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https://github.com/lubosz/overte.git
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namechange collisionsWillMove --> dynamic
This commit is contained in:
parent
8b420adbc8
commit
952f5b23f6
9 changed files with 46 additions and 36 deletions
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@ -65,7 +65,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID) :
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_visible(ENTITY_ITEM_DEFAULT_VISIBLE),
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_ignoreForCollisions(ENTITY_ITEM_DEFAULT_IGNORE_FOR_COLLISIONS),
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_collisionMask(ENTITY_COLLISION_MASK_DEFAULT),
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_collisionsWillMove(ENTITY_ITEM_DEFAULT_COLLISIONS_WILL_MOVE),
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_dynamic(ENTITY_ITEM_DEFAULT_DYNAMIC),
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_locked(ENTITY_ITEM_DEFAULT_LOCKED),
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_userData(ENTITY_ITEM_DEFAULT_USER_DATA),
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_simulationOwner(),
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@ -125,7 +125,7 @@ EntityPropertyFlags EntityItem::getEntityProperties(EncodeBitstreamParams& param
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requestedProperties += PROP_VISIBLE;
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requestedProperties += PROP_IGNORE_FOR_COLLISIONS;
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requestedProperties += PROP_COLLISION_MASK;
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requestedProperties += PROP_COLLISIONS_WILL_MOVE;
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requestedProperties += PROP_DYNAMIC;
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requestedProperties += PROP_LOCKED;
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requestedProperties += PROP_USER_DATA;
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requestedProperties += PROP_MARKETPLACE_ID;
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@ -262,7 +262,7 @@ OctreeElement::AppendState EntityItem::appendEntityData(OctreePacketData* packet
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APPEND_ENTITY_PROPERTY(PROP_VISIBLE, getVisible());
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APPEND_ENTITY_PROPERTY(PROP_IGNORE_FOR_COLLISIONS, getIgnoreForCollisions());
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APPEND_ENTITY_PROPERTY(PROP_COLLISION_MASK, getCollisionMask());
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APPEND_ENTITY_PROPERTY(PROP_COLLISIONS_WILL_MOVE, getCollisionsWillMove());
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APPEND_ENTITY_PROPERTY(PROP_DYNAMIC, getDynamic());
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APPEND_ENTITY_PROPERTY(PROP_LOCKED, getLocked());
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APPEND_ENTITY_PROPERTY(PROP_USER_DATA, getUserData());
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APPEND_ENTITY_PROPERTY(PROP_MARKETPLACE_ID, getMarketplaceID());
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@ -682,7 +682,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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READ_ENTITY_PROPERTY(PROP_VISIBLE, bool, setVisible);
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READ_ENTITY_PROPERTY(PROP_IGNORE_FOR_COLLISIONS, bool, updateIgnoreForCollisions);
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READ_ENTITY_PROPERTY(PROP_COLLISION_MASK, uint8_t, updateCollisionMask);
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READ_ENTITY_PROPERTY(PROP_COLLISIONS_WILL_MOVE, bool, updateCollisionsWillMove);
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READ_ENTITY_PROPERTY(PROP_DYNAMIC, bool, updateDynamic);
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READ_ENTITY_PROPERTY(PROP_LOCKED, bool, setLocked);
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READ_ENTITY_PROPERTY(PROP_USER_DATA, QString, setUserData);
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@ -1046,7 +1046,7 @@ EntityItemProperties EntityItem::getProperties(EntityPropertyFlags desiredProper
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(visible, getVisible);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(ignoreForCollisions, getIgnoreForCollisions);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(collisionMask, getCollisionMask);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(collisionsWillMove, getCollisionsWillMove);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(dynamic, getDynamic);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(locked, getLocked);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(userData, getUserData);
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COPY_ENTITY_PROPERTY_TO_PROPERTIES(marketplaceID, getMarketplaceID);
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@ -1102,7 +1102,7 @@ bool EntityItem::setProperties(const EntityItemProperties& properties) {
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(friction, updateFriction);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(ignoreForCollisions, updateIgnoreForCollisions);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(collisionMask, updateCollisionMask);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(collisionsWillMove, updateCollisionsWillMove);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(dynamic, updateDynamic);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(created, updateCreated);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(lifetime, updateLifetime);
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@ -1458,9 +1458,9 @@ void EntityItem::updateCollisionMask(uint8_t value) {
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}
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}
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void EntityItem::updateCollisionsWillMove(bool value) {
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if (_collisionsWillMove != value) {
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_collisionsWillMove = value;
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void EntityItem::updateDynamic(bool value) {
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if (_dynamic != value) {
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_dynamic = value;
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_dirtyFlags |= Simulation::DIRTY_MOTION_TYPE;
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}
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}
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@ -278,8 +278,8 @@ public:
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uint8_t getFinalCollisionMask() const { return _ignoreForCollisions ? 0 : _collisionMask; }
