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2 changed files with 9 additions and 5 deletions
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@ -680,7 +680,9 @@ private:
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* <tr><td><code>CameraIndependent</code></td><td>number</td><td>number</td><td>The camera is in independent mode.</td></tr>
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* <tr><td><code>CameraEntity</code></td><td>number</td><td>number</td><td>The camera is in entity mode.</td></tr>
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* <tr><td><code>InHMD</code></td><td>number</td><td>number</td><td>The user is in HMD mode.</td></tr>
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* <tr><td><code>CaptureMouse</code></td><td>number</td><td>number</td><td>The mouse is captured.</td></tr>
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* <tr><td><code>CaptureMouse</code></td><td>number</td><td>number</td><td>The mouse is captured. In this mode,
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* the mouse is invisible and cannot leave the bounds of Interface, as long as Interface is the active window and
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* no menu item is selected.</td></tr>
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* <tr><td><code>AdvancedMovement</code></td><td>number</td><td>number</td><td>Advanced movement (walking) controls are
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* enabled.</td></tr>
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* <tr><td><code>StrafeEnabled</code></td><td>number</td><td>number</td><td>Strafing is enabled</td></tr>
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@ -716,7 +718,7 @@ static const QString STATE_PLATFORM_ANDROID = "PlatformAndroid";
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static const QString STATE_LEFT_HAND_DOMINANT = "LeftHandDominant";
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static const QString STATE_RIGHT_HAND_DOMINANT = "RightHandDominant";
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static const QString STATE_STRAFE_ENABLED = "StrafeEnabled";
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static const QString STATE_CAMERA_CAPTURE_MOUSE = "CaptureMouse";
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static const QString STATE_CAPTURE_MOUSE = "CaptureMouse";
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// Statically provided display and input plugins
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extern DisplayPluginList getDisplayPlugins();
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@ -920,7 +922,7 @@ bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
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DependencyManager::set<MessagesClient>();
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controller::StateController::setStateVariables({ { STATE_IN_HMD, STATE_CAMERA_FULL_SCREEN_MIRROR,
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STATE_CAMERA_FIRST_PERSON, STATE_CAMERA_FIRST_PERSON_LOOK_AT, STATE_CAMERA_THIRD_PERSON,
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STATE_CAMERA_ENTITY, STATE_CAMERA_INDEPENDENT, STATE_CAMERA_LOOK_AT, STATE_CAMERA_SELFIE, STATE_CAMERA_CAPTURE_MOUSE,
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STATE_CAMERA_ENTITY, STATE_CAMERA_INDEPENDENT, STATE_CAMERA_LOOK_AT, STATE_CAMERA_SELFIE, STATE_CAPTURE_MOUSE,
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STATE_SNAP_TURN, STATE_ADVANCED_MOVEMENT_CONTROLS, STATE_GROUNDED, STATE_NAV_FOCUSED,
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STATE_PLATFORM_WINDOWS, STATE_PLATFORM_MAC, STATE_PLATFORM_ANDROID, STATE_LEFT_HAND_DOMINANT, STATE_RIGHT_HAND_DOMINANT, STATE_STRAFE_ENABLED } });
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DependencyManager::set<UserInputMapper>();
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@ -1893,7 +1895,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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_applicationStateDevice->setInputVariant(STATE_CAMERA_INDEPENDENT, []() -> float {
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return qApp->getCamera().getMode() == CAMERA_MODE_INDEPENDENT ? 1 : 0;
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});
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_applicationStateDevice->setInputVariant(STATE_CAMERA_CAPTURE_MOUSE, []() -> float {
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_applicationStateDevice->setInputVariant(STATE_CAPTURE_MOUSE, []() -> float {
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return qApp->getCamera().getCaptureMouse() ? 1 : 0;
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});
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_applicationStateDevice->setInputVariant(STATE_SNAP_TURN, []() -> float {
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@ -120,7 +120,9 @@ public slots:
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bool getCaptureMouse() const { return _captureMouse; }
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/**jsdoc
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* Sets the mouse capture state.
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* Sets the mouse capture state. When <code>true</code>, the mouse will be invisible and cannot leave the bounds of
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* Interface, as long as Interface is the active window and no menu item is selected. When <code>false</code>, the mouse
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* will behave normally.
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* @function Camera.setCaptureMouse
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* @param {boolean} captureMouse - <code>true</code> to capture the mouse, <code>false</code> to release the mouse.
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*/
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