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adding joint animation
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parent
33d461b023
commit
925f8241e5
1 changed files with 42 additions and 11 deletions
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@ -23,10 +23,10 @@ function printVector(string, vector) {
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}
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var CHANCE_OF_MOVING = 0.005;
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var CHANCE_OF_SOUND = 0.005;
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var CHANCE_OF_SOUND = 0.000;
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var CHANCE_OF_HEAD_TURNING = 0.05;
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var CHANCE_OF_BIG_MOVE = 0.1;
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var CHANCE_OF_WAVING = 0.005; // Currently this isn't working
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var CHANCE_OF_WAVING = 0.009;
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var shouldReceiveVoxels = true;
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var VOXEL_FPS = 60.0;
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@ -39,12 +39,16 @@ var isWaving = false;
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var waveFrequency = 0.0;
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var waveAmplitude = 0.0;
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var X_MIN = 0.0;
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var X_MAX = 5.0;
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var Z_MIN = 0.0;
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var Z_MAX = 5.0;
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var X_MIN = 20.0;
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var X_MAX = 25.0;
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var Z_MIN = 20.0;
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var Z_MAX = 25.0;
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var Y_PELVIS = 2.5;
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var SHOULDER_JOINT_NUMBER = 15;
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var SPINE_JOINT_NUMBER = 13;
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var SHOULDER_JOINT_NUMBER = 17;
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var ELBOW_JOINT_NUMBER = 18;
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var JOINT_R_HIP = 1;
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var JOINT_R_KNEE = 2;
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var MOVE_RANGE_SMALL = 0.5;
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var MOVE_RANGE_BIG = Math.max(X_MAX - X_MIN, Z_MAX - Z_MIN) / 2.0;
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@ -61,6 +65,9 @@ var targetDirection = { x: 0, y: 0, z: 0, w: 0 };
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var currentDirection = { x: 0, y: 0, z: 0, w: 0 };
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var targetHeadPitch = 0.0;
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var walkFrequency = 5.0;
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var walkAmplitude = 45.0;
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var cumulativeTime = 0.0;
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var sounds = [];
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@ -115,12 +122,29 @@ printVector("New bot, position = ", Avatar.position);
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function stopWaving() {
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isWaving = false;
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Avatar.clearJointData(SHOULDER_JOINT_NUMBER);
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Avatar.clearJointData(ELBOW_JOINT_NUMBER);
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Avatar.clearJointData(SPINE_JOINT_NUMBER);
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}
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function keepWalking() {
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Avatar.setJointData(JOINT_R_HIP, Quat.fromPitchYawRollDegrees(walkAmplitude * Math.sin(cumulativeTime * walkFrequency), 0.0, 0.0));
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}
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function stopWalking() {
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Avatar.clearJointData(JOINT_R_HIP);
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Avatar.clearJointData(JOINT_R_KNEE);
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}
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function updateBehavior(deltaTime) {
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cumulativeTime += deltaTime;
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// Hack - right now you need to set the avatar position a bit after the avatar is made to make sure it's there.
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if (CHANCE_OF_MOVING = 0.000) {
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Avatar.position = firstPosition;
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}
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if (shouldReceiveVoxels && ((cumulativeTime - lastVoxelQueryTime) > (1.0 / VOXEL_FPS))) {
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VoxelViewer.setPosition(Avatar.position);
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VoxelViewer.setOrientation(Avatar.orientation);
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@ -134,13 +158,18 @@ function updateBehavior(deltaTime) {
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if (!isWaving && (Math.random() < CHANCE_OF_WAVING)) {
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isWaving = true;
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waveFrequency = 1.0 + Math.random() * 5.0;
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waveFrequency = 3.0 + Math.random() * 5.0;
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waveAmplitude = 5.0 + Math.random() * 60.0;
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Script.setTimeout(stopWaving, 1000 + Math.random() * 2000);
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Avatar.setJointData(ELBOW_JOINT_NUMBER, Quat.fromPitchYawRollDegrees(0.0, 45, 0.0)); // Initially turn the palm outward
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} else if (isWaving) {
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Avatar.setJointData(SHOULDER_JOINT_NUMBER, Quat.fromPitchYawRollDegrees(0.0, 0.0, waveAmplitude * Math.sin(cumulativeTime * waveFrequency)));
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Avatar.setJointData(SHOULDER_JOINT_NUMBER, Quat.fromPitchYawRollDegrees(0.0, 0.0, 60 + waveAmplitude * Math.sin((cumulativeTime - 0.25) * waveFrequency)));
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Avatar.setJointData(ELBOW_JOINT_NUMBER, Quat.fromPitchYawRollDegrees(0.0, 0.0, 25 + waveAmplitude/2.0 * Math.sin(cumulativeTime * 1.2 * waveFrequency)));
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Avatar.setJointData(SPINE_JOINT_NUMBER, Quat.fromPitchYawRollDegrees(0.0, 0.0, 60 + waveAmplitude/4.0 * Math.sin(cumulativeTime * waveFrequency)));
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}
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if (Math.random() < CHANCE_OF_SOUND) {
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playRandomSound();
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}
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@ -168,11 +197,13 @@ function updateBehavior(deltaTime) {
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targetPosition.y = Y_PELVIS;
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isMoving = true;
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} else {
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} else if (isMoving) {
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keepWalking();
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Avatar.position = Vec3.sum(Avatar.position, Vec3.multiply(Vec3.subtract(targetPosition, Avatar.position), MOVE_RATE));
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Avatar.orientation = Quat.mix(Avatar.orientation, targetDirection, TURN_RATE);
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if (Vec3.length(Vec3.subtract(Avatar.position, targetPosition)) < STOP_TOLERANCE) {
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isMoving = false;
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isMoving = false;
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stopWalking();
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}
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}
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}
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