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void setCollisionMask(uint8_t value) { _collisionMask = value; }
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bool getCollisionsWillMove() const { return _collisionsWillMove; }
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void setCollisionsWillMove(bool value) { _collisionsWillMove = value; }
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bool getDynamic() const { return _dynamic; }
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void setDynamic(bool value) { _dynamic = value; }
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virtual bool shouldBePhysical() const { return false; }
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@ -333,7 +333,7 @@ public:
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void updateAngularDamping(float value);
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void updateIgnoreForCollisions(bool value);
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void updateCollisionMask(uint8_t value);
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void updateCollisionsWillMove(bool value);
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void updateDynamic(bool value);
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void updateLifetime(float value);
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void updateCreated(uint64_t value);
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virtual void updateShapeType(ShapeType type) { /* do nothing */ }
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@ -447,8 +447,7 @@ protected:
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bool _visible;
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bool _ignoreForCollisions;
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uint8_t _collisionMask { ENTITY_COLLISION_MASK_DEFAULT };
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uint8_t _collisionGroupOverride;
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bool _collisionsWillMove;
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bool _dynamic;
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bool _locked;
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QString _userData;
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SimulationOwner _simulationOwner;
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@ -257,7 +257,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
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CHECK_PROPERTY_CHANGE(PROP_ANGULAR_DAMPING, angularDamping);
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CHECK_PROPERTY_CHANGE(PROP_IGNORE_FOR_COLLISIONS, ignoreForCollisions);
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CHECK_PROPERTY_CHANGE(PROP_COLLISION_MASK, collisionMask);
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CHECK_PROPERTY_CHANGE(PROP_COLLISIONS_WILL_MOVE, collisionsWillMove);
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CHECK_PROPERTY_CHANGE(PROP_DYNAMIC, dynamic);
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CHECK_PROPERTY_CHANGE(PROP_IS_SPOTLIGHT, isSpotlight);
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CHECK_PROPERTY_CHANGE(PROP_INTENSITY, intensity);
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CHECK_PROPERTY_CHANGE(PROP_EXPONENT, exponent);
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@ -372,7 +372,8 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
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COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_VISIBLE, visible);
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COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_IGNORE_FOR_COLLISIONS, ignoreForCollisions);
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COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_COLLISION_MASK, collisionMask, getCollisionMaskAsString());
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COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_COLLISIONS_WILL_MOVE, collisionsWillMove);
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COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_DYNAMIC, dynamic);
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COPY_PROXY_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_DYNAMIC, dynamic, collisionsWillMove, getDynamic()); // legacy support
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COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_HREF, href);
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COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_DESCRIPTION, description);
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COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_FACE_CAMERA, faceCamera);
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@ -594,7 +595,8 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
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COPY_PROPERTY_FROM_QSCRIPTVALUE(localRenderAlpha, float, setLocalRenderAlpha);
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COPY_PROPERTY_FROM_QSCRIPTVALUE(ignoreForCollisions, bool, setIgnoreForCollisions);
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COPY_PROPERTY_FROM_QSCRITPTVALUE_ENUM(collisionMask, CollisionMask);
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COPY_PROPERTY_FROM_QSCRIPTVALUE(collisionsWillMove, bool, setCollisionsWillMove);
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COPY_PROPERTY_FROM_QSCRIPTVALUE_GETTER(collisionsWillMove, bool, setDynamic, getDynamic); // legacy support
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COPY_PROPERTY_FROM_QSCRIPTVALUE(dynamic, bool, setDynamic);
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COPY_PROPERTY_FROM_QSCRIPTVALUE(isSpotlight, bool, setIsSpotlight);
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COPY_PROPERTY_FROM_QSCRIPTVALUE(intensity, float, setIntensity);
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COPY_PROPERTY_FROM_QSCRIPTVALUE(exponent, float, setExponent);
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@ -757,7 +759,8 @@ void EntityItemProperties::entityPropertyFlagsFromScriptValue(const QScriptValue
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ADD_PROPERTY_TO_MAP(PROP_ANGULAR_DAMPING, AngularDamping, angularDamping, float);
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ADD_PROPERTY_TO_MAP(PROP_IGNORE_FOR_COLLISIONS, IgnoreForCollisions, ignoreForCollisions, bool);
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ADD_PROPERTY_TO_MAP(PROP_COLLISION_MASK, CollisionMask, collisionMask, uint8_t);
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ADD_PROPERTY_TO_MAP(PROP_COLLISIONS_WILL_MOVE, CollisionsWillMove, collisionsWillMove, bool);
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ADD_PROPERTY_TO_MAP(PROP_DYNAMIC, unused, collisionsWillMove, unused); // legacy support
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ADD_PROPERTY_TO_MAP(PROP_DYNAMIC, unused, dynamic, unused);
