPosition) + sizeof(AvatarDataPacket::AudioLoudness) : 0;
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// setup a PacketList for the avatarPackets
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auto avatarPacketList = NLPacketList::create(PacketType::BulkAvatarData);
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static auto maxAvatarDataBytes = avatarPacketList->getMaxSegmentSize() - NUM_BYTES_RFC4122_UUID;
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// compute node bounding box
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const float MY_AVATAR_BUBBLE_EXPANSION_FACTOR = 4.0f; // magic number determined emperically
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@ -401,19 +398,18 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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int remainingAvatars = (int)sortedAvatars.size();
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auto traitsPacketList = NLPacketList::create(PacketType::BulkAvatarTraits, QByteArray(), true, true);
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const auto& sortedAvatarVector = sortedAvatars.getSortedVector();
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for (const auto& sortedAvatar : sortedAvatarVector) {
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const Node* otherNode = sortedAvatar.getNode();
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auto lastEncodeForOther = sortedAvatar.getTimestamp();
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remainingAvatars--;
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assert(otherNode); // we can't have gotten here without the avatarData being a valid key in the map
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AvatarData::AvatarDataDetail detail = AvatarData::NoData;
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// NOTE: Here's where we determine if we are over budget and drop to bare minimum data
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// If we're going to just drop the over-budget avatars entirely the decision should
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// just use numAvatarDataBytes, not minimRemainingAvatarBytes.
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// NOTE: Here's where we determine if we are over budget and drop remaining avatars,
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// or send minimal avatar data in uncommon case of PALIsOpen.
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int minimRemainingAvatarBytes = minimumBytesPerAvatar * remainingAvatars;
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bool overBudget = (identityBytesSent + numAvatarDataBytes + minimRemainingAvatarBytes) > maxAvatarBytesPerFrame;
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if (overBudget) {
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@ -472,7 +468,6 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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_stats.toByteArrayElapsedTime +=
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(quint64) chrono::duration_cast<chrono::microseconds>(endSerialize - startSerialize).count();
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static auto maxAvatarDataBytes = avatarPacketList->getMaxSegmentSize() - NUM_BYTES_RFC4122_UUID;
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if (bytes.size() > maxAvatarDataBytes) {
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qCWarning(avatars) << "otherAvatar.toByteArray() for" << otherNode->getUUID()
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<< "resulted in very large buffer of" << bytes.size() << "bytes - dropping facial data";
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