namechange collisionsWillMove --> dynamic

This commit is contained in:
Andrew Meadows 2016-01-13 17:48:51 -08:00
parent 8b420adbc8
commit 952f5b23f6
9 changed files with 46 additions and 36 deletions

View file

@ -65,7 +65,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID) :
_visible(ENTITY_ITEM_DEFAULT_VISIBLE),
_ignoreForCollisions(ENTITY_ITEM_DEFAULT_IGNORE_FOR_COLLISIONS),
_collisionMask(ENTITY_COLLISION_MASK_DEFAULT),
_collisionsWillMove(ENTITY_ITEM_DEFAULT_COLLISIONS_WILL_MOVE),
_dynamic(ENTITY_ITEM_DEFAULT_DYNAMIC),
_locked(ENTITY_ITEM_DEFAULT_LOCKED),
_userData(ENTITY_ITEM_DEFAULT_USER_DATA),
_simulationOwner(),
@ -125,7 +125,7 @@ EntityPropertyFlags EntityItem::getEntityProperties(EncodeBitstreamParams& param
requestedProperties += PROP_VISIBLE;
requestedProperties += PROP_IGNORE_FOR_COLLISIONS;
requestedProperties += PROP_COLLISION_MASK;
requestedProperties += PROP_COLLISIONS_WILL_MOVE;
requestedProperties += PROP_DYNAMIC;
requestedProperties += PROP_LOCKED;
requestedProperties += PROP_USER_DATA;
requestedProperties += PROP_MARKETPLACE_ID;
@ -262,7 +262,7 @@ OctreeElement::AppendState EntityItem::appendEntityData(OctreePacketData* packet
APPEND_ENTITY_PROPERTY(PROP_VISIBLE, getVisible());
APPEND_ENTITY_PROPERTY(PROP_IGNORE_FOR_COLLISIONS, getIgnoreForCollisions());
APPEND_ENTITY_PROPERTY(PROP_COLLISION_MASK, getCollisionMask());
APPEND_ENTITY_PROPERTY(PROP_COLLISIONS_WILL_MOVE, getCollisionsWillMove());
APPEND_ENTITY_PROPERTY(PROP_DYNAMIC, getDynamic());
APPEND_ENTITY_PROPERTY(PROP_LOCKED, getLocked());
APPEND_ENTITY_PROPERTY(PROP_USER_DATA, getUserData());
APPEND_ENTITY_PROPERTY(PROP_MARKETPLACE_ID, getMarketplaceID());
@ -682,7 +682,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
READ_ENTITY_PROPERTY(PROP_VISIBLE, bool, setVisible);
READ_ENTITY_PROPERTY(PROP_IGNORE_FOR_COLLISIONS, bool, updateIgnoreForCollisions);
READ_ENTITY_PROPERTY(PROP_COLLISION_MASK, uint8_t, updateCollisionMask);
READ_ENTITY_PROPERTY(PROP_COLLISIONS_WILL_MOVE, bool, updateCollisionsWillMove);
READ_ENTITY_PROPERTY(PROP_DYNAMIC, bool, updateDynamic);
READ_ENTITY_PROPERTY(PROP_LOCKED, bool, setLocked);
READ_ENTITY_PROPERTY(PROP_USER_DATA, QString, setUserData);
@ -1046,7 +1046,7 @@ EntityItemProperties EntityItem::getProperties(EntityPropertyFlags desiredProper
COPY_ENTITY_PROPERTY_TO_PROPERTIES(visible, getVisible);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(ignoreForCollisions, getIgnoreForCollisions);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(collisionMask, getCollisionMask);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(collisionsWillMove, getCollisionsWillMove);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(dynamic, getDynamic);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(locked, getLocked);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(userData, getUserData);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(marketplaceID, getMarketplaceID);
@ -1102,7 +1102,7 @@ bool EntityItem::setProperties(const EntityItemProperties& properties) {
SET_ENTITY_PROPERTY_FROM_PROPERTIES(friction, updateFriction);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(ignoreForCollisions, updateIgnoreForCollisions);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(collisionMask, updateCollisionMask);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(collisionsWillMove, updateCollisionsWillMove);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(dynamic, updateDynamic);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(created, updateCreated);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(lifetime, updateLifetime);
@ -1458,9 +1458,9 @@ void EntityItem::updateCollisionMask(uint8_t value) {
}
}
void EntityItem::updateCollisionsWillMove(bool value) {
if (_collisionsWillMove != value) {
_collisionsWillMove = value;
void EntityItem::updateDynamic(bool value) {
if (_dynamic != value) {
_dynamic = value;
_dirtyFlags |= Simulation::DIRTY_MOTION_TYPE;
}
}

