diff --git a/interface/resources/shaders/metavoxel_voxel_splat.frag b/interface/resources/shaders/metavoxel_voxel_splat.frag index 368f6fa52b..e7a33618cb 100644 --- a/interface/resources/shaders/metavoxel_voxel_splat.frag +++ b/interface/resources/shaders/metavoxel_voxel_splat.frag @@ -26,7 +26,7 @@ varying vec4 alphaValues; void main(void) { // determine the cube face to use for texture coordinate generation vec3 absNormal = abs(normal); - vec3 steps = smoothstep(absNormal.zzy - vec3(0.25, 0.25, 0.25), absNormal.zzy + vec3(0.25, 0.25, 0.25), absNormal.xyx); + vec3 steps = smoothstep(absNormal.zzy - vec3(0.05, 0.05, 0.05), absNormal.zzy + vec3(0.05, 0.05, 0.05), absNormal.xyx); // blend the splat textures vec4 base0 = texture2D(diffuseMaps[0], gl_TexCoord[0].xy);