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ADD_PROPERTY_TO_MAP(PROP_IS_SPOTLIGHT, IsSpotlight, isSpotlight, bool);
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ADD_PROPERTY_TO_MAP(PROP_INTENSITY, Intensity, intensity, float);
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ADD_PROPERTY_TO_MAP(PROP_EXPONENT, Exponent, exponent, float);
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@ -1004,7 +1007,7 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
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APPEND_ENTITY_PROPERTY(PROP_VISIBLE, properties.getVisible());
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APPEND_ENTITY_PROPERTY(PROP_IGNORE_FOR_COLLISIONS, properties.getIgnoreForCollisions());
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APPEND_ENTITY_PROPERTY(PROP_COLLISION_MASK, properties.getCollisionMask());
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APPEND_ENTITY_PROPERTY(PROP_COLLISIONS_WILL_MOVE, properties.getCollisionsWillMove());
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APPEND_ENTITY_PROPERTY(PROP_DYNAMIC, properties.getDynamic());
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APPEND_ENTITY_PROPERTY(PROP_LOCKED, properties.getLocked());
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APPEND_ENTITY_PROPERTY(PROP_USER_DATA, properties.getUserData());
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APPEND_ENTITY_PROPERTY(PROP_HREF, properties.getHref());
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@ -1297,7 +1300,7 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
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READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_VISIBLE, bool, setVisible);
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READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_IGNORE_FOR_COLLISIONS, bool, setIgnoreForCollisions);
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READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_COLLISION_MASK, uint8_t, setCollisionMask);
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READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_COLLISIONS_WILL_MOVE, bool, setCollisionsWillMove);
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READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_DYNAMIC, bool, setDynamic);
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READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LOCKED, bool, setLocked);
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READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_USER_DATA, QString, setUserData);
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READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_HREF, QString, setHref);
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@ -1479,7 +1482,7 @@ void EntityItemProperties::markAllChanged() {
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_isSpotlightChanged = true;
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_ignoreForCollisionsChanged = true;
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_collisionMaskChanged = true;
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_collisionsWillMoveChanged = true;
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_dynamicChanged = true;
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_intensityChanged = true;
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_exponentChanged = true;
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@ -1597,7 +1600,7 @@ bool EntityItemProperties::hasTerseUpdateChanges() const {
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bool EntityItemProperties::hasMiscPhysicsChanges() const {
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return _gravityChanged || _dimensionsChanged || _densityChanged || _frictionChanged
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|| _restitutionChanged || _dampingChanged || _angularDampingChanged || _registrationPointChanged ||
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_compoundShapeURLChanged || _collisionsWillMoveChanged || _ignoreForCollisionsChanged || _collisionMaskChanged;
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_compoundShapeURLChanged || _dynamicChanged || _ignoreForCollisionsChanged || _collisionMaskChanged;
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}
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void EntityItemProperties::clearSimulationOwner() {
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@ -1716,8 +1719,8 @@ QList<QString> EntityItemProperties::listChangedProperties() {
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if (collisionMaskChanged()) {
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out += "collisionMask";
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}
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if (collisionsWillMoveChanged()) {
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out += "collisionsWillMove";
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if (dynamicChanged()) {
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out += "dynamic";
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}
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if (isSpotlightChanged()) {
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out += "isSpotlight";
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@ -129,7 +129,7 @@ public:
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DEFINE_PROPERTY(PROP_ANGULAR_DAMPING, AngularDamping, angularDamping, float, ENTITY_ITEM_DEFAULT_ANGULAR_DAMPING);
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DEFINE_PROPERTY(PROP_IGNORE_FOR_COLLISIONS, IgnoreForCollisions, ignoreForCollisions, bool, ENTITY_ITEM_DEFAULT_IGNORE_FOR_COLLISIONS);
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DEFINE_PROPERTY(PROP_COLLISION_MASK, CollisionMask, collisionMask, uint8_t, ENTITY_COLLISION_MASK_DEFAULT);
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DEFINE_PROPERTY(PROP_COLLISIONS_WILL_MOVE, CollisionsWillMove, collisionsWillMove, bool, ENTITY_ITEM_DEFAULT_COLLISIONS_WILL_MOVE);
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DEFINE_PROPERTY(PROP_DYNAMIC, Dynamic, dynamic, bool, ENTITY_ITEM_DEFAULT_DYNAMIC);
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DEFINE_PROPERTY(PROP_IS_SPOTLIGHT, IsSpotlight, isSpotlight, bool, false);
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DEFINE_PROPERTY(PROP_INTENSITY, Intensity, intensity, float, 1.0f);
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DEFINE_PROPERTY(PROP_EXPONENT, Exponent, exponent, float, 0.0f);
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@ -356,7 +356,7 @@ inline QDebug operator<<(QDebug debug, const EntityItemProperties& properties) {