View file

@ -278,8 +278,8 @@ public:
uint8_t getFinalCollisionMask() const { return _ignoreForCollisions ? 0 : _collisionMask; }
void setCollisionMask(uint8_t value) { _collisionMask = value; }
bool getCollisionsWillMove() const { return _collisionsWillMove; }
void setCollisionsWillMove(bool value) { _collisionsWillMove = value; }
bool getDynamic() const { return _dynamic; }
void setDynamic(bool value) { _dynamic = value; }
virtual bool shouldBePhysical() const { return false; }
@ -333,7 +333,7 @@ public:
void updateAngularDamping(float value);
void updateIgnoreForCollisions(bool value);
void updateCollisionMask(uint8_t value);
void updateCollisionsWillMove(bool value);
void updateDynamic(bool value);
void updateLifetime(float value);
void updateCreated(uint64_t value);
virtual void updateShapeType(ShapeType type) { /* do nothing */ }
@ -447,8 +447,7 @@ protected:
bool _visible;
bool _ignoreForCollisions;
uint8_t _collisionMask { ENTITY_COLLISION_MASK_DEFAULT };
uint8_t _collisionGroupOverride;
bool _collisionsWillMove;
bool _dynamic;
bool _locked;
QString _userData;
SimulationOwner _simulationOwner;

