mirror of
https://github.com/lubosz/overte.git
synced 2025-04-14 14:46:55 +02:00
removing performance counters
This commit is contained in:
parent
fa72910ac1
commit
9350d6f36e
3 changed files with 1 additions and 8 deletions
|
@ -259,7 +259,6 @@ void GLBackend::updateInput() {
|
|||
// Profile the count of buffers to update and use it to short cut the for loop
|
||||
int numInvalids = (int) _input._invalidBuffers.count();
|
||||
_stats._ISNumInputBufferChanges += numInvalids;
|
||||
PROFILE_COUNTER_IF_CHANGED(render_gpu, "numInputBuffersbound", int, numInvalids);
|
||||
|
||||
for (GLuint buffer = 0; buffer < _input._buffers.size(); buffer++, vbo++, offset++, stride++) {
|
||||
if (_input._invalidBuffers.test(buffer)) {
|
||||
|
|
|
@ -80,10 +80,7 @@ void GL41Backend::updateInput() {
|
|||
auto& inputChannels = _input._format->getChannels();
|
||||
int numInvalids = (int)_input._invalidBuffers.count();
|
||||
_stats._ISNumInputBufferChanges += numInvalids;
|
||||
|
||||
// Profile the count of buffers to update
|
||||
PROFILE_COUNTER_IF_CHANGED(render_gpu, "numInputBuffersbound", int, numInvalids);
|
||||
|
||||
|
||||
GLuint boundVBO = 0;
|
||||
for (auto& channelIt : inputChannels) {
|
||||
const Stream::Format::ChannelMap::value_type::second_type& channel = (channelIt).second;
|
||||
|
|
|
@ -36,7 +36,6 @@ void GL45Backend::updateInput() {
|
|||
_input._lastUpdateStereoState = isStereoNow;
|
||||
|
||||
if (_input._invalidFormat) {
|
||||
PROFILE_RANGE(render_gpu, "bindInputFormat");
|
||||
InputStageState::ActivationCache newActivation;
|
||||
|
||||
// Assign the vertex format required
|
||||
|
@ -136,7 +135,6 @@ void GL45Backend::updateInput() {
|
|||
// Profile the count of buffers to update and use it to short cut the for loop
|
||||
int numInvalids = (int) _input._invalidBuffers.count();
|
||||
_stats._ISNumInputBufferChanges += numInvalids;
|
||||
PROFILE_COUNTER_IF_CHANGED(render_gpu, "numInputBuffersbound", int, numInvalids);
|
||||
|
||||
auto numBuffers = _input._buffers.size();
|
||||
for (GLuint buffer = 0; buffer < numBuffers; buffer++, vbo++, offset++, stride++) {
|
||||
|
@ -149,7 +147,6 @@ void GL45Backend::updateInput() {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
_input._invalidBuffers.reset();
|
||||
(void)CHECK_GL_ERROR();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue