Merge pull request #11152 from zfox23/dontAlwaysDoPrecisionPicking

Don't always do precision picking inside mouseMoveEvent
This commit is contained in:
Brad Hefta-Gaub 2017-08-09 14:29:42 -07:00 committed by GitHub
commit 91ca38e016

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@ -675,7 +675,7 @@ void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event) {
PickRay ray = _viewState->computePickRay(event->x(), event->y());
bool precisionPicking = true; // for mouse moves we do precision picking
bool precisionPicking = false; // for mouse moves we do not do precision picking
RayToEntityIntersectionResult rayPickResult = findRayIntersectionWorker(ray, Octree::TryLock, precisionPicking);
if (rayPickResult.intersects) {