View file

@ -257,7 +257,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
CHECK_PROPERTY_CHANGE(PROP_ANGULAR_DAMPING, angularDamping);
CHECK_PROPERTY_CHANGE(PROP_IGNORE_FOR_COLLISIONS, ignoreForCollisions);
CHECK_PROPERTY_CHANGE(PROP_COLLISION_MASK, collisionMask);
CHECK_PROPERTY_CHANGE(PROP_COLLISIONS_WILL_MOVE, collisionsWillMove);
CHECK_PROPERTY_CHANGE(PROP_DYNAMIC, dynamic);
CHECK_PROPERTY_CHANGE(PROP_IS_SPOTLIGHT, isSpotlight);
CHECK_PROPERTY_CHANGE(PROP_INTENSITY, intensity);
CHECK_PROPERTY_CHANGE(PROP_EXPONENT, exponent);
@ -372,7 +372,8 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_VISIBLE, visible);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_IGNORE_FOR_COLLISIONS, ignoreForCollisions);
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_COLLISION_MASK, collisionMask, getCollisionMaskAsString());
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_COLLISIONS_WILL_MOVE, collisionsWillMove);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_DYNAMIC, dynamic);
COPY_PROXY_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_DYNAMIC, dynamic, collisionsWillMove, getDynamic()); // legacy support
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_HREF, href);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_DESCRIPTION, description);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_FACE_CAMERA, faceCamera);
@ -594,7 +595,8 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
COPY_PROPERTY_FROM_QSCRIPTVALUE(localRenderAlpha, float, setLocalRenderAlpha);
COPY_PROPERTY_FROM_QSCRIPTVALUE(ignoreForCollisions, bool, setIgnoreForCollisions);
COPY_PROPERTY_FROM_QSCRITPTVALUE_ENUM(collisionMask, CollisionMask);
COPY_PROPERTY_FROM_QSCRIPTVALUE(collisionsWillMove, bool, setCollisionsWillMove);
COPY_PROPERTY_FROM_QSCRIPTVALUE_GETTER(collisionsWillMove, bool, setDynamic, getDynamic); // legacy support
COPY_PROPERTY_FROM_QSCRIPTVALUE(dynamic, bool, setDynamic);
COPY_PROPERTY_FROM_QSCRIPTVALUE(isSpotlight, bool, setIsSpotlight);
COPY_PROPERTY_FROM_QSCRIPTVALUE(intensity, float, setIntensity);
COPY_PROPERTY_FROM_QSCRIPTVALUE(exponent, float, setExponent);
@ -757,7 +759,8 @@ void EntityItemProperties::entityPropertyFlagsFromScriptValue(const QScriptValue
ADD_PROPERTY_TO_MAP(PROP_ANGULAR_DAMPING, AngularDamping, angularDamping, float);
ADD_PROPERTY_TO_MAP(PROP_IGNORE_FOR_COLLISIONS, IgnoreForCollisions, ignoreForCollisions, bool);
ADD_PROPERTY_TO_MAP(PROP_COLLISION_MASK, CollisionMask, collisionMask, uint8_t);
ADD_PROPERTY_TO_MAP(PROP_COLLISIONS_WILL_MOVE, CollisionsWillMove, collisionsWillMove, bool);
ADD_PROPERTY_TO_MAP(PROP_DYNAMIC, unused, collisionsWillMove, unused); // legacy support
ADD_PROPERTY_TO_MAP(PROP_DYNAMIC, unused, dynamic, unused);
ADD_PROPERTY_TO_MAP(PROP_IS_SPOTLIGHT, IsSpotlight, isSpotlight, bool);
ADD_PROPERTY_TO_MAP(PROP_INTENSITY, Intensity, intensity, float);
ADD_PROPERTY_TO_MAP(PROP_EXPONENT, Exponent, exponent, float);
@ -1004,7 +1007,7 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
APPEND_ENTITY_PROPERTY(PROP_VISIBLE, properties.getVisible());
APPEND_ENTITY_PROPERTY(PROP_IGNORE_FOR_COLLISIONS, properties.getIgnoreForCollisions());
APPEND_ENTITY_PROPERTY(PROP_COLLISION_MASK, properties.getCollisionMask());
APPEND_ENTITY_PROPERTY(PROP_COLLISIONS_WILL_MOVE, properties.getCollisionsWillMove());
APPEND_ENTITY_PROPERTY(PROP_DYNAMIC, properties.getDynamic());
APPEND_ENTITY_PROPERTY(PROP_LOCKED, properties.getLocked());
APPEND_ENTITY_PROPERTY(PROP_USER_DATA, properties.getUserData());
APPEND_ENTITY_PROPERTY(PROP_HREF, properties.getHref());
@ -1297,7 +1300,7 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_VISIBLE, bool, setVisible);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_IGNORE_FOR_COLLISIONS, bool, setIgnoreForCollisions);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_COLLISION_MASK, uint8_t, setCollisionMask);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_COLLISIONS_WILL_MOVE, bool, setCollisionsWillMove);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_DYNAMIC, bool, setDynamic);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LOCKED, bool, setLocked);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_USER_DATA, QString, setUserData);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_HREF, QString, setHref);
@ -1479,7 +1482,7 @@ void EntityItemProperties::markAllChanged() {
_isSpotlightChanged = true;
_ignoreForCollisionsChanged = true;
_collisionMaskChanged = true;
_collisionsWillMoveChanged = true;
_dynamicChanged = true;
_intensityChanged = true;
_exponentChanged = true;
@ -1597,7 +1600,7 @@ bool EntityItemProperties::hasTerseUpdateChanges() const {
bool EntityItemProperties::hasMiscPhysicsChanges() const {
return _gravityChanged || _dimensionsChanged || _densityChanged || _frictionChanged
|| _restitutionChanged || _dampingChanged || _angularDampingChanged || _registrationPointChanged ||
_compoundShapeURLChanged || _collisionsWillMoveChanged || _ignoreForCollisionsChanged || _collisionMaskChanged;
_compoundShapeURLChanged || _dynamicChanged || _ignoreForCollisionsChanged || _collisionMaskChanged;
}
void EntityItemProperties::clearSimulationOwner() {
@ -1716,8 +1719,8 @@ QList<QString> EntityItemProperties::listChangedProperties() {
if (collisionMaskChanged()) {
out += "collisionMask";
}
if (collisionsWillMoveChanged()) {
out += "collisionsWillMove";
if (dynamicChanged()) {
out += "dynamic";
}
if (isSpotlightChanged()) {
out += "isSpotlight";

View file

@ -129,7 +129,7 @@ public:
DEFINE_PROPERTY(PROP_ANGULAR_DAMPING, AngularDamping, angularDamping, float, ENTITY_ITEM_DEFAULT_ANGULAR_DAMPING);
DEFINE_PROPERTY(PROP_IGNORE_FOR_COLLISIONS, IgnoreForCollisions, ignoreForCollisions, bool, ENTITY_ITEM_DEFAULT_IGNORE_FOR_COLLISIONS);
DEFINE_PROPERTY(PROP_COLLISION_MASK, CollisionMask, collisionMask, uint8_t, ENTITY_COLLISION_MASK_DEFAULT);
DEFINE_PROPERTY(PROP_COLLISIONS_WILL_MOVE, CollisionsWillMove, collisionsWillMove, bool, ENTITY_ITEM_DEFAULT_COLLISIONS_WILL_MOVE);
DEFINE_PROPERTY(PROP_DYNAMIC, Dynamic, dynamic, bool, ENTITY_ITEM_DEFAULT_DYNAMIC);
DEFINE_PROPERTY(PROP_IS_SPOTLIGHT, IsSpotlight, isSpotlight, bool, false);
DEFINE_PROPERTY(PROP_INTENSITY, Intensity, intensity, float, 1.0f);
DEFINE_PROPERTY(PROP_EXPONENT, Exponent, exponent, float, 0.0f);
@ -356,7 +356,7 @@ inline QDebug operator<<(QDebug debug, const EntityItemProperties& properties) {
DEBUG_PROPERTY_IF_CHANGED(debug, properties, AngularVelocity, angularVelocity, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, AngularDamping, angularDamping, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, IgnoreForCollisions, ignoreForCollisions, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, CollisionsWillMove, collisionsWillMove, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Dynamic, dynamic, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, IsSpotlight, isSpotlight, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Intensity, intensity, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Exponent, exponent, "");