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, AngularVelocity, angularVelocity, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, AngularDamping, angularDamping, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, IgnoreForCollisions, ignoreForCollisions, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, CollisionsWillMove, collisionsWillMove, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Dynamic, dynamic, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, IsSpotlight, isSpotlight, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Intensity, intensity, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Exponent, exponent, "");
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@ -69,7 +69,7 @@ const float ENTITY_ITEM_MAX_FRICTION = 0.99f;
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const float ENTITY_ITEM_DEFAULT_FRICTION = 0.5f;
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const bool ENTITY_ITEM_DEFAULT_IGNORE_FOR_COLLISIONS = false;
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const bool ENTITY_ITEM_DEFAULT_COLLISIONS_WILL_MOVE = false;
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const bool ENTITY_ITEM_DEFAULT_DYNAMIC = false;
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const bool ENTITY_ITEM_DEFAULT_BILLBOARDED = false;
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const float ENTITY_ITEM_DEFAULT_CUTOFF = PI / 2;
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@ -168,7 +168,15 @@ inline QScriptValue convertScriptValue(QScriptEngine* e, const AACube& v) { retu
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QScriptValue V = convertScriptValue(engine, G); \
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properties.setProperty(#P, V); \
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}
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// same as COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER but uses #X instead of #P in the setProperty() step
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#define COPY_PROXY_PROPERTY_TO_QSCRIPTVALUE_GETTER(p, P, X, G) \
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if ((_desiredProperties.isEmpty() || _desiredProperties.getHasProperty(p)) && \
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(!skipDefaults || defaultEntityProperties._##P != _##P)) { \
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QScriptValue V = convertScriptValue(engine, G); \
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properties.setProperty(#X, V); \
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}
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#define COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER_ALWAYS(P, G) \
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if (!skipDefaults || defaultEntityProperties._##P != _##P) { \
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QScriptValue V = convertScriptValue(engine, G); \
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@ -17,7 +17,7 @@
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enum EntityPropertyList {
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PROP_PAGED_PROPERTY,
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PROP_CUSTOM_PROPERTIES_INCLUDED,
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// these properties are supported by the EntityItem base class
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PROP_VISIBLE,
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PROP_POSITION,
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@ -33,7 +33,7 @@ enum EntityPropertyList {
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// these properties are supported by some derived classes
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PROP_COLOR,
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// these are used by models only
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PROP_MODEL_URL,
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PROP_ANIMATION_URL,
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@ -46,7 +46,7 @@ enum EntityPropertyList {
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PROP_ANGULAR_VELOCITY,
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PROP_ANGULAR_DAMPING,
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PROP_IGNORE_FOR_COLLISIONS,
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PROP_COLLISIONS_WILL_MOVE,
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PROP_DYNAMIC,
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// property used by Light entity
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PROP_IS_SPOTLIGHT,
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@ -734,15 +734,15 @@ void EntityTree::fixupTerseEditLogging(EntityItemProperties& properties, QList<Q
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}
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}
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if (properties.collisionsWillMoveChanged()) {
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int index = changedProperties.indexOf("collisionsWillMove");
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if (properties.dynamicChanged()) {
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int index = changedProperties.indexOf("dynamic");
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if (index >= 0) {
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bool value = properties.getCollisionsWillMove();
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bool value = properties.getDynamic();
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QString changeHint = "0";
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if (value) {
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changeHint = "1";
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}
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changedProperties[index] = QString("collisionsWillMove:") + changeHint;
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changedProperties[index] = QString("dynamic:") + changeHint;
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}
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}
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@ -144,7 +144,7 @@ PhysicsMotionType EntityMotionState::computePhysicsMotionType() const {
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return MOTION_TYPE_STATIC;
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}
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assert(entityTreeIsLocked());
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if (_entity->getCollisionsWillMove()) {
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if (_entity->getDynamic()) {
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return MOTION_TYPE_DYNAMIC;
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}
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return (_entity->isMoving() || _entity->hasActions()) ? MOTION_TYPE_KINEMATIC : MOTION_TYPE_STATIC;
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