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standardize data init/clear
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parent
d41a911fd2
commit
92481bf475
1 changed files with 16 additions and 19 deletions
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@ -452,6 +452,11 @@
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return true;
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}
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}
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function clearConnecting() {
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connectingId = undefined;
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connectingHandString = undefined;
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connectingHandJointIndex = -1;
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}
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function lookForWaitingAvatar() {
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// we started with nobody close enough, but maybe I've moved
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@ -486,9 +491,7 @@
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debug("starting handshake for", currentHand);
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pollCount = 0;
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state = STATES.WAITING;
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connectingId = undefined;
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connectingHandString = undefined;
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connectingHandJointIndex = -1;
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clearConnecting();
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// just in case
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stopWaiting();
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stopConnecting();
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@ -517,9 +520,7 @@
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// as we ignore the key release event when inactive. See updateTriggers
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// below.
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state = STATES.INACTIVE;
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connectingId = undefined;
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connectingHandString = undefined;
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connectingHandJointIndex = -1;
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clearConnecting();
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stopWaiting();
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stopConnecting();
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stopMakingConnection();
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@ -674,6 +675,11 @@
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function getConnectingHandJointIndex() {
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return AvatarList.getAvatarIdentifiers().indexOf(connectingId) !== -1 ? getIdealHandJointIndex(AvatarList.getAvatar(connectingId), stringToHand(connectingHandString)) : -1;
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}
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function setupConnecting(id, handString) {
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connectingId = id;
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connectingHandString = handString;
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connectingHandJointIndex = getConnectingHandJointIndex();
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}
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// we change states, start the connectionInterval where we check
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// to be sure the hand is still close enough. If not, we terminate
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@ -683,9 +689,7 @@
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var count = 0;
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debug("connecting", id, "hand", handString);
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// do we need to do this?
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connectingId = id;
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connectingHandString = handString;
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connectingHandJointIndex = getConnectingHandJointIndex();
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setupConnecting(id, handString);
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state = STATES.CONNECTING;
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// play sound
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@ -770,9 +774,7 @@
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if (state === STATES.WAITING && message.id === MyAvatar.sessionUUID && (!connectingId || connectingId === senderID)) {
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// you were waiting for a connection request, so send the ack. Or, you and the other
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// guy raced and both send connectionRequests. Handle that too
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connectingId = senderID;
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connectingHandString = message[HAND_STRING_PROPERTY];
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connectingHandJointIndex = getConnectingHandJointIndex();
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setupConnecting(senderID, message[HAND_STRING_PROPERTY]);
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handStringMessageSend({
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key: "connectionAck",
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id: senderID,
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@ -787,10 +789,7 @@
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delete waitingList[senderID];
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if (state === STATES.WAITING && (!connectingId || connectingId === senderID)) {
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if (message.id === MyAvatar.sessionUUID) {
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// start connecting...
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connectingId = senderID;
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connectingHandString = message[HAND_STRING_PROPERTY];
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connectingHandJointIndex = getConnectingHandJointIndex();
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setupConnecting(senderID, message[HAND_STRING_PROPERTY]);
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stopWaiting();
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startConnecting(senderID, connectingHandString);
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} else if (connectingId) {
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@ -835,9 +834,7 @@
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// if waiting or inactive, lets clear the connecting id. If in makingConnection,
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// do nothing
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if (state !== STATES.MAKING_CONNECTION && connectingId === senderID) {
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connectingId = undefined;
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connectingHandString = undefined;
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connectingHandJointIndex = -1;
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clearConnecting();
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if (state !== STATES.INACTIVE) {
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startHandshake();
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}
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