View file

@ -69,7 +69,7 @@ const float ENTITY_ITEM_MAX_FRICTION = 0.99f;
const float ENTITY_ITEM_DEFAULT_FRICTION = 0.5f;
const bool ENTITY_ITEM_DEFAULT_IGNORE_FOR_COLLISIONS = false;
const bool ENTITY_ITEM_DEFAULT_COLLISIONS_WILL_MOVE = false;
const bool ENTITY_ITEM_DEFAULT_DYNAMIC = false;
const bool ENTITY_ITEM_DEFAULT_BILLBOARDED = false;
const float ENTITY_ITEM_DEFAULT_CUTOFF = PI / 2;

View file

@ -168,7 +168,15 @@ inline QScriptValue convertScriptValue(QScriptEngine* e, const AACube& v) { retu
QScriptValue V = convertScriptValue(engine, G); \
properties.setProperty(#P, V); \
}
// same as COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER but uses #X instead of #P in the setProperty() step
#define COPY_PROXY_PROPERTY_TO_QSCRIPTVALUE_GETTER(p, P, X, G) \
if ((_desiredProperties.isEmpty() || _desiredProperties.getHasProperty(p)) && \
(!skipDefaults || defaultEntityProperties._##P != _##P)) { \
QScriptValue V = convertScriptValue(engine, G); \
properties.setProperty(#X, V); \
}
#define COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER_ALWAYS(P, G) \
if (!skipDefaults || defaultEntityProperties._##P != _##P) { \
QScriptValue V = convertScriptValue(engine, G); \

View file

@ -17,7 +17,7 @@
enum EntityPropertyList {
PROP_PAGED_PROPERTY,
PROP_CUSTOM_PROPERTIES_INCLUDED,
// these properties are supported by the EntityItem base class
PROP_VISIBLE,
PROP_POSITION,
@ -33,7 +33,7 @@ enum EntityPropertyList {
// these properties are supported by some derived classes
PROP_COLOR,
// these are used by models only
PROP_MODEL_URL,
PROP_ANIMATION_URL,
@ -46,7 +46,7 @@ enum EntityPropertyList {
PROP_ANGULAR_VELOCITY,
PROP_ANGULAR_DAMPING,
PROP_IGNORE_FOR_COLLISIONS,
PROP_COLLISIONS_WILL_MOVE,
PROP_DYNAMIC,
// property used by Light entity
PROP_IS_SPOTLIGHT,

View file

@ -734,15 +734,15 @@ void EntityTree::fixupTerseEditLogging(EntityItemProperties& properties, QList<Q
}
}
if (properties.collisionsWillMoveChanged()) {
int index = changedProperties.indexOf("collisionsWillMove");
if (properties.dynamicChanged()) {
int index = changedProperties.indexOf("dynamic");
if (index >= 0) {
bool value = properties.getCollisionsWillMove();
bool value = properties.getDynamic();
QString changeHint = "0";
if (value) {
changeHint = "1";
}
changedProperties[index] = QString("collisionsWillMove:") + changeHint;
changedProperties[index] = QString("dynamic:") + changeHint;
}
}

View file

@ -144,7 +144,7 @@ PhysicsMotionType EntityMotionState::computePhysicsMotionType() const {
return MOTION_TYPE_STATIC;
}
assert(entityTreeIsLocked());
if (_entity->getCollisionsWillMove()) {
if (_entity->getDynamic()) {
return MOTION_TYPE_DYNAMIC;
}
return (_entity->isMoving() || _entity->hasActions()) ? MOTION_TYPE_KINEMATIC : MOTION_TYPE_STATIC;